[Freeciv-Dev] [bug #13498] client abort in 2.1.9+ GTK
Follow-up Comment #13, bug #13498 (project freeciv): Hi I have now had crash 6 from this bug. Again in LTXIV. This time a new variant. I was online when a city of mine was captured. A size 4 city with one of my units inside was attacked and captured.(no palace). I crashed with the same abort error. My opponent (Maho) did not crash. I should have lost vision with this crash. I had lost two other cities in the minutes preceding this crash. Both captured intact. The other captured cities that lost vision show me the size of the city as it was before the capture. After rejoining the game this city showed me the correct city size. Kevin551 Kevin551 ___ Reply to this item at: http://gna.org/bugs/?13498 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [bug #13582] [patch] extend the gold upkeep system (was PR#40760)
Perhaps the comments in the ruleset civ1 and civ2 should also be updated? See attached patch. I will also update the following patches ... Am Friday 29 May 2009 04:11:08 schrieb Madeline Book: Update of bug #13582 (project freeciv): Assigned to:None = mbook ___ Follow-up Comment #1: Patch is fine except for the use of 'true' and 'false' which should be 'TRUE' and 'FALSE'. I will fix that and commit it. 本当の誠は何なのだ。 ___ Reply to this item at: http://gna.org/bugs/?13582 ___ Message sent via/by Gna! http://gna.org/ -- Matthias Pfafferodt - http://www.mapfa.de Matthias.Pfafferodt at mapfa.de diff -ur '--exclude=*svn*' freeciv-2.1.99svn15687//data/civ1/game.ruleset freeciv-2.1.99svn15687.gold2.1//data/civ1/game.ruleset --- freeciv-2.1.99svn15687//data/civ1/game.ruleset 2009-05-26 16:23:47.505473635 +0200 +++ freeciv-2.1.99svn15687.gold2.1//data/civ1/game.ruleset 2009-05-29 12:07:54.406185781 +0200 @@ -62,7 +62,13 @@ ; is negative, random buildings in the city are sold off. If the gold ; is still negative, then supported units with gold upkeep are ; disbanded. -; 1 - Gold upkeep for all buildings and units is paid in a lump sum after +; 1 - In the first step, the player's total gold must be non-negative after +; paying upkeep for all buildings within a city. If for any city the +; player's gold is negative, random buildings in the city are sold off. +; In the second step, gold upkeep for all units is paid in a lump sum. +; If the player does not have enough gold, random units with gold upkeep +; are disbanded. +; 2 - Gold upkeep for all buildings and units is paid in a lump sum after ; all cities have been processed. If the player does not have enough ; gold, random buildings from random cities are sold. If still more ; gold is needed, then random units with gold upkeep are disbanded. diff -ur '--exclude=*svn*' freeciv-2.1.99svn15687//data/civ2/game.ruleset freeciv-2.1.99svn15687.gold2.1//data/civ2/game.ruleset --- freeciv-2.1.99svn15687//data/civ2/game.ruleset 2009-05-26 16:23:47.593475294 +0200 +++ freeciv-2.1.99svn15687.gold2.1//data/civ2/game.ruleset 2009-05-29 12:07:41.250549946 +0200 @@ -56,7 +56,13 @@ ; is negative, random buildings in the city are sold off. If the gold ; is still negative, then supported units with gold upkeep are ; disbanded. -; 1 - Gold upkeep for all buildings and units is paid in a lump sum after +; 1 - In the first step, the player's total gold must be non-negative after +; paying upkeep for all buildings within a city. If for any city the +; player's gold is negative, random buildings in the city are sold off. +; In the second step, gold upkeep for all units is paid in a lump sum. +; If the player does not have enough gold, random units with gold upkeep +; are disbanded. +; 2 - Gold upkeep for all buildings and units is paid in a lump sum after ; all cities have been processed. If the player does not have enough ; gold, random buildings from random cities are sold. If still more ; gold is needed, then random units with gold upkeep are disbanded. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13582] [patch] extend the gold upkeep system (was PR#40760)
Follow-up Comment #2, bug #13582 (project freeciv): Perhaps the comments in the rulesets civ1 and civ2 should also be updated? See attached patch. (file #5835) ___ Additional Item Attachment: File name: gold2.1.patch.diff Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?13582 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13583] [patch] shield2gold_basics (was PR#40761)
