Re: [Audyssey] topspeed's release?

2008-09-04 Thread Davy Kager
Hi,
The things I was referring to are a bug regarding the sound of one of the 
cars not changing in multiplayer mode, and an issue with the multiplayer 
menu. However, I'd not be surprised if we produce some more things during 
this delay.
I can tell this from experience: version 2.1 rocks and rolls!
- Original Message - 
From: "Ka Yat Li" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" ; "Leonard de Ruijter" 
<[EMAIL PROTECTED]>
Sent: Thursday, September 04, 2008 12:55 AM
Subject: Re: [Audyssey] topspeed's release?


Hi:

I am just wondering but what is the nasty bug?

Thanks
- Original Message - 
From: "Davy Kager" <[EMAIL PROTECTED]>
To: "Leonard de Ruijter" <[EMAIL PROTECTED]>; "Gamers Discussion
list" 
Sent: Wednesday, September 03, 2008 4:22 AM
Subject: Re: [Audyssey] topspeed's release?


> Oh boy, extremely huge? That's not quite the case. Just a very nasty one
> (more than one, actually). But knowing that I'll spam Leonard down if we
> don't get TS2.1 released this month, I'm sure you gamers out there are
> gonna
> get it pretty soon.
> - Original Message - 
> From: "Leonard de Ruijter" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, September 03, 2008 7:50 AM
> Subject: Re: [Audyssey] topspeed's release?
>
>
> Hey All,
>
> It's indeed 6 september, but we are not sure we can release top
> speed on that time, because we've found a extremely huge bug in the
> server that should be fixed before the release.
> -
> Regards,
> Leonard de Ruijter
> e-mail: mailto:[EMAIL PROTECTED]
>
>
> On dinsdag 2 september 2008, at 23:28:11, wrote Valiant8086:
>
>> Hi.
>> what ever it takes. I got september 6th from a post on this list from,
>> hmm,
>> one of the other developers. I can't remember his name, excuse me.
>> - Original Message - 
>> From: "Davy Kager" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, September 02, 2008 5:29 AM
>> Subject: Re: [Audyssey] topspeed's release?
>
>
>>> Ah! Me, one of the developers, was thinking about the 15th or so. But if
>>> you
>>> guys are sure about the 6th, I'll go and hurry up! Your wish is my
>>> command,
>>> muwhahaha.
>>> - Original Message - 
>>> From: "Yohandy" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Monday, September 01, 2008 11:11 PM
>>> Subject: [Audyssey] topspeed's release?
>>>
>>>
>>> Hey all,
>>> Anyone know when the new version of topspeed is scheduled for release? I
>>> know it is some time this month, but I can't remember when. thanks!
>>>
>>>
>>>
>>> -
>>> For video game music and related content, check out the following site:
>>> http://gh.ffshrine.org?r=16426
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
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>>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
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>>>
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>
>
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Re: [Audyssey] NFL accessible Draft Fantasy League

2008-09-04 Thread tim kilgore`
[EMAIL PROTECTED]


- Original Message - 
From: "Gary Whittington" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, September 03, 2008 6:22 PM
Subject: [Audyssey] NFL accessible Draft Fantasy League


> There is three team available to the first ever accessible NFL Fantasy 
> League.
> You will be able to draft players in the draft and not some random 
> computer to make your picks.
> You will be able to see the draft clock to build your_team!
>
> Just reply to this message with your email in the message.
> I'll use the email to give your instructions and an Official invite.
>
> Crash
> ---
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Re: [Audyssey] NFL accessible Draft Fantasy League

2008-09-04 Thread Gary Whittington
Ok Tim your on my short list for getting team in the league.

I have my first 8 teams fill up already, but with the additional interested 
I will be add more teams to the league.
There is a deadline for the additional interested manager being 3pm ET.
So you should hear from me about that time.

Crash
- Original Message - 
From: "tim kilgore`" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 04, 2008 4:31 AM
Subject: Re: [Audyssey] NFL accessible Draft Fantasy League


>[EMAIL PROTECTED]
>
>
> - Original Message - 
> From: "Gary Whittington" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, September 03, 2008 6:22 PM
> Subject: [Audyssey] NFL accessible Draft Fantasy League
>
>
>> There is three team available to the first ever accessible NFL Fantasy
>> League.
>> You will be able to draft players in the draft and not some random
>> computer to make your picks.
>> You will be able to see the draft clock to build your_team!
>>
>> Just reply to this message with your email in the message.
>> I'll use the email to give your instructions and an Official invite.
>>
>> Crash
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>
>
> ---
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Re: [Audyssey] topspeed's release?

2008-09-04 Thread constantine (on laptop)
I'm drooling to see what you guys have up your sleeves. The first time I 
tried top speed, it was 1.0. Then I downloaded 2.0 and what an improvement! 
Its been a longer time than those two have been- from 2001 to 2004 and now 
four years to 2008, this is going to be something spectacular...


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: "Davy Kager" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 04, 2008 2:00 AM
Subject: Re: [Audyssey] topspeed's release?


> Hi,
> The things I was referring to are a bug regarding the sound of one of the
> cars not changing in multiplayer mode, and an issue with the multiplayer
> menu. However, I'd not be surprised if we produce some more things during
> this delay.
> I can tell this from experience: version 2.1 rocks and rolls!
> - Original Message - 
> From: "Ka Yat Li" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" ; "Leonard de Ruijter"
> <[EMAIL PROTECTED]>
> Sent: Thursday, September 04, 2008 12:55 AM
> Subject: Re: [Audyssey] topspeed's release?
>
>
> Hi:
>
> I am just wondering but what is the nasty bug?
>
> Thanks
> - Original Message - 
> From: "Davy Kager" <[EMAIL PROTECTED]>
> To: "Leonard de Ruijter" <[EMAIL PROTECTED]>; "Gamers Discussion
> list" 
> Sent: Wednesday, September 03, 2008 4:22 AM
> Subject: Re: [Audyssey] topspeed's release?
>
>
>> Oh boy, extremely huge? That's not quite the case. Just a very nasty one
>> (more than one, actually). But knowing that I'll spam Leonard down if we
>> don't get TS2.1 released this month, I'm sure you gamers out there are
>> gonna
>> get it pretty soon.
>> - Original Message - 
>> From: "Leonard de Ruijter" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, September 03, 2008 7:50 AM
>> Subject: Re: [Audyssey] topspeed's release?
>>
>>
>> Hey All,
>>
>> It's indeed 6 september, but we are not sure we can release top
>> speed on that time, because we've found a extremely huge bug in the
>> server that should be fixed before the release.
>> -
>> Regards,
>> Leonard de Ruijter
>> e-mail: mailto:[EMAIL PROTECTED]
>>
>>
>> On dinsdag 2 september 2008, at 23:28:11, wrote Valiant8086:
>>
>>> Hi.
>>> what ever it takes. I got september 6th from a post on this list from,
>>> hmm,
>>> one of the other developers. I can't remember his name, excuse me.
>>> - Original Message - 
>>> From: "Davy Kager" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, September 02, 2008 5:29 AM
>>> Subject: Re: [Audyssey] topspeed's release?
>>
>>
 Ah! Me, one of the developers, was thinking about the 15th or so. But 
 if
 you
 guys are sure about the 6th, I'll go and hurry up! Your wish is my
 command,
 muwhahaha.
 - Original Message - 
 From: "Yohandy" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Monday, September 01, 2008 11:11 PM
 Subject: [Audyssey] topspeed's release?


 Hey all,
 Anyone know when the new version of topspeed is scheduled for release? 
 I
 know it is some time this month, but I can't remember when. thanks!



 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


 ---
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 list,
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]
>>
>>
>>
>>> ---
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>>> All messages are archived and can be searched and read at
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>

Re: [Audyssey] Closure of Slipgate

2008-09-04 Thread kerry
At first it seemed  like the game started off on good grounds, don't know 
what happened, but it went down hill and down hill it went fast.for the host 
of a game you are not to take part in the game, and 4 days into being on the 
game the host helped out his carractor to try steeling my ship.
after that i sort of lost intrest.
hey there is always miriani, good game. check it out.
From: "john snowling" <[EMAIL PROTECTED]>
To: "audyssey" 
Sent: Thursday, September 04, 2008 1:10 AM
Subject: [Audyssey] Closure of Slipgate


> Hi all.
>
> I can see this from both sides.
>
> I can see where the host is coming from but at the same time what was 
> there
> to do within the game except salvaging and extracting bits from ships.
>
> It barely took off.
>
> Just thought i'd air my views.
>
>>From John.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
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> http://www.mail-archive.com/[EMAIL PROTECTED]
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> list,
> please send E-mail to [EMAIL PROTECTED]
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG.
> Version: 7.5.524 / Virus Database: 270.6.16/1651 - Release Date: 9/4/2008 
> 6:57 AM
>
> 


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[Audyssey] muds.

2008-09-04 Thread ian mcnamara
hi all i am glad slip gate has gone it was not that good any way and no one was 
really willing to help out i mean the hostes and stuff. i also do not like 
mireyanie ither but the other muds i am playing i am really enjoying and i am 
glad that i got introduced to some new muds reasantly that i am really enjoying 
and i hope to have a good time on them. i am also  looking to make one of the 
muds my home as i am sick of keep going from mud to mud. i am glad that we can 
have theese disscussions as i really enjoy them. 
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Re: [Audyssey] muds.

2008-09-04 Thread Tj
WHich other muds are you playing?
- Original Message - 
From: "ian mcnamara" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 04, 2008 9:42 AM
Subject: [Audyssey] muds.


> hi all i am glad slip gate has gone it was not that good any way and no 
> one was really willing to help out i mean the hostes and stuff. i also do 
> not like mireyanie ither but the other muds i am playing i am really 
> enjoying and i am glad that i got introduced to some new muds reasantly 
> that i am really enjoying and i hope to have a good time on them. i am 
> also  looking to make one of the muds my home as i am sick of keep going 
> from mud to mud. i am glad that we can have theese disscussions as i 
> really enjoy them.
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> list,
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Re: [Audyssey] Closure of Slipgate

2008-09-04 Thread Tj
Well, I will keep my oppinions quiet, but, you nailed it on the head 
*shrugs*.  Wasn't the first time he did it.


- Original Message - 
From: "kerry" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 04, 2008 9:36 AM
Subject: Re: [Audyssey] Closure of Slipgate


> At first it seemed  like the game started off on good grounds, don't know
> what happened, but it went down hill and down hill it went fast.for the 
> host
> of a game you are not to take part in the game, and 4 days into being on 
> the
> game the host helped out his carractor to try steeling my ship.
> after that i sort of lost intrest.
> hey there is always miriani, good game. check it out.
> From: "john snowling" <[EMAIL PROTECTED]>
> To: "audyssey" 
> Sent: Thursday, September 04, 2008 1:10 AM
> Subject: [Audyssey] Closure of Slipgate
>
>
>> Hi all.
>>
>> I can see this from both sides.
>>
>> I can see where the host is coming from but at the same time what was
>> there
>> to do within the game except salvaging and extracting bits from ships.
>>
>> It barely took off.
>>
>> Just thought i'd air my views.
>>
>>>From John.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG.
>> Version: 7.5.524 / Virus Database: 270.6.16/1651 - Release Date: 9/4/2008
>> 6:57 AM
>>
>>
>
>
> ---
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[Audyssey] Disc world mud

2008-09-04 Thread john snowling
Hi.

I created a character on disc world mud.

Who is it best to contact while in game for help as a newbie.

My char name is kekwick.

Thanks 



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Re: [Audyssey] Disc world mud

2008-09-04 Thread Tj
It all depends on what you want to be.
- Original Message - 
From: "john snowling" <[EMAIL PROTECTED]>
To: "audyssey" 
Sent: Thursday, September 04, 2008 10:22 AM
Subject: [Audyssey] Disc world mud


> Hi.
>
> I created a character on disc world mud.
>
> Who is it best to contact while in game for help as a newbie.
>
> My char name is kekwick.
>
> Thanks
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> [EMAIL PROTECTED]
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> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED] 


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Re: [Audyssey] Closure of Slipgate

2008-09-04 Thread Orin
Agreed.
On Sep 4, 2008, at 12:19 PM, Tj wrote:

> Well, I will keep my oppinions quiet, but, you nailed it on the head
> *shrugs*.  Wasn't the first time he did it.
>
>
> - Original Message -
> From: "kerry" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, September 04, 2008 9:36 AM
> Subject: Re: [Audyssey] Closure of Slipgate
>
>
>> At first it seemed  like the game started off on good grounds,  
>> don't know
>> what happened, but it went down hill and down hill it went fast.for  
>> the
>> host
>> of a game you are not to take part in the game, and 4 days into  
>> being on
>> the
>> game the host helped out his carractor to try steeling my ship.
>> after that i sort of lost intrest.
>> hey there is always miriani, good game. check it out.
>> From: "john snowling" <[EMAIL PROTECTED]>
>> To: "audyssey" 
>> Sent: Thursday, September 04, 2008 1:10 AM
>> Subject: [Audyssey] Closure of Slipgate
>>
>>
>>> Hi all.
>>>
>>> I can see this from both sides.
>>>
>>> I can see where the host is coming from but at the same time what  
>>> was
>>> there
>>> to do within the game except salvaging and extracting bits from  
>>> ships.
>>>
>>> It barely took off.
>>>
>>> Just thought i'd air my views.
>>>
 From John.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>> list,
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>>>
>>>
>>> -- 
>>> No virus found in this incoming message.
>>> Checked by AVG.
>>> Version: 7.5.524 / Virus Database: 270.6.16/1651 - Release Date:  
>>> 9/4/2008
>>> 6:57 AM
>>>
>>>
>>
>>
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Re: [Audyssey] Disc world mud

2008-09-04 Thread mike maslo
John:

Check out dark legacy at dark-legacy.com port 9898. They are working on
making it more accessible for blind people. I have been talking to the
developer and he may have a prototype of something today. Write me off list
or come on windows messenger.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of john snowling
Sent: Thursday, September 04, 2008 11:23 AM
To: audyssey
Subject: [Audyssey] Disc world mud

Hi.

I created a character on disc world mud.

Who is it best to contact while in game for help as a newbie.

My char name is kekwick.

Thanks 



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[Audyssey] A new free audiogame is available : Pyvox 3

2008-09-04 Thread Thomas Gaudy
Hello all.
A new audiogame is available here :
http://www.ceciaa.com/?cat=lois&page=pyvox3
It is named Pyvox 3.
I hope you will enjoy it.
Thomas Gaudy



  
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Re: [Audyssey] A new free audiogame is available : Pyvox 3

2008-09-04 Thread oriol gómez
french?
Sorry, can't speak

On 9/4/08, Thomas Gaudy <[EMAIL PROTECTED]> wrote:
> Hello all.
> A new audiogame is available here :
> http://www.ceciaa.com/?cat=lois&page=pyvox3
> It is named Pyvox 3.
> I hope you will enjoy it.
> Thomas Gaudy
>
>
>
>
> ---
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> If you want to leave the list, send E-mail to
> [EMAIL PROTECTED]
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Re: [Audyssey] A new free audiogame is available : Pyvox 3

2008-09-04 Thread mike maslo
Do you have a english version of your site and is this game in english?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Gaudy
Sent: Thursday, September 04, 2008 1:15 PM
To: Gamers Discussion list
Subject: [Audyssey] A new free audiogame is available : Pyvox 3

Hello all.
A new audiogame is available here :
http://www.ceciaa.com/?cat=lois&page=pyvox3
It is named Pyvox 3.
I hope you will enjoy it.
Thomas Gaudy



  
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Re: [Audyssey] A new free audiogame is available : Pyvox 3

2008-09-04 Thread will lomas
ca one play it in english or French or in French should i say

Est-il possible pour moi de le jouer en Francais et en Anglais?
will

On 4 Sep 2008, at 19:14, Thomas Gaudy wrote:

> Hello all.
> A new audiogame is available here :
> http://www.ceciaa.com/?cat=lois&page=pyvox3
> It is named Pyvox 3.
> I hope you will enjoy it.
> Thomas Gaudy
>
>
>
>
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> If you want to leave the list, send E-mail to [EMAIL PROTECTED] 
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Re: [Audyssey] A new free audiogame is available : Pyvox 3

2008-09-04 Thread will lomas
no i think it is english as well. the english info follows the french  
I am downloading it now to see if one can play in either language. as  
I am a french speaker i'll play in French but let's hope english is  
availabe too

On 4 Sep 2008, at 19:27, oriol gómez wrote:

> french?
> Sorry, can't speak
>
> On 9/4/08, Thomas Gaudy <[EMAIL PROTECTED]> wrote:
>> Hello all.
>> A new audiogame is available here :
>> http://www.ceciaa.com/?cat=lois&page=pyvox3
>> It is named Pyvox 3.
>> I hope you will enjoy it.
>> Thomas Gaudy
>>
>>
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> the list,
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[Audyssey] pyvox 3

2008-09-04 Thread will lomas
hi pyvox 3 the new audio game is entirely in French. The instructions  
are, certainy



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Re: [Audyssey] A new free audiogame is available : P yvox 3

2008-09-04 Thread Matheus
hi thomas,
i'm downloading this game now.
but the game comes in both languages -- french and english? or just
french?
if the game are just in french,what you think getting a group of peoples
to translate it to english?
best regards,
Matheus
-Mensagem original-
De: Thomas Gaudy <[EMAIL PROTECTED]>
Para: Gamers Discussion list 
Data: Quinta, 4 de Setembro de 2008 18:14
Assunto: [Audyssey] A new free audiogame is available : Pyvox 3

Hello all.
A new audiogame is available here :
http://www.ceciaa.com/?cat=lois&page=pyvox3
It is named Pyvox 3.
I hope you will enjoy it.
Thomas Gaudy




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Re: [Audyssey] A new free audiogame is available : Pyvox 3

2008-09-04 Thread Thomas Gaudy
Hello all.
The game does not use verbal instruction so anybody have the same chance to 
understand it. I do not say it will be easy the first time but just make a try.


--- En date de : Jeu 4.9.08, Matheus <[EMAIL PROTECTED]> a écrit :
De: Matheus <[EMAIL PROTECTED]>
Objet: Re: [Audyssey] A new free audiogame is available : Pyvox 3
À: gamers@audyssey.org
Date: Jeudi 4 Septembre 2008, 21h33

hi thomas,
i'm downloading this game now.
but the game comes in both languages -- french and english? or just
french?
if the game are just in french,what you think getting a group of peoples
to translate it to english?
best regards,
Matheus
-Mensagem original-
De: Thomas Gaudy <[EMAIL PROTECTED]>
Para: Gamers Discussion list 
Data: Quinta, 4 de Setembro de 2008 18:14
Assunto: [Audyssey] A new free audiogame is available : Pyvox 3

Hello all.
A new audiogame is available here :
http://www.ceciaa.com/?cat=lois&page=pyvox3
It is named Pyvox 3.
I hope you will enjoy it.
Thomas Gaudy




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Re: [Audyssey] A new free audiogame is available : Pyvox 3

2008-09-04 Thread Miloš Pržić
   Hi,
   When you sent the link for the game, why didn't you give us a short 
description? I always want to know what the game about is, is it a shoter, 
an arcade game, rpg... so that is the one reason which I use to decide if 
the game is worth downloading, as well as probably most of us gamers.
   So, please, what the game is about, and what is the objective of it?
   Best regards,
 Miloš Pržić
msn: [EMAIL PROTECTED]
skipe: milosh-hs
- Original Message - 
From: "Thomas Gaudy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 04, 2008 10:10 PM
Subject: Re: [Audyssey] A new free audiogame is available : Pyvox 3


> Hello all.
> The game does not use verbal instruction so anybody have the same chance 
> to understand it. I do not say it will be easy the first time but just 
> make a try.
>
>
> --- En date de : Jeu 4.9.08, Matheus <[EMAIL PROTECTED]> a écrit :
> De: Matheus <[EMAIL PROTECTED]>
> Objet: Re: [Audyssey] A new free audiogame is available : Pyvox 3
> À: gamers@audyssey.org
> Date: Jeudi 4 Septembre 2008, 21h33
>
> hi thomas,
> i'm downloading this game now.
> but the game comes in both languages -- french and english? or just
> french?
> if the game are just in french,what you think getting a group of peoples
> to translate it to english?
> best regards,
> Matheus
> -Mensagem original-
> De: Thomas Gaudy <[EMAIL PROTECTED]>
> Para: Gamers Discussion list 
> Data: Quinta, 4 de Setembro de 2008 18:14
> Assunto: [Audyssey] A new free audiogame is available : Pyvox 3
>
> Hello all.
> A new audiogame is available here :
> http://www.ceciaa.com/?cat=lois&page=pyvox3
> It is named Pyvox 3.
> I hope you will enjoy it.
> Thomas Gaudy
>
>
>
>
> ---
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> If you want to leave the list, send E-mail to 
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Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too

2008-09-04 Thread Stephen
Mind you I know of plenty of sighted whingy whiny game players that 
are abusive and complain about this and that, I dont think you can 
put it down to just people who can't see.  Sighted children are often 
spoiled and given everything they want too.
At 11:55 AM 4/09/2008, you wrote:
>Hi,
>As for me personally I don't agree with the general tone of his
>announcement, but I can agree with many of the points he made in that
>announcement. He pointed out that MOOs are technologically out of date.
>That to a large degree is true. We have now reached the point where pvp
>and good roll playing games are done through 3D graphical clients
>capable of doing far more for a sighted gamer than text based MOOs. Like
>everything else that is computer related the sighted users tend to go
>where they can get the best visual and graphical effects, and those left
>behind are those with visual impairments that can't use the new
>graphical software, or those geeks that like the text based MOOs for
>their own personal reasons.
>As far as creativity and imagination goes I think he may have a valid
>point. Far too many mud players tend to use ship and character names
>from their favorite television shows instead of actually thinking up
>something a little more unique and personally creative. If, for example,
>you are playing a mud and discover the ship you are about to fight is
>named Voyager, Enterprise, or Defiant you would naturally assume the
>player is a Star Trek fan, and he is most likely pretending the mud is
>an extention of Star Trek. If you were to engage a ship with a name like
>the Exicuter, Milennium Falcon, etc you might then assume the player was
>imagining himself to be in the Star Wars universe. This isn't really all
>that creative, unique, and may detract from the mud for those players
>wanting something specifically related to the mud universe and not bring
>in Star Wars, Star Trek, Battle Star Galactica, etc.
>As a game developer myself I can understand the developers desire to
>complain about having to compete with big name science fiction ships and
>characters as he probably wants the players to use there creativity to
>improve the mud. To make the mud universe more interesting, more
>creatively diverse, and not mix and match big name science fiction
>people, places, and things in the mud.
>His complaint about players coming up with generic or common names like
>the Salvager is understandable, but a bit over critical. Not everyone is
>as gifted with creativity and imagination as he thinks he is, and people
>just joined to have a good time. Trying to think up a cool ship name and
>unique character profile does take time, and careful thought. I am
>guessing the majority of the players just signed up, put any old name
>they felt like on there ships, and got on with there adventure. Yeah, it
>might b boring, drab, but for that player it is acceptable. He or she
>was not informed in advanced they had to think up something cool or
>unique before joining the mud, and then the developer gets angry at them
>for their lack of creativity and imagination.
>Finally, the developer does bring up the issue of people with physical
>impairments as a type of player that frequents his game. Putting us down
>as he did was just flat out wrong. We aren't able to move on to bigger
>and better graphical RPG style games, and he knows that. Treating me or
>anyone else with a physical impairment as a seperate species of human
>not worth his time is unfairr, but not really surprising.
>After all, the majority of the people on this list already know what
>sighted people generally think of blind people anyway. They either think
>we are inferior to them and can't do anything they can do, or they see
>an item on the news about a blind musician and collectively assume that
>blind people are all going to have equal musical talents. There are all
>kinds of eronious assumptions sighted people make about blind people,
>and what we are seeing here is some of that coming to the surface in a
>negative way from a sighted software developer ready to get out of his
>current business
>Do I find his message offensive? No, I don't really find it offensive. I
>have known for a very long time that many sighted people secretly have
>negative opinions of people with physical impairments such as blindness.
>In some cases the opinion is justified when their only encounter is with
>a blind person who has an attitude of being very winy, complains a lot,
>or gets angry when things don't go his/her way. As a game developer
>myself I have encountered a handful of such a group of blind gamers that
>were very winy, do nothing but complain endlessly about this or that, or
>were very verbally abusive when requesting information about one of my
>game projects. If they take that same attitude and point it at a
>mainstream sighted developer they will find they simply won't put up
>with it. They will also will find they will have left that sighted
>developer with the op

Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too

2008-09-04 Thread Stephen
I'm sure the same thing would have happened with diablo or any other 
3d rpg game if their servers have been offline.  This guy sounds like 
he has a few issues of his own, this problem isn't just limited to 
muds, he just sounds like one very shallow bitter individual.
At 10:35 AM 4/09/2008, you wrote:
>I don't think he's insulting us as blind people, however, he is insulting
>the people that are just stuck to muds/games/mindless droning on muds.  If
>it's offensive, yeah, I can agree, however, 27 people on miriani 7 minutes
>after it reopened?  Wow, guys, that is a bit rediculous.
>
>Tj
>- Original Message -
>From: "Valiant8086" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Wednesday, September 03, 2008 6:05 PM
>Subject: Re: [Audyssey] slipgate legacy officially closed,a bit offended at
>the moment, too
>
>
> > Hi.
> > Aww, I've been hearing that that was a good mud, shucks!
> > - Original Message -
> > From: "constantine (on laptop)" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Wednesday, September 03, 2008 8:40 PM
> > Subject: [Audyssey] slipgate legacy officially closed,a bit offended at
> > the
> > moment, too
> >
> >
> >> Hi there
> >>
> >> Check out http://www.slipgatelegacy.com. It seems that the very friendly
> >> lead developer there decided that people such as ourselves aren't worth
> >> developing for- insisting that moOs are outdated and boring, and are for,
> >> as he puts it, "Brainless addicts." He also thinks that we are stupid
> >> (or,
> >> some people are, anyway), because the majority of people who played there
> >> were visually impaired, if I'm not mistaken. Its sad when a Mud Dev has
> >> to
> >> sink so low as that--very, very sad- but, if this is the atitude he
> >> projects, I sure am glad to be shed of him.
> >>
> >> Does this offend anyone else?
> >>
> >>
> >> Have a good day from Tyler C. Wood!
> >>
> >> contact details:
> >>
> >> email: [EMAIL PROTECTED]
> >> msn: [EMAIL PROTECTED]
> >> skype: the_conman283
> >>
> >> system details:
> >> Hp pavillion dv5220CA notebook pc
> >> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
> >> Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
> >> ---
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> >> [EMAIL PROTECTED]
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> >> If you have any questions or concerns regarding the management of the
> >> list,
> >> please send E-mail to [EMAIL PROTECTED]
> >
> >
> >
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> > If you have any questions or concerns regarding the management of the
> > list,
> > please send E-mail to [EMAIL PROTECTED]
>
>
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Re: [Audyssey] slipgate legacy officially closed,a b it offended at the moment, too

2008-09-04 Thread Mauricio peixoto de Mattos Almeida
thank god slipgate closed.
really thank god.
that game was boring, extremely  boring, at least it's down
-Mensagem original-
De: Stephen <[EMAIL PROTECTED]>
Para: Gamers Discussion list 
Data: Sexta, 05 de Setembro de 2008 09:23
Assunto: Re: [Audyssey] slipgate legacy officially closed,a bit  offended at 
the moment, too

Mind you I know of plenty of sighted whingy whiny game players that
are abusive and complain about this and that, I dont think you can
put it down to just people who can't see.  Sighted children are often
spoiled and given everything they want too.
At 11:55 AM 4/09/2008, you wrote:
>Hi,
>As for me personally I don't agree with the general tone of his
>announcement, but I can agree with many of the points he made in that
>announcement. He pointed out that MOOs are technologically out of date.
>That to a large degree is true. We have now reached the point where pvp
>and good roll playing games are done through 3D graphical clients
>capable of doing far more for a sighted gamer than text based MOOs. Like
>everything else that is computer related the sighted users tend to go
>where they can get the best visual and graphical effects, and those left
>behind are those with visual impairments that can't use the new
>graphical software, or those geeks that like the text based MOOs for
>their own personal reasons.
>As far as creativity and imagination goes I think he may have a valid
>point. Far too many mud players tend to use ship and character names
>from their favorite television shows instead of actually thinking up
>something a little more unique and personally creative. If, for example,
>you are playing a mud and discover the ship you are about to fight is
>named Voyager, Enterprise, or Defiant you would naturally assume the
>player is a Star Trek fan, and he is most likely pretending the mud is
>an extention of Star Trek. If you were to engage a ship with a name like
>the Exicuter, Milennium Falcon, etc you might then assume the player was
>imagining himself to be in the Star Wars universe. This isn't really all
>that creative, unique, and may detract from the mud for those players
>wanting something specifically related to the mud universe and not bring
>in Star Wars, Star Trek, Battle Star Galactica, etc.
>As a game developer myself I can understand the developers desire to
>complain about having to compete with big name science fiction ships and
>characters as he probably wants the players to use there creativity to
>improve the mud. To make the mud universe more interesting, more
>creatively diverse, and not mix and match big name science fiction
>people, places, and things in the mud.
>His complaint about players coming up with generic or common names like
>the Salvager is understandable, but a bit over critical. Not everyone is
>as gifted with creativity and imagination as he thinks he is, and people
>just joined to have a good time. Trying to think up a cool ship name and
>unique character profile does take time, and careful thought. I am
>guessing the majority of the players just signed up, put any old name
>they felt like on there ships, and got on with there adventure. Yeah, it
>might b boring, drab, but for that player it is acceptable. He or she
>was not informed in advanced they had to think up something cool or
>unique before joining the mud, and then the developer gets angry at them
>for their lack of creativity and imagination.
>Finally, the developer does bring up the issue of people with physical
>impairments as a type of player that frequents his game. Putting us down
>as he did was just flat out wrong. We aren't able to move on to bigger
>and better graphical RPG style games, and he knows that. Treating me or
>anyone else with a physical impairment as a seperate species of human
>not worth his time is unfairr, but not really surprising.
>After all, the majority of the people on this list already know what
>sighted people generally think of blind people anyway. They either think
>we are inferior to them and can't do anything they can do, or they see
>an item on the news about a blind musician and collectively assume that
>blind people are all going to have equal musical talents. There are all
>kinds of eronious assumptions sighted people make about blind people,
>and what we are seeing here is some of that coming to the surface in a
>negative way from a sighted software developer ready to get out of his
>current business
>Do I find his message offensive? No, I don't really find it offensive. I
>have known for a very long time that many sighted people secretly have
>negative opinions of people with physical impairments such as blindness.
>In some cases the opinion is justified when their only encounter is with
>a blind person who has an attitude of being very winy, complains a lot,
>or gets angry when things don't go his/her way. As a game developer
>myself I have encountered a handful of such a group of blind gamers that
>were very winy, do nothing but complain en

Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too

2008-09-04 Thread constantine (on laptop)
That game was, in all honesty, also in Alpha testing stages. Which basically 
means it came out about a month before it closed. So, being out for a month, 
it was pretty good. What do you think Miriani was like when it first came 
out? Probably boring too, but now look at it.




contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: "Mauricio peixoto de Mattos Almeida" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, September 04, 2008 5:38 PM
Subject: Re: [Audyssey] slipgate legacy officially closed,a bit offended at 
the moment, too


> thank god slipgate closed.
> really thank god.
> that game was boring, extremely  boring, at least it's down
> -Mensagem original-
> De: Stephen <[EMAIL PROTECTED]>
> Para: Gamers Discussion list 
> Data: Sexta, 05 de Setembro de 2008 09:23
> Assunto: Re: [Audyssey] slipgate legacy officially closed,a bit  offended 
> at the moment, too
>
> Mind you I know of plenty of sighted whingy whiny game players that
> are abusive and complain about this and that, I dont think you can
> put it down to just people who can't see.  Sighted children are often
> spoiled and given everything they want too.
> At 11:55 AM 4/09/2008, you wrote:
>>Hi,
>>As for me personally I don't agree with the general tone of his
>>announcement, but I can agree with many of the points he made in that
>>announcement. He pointed out that MOOs are technologically out of date.
>>That to a large degree is true. We have now reached the point where pvp
>>and good roll playing games are done through 3D graphical clients
>>capable of doing far more for a sighted gamer than text based MOOs. Like
>>everything else that is computer related the sighted users tend to go
>>where they can get the best visual and graphical effects, and those left
>>behind are those with visual impairments that can't use the new
>>graphical software, or those geeks that like the text based MOOs for
>>their own personal reasons.
>>As far as creativity and imagination goes I think he may have a valid
>>point. Far too many mud players tend to use ship and character names
>>from their favorite television shows instead of actually thinking up
>>something a little more unique and personally creative. If, for example,
>>you are playing a mud and discover the ship you are about to fight is
>>named Voyager, Enterprise, or Defiant you would naturally assume the
>>player is a Star Trek fan, and he is most likely pretending the mud is
>>an extention of Star Trek. If you were to engage a ship with a name like
>>the Exicuter, Milennium Falcon, etc you might then assume the player was
>>imagining himself to be in the Star Wars universe. This isn't really all
>>that creative, unique, and may detract from the mud for those players
>>wanting something specifically related to the mud universe and not bring
>>in Star Wars, Star Trek, Battle Star Galactica, etc.
>>As a game developer myself I can understand the developers desire to
>>complain about having to compete with big name science fiction ships and
>>characters as he probably wants the players to use there creativity to
>>improve the mud. To make the mud universe more interesting, more
>>creatively diverse, and not mix and match big name science fiction
>>people, places, and things in the mud.
>>His complaint about players coming up with generic or common names like
>>the Salvager is understandable, but a bit over critical. Not everyone is
>>as gifted with creativity and imagination as he thinks he is, and people
>>just joined to have a good time. Trying to think up a cool ship name and
>>unique character profile does take time, and careful thought. I am
>>guessing the majority of the players just signed up, put any old name
>>they felt like on there ships, and got on with there adventure. Yeah, it
>>might b boring, drab, but for that player it is acceptable. He or she
>>was not informed in advanced they had to think up something cool or
>>unique before joining the mud, and then the developer gets angry at them
>>for their lack of creativity and imagination.
>>Finally, the developer does bring up the issue of people with physical
>>impairments as a type of player that frequents his game. Putting us down
>>as he did was just flat out wrong. We aren't able to move on to bigger
>>and better graphical RPG style games, and he knows that. Treating me or
>>anyone else with a physical impairment as a seperate species of human
>>not worth his time is unfairr, but not really surprising.
>>After all, the majority of the people on this list already know what
>>sighted people generally think of blind people anyway. They either think
>>we are inferior to them and can't do anything they can do, or they see
>>an item on the news about a blind musician and collec

Re: [Audyssey] slipgate legacy officially closed,a b it offended at the moment, too

2008-09-04 Thread Matheus
yea,miriani, wen starts, probably was also very very boring, like it,,
humanity moo, and all projects. they will stay better with the time,
monts and monts programing.
-Mensagem original-
De: "constantine \(on laptop\)" <[EMAIL PROTECTED]>
Para: <[EMAIL PROTECTED]>,"Gamers Discussion list" 
Data: Quinta, 4 de Setembro de 2008 19:04
Assunto: Re: [Audyssey] slipgate legacy officially closed,a bit  offended at 
the moment, too

That game was, in all honesty, also in Alpha testing stages. Which basically
means it came out about a month before it closed. So, being out for a month,
it was pretty good. What do you think Miriani was like when it first came
out? Probably boring too, but now look at it.




contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: "Mauricio peixoto de Mattos Almeida" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, September 04, 2008 5:38 PM
Subject: Re: [Audyssey] slipgate legacy officially closed,a bit offended at
the moment, too


> thank god slipgate closed.
> really thank god.
> that game was boring, extremely  boring, at least it's down
> -Mensagem original-
> De: Stephen <[EMAIL PROTECTED]>
> Para: Gamers Discussion list 
> Data: Sexta, 05 de Setembro de 2008 09:23
> Assunto: Re: [Audyssey] slipgate legacy officially closed,a bit  offended
> at the moment, too
>
> Mind you I know of plenty of sighted whingy whiny game players that
> are abusive and complain about this and that, I dont think you can
> put it down to just people who can't see.  Sighted children are often
> spoiled and given everything they want too.
> At 11:55 AM 4/09/2008, you wrote:
>>Hi,
>>As for me personally I don't agree with the general tone of his
>>announcement, but I can agree with many of the points he made in that
>>announcement. He pointed out that MOOs are technologically out of date.
>>That to a large degree is true. We have now reached the point where pvp
>>and good roll playing games are done through 3D graphical clients
>>capable of doing far more for a sighted gamer than text based MOOs. Like
>>everything else that is computer related the sighted users tend to go
>>where they can get the best visual and graphical effects, and those left
>>behind are those with visual impairments that can't use the new
>>graphical software, or those geeks that like the text based MOOs for
>>their own personal reasons.
>>As far as creativity and imagination goes I think he may have a valid
>>point. Far too many mud players tend to use ship and character names
>>from their favorite television shows instead of actually thinking up
>>something a little more unique and personally creative. If, for example,
>>you are playing a mud and discover the ship you are about to fight is
>>named Voyager, Enterprise, or Defiant you would naturally assume the
>>player is a Star Trek fan, and he is most likely pretending the mud is
>>an extention of Star Trek. If you were to engage a ship with a name like
>>the Exicuter, Milennium Falcon, etc you might then assume the player was
>>imagining himself to be in the Star Wars universe. This isn't really all
>>that creative, unique, and may detract from the mud for those players
>>wanting something specifically related to the mud universe and not bring
>>in Star Wars, Star Trek, Battle Star Galactica, etc.
>>As a game developer myself I can understand the developers desire to
>>complain about having to compete with big name science fiction ships and
>>characters as he probably wants the players to use there creativity to
>>improve the mud. To make the mud universe more interesting, more
>>creatively diverse, and not mix and match big name science fiction
>>people, places, and things in the mud.
>>His complaint about players coming up with generic or common names like
>>the Salvager is understandable, but a bit over critical. Not everyone is
>>as gifted with creativity and imagination as he thinks he is, and people
>>just joined to have a good time. Trying to think up a cool ship name and
>>unique character profile does take time, and careful thought. I am
>>guessing the majority of the players just signed up, put any old name
>>they felt like on there ships, and got on with there adventure. Yeah, it
>>might b boring, drab, but for that player it is acceptable. He or she
>>was not informed in advanced they had to think up something cool or
>>unique before joining the mud, and then the developer gets angry at them
>>for their lack of creativity and imagination.
>>Finally, the developer does bring up the issue of people with physical
>>impairments as a type of player that frequents his game. Putting us down
>>as he did was just flat out wrong. We aren't able to move on to bigger
>>and better graphical RPG style games, and he kno

Re: [Audyssey] topspeed's release?

2008-09-04 Thread Yohandy
Hey,
Can you tell us what's included in this version? Come on man. we're dying to 
know! hehe. Also there were some huge bugs in v2.0 of the game, especially 
the ability to exit and rejoin a race while in progress and for some serious 
cheating to occur this way. Have these bugs been fixed? if you don't know 
what I'm talking about, just give me an email address where I can get a hold 
of you and I'll let you know.


- Original Message - 
From: "Davy Kager" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 04, 2008 4:00 AM
Subject: Re: [Audyssey] topspeed's release?


> Hi,
> The things I was referring to are a bug regarding the sound of one of the
> cars not changing in multiplayer mode, and an issue with the multiplayer
> menu. However, I'd not be surprised if we produce some more things during
> this delay.
> I can tell this from experience: version 2.1 rocks and rolls!
> - Original Message - 
> From: "Ka Yat Li" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" ; "Leonard de Ruijter"
> <[EMAIL PROTECTED]>
> Sent: Thursday, September 04, 2008 12:55 AM
> Subject: Re: [Audyssey] topspeed's release?
>
>
> Hi:
>
> I am just wondering but what is the nasty bug?
>
> Thanks
> - Original Message - 
> From: "Davy Kager" <[EMAIL PROTECTED]>
> To: "Leonard de Ruijter" <[EMAIL PROTECTED]>; "Gamers Discussion
> list" 
> Sent: Wednesday, September 03, 2008 4:22 AM
> Subject: Re: [Audyssey] topspeed's release?
>
>
>> Oh boy, extremely huge? That's not quite the case. Just a very nasty one
>> (more than one, actually). But knowing that I'll spam Leonard down if we
>> don't get TS2.1 released this month, I'm sure you gamers out there are
>> gonna
>> get it pretty soon.
>> - Original Message - 
>> From: "Leonard de Ruijter" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, September 03, 2008 7:50 AM
>> Subject: Re: [Audyssey] topspeed's release?
>>
>>
>> Hey All,
>>
>> It's indeed 6 september, but we are not sure we can release top
>> speed on that time, because we've found a extremely huge bug in the
>> server that should be fixed before the release.
>> -
>> Regards,
>> Leonard de Ruijter
>> e-mail: mailto:[EMAIL PROTECTED]
>>
>>
>> On dinsdag 2 september 2008, at 23:28:11, wrote Valiant8086:
>>
>>> Hi.
>>> what ever it takes. I got september 6th from a post on this list from,
>>> hmm,
>>> one of the other developers. I can't remember his name, excuse me.
>>> - Original Message - 
>>> From: "Davy Kager" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, September 02, 2008 5:29 AM
>>> Subject: Re: [Audyssey] topspeed's release?
>>
>>
 Ah! Me, one of the developers, was thinking about the 15th or so. But 
 if
 you
 guys are sure about the 6th, I'll go and hurry up! Your wish is my
 command,
 muwhahaha.
 - Original Message - 
 From: "Yohandy" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Monday, September 01, 2008 11:11 PM
 Subject: [Audyssey] topspeed's release?


 Hey all,
 Anyone know when the new version of topspeed is scheduled for release? 
 I
 know it is some time this month, but I can't remember when. thanks!



 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


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>>
>>
>>
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Re: [Audyssey] topspeed's release?

2008-09-04 Thread Leonard de Ruijter
t;
>>>>>
>>>>> ---
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>>>>> If you have any questions or concerns regarding the management of the
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>>>>> please send E-mail to [EMAIL PROTECTED]
>>>>>
>>>>>
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>>>
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>>>
>>>> This message was checked by NOD32 antivirus system.
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Re: [Audyssey] topspeed's release?

2008-09-04 Thread Davy Kager
gt;>
>>>>> Hey all,
>>>>> Anyone know when the new version of topspeed is scheduled for release?
>>>>> I
>>>>> know it is some time this month, but I can't remember when. thanks!
>>>>>
>>>>>
>>>>>
>>>>> -
>>>>> For video game music and related content, check out the following 
>>>>> site:
>>>>> http://gh.ffshrine.org?r=16426
>>>>>
>>>>>
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Re: [Audyssey] A new free audiogame is available : Pyvox 3

2008-09-04 Thread Thomas Gaudy
Hi Miloš,
Pyvox 3 is a free maze game for one or two players.
It is the last game of a series made during a PhD about audiogames. The free 
game Tampokme was one of them (find the link "Télécharger
Tampokme" if you want it). Others game are not free but with a protection 
system which require major improvement in term of accessibility : that is the 
reason why you do not heard about Pyvox 1 and 2. I am sincerily sorry about 
that. Pyvox 1, 2 and Tampokme are written in python script. Pyvox 3 is in C++.
Sorry to make few post about it during the PhD. Let's say that I am a
little shy. I think it is more usefull to come here with good news
about games that about written papers.
In Pyvox 3, the two players can play simultaneously.
Commands for player one : just use the arrow key.
Commands for player two : h for up, b for down, v for left and n for right.
Space bar or enter : pause the game.
For those who can see : there is a visual description of the game. Don't look 
at it otherwise, the challenge loose his interest.
For downloading the Pyvox 3, use this link :
http://www.ceciaa.com/?cat=lois&page=pyvox3
and find on the next page the link named Téléchargez
Pyvox 3 / Download Pyvox 3
I hope you will enjoy the game. Comments are welcome.
Thomas Gaudy


--- En date de : Ven 5.9.08, Miloš Pržić <[EMAIL PROTECTED]> a écrit :
De: Miloš Pržić <[EMAIL PROTECTED]>
Objet: Re: [Audyssey] A new free audiogame is available : Pyvox 3
À: [EMAIL PROTECTED], "Gamers Discussion list" 
Date: Vendredi 5 Septembre 2008, 0h43

   Hi,
   When you sent the link for the game, why didn't you give us a short 
description? I always want to know what the game about is, is it a shoter, 
an arcade game, rpg... so that is the one reason which I use to decide if 
the game is worth downloading, as well as probably most of us gamers.
   So, please, what the game is about, and what is the objective of it?
   Best regards,
 Miloš Pržić
msn: [EMAIL PROTECTED]
skipe: milosh-hs
- Original Message - 
From: "Thomas Gaudy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 04, 2008 10:10 PM
Subject: Re: [Audyssey] A new free audiogame is available : Pyvox 3


> Hello all.
> The game does not use verbal instruction so anybody have the same chance 
> to understand it. I do not say it will be easy the first time but just 
> make a try.
>
>
> --- En date de : Jeu 4.9.08, Matheus <[EMAIL PROTECTED]> a écrit :
> De: Matheus <[EMAIL PROTECTED]>
> Objet: Re: [Audyssey] A new free audiogame is available : Pyvox 3
> À: gamers@audyssey.org
> Date: Jeudi 4 Septembre 2008, 21h33
>
> hi thomas,
> i'm downloading this game now.
> but the game comes in both languages -- french and english? or just
> french?
> if the game are just in french,what you think getting a group of peoples
> to translate it to english?
> best regards,
> Matheus
> -Mensagem original-
> De: Thomas Gaudy <[EMAIL PROTECTED]>
> Para: Gamers Discussion list 
> Data: Quinta, 4 de Setembro de 2008 18:14
> Assunto: [Audyssey] A new free audiogame is available : Pyvox 3
>
> Hello all.
> A new audiogame is available here :
> http://www.ceciaa.com/?cat=lois&page=pyvox3
> It is named Pyvox 3.
> I hope you will enjoy it.
> Thomas Gaudy



  
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