Follow-up Comment #2, bug #13583 (project freeciv): Thanks for looking at the patch! changes in version2: - fix all the basic stuff - remove ruleset changes - add documentation (file #5836) ___ Additional Item Attachment: File name: version2-gold3.patch.diff Size:3 KB ___ Reply to this item at: http://gna.org/bugs/?13583 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13585] [patch] shield2gold_units (was PR#40762)
Follow-up Comment #2, bug #13585 (project freeciv): changes in version 2: - remove ruleset changes (file #5837) ___ Additional Item Attachment: File name: version2-gold4.patch.diff Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?13585 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13586] [patch] economic report (was PR#40763) - help needed
Follow-up Comment #2, bug #13586 (project freeciv): Ok, after some (a lot of!) searching I found my error. The upkeep information has to be processed two times in packhand.c - in unpackage_unit() and handle_unit_packet_common()! changes in version 2: - it's working! - move city_units_upkeep() to citytools.c - upkeep information are only send for own units (a flag upkeep_info is used) - upkeep information are only send if there are changes - reduce the number of places there this function is called (not on every loop!; but within city_refresh()) (file #5843) ___ Additional Item Attachment: File name: version2-gold5.patch.diff Size:37 KB ___ Reply to this item at: http://gna.org/bugs/?13586 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13586] [patch] economic report (was PR#40763) - help needed
Follow-up Comment #3, bug #13586 (project freeciv): one remark: if the editor is used the changes are visible in the next turn. I'm not sure, how to force an update. ___ Reply to this item at: http://gna.org/bugs/?13586 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13587] [patch] add upkeep information to units in city dialog
Follow-up Comment #3, bug #13587 (project freeciv): changes in version 2: - use astring - upkeep information are only visible for own units - also update unit_activity_text() (file #5844) ___ Additional Item Attachment: File name: version2-gold6.patch.diff Size:6 KB ___ Reply to this item at: http://gna.org/bugs/?13587 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13595] [patch] remove unigold struct
URL: http://gna.org/bugs/?13595 Summary: [patch] remove unigold struct Project: Freeciv Submitted by: syntron Submitted on: Freitag 29.05.2009 um 22:58 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None ___ Details: replace the unitgold struct introduced in PR#40619 by a unit_list ___ File Attachments: --- Date: Freitag 29.05.2009 um 22:58 Name: gold7.patch.diff Size: 5kB By: syntron http://gna.org/bugs/download.php?file_id=5845 ___ Reply to this item at: http://gna.org/bugs/?13595 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13596] [patch] use city_refresh queue
URL: http://gna.org/bugs/?13596 Summary: [patch] use city_refresh queue Project: Freeciv Submitted by: syntron Submitted on: Freitag 29.05.2009 um 23:05 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None ___ Details: use city_refresh_queue_add() and city_refresh_queue_processing() in sell_random_buildings() ___ File Attachments: --- Date: Freitag 29.05.2009 um 23:05 Name: gold8.patch.diff Size: 802B By: syntron http://gna.org/bugs/download.php?file_id=5846 ___ Reply to this item at: http://gna.org/bugs/?13596 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13595] [patch] remove unigold struct
Update of bug #13595 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/bugs/?13595 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13586] [patch] economic report (was PR#40763) - help needed
Update of bug #13586 (project freeciv): Assigned to:None = mbook ___ Reply to this item at: http://gna.org/bugs/?13586 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13587] [patch] add upkeep information to units in city dialog
Update of bug #13587 (project freeciv): Assigned to:None = mbook ___ Reply to this item at: http://gna.org/bugs/?13587 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev