Re: [Audyssey] Terraformers First Level

2008-10-11 Thread Terrence van Ettinger AKA Angus MacLaren



--
From: "nicol" <[EMAIL PROTECTED]>
Sent: Friday, October 10, 2008 9:29 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Terraformers First Level


1.  where can I find this game?

www.terraformers.nu

2.  is it a free game?
No; there's a free demo you can try out, but it's not free.  It's worth 
every cent of it though I think--I just wish I had a better computer.

3.  can you beat it or is it one of those nonbeatable games like super
deekout?
I'm thinking it should be beatable, though I haven't managed to beat it yet 
since I only have so much time to sit with it and I can't seem to get it to 
save at the location I left off.  I'm sure there's a way around that though 
that I'm just not seeing.


Terrence


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of dark
Sent: Friday, October 10, 2008 3:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Terraformers First Level

H, sean, where exactly do you get stuck?

for going around in circles, you know that basically each level is ring
shaped, with one computer part on the east and west sides of the ring, and
one terminal on the north and south sides. So, you need to actually go in 
a
circle to get all the parts, then go back to the north terminal and take 
the

door onward from there.

As for running out of amo,  if I remember rightly, just before you 
fight
robots, there's a room with regenerating amo packs, and I believe one 
after

the robots too so you should actually never run out.

I enjoyed terraformers, but completed the hole thing in the space of one
afternoon, personally,  I thought it was actually too easy.

maybe I'll try writing a walkthrough for it at some point if people are
having problems. the only area I remember being an utter pest was the 
water
filled room with the gate across it in the eastern half of the water 
sector,
and that was mostly because of the amounts of objects on the object 
scanner

all at once.

beware the Grue!

Dark.


- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 1:59 AM
Subject: Re: [Audyssey] Terraformers First Level



yeah they are supposed to go in order.
I have managed to complete the top level of terraformas but I seem to get
stuck in the water level, I have the game and play it with a friend, who
has a reg of it.
Which I also share with him.
But we get stuck on part of the level, either we go round in circles or
just run out of amo.
At 08:36 a.m. 9/10/2008, you wrote:

Are the three tone-wheels on the sound-flower supposed to go in order?
I tune them to what I think is right, but they never seem to match--and
the wind always seems to block the tones of the flower out when I get
next to the tone wheels.  Is there some trick to this?

Thanks,
Terrence
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Re: [Audyssey] Terraformers First Level

2008-10-11 Thread Terrence van Ettinger AKA Angus MacLaren
I hadn't noticed it being ring shaped before, but now that you mension it, 
it kind of does make sense.  I've got one of the computer parts already (I 
finally figured out I could sort of fudge and go find the original file 
containing the sound flower, then listen to it outside of the game.  From 
there it was pretty simple to match the tones--twice in a row just about.


Terrence

--
From: "dark" <[EMAIL PROTECTED]>
Sent: Thursday, October 09, 2008 5:21 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Terraformers First Level


H, sean, where exactly do you get stuck?

for going around in circles, you know that basically each level is ring 
shaped, with one computer part on the east and west sides of the ring, and 
one terminal on the north and south sides. So, you need to actually go in 
a circle to get all the parts, then go back to the north terminal and take 
the door onward from there.


As for running out of amo,  if I remember rightly, just before you 
fight robots, there's a room with regenerating amo packs, and I believe 
one after the robots too so you should actually never run out.


I enjoyed terraformers, but completed the hole thing in the space of one 
afternoon, personally,  I thought it was actually too easy.


maybe I'll try writing a walkthrough for it at some point if people are 
having problems. the only area I remember being an utter pest was the 
water filled room with the gate across it in the eastern half of the water 
sector, and that was mostly because of the amounts of objects on the 
object scanner all at once.


beware the Grue!

Dark.


- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 1:59 AM
Subject: Re: [Audyssey] Terraformers First Level



yeah they are supposed to go in order.
I have managed to complete the top level of terraformas but I seem to get 
stuck in the water level, I have the game and play it with a friend, who 
has a reg of it.

Which I also share with him.
But we get stuck on part of the level, either we go round in circles or 
just run out of amo.

At 08:36 a.m. 9/10/2008, you wrote:

Are the three tone-wheels on the sound-flower supposed to go in order?
I tune them to what I think is right, but they never seem to match--and
the wind always seems to block the tones of the flower out when I get
next to the tone wheels.  Is there some trick to this?

Thanks,
Terrence
---
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Re: [Audyssey] The Golden Mud Search

2008-10-11 Thread Kirstan Mooney
Hello.  The mud I would suggest giving a serious go to is, Legend.  It can 
be found at:  mud.legendmud.org port 
This mud doesn't have crafting, but it does have quite a few class's, quite 
a few players and lots and lots of interesting areas to explore, throughout 
the 3 eras of different time zones you can travel to.  I hope you will give 
it a go and if you do, please don't hesitate in contacting my char on there 
for any questions or help I can give.  She is Krista.
Kirstan Mooney.

[EMAIL PROTECTED]
- Original Message - 
From: "William L. Houts" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 12:01 PM
Subject: [Audyssey] The Golden Mud Search



Hey Everybody,

Now that I've got my full version of VIP, I'm looking for an excellent mud
to take up my time.  Things I like are extensive race and class selection,
many quests and more than 50 players at a time.  Also, I'm looking for a
game with excellent crafting and enchanting. I do play Avalon, Aardwolf,
Carrion Fields and Miriani. Can someone add to my list with something I may
have missed?

Oh yeah, and I'm using the Mud Connector, too.  I'm just trying to cover all
my bases by posting something here.

Thanks, everyone.

--Bill

- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "gamers" 
Sent: Thursday, October 09, 2008 12:11 PM
Subject: [Audyssey] a script game


> HI
> Is it possible to create a game script in jaws?
> Can scripting be used to make games?
> Jaws has a very useful  function called message box.
> This message box can have a yes and a no button or yes, no and cancel
> buttons
> And then by using if statements you can cause  something to happen if the
> user presses a button on this message box.
> What I had in mind is  a type of psychology game where  a psychologist
> asks
> you  certain questions and depending on whether you choose no or yes he
> will
> ask you another question.
> Another function which I also wondered if it can be used  to make a game
> is
> the dlg select item in list function.
> I can create a basic script with it but I don't have the skill to  make a
> game out of it.
> It would be fun if  I can  create game scripts.
> Has any one tried it?
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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[Audyssey] Discworld mud

2008-10-11 Thread Lindsay Cowell
Hi folks, does anyone play discworld mud,? What is the best way to make money 
on there because I don't even have a weapon.

Lindsay Cowell



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Re: [Audyssey] Terraformers First Level

2008-10-11 Thread Chris Hallsworth

From brief trials, I may be able to answer at least two of them.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 6:29 AM
Subject: Re: [Audyssey] Terraformers First Level



1.  where can I find this game?

Google for Terraformers.

2.  is it a free game?
No, but if you install it you can play it in demo mode. Can't remember the 
limitations though.

3.  can you beat it or is it one of those nonbeatable games like super
deekout?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of dark
Sent: Friday, October 10, 2008 3:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Terraformers First Level

H, sean, where exactly do you get stuck?

for going around in circles, you know that basically each level is ring
shaped, with one computer part on the east and west sides of the ring, and
one terminal on the north and south sides. So, you need to actually go in 
a
circle to get all the parts, then go back to the north terminal and take 
the

door onward from there.

As for running out of amo,  if I remember rightly, just before you 
fight
robots, there's a room with regenerating amo packs, and I believe one 
after

the robots too so you should actually never run out.

I enjoyed terraformers, but completed the hole thing in the space of one
afternoon, personally,  I thought it was actually too easy.

maybe I'll try writing a walkthrough for it at some point if people are
having problems. the only area I remember being an utter pest was the 
water
filled room with the gate across it in the eastern half of the water 
sector,
and that was mostly because of the amounts of objects on the object 
scanner

all at once.

beware the Grue!

Dark.


- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 1:59 AM
Subject: Re: [Audyssey] Terraformers First Level



yeah they are supposed to go in order.
I have managed to complete the top level of terraformas but I seem to get
stuck in the water level, I have the game and play it with a friend, who
has a reg of it.
Which I also share with him.
But we get stuck on part of the level, either we go round in circles or
just run out of amo.
At 08:36 a.m. 9/10/2008, you wrote:

Are the three tone-wheels on the sound-flower supposed to go in order?
I tune them to what I think is right, but they never seem to match--and
the wind always seems to block the tones of the flower out when I get
next to the tone wheels.  Is there some trick to this?

Thanks,
Terrence
---
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Re: [Audyssey] Discworld mud

2008-10-11 Thread Tj

Hi,

If you're still around, let me know.  I can give you a hand.

The best way that I've found is to do what's called jem hunting.  Sorting 
through the garbage and crap (literally), in the sewers.



I'm mardock and/or sorren.- Original Message - 
From: "Lindsay Cowell" <[EMAIL PROTECTED]>

To: "Gamers List" 
Sent: Saturday, October 11, 2008 1:32 AM
Subject: [Audyssey] Discworld mud


Hi folks, does anyone play discworld mud,? What is the best way to make 
money on there because I don't even have a weapon.


   Lindsay Cowell



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Re: [Audyssey] webbased game:twilight heroes

2008-10-11 Thread Chris Hallsworth
I'm not particularly interested in web games or Muds personally. I'm more 
into the arcade, action-style games like Pinball or Shades of Doom. I'm also 
into puzzles like Blankblock and Ultimate SoundOku.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 2:03 AM
Subject: Re: [Audyssey] webbased game:twilight heroes


I am not really attracted by web games either unless you mean alterego 
which is a life multichoice, its replayable but its got an end and 
beginning.

muds are ok but again I need to be in a mood.
The games I mostly play are the stfc usgame thing, and stuff like 
troopinam which take about half an hour to play.

I also do soundrts which will take half an hour to solve some things.
gtc and sod take a couple hours and I play these for fun and to test new 
hardware.

At 03:07 p.m. 9/10/2008, you wrote:

that's the address.
I've tried it out, it's actually a decent game.
I like ogame.org better, though web-based games have never captivated my 
attention.


Thanks,
_|_|_|_|_|  _|_|_|_|_|
  _|  _|_|_|_|  _|_|_|
  _|  _|_|  _|_|_|_|
  _|  _|_|  _|_|
  _|  _|_|  _|_|_|_|_|_|_|
Visit TDS for quality software and website production
http://tysdomain.com
msn: [EMAIL PROTECTED]
aim: st8amnd2005
skype: st8amnd127
- Original Message - From: "Bryan Peterson" 
<[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Wednesday, October 08, 2008 8:03 PM
Subject: Re: [Audyssey] webbased game:twilight heroes



I think it's www.twilightheroes.com.
- Original Message - From: "Jennifer Karns" 
<[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Wednesday, October 08, 2008 5:31 PM
Subject: Re: [Audyssey] webbased game:twilight heroes



Do you have a web address for this game?
Thanks,
Jen
- Original Message - From: "anouk radix" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, October 08, 2008 3:44 PM
Subject: [Audyssey] webbased game:twilight heroes


Hey all, not sure if it has been mentioned before but someone just 
tipped me about an accessible browserbased rpg called twilight heroes 
which is a bit like kol (kingdom of loathing) in play style.

I hope people will like it,
Greetings, Anouk,
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Re: [Audyssey] Terraformers First Level

2008-10-11 Thread shaun everiss
well its sertainly beatable.
but its hard or rather the second part is quite hard.
The first part should be quite easy.
the demo is esentually half the game.
At 08:58 p.m. 11/10/2008, you wrote:
>From brief trials, I may be able to answer at least two of them.
>
>--
>Chris Hallsworth
>e-mail: [EMAIL PROTECTED]
>msn: [EMAIL PROTECTED]
>skype: chrishallsworth7266
>klango: chrishallsworth
>- Original Message - From: "nicol" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Saturday, October 11, 2008 6:29 AM
>Subject: Re: [Audyssey] Terraformers First Level
>
>
>>1.  where can I find this game?
>Google for Terraformers.
>>2.  is it a free game?
>No, but if you install it you can play it in demo mode. Can't remember the 
>limitations though.
>>3.  can you beat it or is it one of those nonbeatable games like super
>>deekout?
>>
>>-Original Message-
>>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>>Behalf Of dark
>>Sent: Friday, October 10, 2008 3:21 AM
>>To: Gamers Discussion list
>>Subject: Re: [Audyssey] Terraformers First Level
>>
>>H, sean, where exactly do you get stuck?
>>
>>for going around in circles, you know that basically each level is ring
>>shaped, with one computer part on the east and west sides of the ring, and
>>one terminal on the north and south sides. So, you need to actually go in a
>>circle to get all the parts, then go back to the north terminal and take the
>>door onward from there.
>>
>>As for running out of amo,  if I remember rightly, just before you fight
>>robots, there's a room with regenerating amo packs, and I believe one after
>>the robots too so you should actually never run out.
>>
>>I enjoyed terraformers, but completed the hole thing in the space of one
>>afternoon, personally,  I thought it was actually too easy.
>>
>>maybe I'll try writing a walkthrough for it at some point if people are
>>having problems. the only area I remember being an utter pest was the water
>>filled room with the gate across it in the eastern half of the water sector,
>>and that was mostly because of the amounts of objects on the object scanner
>>all at once.
>>
>>beware the Grue!
>>
>>Dark.
>>
>>
>>- Original Message -
>>From: "shaun everiss" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Saturday, October 11, 2008 1:59 AM
>>Subject: Re: [Audyssey] Terraformers First Level
>>
>>
>>>yeah they are supposed to go in order.
>>>I have managed to complete the top level of terraformas but I seem to get
>>>stuck in the water level, I have the game and play it with a friend, who
>>>has a reg of it.
>>>Which I also share with him.
>>>But we get stuck on part of the level, either we go round in circles or
>>>just run out of amo.
>>>At 08:36 a.m. 9/10/2008, you wrote:
Are the three tone-wheels on the sound-flower supposed to go in order?
I tune them to what I think is right, but they never seem to match--and
the wind always seems to block the tones of the flower out when I get
next to the tone wheels.  Is there some trick to this?

Thanks,
Terrence
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Re: [Audyssey] webbased game:twilight heroes

2008-10-11 Thread shaun everiss
I am into arcade action and strat games.
At 09:41 p.m. 11/10/2008, you wrote:
>I'm not particularly interested in web games or Muds personally. I'm more into 
>the arcade, action-style games like Pinball or Shades of Doom. I'm also into 
>puzzles like Blankblock and Ultimate SoundOku.
>
>--
>Chris Hallsworth
>e-mail: [EMAIL PROTECTED]
>msn: [EMAIL PROTECTED]
>skype: chrishallsworth7266
>klango: chrishallsworth
>- Original Message - From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Saturday, October 11, 2008 2:03 AM
>Subject: Re: [Audyssey] webbased game:twilight heroes
>
>
>>I am not really attracted by web games either unless you mean alterego which 
>>is a life multichoice, its replayable but its got an end and beginning.
>>muds are ok but again I need to be in a mood.
>>The games I mostly play are the stfc usgame thing, and stuff like troopinam 
>>which take about half an hour to play.
>>I also do soundrts which will take half an hour to solve some things.
>>gtc and sod take a couple hours and I play these for fun and to test new 
>>hardware.
>>At 03:07 p.m. 9/10/2008, you wrote:
>>>that's the address.
>>>I've tried it out, it's actually a decent game.
>>>I like ogame.org better, though web-based games have never captivated my 
>>>attention.
>>>
>>>Thanks,
>>>_|_|_|_|_|  _|_|_|_|_|
>>>  _|  _|_|_|_|  _|_|_|
>>>  _|  _|_|  _|_|_|_|
>>>  _|  _|_|  _|_|
>>>  _|  _|_|  _|_|_|_|_|_|_|
>>>Visit TDS for quality software and website production
>>>http://tysdomain.com
>>>msn: [EMAIL PROTECTED]
>>>aim: st8amnd2005
>>>skype: st8amnd127
>>>- Original Message - From: "Bryan Peterson" <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" 
>>>Sent: Wednesday, October 08, 2008 8:03 PM
>>>Subject: Re: [Audyssey] webbased game:twilight heroes
>>>
>>>
I think it's www.twilightheroes.com.
- Original Message - From: "Jennifer Karns" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, October 08, 2008 5:31 PM
Subject: Re: [Audyssey] webbased game:twilight heroes


>Do you have a web address for this game?
>Thanks,
>Jen
>- Original Message - From: "anouk radix" <[EMAIL PROTECTED]>
>To: 
>Sent: Wednesday, October 08, 2008 3:44 PM
>Subject: [Audyssey] webbased game:twilight heroes
>
>
>>Hey all, not sure if it has been mentioned before but someone just tipped 
>>me about an accessible browserbased rpg called twilight heroes which is a 
>>bit like kol (kingdom of loathing) in play style.
>>I hope people will like it,
>>Greetings, Anouk,
>>---
>>Gamers mailing list __ Gamers@audyssey.org
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>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>If you have any questions or concerns regarding the management of the 
>>list,
>>please send E-mail to [EMAIL PROTECTED]
>
>
>---
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__ NOD32 3505 (20081008) Information __

This message was checked by NOD32 antivirus system.
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>>>
>>>
>>>---
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>>
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Re: [Audyssey] webbased game:twilight heroes

2008-10-11 Thread Chris Hallsworth

What are strap games?

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 9:44 AM
Subject: Re: [Audyssey] webbased game:twilight heroes



I am into arcade action and strat games.
At 09:41 p.m. 11/10/2008, you wrote:
I'm not particularly interested in web games or Muds personally. I'm more 
into the arcade, action-style games like Pinball or Shades of Doom. I'm 
also into puzzles like Blankblock and Ultimate SoundOku.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 2:03 AM
Subject: Re: [Audyssey] webbased game:twilight heroes


I am not really attracted by web games either unless you mean alterego 
which is a life multichoice, its replayable but its got an end and 
beginning.

muds are ok but again I need to be in a mood.
The games I mostly play are the stfc usgame thing, and stuff like 
troopinam which take about half an hour to play.

I also do soundrts which will take half an hour to solve some things.
gtc and sod take a couple hours and I play these for fun and to test new 
hardware.

At 03:07 p.m. 9/10/2008, you wrote:

that's the address.
I've tried it out, it's actually a decent game.
I like ogame.org better, though web-based games have never captivated my 
attention.


Thanks,
_|_|_|_|_|  _|_|_|_|_|
 _|  _|_|_|_|  _|_|_|
 _|  _|_|  _|_|_|_|
 _|  _|_|  _|_|
 _|  _|_|  _|_|_|_|_|_|_|
Visit TDS for quality software and website production
http://tysdomain.com
msn: [EMAIL PROTECTED]
aim: st8amnd2005
skype: st8amnd127
- Original Message - From: "Bryan Peterson" 
<[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Wednesday, October 08, 2008 8:03 PM
Subject: Re: [Audyssey] webbased game:twilight heroes



I think it's www.twilightheroes.com.
- Original Message - From: "Jennifer Karns" 
<[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Wednesday, October 08, 2008 5:31 PM
Subject: Re: [Audyssey] webbased game:twilight heroes



Do you have a web address for this game?
Thanks,
Jen
- Original Message - From: "anouk radix" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, October 08, 2008 3:44 PM
Subject: [Audyssey] webbased game:twilight heroes


Hey all, not sure if it has been mentioned before but someone just 
tipped me about an accessible browserbased rpg called twilight heroes 
which is a bit like kol (kingdom of loathing) in play style.

I hope people will like it,
Greetings, Anouk,
---
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Re: [Audyssey] just a quick hello

2008-10-11 Thread Phil Vlasak

Hi folks,
There are two versions of Frogger,
An Audio version of frogger at,
AudioGames PlayCenter  student Games released in 2007
and their own game,
the Shock wave Internet game, Curb, in which a hedge-hog crosses a road.
Yes, it's not a frog but uses the same game mechanics as used in frogger.

http://www.audiogames.net/playcenter

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, October 10, 2008 11:46 PM
Subject: Re: [Audyssey] just a quick hello



Hi,
Yeah, Frogger would be a cool game to start with. I don't think it would
be all that difficult to program. You have the freeway, jumping from log
to log, etc which isn't difficult at all.

Tyler Littlefield wrote:

Yeah, I really agree with this one. I'll find something worth writing.
I was thinking accessible frogger!
I'm not totally sure how I'd pull that off, though.



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Re: [Audyssey] Terraformers First Level

2008-10-11 Thread nicol
Thanks

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Terrence van Ettinger AKA Angus MacLaren
Sent: Saturday, October 11, 2008 9:13 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Terraformers First Level


--
From: "nicol" <[EMAIL PROTECTED]>
Sent: Friday, October 10, 2008 9:29 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Terraformers First Level

> 1.  where can I find this game?
www.terraformers.nu
> 2.  is it a free game?
No; there's a free demo you can try out, but it's not free.  It's worth
every cent of it though I think--I just wish I had a better computer.
> 3.  can you beat it or is it one of those nonbeatable games like super
> deekout?
I'm thinking it should be beatable, though I haven't managed to beat it yet
since I only have so much time to sit with it and I can't seem to get it to
save at the location I left off.  I'm sure there's a way around that though
that I'm just not seeing.

Terrence
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of dark
> Sent: Friday, October 10, 2008 3:21 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Terraformers First Level
>
> H, sean, where exactly do you get stuck?
>
> for going around in circles, you know that basically each level is ring
> shaped, with one computer part on the east and west sides of the ring, and
> one terminal on the north and south sides. So, you need to actually go in
> a
> circle to get all the parts, then go back to the north terminal and take
> the
> door onward from there.
>
> As for running out of amo,  if I remember rightly, just before you
> fight
> robots, there's a room with regenerating amo packs, and I believe one
> after
> the robots too so you should actually never run out.
>
> I enjoyed terraformers, but completed the hole thing in the space of one
> afternoon, personally,  I thought it was actually too easy.
>
> maybe I'll try writing a walkthrough for it at some point if people are
> having problems. the only area I remember being an utter pest was the
> water
> filled room with the gate across it in the eastern half of the water
> sector,
> and that was mostly because of the amounts of objects on the object
> scanner
> all at once.
>
> beware the Grue!
>
> Dark.
>
>
> - Original Message -
> From: "shaun everiss" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, October 11, 2008 1:59 AM
> Subject: Re: [Audyssey] Terraformers First Level
>
>
>> yeah they are supposed to go in order.
>> I have managed to complete the top level of terraformas but I seem to get
>> stuck in the water level, I have the game and play it with a friend, who
>> has a reg of it.
>> Which I also share with him.
>> But we get stuck on part of the level, either we go round in circles or
>> just run out of amo.
>> At 08:36 a.m. 9/10/2008, you wrote:
>>>Are the three tone-wheels on the sound-flower supposed to go in order?
>>>I tune them to what I think is right, but they never seem to match--and
>>>the wind always seems to block the tones of the flower out when I get
>>>next to the tone wheels.  Is there some trick to this?
>>>
>>>Thanks,
>>>Terrence
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
>>>If you want to leave the list, send E-mail to
>>>[EMAIL PROTECTED]
>>>You can make changes or update your subscription via the web, at
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>All messages are archived and can be searched and read at
>>>http://www.mail-archive.com/[EMAIL PROTECTED]
>>>If you have any questions or concerns regarding the management of the
>>>list,
>>>please send E-mail to [EMAIL PROTECTED]
>>
>>
>>
>> ---
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>
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Re: [Audyssey] Terraformers First Level

2008-10-11 Thread dark

1: http://www.pininteractive.com/

2: it's a commercial game, but there's a pretty extensive downloadable demo.

3: yes, you can deffinately complete it.

Beware the Grue!

Dark.
- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 6:29 AM
Subject: Re: [Audyssey] Terraformers First Level



1.  where can I find this game?
2.  is it a free game?
3.  can you beat it or is it one of those nonbeatable games like super
deekout?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of dark
Sent: Friday, October 10, 2008 3:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Terraformers First Level

H, sean, where exactly do you get stuck?

for going around in circles, you know that basically each level is ring
shaped, with one computer part on the east and west sides of the ring, and
one terminal on the north and south sides. So, you need to actually go in 
a
circle to get all the parts, then go back to the north terminal and take 
the

door onward from there.

As for running out of amo,  if I remember rightly, just before you 
fight
robots, there's a room with regenerating amo packs, and I believe one 
after

the robots too so you should actually never run out.

I enjoyed terraformers, but completed the hole thing in the space of one
afternoon, personally,  I thought it was actually too easy.

maybe I'll try writing a walkthrough for it at some point if people are
having problems. the only area I remember being an utter pest was the 
water
filled room with the gate across it in the eastern half of the water 
sector,
and that was mostly because of the amounts of objects on the object 
scanner

all at once.

beware the Grue!

Dark.


- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 1:59 AM
Subject: Re: [Audyssey] Terraformers First Level



yeah they are supposed to go in order.
I have managed to complete the top level of terraformas but I seem to get
stuck in the water level, I have the game and play it with a friend, who
has a reg of it.
Which I also share with him.
But we get stuck on part of the level, either we go round in circles or
just run out of amo.
At 08:36 a.m. 9/10/2008, you wrote:

Are the three tone-wheels on the sound-flower supposed to go in order?
I tune them to what I think is right, but they never seem to match--and
the wind always seems to block the tones of the flower out when I get
next to the tone wheels.  Is there some trick to this?

Thanks,
Terrence
---
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Re: [Audyssey] The Golden Mud Search

2008-10-11 Thread Shadow Dragon
Just wanted to add my two cents here. This mud is pretty awesome. I've been 
playing for the last couple months at least. My main character is a warrior, 
but I also have a priest alt. There's also things to do on discworld like 
capture the flag, where you can go head to head with your friends in pk 
battles without having to worry about loss of life or anything of that sort. 
There's no weapon crafting or anything of that sort, but it may be the case 
that the creators just haven't gotten around to putting it in yet. 
Eventually there'll also be things like mounts and such as well, I can say 
that with some degree of certainty since they already have the skill tree in 
place to use them. Anyway, I've only played two of the classes, but I've 
seen pretty much all 6 of them in action. Warrior is the easiest beginner 
class, wizard and priest are by far the hardest, maybe witch goes in that 
category too. If anyone decides to give this mud a try, feel free to look me 
up, I remember how hard it is to get started on this game even as a warrior, 
so I'm more than willing to help. I'm Gordan on there. 



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Re: [Audyssey] More gaming news.

2008-10-11 Thread constantine (on laptop)

Hmm, I have quite a lot here.

for ps1, the list is a bit short:
ridge racer
driver

ps2:
burnout 3
mortal kombat deception
tekken 4
tekken 5
hmmm, what else? I have a hole bunch here but I doubt you'd be interested in 
most of them, and I can't remember what they are anyway.


hth


contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 12:20 AM
Subject: Re: [Audyssey] More gaming news.



Depends on what games you have. Care to list them? If I have any titles I
fancy I'll see about whether I want them or not.
- Original Message - 
From: "constantine (on laptop)" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 12:05 AM
Subject: Re: [Audyssey] More gaming news.



Hi there

Just a word of warning. Don't leave that there system powered up for more
than 4 or 5 hours. It gets hot. I personally loved my fatter one and
honestly regret selling the poor thing. I stil have all the games though
and am wondering if anyones wanting to buy them (now that I have a pay 
pal

acount).

Anyway, memory cards rock. I also seriously recommend checking out 
burnout

3. The takedown mode is totally fun, also if you play with a friend crash
mode is helarious. I got someone to beat it for me, I wish there was a 
way

to send the save to you, I probably stil have my memory card lying around
here someplace.

Congrats on buying it! I like the fat one, though, simplay because of the
cooling fan (I had that thing powered up for 8 days, constantly. If that
doesn't give you an idea of how reliable that is, I dunno what will). BUt
yeah. Tekken 4 and 5, and tag tourniment, and tekken 3! Don't forget 
about

mortal kombat deception simply because of nightwolf! (howlhlhlhlhlhlhlh!)




contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: "Tom Randall" <[EMAIL PROTECTED]>

To: "blindgamers" 
Sent: Friday, October 10, 2008 3:57 PM
Subject: [Audyssey] More gaming news.



Hi all.

Well I had finally saved up enough nickels and went and picked up a
playstation 2 at E B Games the other day.  I decided to get the slim one
because it is significantly smaller than the other so easier to take
with you if you want to game somewhere other than home.  I was a little
short on cash so I do not have a memory card for it yet and could only
afford one game so I chose Soul Calibur II which is made by Namco the
same outfit that puts out the tekken series.  This one is a lot of fun
and it was dirt cheap so I would highly recommend it to anyone who has
or is planning to get a ps2.  When my cash situation is a little better
I intend to get a memory card so I can save and resume games as well as
of course pick up some more titles, the e b games store near me has a
pretty good selection of both new and used ps2 titles.

By the way, the copy of Soul Calibur II that I bought did not come with
a manual, do any of you guys know if the manual is useful to us at all?
If so and if anybody has a copy they have scanned please send it my way.
The ps2 did not come with a manual either, fortunately those are
available on the Sony ps2 support site.  Just as a minor point of
interest, the guy at E B Games that was helping me out did not seem
particularly surprised that I was buying the ps2, either that or he hid
it real well, so I wonder if more of us are starting to buy these
systems than we think.  I suppose he could have figured I was buying the
thing for somebody else but I was pretty obvious about the fact that I
was looking for specific games that I could play.

Game On.

Tom

--

   If ye love wealth greater than liberty, the tranquility of
servitude
   greater than the animating contest for freedom, go home from us
in
   peace. We seek not your counsel, nor your arms. Crouch down and
lick the
   hand that feeds you; and may posterity forget that ye were our
countrymen.
 Samuel Adams:


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-

Re: [Audyssey] Discworld mud

2008-10-11 Thread Tyler Littlefield

you got msn? I can help ya get going.
- Original Message - 
From: "Lindsay Cowell" <[EMAIL PROTECTED]>

To: "Gamers List" 
Sent: Saturday, October 11, 2008 1:32 AM
Subject: [Audyssey] Discworld mud


Hi folks, does anyone play discworld mud,? What is the best way to make 
money on there because I don't even have a weapon.


   Lindsay Cowell



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Re: [Audyssey] just a quick hello

2008-10-11 Thread Tyler Littlefield

sounds like that idea is out, then. :)
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 5:19 AM
Subject: Re: [Audyssey] just a quick hello



Hi folks,
There are two versions of Frogger,
An Audio version of frogger at,
AudioGames PlayCenter  student Games released in 2007
and their own game,
the Shock wave Internet game, Curb, in which a hedge-hog crosses a road.
Yes, it's not a frog but uses the same game mechanics as used in frogger.

http://www.audiogames.net/playcenter

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, October 10, 2008 11:46 PM
Subject: Re: [Audyssey] just a quick hello



Hi,
Yeah, Frogger would be a cool game to start with. I don't think it would
be all that difficult to program. You have the freeway, jumping from log
to log, etc which isn't difficult at all.

Tyler Littlefield wrote:

Yeah, I really agree with this one. I'll find something worth writing.
I was thinking accessible frogger!
I'm not totally sure how I'd pull that off, though.



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Checked by AVG - http://www.avg.com
Version: 8.0.173 / Virus Database: 270.8.0/1719 - Release Date: 10/10/2008 
4:08 PM



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Re: [Audyssey] More gaming news.

2008-10-11 Thread chou.clement
Heh... you never know. I might be interested. I'm looking for new games to 
play all the time, and any game is always welcome provided they're in the 
action and or fighting genres. lol. Been looking for Marvel VS. Capcom 2 
lately, but haven't found any for a good price.
- Original Message - 
From: "constantine (on laptop)" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 8:43 AM
Subject: Re: [Audyssey] More gaming news.



Hmm, I have quite a lot here.

for ps1, the list is a bit short:
ridge racer
driver

ps2:
burnout 3
mortal kombat deception
tekken 4
tekken 5
hmmm, what else? I have a hole bunch here but I doubt you'd be interested 
in most of them, and I can't remember what they are anyway.


hth


contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 12:20 AM
Subject: Re: [Audyssey] More gaming news.



Depends on what games you have. Care to list them? If I have any titles I
fancy I'll see about whether I want them or not.
- Original Message - 
From: "constantine (on laptop)" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 12:05 AM
Subject: Re: [Audyssey] More gaming news.



Hi there

Just a word of warning. Don't leave that there system powered up for 
more

than 4 or 5 hours. It gets hot. I personally loved my fatter one and
honestly regret selling the poor thing. I stil have all the games though
and am wondering if anyones wanting to buy them (now that I have a pay 
pal

acount).

Anyway, memory cards rock. I also seriously recommend checking out 
burnout
3. The takedown mode is totally fun, also if you play with a friend 
crash
mode is helarious. I got someone to beat it for me, I wish there was a 
way
to send the save to you, I probably stil have my memory card lying 
around

here someplace.

Congrats on buying it! I like the fat one, though, simplay because of 
the

cooling fan (I had that thing powered up for 8 days, constantly. If that
doesn't give you an idea of how reliable that is, I dunno what will). 
BUt
yeah. Tekken 4 and 5, and tag tourniment, and tekken 3! Don't forget 
about
mortal kombat deception simply because of nightwolf! 
(howlhlhlhlhlhlhlh!)





contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: "Tom Randall" <[EMAIL PROTECTED]>

To: "blindgamers" 
Sent: Friday, October 10, 2008 3:57 PM
Subject: [Audyssey] More gaming news.



Hi all.

Well I had finally saved up enough nickels and went and picked up a
playstation 2 at E B Games the other day.  I decided to get the slim 
one

because it is significantly smaller than the other so easier to take
with you if you want to game somewhere other than home.  I was a little
short on cash so I do not have a memory card for it yet and could only
afford one game so I chose Soul Calibur II which is made by Namco the
same outfit that puts out the tekken series.  This one is a lot of fun
and it was dirt cheap so I would highly recommend it to anyone who has
or is planning to get a ps2.  When my cash situation is a little better
I intend to get a memory card so I can save and resume games as well as
of course pick up some more titles, the e b games store near me has a
pretty good selection of both new and used ps2 titles.

By the way, the copy of Soul Calibur II that I bought did not come with
a manual, do any of you guys know if the manual is useful to us at all?
If so and if anybody has a copy they have scanned please send it my 
way.

The ps2 did not come with a manual either, fortunately those are
available on the Sony ps2 support site.  Just as a minor point of
interest, the guy at E B Games that was helping me out did not seem
particularly surprised that I was buying the ps2, either that or he hid
it real well, so I wonder if more of us are starting to buy these
systems than we think.  I suppose he could have figured I was buying 
the

thing for somebody else but I was pretty obvious about the fact that I
was looking for specific games that I could play.

Game On.

Tom

--

   If ye love wealth greater than liberty, the tranquility of
servitude
   greater than the animating contest for freedom, go home from us
in
   peace. We seek not your counsel, nor your arms. Crouch down and
lick the
   hand that feeds you; and may posterity forget that ye were our
countrymen.
 Samuel Adams:


---
Gamers mailing list __ Gamers@audyssey.org

[Audyssey] pinball

2008-10-11 Thread Charles Rivard
In order to get 9 tables, you'll have to also purchase the Pinball Party 
Pack vol. 1.  Otherwise, you only get 6 tables.


---
Pretty is as pretty does.
- Original Message - 
From: "Chris Hallsworth" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, October 10, 2008 3:56 PM
Subject: Re: [Audyssey] ESP pinball clasic


Well yes. Pinball Xtreme is, extreme! Do check it out, it's much better 
than Classic anyway, plus you can get up to 9 themes instead of 6.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>

To: "gamers" 
Sent: Wednesday, October 08, 2008 8:17 PM
Subject: [Audyssey] ESP pinball clasic



HI all
A friend bought me ESP pinball classic for my birthday.
Here is my 2 cents view about most of the tables.
Pack man is really buggy. Each time I play I quickly loose all 3 lives.
In the other tables I play for long  before loosing a life and I also 
easily
get bonus balls, but in pack man I nevewr finishes the first table, not 
to

talk about getting a bonus ball..
Pack man is much faster than the other tables.
Sometimes, the moment I hear the power  pill is scanned, I press the 
shift
key but then either pack man doesn't  eat the power pill or I loose a 
ball.

The same with hitting shift if I hear the sound of a ghost being scanned.
The  pack man table is just too unreasonable.
I've tried playing it  10 times in sequence and each time I lost my 
3balls

quickly.
There is not enough randomness in pack man, if the pack man table was 
very
much random there would be  a chance that I would have at least completed 
a

few tables, but I can't even finish the first table.
Has anyone  made it far in the pack man tables?
The other tables is fine, I understand now that I only press shift when 
the

ball contacts the flipper.
When the police imprisons me in histe, what do  they  say:
It soundsl ike: dood.
]something dood.
I still need practice with soccerstar.
In hounted house I also don't get very far, I land in the fire.
My ball just lands in the fire without contacting a flipper.
It happens seldom that I sent my ball to the fire per accident.
So  pack man is the only table which I don't understand, the other tables 
is

fun.
Is pinball extreme more difficult than pinball classic?


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Re: [Audyssey] pinball

2008-10-11 Thread Chris Hallsworth
Yes, that's why I said "up to 9", in other words you have 6 by default, but 
if you download and purchase the Party Pack you'll get 9. Sorry for not 
making that clear.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 6:38 PM
Subject: [Audyssey] pinball


In order to get 9 tables, you'll have to also purchase the Pinball Party 
Pack vol. 1.  Otherwise, you only get 6 tables.


---
Pretty is as pretty does.
- Original Message - 
From: "Chris Hallsworth" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, October 10, 2008 3:56 PM
Subject: Re: [Audyssey] ESP pinball clasic


Well yes. Pinball Xtreme is, extreme! Do check it out, it's much better 
than Classic anyway, plus you can get up to 9 themes instead of 6.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>

To: "gamers" 
Sent: Wednesday, October 08, 2008 8:17 PM
Subject: [Audyssey] ESP pinball clasic



HI all
A friend bought me ESP pinball classic for my birthday.
Here is my 2 cents view about most of the tables.
Pack man is really buggy. Each time I play I quickly loose all 3 lives.
In the other tables I play for long  before loosing a life and I also 
easily
get bonus balls, but in pack man I nevewr finishes the first table, not 
to

talk about getting a bonus ball..
Pack man is much faster than the other tables.
Sometimes, the moment I hear the power  pill is scanned, I press the 
shift
key but then either pack man doesn't  eat the power pill or I loose a 
ball.
The same with hitting shift if I hear the sound of a ghost being 
scanned.

The  pack man table is just too unreasonable.
I've tried playing it  10 times in sequence and each time I lost my 
3balls

quickly.
There is not enough randomness in pack man, if the pack man table was 
very
much random there would be  a chance that I would have at least 
completed a

few tables, but I can't even finish the first table.
Has anyone  made it far in the pack man tables?
The other tables is fine, I understand now that I only press shift when 
the

ball contacts the flipper.
When the police imprisons me in histe, what do  they  say:
It soundsl ike: dood.
]something dood.
I still need practice with soccerstar.
In hounted house I also don't get very far, I land in the fire.
My ball just lands in the fire without contacting a flipper.
It happens seldom that I sent my ball to the fire per accident.
So  pack man is the only table which I don't understand, the other 
tables is

fun.
Is pinball extreme more difficult than pinball classic?


---
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Re: [Audyssey] The Golden Mud Search

2008-10-11 Thread William L. Houts



Thanks for the suggestion.  I'll check it out!

--Bill

- Original Message - 
From: "Kirstan Mooney" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 12:16 AM
Subject: Re: [Audyssey] The Golden Mud Search



Hello.  The mud I would suggest giving a serious go to is, Legend.  It can
be found at:  mud.legendmud.org port 
This mud doesn't have crafting, but it does have quite a few class's, 
quite
a few players and lots and lots of interesting areas to explore, 
throughout
the 3 eras of different time zones you can travel to.  I hope you will 
give
it a go and if you do, please don't hesitate in contacting my char on 
there

for any questions or help I can give.  She is Krista.
Kirstan Mooney.

[EMAIL PROTECTED]
- Original Message - 
From: "William L. Houts" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 12:01 PM
Subject: [Audyssey] The Golden Mud Search



Hey Everybody,

Now that I've got my full version of VIP, I'm looking for an excellent mud
to take up my time.  Things I like are extensive race and class selection,
many quests and more than 50 players at a time.  Also, I'm looking for a
game with excellent crafting and enchanting. I do play Avalon, Aardwolf,
Carrion Fields and Miriani. Can someone add to my list with something I 
may

have missed?

Oh yeah, and I'm using the Mud Connector, too.  I'm just trying to cover 
all

my bases by posting something here.

Thanks, everyone.

--Bill

- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>

To: "gamers" 
Sent: Thursday, October 09, 2008 12:11 PM
Subject: [Audyssey] a script game



HI
Is it possible to create a game script in jaws?
Can scripting be used to make games?
Jaws has a very useful  function called message box.
This message box can have a yes and a no button or yes, no and cancel
buttons
And then by using if statements you can cause  something to happen if the
user presses a button on this message box.
What I had in mind is  a type of psychology game where  a psychologist
asks
you  certain questions and depending on whether you choose no or yes he
will
ask you another question.
Another function which I also wondered if it can be used  to make a game
is
the dlg select item in list function.
I can create a basic script with it but I don't have the skill to  make a
game out of it.
It would be fun if  I can  create game scripts.
Has any one tried it?


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Re: [Audyssey] The Golden Mud Search

2008-10-11 Thread Tyler Littlefield
discworld is also an awesome mud. lem' know and I"ll help ya out if you 
join.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "William L. Houts" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 11:00 AM
Subject: Re: [Audyssey] The Golden Mud Search





Thanks for the suggestion.  I'll check it out!

--Bill

- Original Message - 
From: "Kirstan Mooney" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 12:16 AM
Subject: Re: [Audyssey] The Golden Mud Search


Hello.  The mud I would suggest giving a serious go to is, Legend.  It 
can

be found at:  mud.legendmud.org port 
This mud doesn't have crafting, but it does have quite a few class's, 
quite
a few players and lots and lots of interesting areas to explore, 
throughout
the 3 eras of different time zones you can travel to.  I hope you will 
give
it a go and if you do, please don't hesitate in contacting my char on 
there

for any questions or help I can give.  She is Krista.
Kirstan Mooney.

[EMAIL PROTECTED]
- Original Message - 
From: "William L. Houts" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 12:01 PM
Subject: [Audyssey] The Golden Mud Search



Hey Everybody,

Now that I've got my full version of VIP, I'm looking for an excellent 
mud
to take up my time.  Things I like are extensive race and class 
selection,

many quests and more than 50 players at a time.  Also, I'm looking for a
game with excellent crafting and enchanting. I do play Avalon, Aardwolf,
Carrion Fields and Miriani. Can someone add to my list with something I 
may

have missed?

Oh yeah, and I'm using the Mud Connector, too.  I'm just trying to cover 
all

my bases by posting something here.

Thanks, everyone.

--Bill

- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>

To: "gamers" 
Sent: Thursday, October 09, 2008 12:11 PM
Subject: [Audyssey] a script game



HI
Is it possible to create a game script in jaws?
Can scripting be used to make games?
Jaws has a very useful  function called message box.
This message box can have a yes and a no button or yes, no and cancel
buttons
And then by using if statements you can cause  something to happen if 
the

user presses a button on this message box.
What I had in mind is  a type of psychology game where  a psychologist
asks
you  certain questions and depending on whether you choose no or yes he
will
ask you another question.
Another function which I also wondered if it can be used  to make a game
is
the dlg select item in list function.
I can create a basic script with it but I don't have the skill to  make 
a

game out of it.
It would be fun if  I can  create game scripts.
Has any one tried it?


---
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Checked by AVG.
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7:01 a.m.



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Re: [Audyssey] More gaming news.

2008-10-11 Thread Tom Randall
Heya Clement and all.

Nope you did not mix up the functions of the square and triangle.
Thanks for the controls list by the way, that should come in handy
especially the extra left and right buttons as I am not real familiar
with those yet.  Yes I did find a complete moves list on gamefaqs but it
is going to take some time to go through it and sort of figure out what
the different things do with the different characters.  Should keep me
busy for a while.

Game on.

Tom

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of [EMAIL PROTECTED]
Sent: Friday, October 10, 2008 3:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] More gaming news.


Atta boy tom. lol. Go for a ps2.

As for the soul calibur manuals, they aren't particularly useful to
us... 
controlls and that can be found in a guide on any gaming site. Issues
with 
that is that the guides use a particular legend, and it's quite
confusing 
for the get go. Controlls are below, for anyone curious.

Square = horrizontal slash
Triangle = vertical slash
circle = kick
x = guard, down x = low guard
r2 = soul charge
r1 = kick
l1 = guard as well
l2 = suqare and triangle buttons together

I might've mixed up square and triangle. lol. Pity there aren't a lot of

weapon-based fighting games for the ps2. At least, not in north america.
In 
Japan there are just tons of them. lol. But few of the mget released
here. 
All the samurai showdown games for the ps2, kengo 2, bleach: blade
battlers, 
7 blades... those are all japan-only titles. Dang them companies.


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Re: [Audyssey] More gaming news.

2008-10-11 Thread Tom Randall
Hi Shaun and all.

Well as Clement already said these things are really small, I would say
it's maybe about as wide from front to back and as tall as a portable cd
player and about twice as long from left to right.  I know what you mean
about being strapped for space we have a lot of stuff by our tv/stereo
area and not too much room.  What I ended up doing is I moved my Sega
into my room so I will still be able to play it and packed up an Atari
800xl that was not hooked up and so cleared a good spot for the ps2.
You do want to be sure that there is plenty of air space around the
console and that the vents are not blocked of course because these
things can overheat if they don't have adequate ventilation.  There
really is no substitute for the consoles and if you really want to get
into mainstream gaming you will want to consider getting one even if it
means getting rid of something to make some room.

Game on.

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of shaun everiss
Sent: Friday, October 10, 2008 6:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] More gaming news.


well I don't know but www.brandoncole.net has just added a load of stuff
that makes me wish I had a console. Issue is I don't have the room to
store it. At 10:57 a.m. 11/10/2008, you wrote:
>Hi all.
>
>Well I had finally saved up enough nickels and went and picked up a 
>playstation 2 at E B Games the other day.  I decided to get the slim 
>one because it is significantly smaller than the other so easier to 
>take with you if you want to game somewhere other than home.  I was a 
>little short on cash so I do not have a memory card for it yet and 
>could only afford one game so I chose Soul Calibur II which is made by 
>Namco the same outfit that puts out the tekken series.  This one is a 
>lot of fun and it was dirt cheap so I would highly recommend it to 
>anyone who has or is planning to get a ps2.  When my cash situation is 
>a little better I intend to get a memory card so I can save and resume 
>games as well as of course pick up some more titles, the e b games 
>store near me has a pretty good selection of both new and used ps2 
>titles.
>
>By the way, the copy of Soul Calibur II that I bought did not come with

>a manual, do any of you guys know if the manual is useful to us at all?

>If so and if anybody has a copy they have scanned please send it my 
>way. The ps2 did not come with a manual either, fortunately those are 
>available on the Sony ps2 support site.  Just as a minor point of 
>interest, the guy at E B Games that was helping me out did not seem 
>particularly surprised that I was buying the ps2, either that or he hid

>it real well, so I wonder if more of us are starting to buy these 
>systems than we think.  I suppose he could have figured I was buying 
>the thing for somebody else but I was pretty obvious about the fact 
>that I was looking for specific games that I could play.
>
>Game On.
>
>Tom
>
>--
>
>If ye love wealth greater than liberty, the tranquility of 
>servitude
>greater than the animating contest for freedom, go home from us

>in
>peace. We seek not your counsel, nor your arms. Crouch down and

>lick the
>hand that feeds you; and may posterity forget that ye were our 
> countrymen.
>  Samuel Adams:
>
>
>---
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Re: [Audyssey] The Golden Mud Search

2008-10-11 Thread MICHAEL MASLO
Hi:
A
Re the people on there at all or is the player base small? Can I get help if
I come there? I am not a mud professional.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of William L. Houts
Sent: Saturday, October 11, 2008 12:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Golden Mud Search



Thanks for the suggestion.  I'll check it out!

--Bill

- Original Message - 
From: "Kirstan Mooney" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 12:16 AM
Subject: Re: [Audyssey] The Golden Mud Search


> Hello.  The mud I would suggest giving a serious go to is, Legend.  It can
> be found at:  mud.legendmud.org port 
> This mud doesn't have crafting, but it does have quite a few class's, 
> quite
> a few players and lots and lots of interesting areas to explore, 
> throughout
> the 3 eras of different time zones you can travel to.  I hope you will 
> give
> it a go and if you do, please don't hesitate in contacting my char on 
> there
> for any questions or help I can give.  She is Krista.
> Kirstan Mooney.
>
> [EMAIL PROTECTED]
> - Original Message - 
> From: "William L. Houts" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, October 11, 2008 12:01 PM
> Subject: [Audyssey] The Golden Mud Search
>
>
>
> Hey Everybody,
>
> Now that I've got my full version of VIP, I'm looking for an excellent mud
> to take up my time.  Things I like are extensive race and class selection,
> many quests and more than 50 players at a time.  Also, I'm looking for a
> game with excellent crafting and enchanting. I do play Avalon, Aardwolf,
> Carrion Fields and Miriani. Can someone add to my list with something I 
> may
> have missed?
>
> Oh yeah, and I'm using the Mud Connector, too.  I'm just trying to cover 
> all
> my bases by posting something here.
>
> Thanks, everyone.
>
> --Bill
>
> - Original Message - 
> From: "nicol" <[EMAIL PROTECTED]>
> To: "gamers" 
> Sent: Thursday, October 09, 2008 12:11 PM
> Subject: [Audyssey] a script game
>
>
>> HI
>> Is it possible to create a game script in jaws?
>> Can scripting be used to make games?
>> Jaws has a very useful  function called message box.
>> This message box can have a yes and a no button or yes, no and cancel
>> buttons
>> And then by using if statements you can cause  something to happen if the
>> user presses a button on this message box.
>> What I had in mind is  a type of psychology game where  a psychologist
>> asks
>> you  certain questions and depending on whether you choose no or yes he
>> will
>> ask you another question.
>> Another function which I also wondered if it can be used  to make a game
>> is
>> the dlg select item in list function.
>> I can create a basic script with it but I don't have the skill to  make a
>> game out of it.
>> It would be fun if  I can  create game scripts.
>> Has any one tried it?
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>
>
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>
> -- 
> No virus found in this incoming message.
> Checked by AVG.
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> 7:01 a.m.
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Re: [Audyssey] VIP Service Name Error

2008-10-11 Thread MICHAEL MASLO
Make sure there is no space after the last character in the host name.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of William L. Houts
Sent: Friday, October 10, 2008 5:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Service Name Error




I guess it's just something peculiar to my setup.  I'll keep entering and 
reentering host names, and eventually it sticks.  Someimes it takes ten or 
fifteen tries though --very frustrating.

--Bill

- Original Message - 
From: "Stephen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 10, 2008 2:00 PM
Subject: Re: [Audyssey] VIP Service Name Error


> maybe your isp is blocking ports somewhere.
> At 02:22 AM 11/10/2008, you wrote:
>
>
>>I frequently get a service name error when using VIP, even though I've 
>>checked and rechecked the host name and port number to make sure I've 
>>entered them correctly.  Mr. Greenwood says he hasn't heard about anyone 
>>else having this problem.  Has anyone on the list seen it, or am I all 
>>alone on this one?
>>
>>
>>--Bill
>>
>>- Original Message - From: "Tj" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Sunday, April 20, 2008 12:28 PM
>>Subject: [Audyssey] Lands of Hope
>>
>>
>>>Hi all,
>>>
>>>Thanks to a good friend, I have a cool online game to share with you all.

>>>I only just started playing, and I'm impressed.  You get many things to 
>>>do:
>>>
>>>Kill, like a Diablo Two style system.  You've got to ready abilities and 
>>>everything
>>>An awesome crafting system
>>>Expantion packs
>>>1000 levels
>>>and much much more.  To sign up go to:
>>>http://www.forlornonline.com/fhaccount.asp?Ref=57342";
>>>
>>>Some side notes:
>>>
>>>You've got to do certain things to make the game completely accessible.
>>>Email me off list if you can't figure out how to play, and I'll gladly 
>>>help.  If there's a need for it, I'll even write a review to post on list

>>>for the players.
>>>
>>>Hope I see you all there!
>>>
>>>Ikaros, the animator.
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
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>>>list,
>>>please send E-mail to [EMAIL PROTECTED]
>>
>>
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>
>
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Re: [Audyssey] The Golden Mud Search

2008-10-11 Thread MICHAEL MASLO
Disk world is hard

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tyler Littlefield
Sent: Saturday, October 11, 2008 12:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Golden Mud Search

discworld is also an awesome mud. lem' know and I"ll help ya out if you 
join.

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "William L. Houts" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 11:00 AM
Subject: Re: [Audyssey] The Golden Mud Search


>
>
> Thanks for the suggestion.  I'll check it out!
>
> --Bill
>
> - Original Message - 
> From: "Kirstan Mooney" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, October 11, 2008 12:16 AM
> Subject: Re: [Audyssey] The Golden Mud Search
>
>
>> Hello.  The mud I would suggest giving a serious go to is, Legend.  It 
>> can
>> be found at:  mud.legendmud.org port 
>> This mud doesn't have crafting, but it does have quite a few class's, 
>> quite
>> a few players and lots and lots of interesting areas to explore, 
>> throughout
>> the 3 eras of different time zones you can travel to.  I hope you will 
>> give
>> it a go and if you do, please don't hesitate in contacting my char on 
>> there
>> for any questions or help I can give.  She is Krista.
>> Kirstan Mooney.
>>
>> [EMAIL PROTECTED]
>> - Original Message - 
>> From: "William L. Houts" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, October 11, 2008 12:01 PM
>> Subject: [Audyssey] The Golden Mud Search
>>
>>
>>
>> Hey Everybody,
>>
>> Now that I've got my full version of VIP, I'm looking for an excellent 
>> mud
>> to take up my time.  Things I like are extensive race and class 
>> selection,
>> many quests and more than 50 players at a time.  Also, I'm looking for a
>> game with excellent crafting and enchanting. I do play Avalon, Aardwolf,
>> Carrion Fields and Miriani. Can someone add to my list with something I 
>> may
>> have missed?
>>
>> Oh yeah, and I'm using the Mud Connector, too.  I'm just trying to cover 
>> all
>> my bases by posting something here.
>>
>> Thanks, everyone.
>>
>> --Bill
>>
>> - Original Message - 
>> From: "nicol" <[EMAIL PROTECTED]>
>> To: "gamers" 
>> Sent: Thursday, October 09, 2008 12:11 PM
>> Subject: [Audyssey] a script game
>>
>>
>>> HI
>>> Is it possible to create a game script in jaws?
>>> Can scripting be used to make games?
>>> Jaws has a very useful  function called message box.
>>> This message box can have a yes and a no button or yes, no and cancel
>>> buttons
>>> And then by using if statements you can cause  something to happen if 
>>> the
>>> user presses a button on this message box.
>>> What I had in mind is  a type of psychology game where  a psychologist
>>> asks
>>> you  certain questions and depending on whether you choose no or yes he
>>> will
>>> ask you another question.
>>> Another function which I also wondered if it can be used  to make a game
>>> is
>>> the dlg select item in list function.
>>> I can create a basic script with it but I don't have the skill to  make 
>>> a
>>> game out of it.
>>> It would be fun if  I can  create game scripts.
>>> Has any one tried it?
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG.
>> Version: 7.5.524 / Virus Database: 270.7.6/1714 - Release Date: 8/10/2008
>> 7:01 a.m.
>>
>>
>>
>> ---
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>> [EMAIL PROTECTED]
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the 
>> list,
>> plea

Re: [Audyssey] Discworld mud

2008-10-11 Thread MICHAEL MASLO
Disk world is so ahrd I don't understand it. I want to play it for it looks
nice but I don't get it

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tyler Littlefield
Sent: Saturday, October 11, 2008 9:46 AM
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] Discworld mud

you got msn? I can help ya get going.
- Original Message - 
From: "Lindsay Cowell" <[EMAIL PROTECTED]>
To: "Gamers List" 
Sent: Saturday, October 11, 2008 1:32 AM
Subject: [Audyssey] Discworld mud


> Hi folks, does anyone play discworld mud,? What is the best way to make 
> money on there because I don't even have a weapon.
>
>Lindsay Cowell
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> [EMAIL PROTECTED]
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> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> list,
> please send E-mail to [EMAIL PROTECTED] 


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Re: [Audyssey] The Golden Mud Search

2008-10-11 Thread Tyler Littlefield

Disk world is hard

um, why?
were you expecting to be leveled to 500 on login?

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "MICHAEL MASLO" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Saturday, October 11, 2008 1:21 PM
Subject: Re: [Audyssey] The Golden Mud Search



Disk world is hard

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tyler Littlefield
Sent: Saturday, October 11, 2008 12:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Golden Mud Search

discworld is also an awesome mud. lem' know and I"ll help ya out if you
join.

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "William L. Houts" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 11:00 AM
Subject: Re: [Audyssey] The Golden Mud Search





Thanks for the suggestion.  I'll check it out!

--Bill

- Original Message - 
From: "Kirstan Mooney" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 12:16 AM
Subject: Re: [Audyssey] The Golden Mud Search



Hello.  The mud I would suggest giving a serious go to is, Legend.  It
can
be found at:  mud.legendmud.org port 
This mud doesn't have crafting, but it does have quite a few class's,
quite
a few players and lots and lots of interesting areas to explore,
throughout
the 3 eras of different time zones you can travel to.  I hope you will
give
it a go and if you do, please don't hesitate in contacting my char on
there
for any questions or help I can give.  She is Krista.
Kirstan Mooney.

[EMAIL PROTECTED]
- Original Message - 
From: "William L. Houts" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 12:01 PM
Subject: [Audyssey] The Golden Mud Search



Hey Everybody,

Now that I've got my full version of VIP, I'm looking for an excellent
mud
to take up my time.  Things I like are extensive race and class
selection,
many quests and more than 50 players at a time.  Also, I'm looking for a
game with excellent crafting and enchanting. I do play Avalon, Aardwolf,
Carrion Fields and Miriani. Can someone add to my list with something I
may
have missed?

Oh yeah, and I'm using the Mud Connector, too.  I'm just trying to cover
all
my bases by posting something here.

Thanks, everyone.

--Bill

- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>

To: "gamers" 
Sent: Thursday, October 09, 2008 12:11 PM
Subject: [Audyssey] a script game



HI
Is it possible to create a game script in jaws?
Can scripting be used to make games?
Jaws has a very useful  function called message box.
This message box can have a yes and a no button or yes, no and cancel
buttons
And then by using if statements you can cause  something to happen if
the
user presses a button on this message box.
What I had in mind is  a type of psychology game where  a psychologist
asks
you  certain questions and depending on whether you choose no or yes he
will
ask you another question.
Another function which I also wondered if it can be used  to make a 
game

is
the dlg select item in list function.
I can create a basic script with it but I don't have the skill to  make
a
game out of it.
It would be fun if  I can  create game scripts.
Has any one tried it?


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--
No virus found in this incoming message.
Checked by AVG.
Version: 7.5.524 / Virus Database: 270.7.6/1714 - Release Date: 
8/10/2008

7:01 a.m.



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Re: [Audyssey] More gaming news.

2008-10-11 Thread Tom Randall
Heya Tyler.

Yes the guy at the store already warned me about that heating issue, he
said that is really the only potential problem with the slim model.  No
you don't want to leave the thing powered on all the time but as he said
that is really not the greatest thing in the world to do with any of
them although yes you could get away with it more with the bigger ps2
because of the internal cooling fan.  The way I believe he put it was
that these guys who like to sit and game for ten or 15 hours straight
get the bigger ones because of the internal fan.  I don't put myself in
that category though so am not real worried about it.  Yes these things
do seem to be very well made and reliable, a rarity these days.

As for the ps2 stuff you have, well if you seriously want to part with
some of it get a list together along with what you want for each title
or item and let me know either off list or on and I will see if I am
interested.  I am not sure about what shipping will be from up where you
are to here so I am frankly not sure if it is even worth doing but we
can certainly talk about it.  I have a PayPal account as well so that is
no problem.

Game on.

Tom

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of constantine (on laptop)
Sent: Saturday, October 11, 2008 12:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] More gaming news.


Hi there

Just a word of warning. Don't leave that there system powered up for
more 
than 4 or 5 hours. It gets hot. I personally loved my fatter one and 
honestly regret selling the poor thing. I stil have all the games though
and 
am wondering if anyones wanting to buy them (now that I have a pay pal 
acount).

Anyway, memory cards rock. I also seriously recommend checking out
burnout 
3. The takedown mode is totally fun, also if you play with a friend
crash 
mode is helarious. I got someone to beat it for me, I wish there was a
way 
to send the save to you, I probably stil have my memory card lying
around 
here someplace.

Congrats on buying it! I like the fat one, though, simplay because of
the 
cooling fan (I had that thing powered up for 8 days, constantly. If that

doesn't give you an idea of how reliable that is, I dunno what will).
BUt 
yeah. Tekken 4 and 5, and tag tourniment, and tekken 3! Don't forget
about 
mortal kombat deception simply because of nightwolf!
(howlhlhlhlhlhlhlh!)




contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio


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Re: [Audyssey] The Golden Mud Search

2008-10-11 Thread Kirstan Mooney
Hi.  Yes you can get help on there through asking questions on either the 
chat channel or the newbie channel.  There are also good help files in the 
game that you can type in, to get information for starting the game.  Most 
people in Legend are very willing to help.
Hope to see you soon in there.
Kirstan AKA Krista.

[EMAIL PROTECTED]
- Original Message - 
From: "MICHAEL MASLO" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Sunday, October 12, 2008 8:18 AM
Subject: Re: [Audyssey] The Golden Mud Search


Hi:
A
Re the people on there at all or is the player base small? Can I get help if
I come there? I am not a mud professional.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of William L. Houts
Sent: Saturday, October 11, 2008 12:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Golden Mud Search



Thanks for the suggestion.  I'll check it out!

--Bill

- Original Message - 
From: "Kirstan Mooney" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 12:16 AM
Subject: Re: [Audyssey] The Golden Mud Search


> Hello.  The mud I would suggest giving a serious go to is, Legend.  It can
> be found at:  mud.legendmud.org port 
> This mud doesn't have crafting, but it does have quite a few class's,
> quite
> a few players and lots and lots of interesting areas to explore,
> throughout
> the 3 eras of different time zones you can travel to.  I hope you will
> give
> it a go and if you do, please don't hesitate in contacting my char on
> there
> for any questions or help I can give.  She is Krista.
> Kirstan Mooney.
>
> [EMAIL PROTECTED]
> - Original Message - 
> From: "William L. Houts" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, October 11, 2008 12:01 PM
> Subject: [Audyssey] The Golden Mud Search
>
>
>
> Hey Everybody,
>
> Now that I've got my full version of VIP, I'm looking for an excellent mud
> to take up my time.  Things I like are extensive race and class selection,
> many quests and more than 50 players at a time.  Also, I'm looking for a
> game with excellent crafting and enchanting. I do play Avalon, Aardwolf,
> Carrion Fields and Miriani. Can someone add to my list with something I
> may
> have missed?
>
> Oh yeah, and I'm using the Mud Connector, too.  I'm just trying to cover
> all
> my bases by posting something here.
>
> Thanks, everyone.
>
> --Bill
>
> - Original Message - 
> From: "nicol" <[EMAIL PROTECTED]>
> To: "gamers" 
> Sent: Thursday, October 09, 2008 12:11 PM
> Subject: [Audyssey] a script game
>
>
>> HI
>> Is it possible to create a game script in jaws?
>> Can scripting be used to make games?
>> Jaws has a very useful  function called message box.
>> This message box can have a yes and a no button or yes, no and cancel
>> buttons
>> And then by using if statements you can cause  something to happen if the
>> user presses a button on this message box.
>> What I had in mind is  a type of psychology game where  a psychologist
>> asks
>> you  certain questions and depending on whether you choose no or yes he
>> will
>> ask you another question.
>> Another function which I also wondered if it can be used  to make a game
>> is
>> the dlg select item in list function.
>> I can create a basic script with it but I don't have the skill to  make a
>> game out of it.
>> It would be fun if  I can  create game scripts.
>> Has any one tried it?
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
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> list,
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>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG.
> Version: 7.5.524 / Virus Database: 270.7.6/1714 - Release Date: 8/10/2008
> 7:01 a.m.
>
>
>
> ---
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> If you have any questions or concerns re

Re: [Audyssey] VIP Service Name Error

2008-10-11 Thread William L. Houts



Thank you, I'm sure that's the problem.
- Original Message - 
From: "MICHAEL MASLO" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Saturday, October 11, 2008 12:19 PM
Subject: Re: [Audyssey] VIP Service Name Error



Make sure there is no space after the last character in the host name.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of William L. Houts
Sent: Friday, October 10, 2008 5:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Service Name Error




I guess it's just something peculiar to my setup.  I'll keep entering and
reentering host names, and eventually it sticks.  Someimes it takes ten or
fifteen tries though --very frustrating.

--Bill

- Original Message - 
From: "Stephen" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, October 10, 2008 2:00 PM
Subject: Re: [Audyssey] VIP Service Name Error



maybe your isp is blocking ports somewhere.
At 02:22 AM 11/10/2008, you wrote:



I frequently get a service name error when using VIP, even though I've
checked and rechecked the host name and port number to make sure I've
entered them correctly.  Mr. Greenwood says he hasn't heard about anyone
else having this problem.  Has anyone on the list seen it, or am I all
alone on this one?


--Bill

- Original Message - From: "Tj" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, April 20, 2008 12:28 PM
Subject: [Audyssey] Lands of Hope



Hi all,

Thanks to a good friend, I have a cool online game to share with you 
all.



I only just started playing, and I'm impressed.  You get many things to
do:

Kill, like a Diablo Two style system.  You've got to ready abilities and
everything
An awesome crafting system
Expantion packs
1000 levels
and much much more.  To sign up go to:
http://www.forlornonline.com/fhaccount.asp?Ref=57342";

Some side notes:

You've got to do certain things to make the game completely accessible.
Email me off list if you can't figure out how to play, and I'll gladly
help.  If there's a need for it, I'll even write a review to post on 
list



for the players.

Hope I see you all there!

Ikaros, the animator.
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Re: [Audyssey] More gaming news.

2008-10-11 Thread chou.clement
On list, please. All the stuff you have. You might have a couple things I'm 
looking for. lol.
- Original Message - 
From: "Tom Randall" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Saturday, October 11, 2008 1:31 PM
Subject: Re: [Audyssey] More gaming news.



Heya Tyler.

Yes the guy at the store already warned me about that heating issue, he
said that is really the only potential problem with the slim model.  No
you don't want to leave the thing powered on all the time but as he said
that is really not the greatest thing in the world to do with any of
them although yes you could get away with it more with the bigger ps2
because of the internal cooling fan.  The way I believe he put it was
that these guys who like to sit and game for ten or 15 hours straight
get the bigger ones because of the internal fan.  I don't put myself in
that category though so am not real worried about it.  Yes these things
do seem to be very well made and reliable, a rarity these days.

As for the ps2 stuff you have, well if you seriously want to part with
some of it get a list together along with what you want for each title
or item and let me know either off list or on and I will see if I am
interested.  I am not sure about what shipping will be from up where you
are to here so I am frankly not sure if it is even worth doing but we
can certainly talk about it.  I have a PayPal account as well so that is
no problem.

Game on.

Tom

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of constantine (on laptop)
Sent: Saturday, October 11, 2008 12:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] More gaming news.


Hi there

Just a word of warning. Don't leave that there system powered up for
more
than 4 or 5 hours. It gets hot. I personally loved my fatter one and
honestly regret selling the poor thing. I stil have all the games though
and
am wondering if anyones wanting to buy them (now that I have a pay pal
acount).

Anyway, memory cards rock. I also seriously recommend checking out
burnout
3. The takedown mode is totally fun, also if you play with a friend
crash
mode is helarious. I got someone to beat it for me, I wish there was a
way
to send the save to you, I probably stil have my memory card lying
around
here someplace.

Congrats on buying it! I like the fat one, though, simplay because of
the
cooling fan (I had that thing powered up for 8 days, constantly. If that

doesn't give you an idea of how reliable that is, I dunno what will).
BUt
yeah. Tekken 4 and 5, and tag tourniment, and tekken 3! Don't forget
about
mortal kombat deception simply because of nightwolf!
(howlhlhlhlhlhlhlh!)




contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio


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[Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi,
A friend of mine is running a moo, which I code on, and we were
wondering of any kind of unique suggestions you have. Please don't
give us Miriani clone ideas. It is a space-kind of moo, where you
spend most of your time on a specific planet, with several other
planets, used for stranding, specialty items, and just places to hang
out. We have a decent combat system, but the moo is not very expanded.
You may have played it, however we had cranky, or plain old bad
wizards and staff. They are all gone, and they wizards are friendly,
as well as the programmers. It is similar to Miriani, but different.
Money and death are big parts. Money is earned by delivery, salvaging
in space, and missions. We want more jobs, one we are thinking of is
metal detector on planet earth. (This moo is in the future, so planet
earth is hot), on the beaches. Some features were immature, or just
plain rude, due to a different admin who was dismissed, for stealing
code, as well as many other reasons. If you know this person, he is
gone. We are looking for just any kind of idea, anything at all. Yes
there are starships, apartments, stores, stun guns, communicators,
furniture, etc. If you have a specific question, feel free to ask me,
and there is other staff who are on this list.
-Ryan Smith

---
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
I hate to tell you this, but Humanitymoo is pretty much a miriani clone. 
Time to face the music.



Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Ryan Smith" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 6:26 PM
Subject: [Audyssey] MUD Ideas



Hi,
A friend of mine is running a moo, which I code on, and we were
wondering of any kind of unique suggestions you have. Please don't
give us Miriani clone ideas. It is a space-kind of moo, where you
spend most of your time on a specific planet, with several other
planets, used for stranding, specialty items, and just places to hang
out. We have a decent combat system, but the moo is not very expanded.
You may have played it, however we had cranky, or plain old bad
wizards and staff. They are all gone, and they wizards are friendly,
as well as the programmers. It is similar to Miriani, but different.
Money and death are big parts. Money is earned by delivery, salvaging
in space, and missions. We want more jobs, one we are thinking of is
metal detector on planet earth. (This moo is in the future, so planet
earth is hot), on the beaches. Some features were immature, or just
plain rude, due to a different admin who was dismissed, for stealing
code, as well as many other reasons. If you know this person, he is
gone. We are looking for just any kind of idea, anything at all. Yes
there are starships, apartments, stores, stun guns, communicators,
furniture, etc. If you have a specific question, feel free to ask me,
and there is other staff who are on this list.
-Ryan Smith

---
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread floodmaker
sorry ryan but this is true.
humanitymoo can stay much,much better. i'm saying it bekause this moo is
still, how you say, new and this maybe changes.
but actualy, i stop playing it bekause it's a mix of miriani with hell
moo.
it can,yes, stay better if you change some commands, the style of
control the ship, put different classes of star ships, many types of
guns and realy considder combat ground and space combat with lots of
missions to gain experience or something like it.
i'll deffinately will enter more if the style is abite changed from the
miriani / hell.

-Mensagem original-
De: "Tyler Littlefield" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list" 
Data: Sabado, 11 de Outubro de 2008 18:30
Assunto: Re: [Audyssey] MUD Ideas

I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
Time to face the music.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: "Ryan Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 6:26 PM
Subject: [Audyssey] MUD Ideas


> Hi,
> A friend of mine is running a moo, which I code on, and we were
> wondering of any kind of unique suggestions you have. Please don't
> give us Miriani clone ideas. It is a space-kind of moo, where you
> spend most of your time on a specific planet, with several other
> planets, used for stranding, specialty items, and just places to hang
> out. We have a decent combat system, but the moo is not very expanded.
> You may have played it, however we had cranky, or plain old bad
> wizards and staff. They are all gone, and they wizards are friendly,
> as well as the programmers. It is similar to Miriani, but different.
> Money and death are big parts. Money is earned by delivery, salvaging
> in space, and missions. We want more jobs, one we are thinking of is
> metal detector on planet earth. (This moo is in the future, so planet
> earth is hot), on the beaches. Some features were immature, or just
> plain rude, due to a different admin who was dismissed, for stealing
> code, as well as many other reasons. If you know this person, he is
> gone. We are looking for just any kind of idea, anything at all. Yes
> there are starships, apartments, stores, stun guns, communicators,
> furniture, etc. If you have a specific question, feel free to ask me,
> and there is other staff who are on this list.
> -Ryan Smith
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the
> list,
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield

ah, I forgot the combination of hell.
Great mix, huh?
Futuristic with... what genre is hell? Toating guns and knives and killing 
things, doing drugs, raping.
It doesn't look as bad as cosmos, that cloned miriani to the message, but 
it's pretty close.



Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "floodmaker" <[EMAIL PROTECTED]>

To: 
Sent: Saturday, October 11, 2008 6:41 PM
Subject: Re: [Audyssey] MUD Ideas



sorry ryan but this is true.
humanitymoo can stay much,much better. i'm saying it bekause this moo is
still, how you say, new and this maybe changes.
but actualy, i stop playing it bekause it's a mix of miriani with hell
moo.
it can,yes, stay better if you change some commands, the style of
control the ship, put different classes of star ships, many types of
guns and realy considder combat ground and space combat with lots of
missions to gain experience or something like it.
i'll deffinately will enter more if the style is abite changed from the
miriani / hell.

-Mensagem original-
De: "Tyler Littlefield" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list" 
Data: Sabado, 11 de Outubro de 2008 18:30
Assunto: Re: [Audyssey] MUD Ideas

I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
Time to face the music.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: "Ryan Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 6:26 PM
Subject: [Audyssey] MUD Ideas



Hi,
A friend of mine is running a moo, which I code on, and we were
wondering of any kind of unique suggestions you have. Please don't
give us Miriani clone ideas. It is a space-kind of moo, where you
spend most of your time on a specific planet, with several other
planets, used for stranding, specialty items, and just places to hang
out. We have a decent combat system, but the moo is not very expanded.
You may have played it, however we had cranky, or plain old bad
wizards and staff. They are all gone, and they wizards are friendly,
as well as the programmers. It is similar to Miriani, but different.
Money and death are big parts. Money is earned by delivery, salvaging
in space, and missions. We want more jobs, one we are thinking of is
metal detector on planet earth. (This moo is in the future, so planet
earth is hot), on the beaches. Some features were immature, or just
plain rude, due to a different admin who was dismissed, for stealing
code, as well as many other reasons. If you know this person, he is
gone. We are looking for just any kind of idea, anything at all. Yes
there are starships, apartments, stores, stun guns, communicators,
furniture, etc. If you have a specific question, feel free to ask me,
and there is other staff who are on this list.
-Ryan Smith

---
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Matheus
yea tyler the mix will be very very cool if the style changes, the idea
is realy realy good.
-Mensagem original-
De: "Tyler Littlefield" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list" 
Data: Sabado, 11 de Outubro de 2008 18:45
Assunto: Re: [Audyssey] MUD Ideas

ah, I forgot the combination of hell.
Great mix, huh?
Futuristic with... what genre is hell? Toating guns and knives and killing
things, doing drugs, raping.
It doesn't look as bad as cosmos, that cloned miriani to the message, but
it's pretty close.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: "floodmaker" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, October 11, 2008 6:41 PM
Subject: Re: [Audyssey] MUD Ideas


> sorry ryan but this is true.
> humanitymoo can stay much,much better. i'm saying it bekause this moo is
> still, how you say, new and this maybe changes.
> but actualy, i stop playing it bekause it's a mix of miriani with hell
> moo.
> it can,yes, stay better if you change some commands, the style of
> control the ship, put different classes of star ships, many types of
> guns and realy considder combat ground and space combat with lots of
> missions to gain experience or something like it.
> i'll deffinately will enter more if the style is abite changed from the
> miriani / hell.
>
> -Mensagem original-
> De: "Tyler Littlefield" <[EMAIL PROTECTED]>
> Para: "Gamers Discussion list" 
> Data: Sabado, 11 de Outubro de 2008 18:30
> Assunto: Re: [Audyssey] MUD Ideas
>
> I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
> Time to face the music.
>
>
> Thanks,
> Tyler Littlefield
> Visit tds for quality software and web design:
> http://tysdomain.com
> skype: st8amnd127
> aim: st8amnd2005
> msn: [EMAIL PROTECTED]
>
> - Original Message -
> From: "Ryan Smith" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, October 11, 2008 6:26 PM
> Subject: [Audyssey] MUD Ideas
>
>
>> Hi,
>> A friend of mine is running a moo, which I code on, and we were
>> wondering of any kind of unique suggestions you have. Please don't
>> give us Miriani clone ideas. It is a space-kind of moo, where you
>> spend most of your time on a specific planet, with several other
>> planets, used for stranding, specialty items, and just places to hang
>> out. We have a decent combat system, but the moo is not very expanded.
>> You may have played it, however we had cranky, or plain old bad
>> wizards and staff. They are all gone, and they wizards are friendly,
>> as well as the programmers. It is similar to Miriani, but different.
>> Money and death are big parts. Money is earned by delivery, salvaging
>> in space, and missions. We want more jobs, one we are thinking of is
>> metal detector on planet earth. (This moo is in the future, so planet
>> earth is hot), on the beaches. Some features were immature, or just
>> plain rude, due to a different admin who was dismissed, for stealing
>> code, as well as many other reasons. If you know this person, he is
>> gone. We are looking for just any kind of idea, anything at all. Yes
>> there are starships, apartments, stores, stun guns, communicators,
>> furniture, etc. If you have a specific question, feel free to ask me,
>> and there is other staff who are on this list.
>> -Ryan Smith
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
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> please send E-mail to [EMAIL PROTECTED]
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You can make chan

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield

it's decent, yes.
I've known mike for a while, and can't say much about his coding skills.
What I can say, though is the staffing needs improvement.
There was a coder, tristan, for a while who has basically coppied all the 
code.
This will be denied, but they were both banned from miriani, and the hell 
admins hate them. So, the idea of payback is to make this mud, which kinda 
sorta mirrors the two.

So, in answer to your question, staffing changes would be my first thought.
Second, last time I was there, there were tons and tons of rooms with "you 
see nothing special."
This was my biggest complaint about miriani, at least do something besides 
you see nothing special, especially if your going to use the space for the 
rooms.
If your going to use ideas from both games, at least add some origenality to 
it.
The cameras sitting in every room look horribly like hell. I can't say much 
about the space interface, as I haven't seen it.



Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Matheus" <[EMAIL PROTECTED]>

To: 
Sent: Saturday, October 11, 2008 6:48 PM
Subject: Re: [Audyssey] MUD Ideas



yea tyler the mix will be very very cool if the style changes, the idea
is realy realy good.
-Mensagem original-
De: "Tyler Littlefield" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list" 
Data: Sabado, 11 de Outubro de 2008 18:45
Assunto: Re: [Audyssey] MUD Ideas

ah, I forgot the combination of hell.
Great mix, huh?
Futuristic with... what genre is hell? Toating guns and knives and killing
things, doing drugs, raping.
It doesn't look as bad as cosmos, that cloned miriani to the message, but
it's pretty close.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: "floodmaker" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, October 11, 2008 6:41 PM
Subject: Re: [Audyssey] MUD Ideas



sorry ryan but this is true.
humanitymoo can stay much,much better. i'm saying it bekause this moo is
still, how you say, new and this maybe changes.
but actualy, i stop playing it bekause it's a mix of miriani with hell
moo.
it can,yes, stay better if you change some commands, the style of
control the ship, put different classes of star ships, many types of
guns and realy considder combat ground and space combat with lots of
missions to gain experience or something like it.
i'll deffinately will enter more if the style is abite changed from the
miriani / hell.

-Mensagem original-
De: "Tyler Littlefield" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list" 
Data: Sabado, 11 de Outubro de 2008 18:30
Assunto: Re: [Audyssey] MUD Ideas

I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
Time to face the music.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: "Ryan Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 6:26 PM
Subject: [Audyssey] MUD Ideas



Hi,
A friend of mine is running a moo, which I code on, and we were
wondering of any kind of unique suggestions you have. Please don't
give us Miriani clone ideas. It is a space-kind of moo, where you
spend most of your time on a specific planet, with several other
planets, used for stranding, specialty items, and just places to hang
out. We have a decent combat system, but the moo is not very expanded.
You may have played it, however we had cranky, or plain old bad
wizards and staff. They are all gone, and they wizards are friendly,
as well as the programmers. It is similar to Miriani, but different.
Money and death are big parts. Money is earned by delivery, salvaging
in space, and missions. We want more jobs, one we are thinking of is
metal detector on planet earth. (This moo is in the future, so planet
earth is hot), on the beaches. Some features were immature, or just
plain rude, due to a different admin who was dismissed, for stealing
code, as well as many other reasons. If you know this person, he is
gone. We are looking for just any kind of idea, anything at all. Yes
there are starships, apartments, stores, stun guns, communicators,
furniture, etc. If you have a specific question, feel free to ask me,
and there is other staff who are on this list.
-Ryan Smith

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Matheus
the space looks the same, or at least almost the same as miriani.
messages almost the same, commands: "move, salvage, land, etc..."
this is what the staff can changes..
-Mensagem original-
De: "Tyler Littlefield" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list" 
Data: Sabado, 11 de Outubro de 2008 18:53
Assunto: Re: [Audyssey] MUD Ideas

it's decent, yes.
I've known mike for a while, and can't say much about his coding skills.
What I can say, though is the staffing needs improvement.
There was a coder, tristan, for a while who has basically coppied all the
code.
This will be denied, but they were both banned from miriani, and the hell
admins hate them. So, the idea of payback is to make this mud, which kinda
sorta mirrors the two.
So, in answer to your question, staffing changes would be my first thought.
Second, last time I was there, there were tons and tons of rooms with "you
see nothing special."
This was my biggest complaint about miriani, at least do something besides
you see nothing special, especially if your going to use the space for the
rooms.
If your going to use ideas from both games, at least add some origenality to
it.
The cameras sitting in every room look horribly like hell. I can't say much
about the space interface, as I haven't seen it.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: "Matheus" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, October 11, 2008 6:48 PM
Subject: Re: [Audyssey] MUD Ideas


> yea tyler the mix will be very very cool if the style changes, the idea
> is realy realy good.
> -Mensagem original-
> De: "Tyler Littlefield" <[EMAIL PROTECTED]>
> Para: "Gamers Discussion list" 
> Data: Sabado, 11 de Outubro de 2008 18:45
> Assunto: Re: [Audyssey] MUD Ideas
>
> ah, I forgot the combination of hell.
> Great mix, huh?
> Futuristic with... what genre is hell? Toating guns and knives and killing
> things, doing drugs, raping.
> It doesn't look as bad as cosmos, that cloned miriani to the message, but
> it's pretty close.
>
>
> Thanks,
> Tyler Littlefield
> Visit tds for quality software and web design:
> http://tysdomain.com
> skype: st8amnd127
> aim: st8amnd2005
> msn: [EMAIL PROTECTED]
>
> - Original Message -
> From: "floodmaker" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, October 11, 2008 6:41 PM
> Subject: Re: [Audyssey] MUD Ideas
>
>
>> sorry ryan but this is true.
>> humanitymoo can stay much,much better. i'm saying it bekause this moo is
>> still, how you say, new and this maybe changes.
>> but actualy, i stop playing it bekause it's a mix of miriani with hell
>> moo.
>> it can,yes, stay better if you change some commands, the style of
>> control the ship, put different classes of star ships, many types of
>> guns and realy considder combat ground and space combat with lots of
>> missions to gain experience or something like it.
>> i'll deffinately will enter more if the style is abite changed from the
>> miriani / hell.
>>
>> -Mensagem original-
>> De: "Tyler Littlefield" <[EMAIL PROTECTED]>
>> Para: "Gamers Discussion list" 
>> Data: Sabado, 11 de Outubro de 2008 18:30
>> Assunto: Re: [Audyssey] MUD Ideas
>>
>> I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
>> Time to face the music.
>>
>>
>> Thanks,
>> Tyler Littlefield
>> Visit tds for quality software and web design:
>> http://tysdomain.com
>> skype: st8amnd127
>> aim: st8amnd2005
>> msn: [EMAIL PROTECTED]
>>
>> - Original Message -
>> From: "Ryan Smith" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, October 11, 2008 6:26 PM
>> Subject: [Audyssey] MUD Ideas
>>
>>
>>> Hi,
>>> A friend of mine is running a moo, which I code on, and we were
>>> wondering of any kind of unique suggestions you have. Please don't
>>> give us Miriani clone ideas. It is a space-kind of moo, where you
>>> spend most of your time on a specific planet, with several other
>>> planets, used for stranding, specialty items, and just places to hang
>>> out. We have a decent combat system, but the moo is not very expanded.
>>> You may have played it, however we had cranky, or plain old bad
>>> wizards and staff. They are all gone, and they wizards are friendly,
>>> as well as the programmers. It is similar to Miriani, but different.
>>> Money and death are big parts. Money is earned by delivery, salvaging
>>> in space, and missions. We want more jobs, one we are thinking of is
>>> metal detector on planet earth. (This moo is in the future, so planet
>>> earth is hot), on the beaches. Some features were immature, or just
>>> plain rude, due to a different admin who was dismissed, for stealing
>>> code, as well as many other reasons. If you know this person, he is
>>> gone. We are looking for just any kind of idea, anything at all. Yes
>>> there are starships, apartments, stores, stun guns, communicators,
>>> furniture, e

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
nods. well, even the new game... slipgate has pretty much the same commands, 
it's layout is just a bit different. It seemed to confuse people more than 
it helped, though.



Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Matheus" <[EMAIL PROTECTED]>

To: 
Sent: Saturday, October 11, 2008 6:59 PM
Subject: Re: [Audyssey] MUD Ideas



the space looks the same, or at least almost the same as miriani.
messages almost the same, commands: "move, salvage, land, etc..."
this is what the staff can changes..
-Mensagem original-
De: "Tyler Littlefield" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list" 
Data: Sabado, 11 de Outubro de 2008 18:53
Assunto: Re: [Audyssey] MUD Ideas

it's decent, yes.
I've known mike for a while, and can't say much about his coding skills.
What I can say, though is the staffing needs improvement.
There was a coder, tristan, for a while who has basically coppied all the
code.
This will be denied, but they were both banned from miriani, and the hell
admins hate them. So, the idea of payback is to make this mud, which kinda
sorta mirrors the two.
So, in answer to your question, staffing changes would be my first 
thought.

Second, last time I was there, there were tons and tons of rooms with "you
see nothing special."
This was my biggest complaint about miriani, at least do something besides
you see nothing special, especially if your going to use the space for the
rooms.
If your going to use ideas from both games, at least add some origenality 
to

it.
The cameras sitting in every room look horribly like hell. I can't say 
much

about the space interface, as I haven't seen it.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: "Matheus" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, October 11, 2008 6:48 PM
Subject: Re: [Audyssey] MUD Ideas



yea tyler the mix will be very very cool if the style changes, the idea
is realy realy good.
-Mensagem original-
De: "Tyler Littlefield" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list" 
Data: Sabado, 11 de Outubro de 2008 18:45
Assunto: Re: [Audyssey] MUD Ideas

ah, I forgot the combination of hell.
Great mix, huh?
Futuristic with... what genre is hell? Toating guns and knives and 
killing

things, doing drugs, raping.
It doesn't look as bad as cosmos, that cloned miriani to the message, but
it's pretty close.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: "floodmaker" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, October 11, 2008 6:41 PM
Subject: Re: [Audyssey] MUD Ideas



sorry ryan but this is true.
humanitymoo can stay much,much better. i'm saying it bekause this moo is
still, how you say, new and this maybe changes.
but actualy, i stop playing it bekause it's a mix of miriani with hell
moo.
it can,yes, stay better if you change some commands, the style of
control the ship, put different classes of star ships, many types of
guns and realy considder combat ground and space combat with lots of
missions to gain experience or something like it.
i'll deffinately will enter more if the style is abite changed from the
miriani / hell.

-Mensagem original-
De: "Tyler Littlefield" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list" 
Data: Sabado, 11 de Outubro de 2008 18:30
Assunto: Re: [Audyssey] MUD Ideas

I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
Time to face the music.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: "Ryan Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 6:26 PM
Subject: [Audyssey] MUD Ideas



Hi,
A friend of mine is running a moo, which I code on, and we were
wondering of any kind of unique suggestions you have. Please don't
give us Miriani clone ideas. It is a space-kind of moo, where you
spend most of your time on a specific planet, with several other
planets, used for stranding, specialty items, and just places to hang
out. We have a decent combat system, but the moo is not very expanded.
You may have played it, however we had cranky, or plain old bad
wizards and staff. They are all gone, and they wizards are friendly,
as well as the programmers. It is similar to Miriani, but different.
Money and death are big parts. Money is earned by delivery, salvaging
in space, and missions. We want more jobs, one we are thinking of is
metal detector on planet earth. (This moo is in the future, so planet
earth is hot), on the beaches. Some features were immature, or just
plain rude, due to a different 

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi,
Well Mike's a very good coder. I'm also a coder on there, but as a VB
coder, I suppose learning MOO is easier then not knowing any language,
I can do basic stuff, like set properties, get arguments, the tells,
targets, some command utils, match utils, verbs, mobs, planets, rooms,
descriptions, etc. Obviously the if, for, while statements are just
nothing to me being a VB coder. I am still learning, but me and moo
seem to get along. . Though, I frequently forget the
semicolons. But Tristan, was the worst wizard ever. Cosmos is just
stolen code, not to get into a flame, but it's Humanity's code.
Another wizard Andrew Mack, also was a bad wizard. Mean, angry,
cranky, etc. The new wizard, Jayson Smith, is much nicer, and also a
terrific coder. We will be working on doing what we can to make the
moo less of a clone. However, a wizard on Humanity Moo noted that it
wasn't even funny how much code he copied. He literally copied most
lines of code, and paste it into his moo. I heard people say, and I'm
like okay, that's just wrong. Then I witnessed what really was stolen,
and I was almost scared .He failed to give credit to anything, and
never asked for permission. Not to turn this against Tristan, but
Tristan has, and still does, a history of stealing code. I also
consider it highly disrespectful, to just take something, don't give
credit, and just pretend you coded it. Perhaps I am over-reacting..but
let's get back on the subject of HM.
Thanks guys

-Ryan

---
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
not to be disrespectfull, but I'll ranble on and talk more trash, again... 
not to get disrespectfull. thanks for the list of what you can do though. It 
enforces my thoughts that it's much more limited than I thought.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Ryan Smith" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 7:15 PM
Subject: Re: [Audyssey] MUD Ideas



Hi,
Well Mike's a very good coder. I'm also a coder on there, but as a VB
coder, I suppose learning MOO is easier then not knowing any language,
I can do basic stuff, like set properties, get arguments, the tells,
targets, some command utils, match utils, verbs, mobs, planets, rooms,
descriptions, etc. Obviously the if, for, while statements are just
nothing to me being a VB coder. I am still learning, but me and moo
seem to get along. . Though, I frequently forget the
semicolons. But Tristan, was the worst wizard ever. Cosmos is just
stolen code, not to get into a flame, but it's Humanity's code.
Another wizard Andrew Mack, also was a bad wizard. Mean, angry,
cranky, etc. The new wizard, Jayson Smith, is much nicer, and also a
terrific coder. We will be working on doing what we can to make the
moo less of a clone. However, a wizard on Humanity Moo noted that it
wasn't even funny how much code he copied. He literally copied most
lines of code, and paste it into his moo. I heard people say, and I'm
like okay, that's just wrong. Then I witnessed what really was stolen,
and I was almost scared .He failed to give credit to anything, and
never asked for permission. Not to turn this against Tristan, but
Tristan has, and still does, a history of stealing code. I also
consider it highly disrespectful, to just take something, don't give
credit, and just pretend you coded it. Perhaps I am over-reacting..but
let's get back on the subject of HM.
Thanks guys

-Ryan

---
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Orin
First of all, the name for "Humanity Moo" is rather stupid for what  
you guys plan on doing with it. Why don't you attempt to develop a  
name that'll stand out? Think of a name of a world, give it some  
history, and that's just the basics of it.

On Oct 11, 2008, at 9:15 PM, Ryan Smith wrote:


Hi,
Well Mike's a very good coder. I'm also a coder on there, but as a VB
coder, I suppose learning MOO is easier then not knowing any language,
I can do basic stuff, like set properties, get arguments, the tells,
targets, some command utils, match utils, verbs, mobs, planets, rooms,
descriptions, etc. Obviously the if, for, while statements are just
nothing to me being a VB coder. I am still learning, but me and moo
seem to get along. . Though, I frequently forget the
semicolons. But Tristan, was the worst wizard ever. Cosmos is just
stolen code, not to get into a flame, but it's Humanity's code.
Another wizard Andrew Mack, also was a bad wizard. Mean, angry,
cranky, etc. The new wizard, Jayson Smith, is much nicer, and also a
terrific coder. We will be working on doing what we can to make the
moo less of a clone. However, a wizard on Humanity Moo noted that it
wasn't even funny how much code he copied. He literally copied most
lines of code, and paste it into his moo. I heard people say, and I'm
like okay, that's just wrong. Then I witnessed what really was stolen,
and I was almost scared .He failed to give credit to anything, and
never asked for permission. Not to turn this against Tristan, but
Tristan has, and still does, a history of stealing code. I also
consider it highly disrespectful, to just take something, don't give
credit, and just pretend you coded it. Perhaps I am over-reacting..but
let's get back on the subject of HM.
Thanks guys

-Ryan

---
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.

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
and please change your welcome message, last time I seen it it was something 
like

get out your gun or knife and start killing
or... soemthing. Might also consider fixing your drugs. Meth doesn't come in 
pills, weed is in quarter/dime bags usually, and doesn't come in packets as 
advertized in the store.
"yo, muh homie, I'm gonna run down to the nearest fall-apart wallmart and 
buy me a packet of that weed."



Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Orin" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 7:23 PM
Subject: Re: [Audyssey] MUD Ideas


First of all, the name for "Humanity Moo" is rather stupid for what  you 
guys plan on doing with it. Why don't you attempt to develop a  name 
that'll stand out? Think of a name of a world, give it some  history, and 
that's just the basics of it.

On Oct 11, 2008, at 9:15 PM, Ryan Smith wrote:


Hi,
Well Mike's a very good coder. I'm also a coder on there, but as a VB
coder, I suppose learning MOO is easier then not knowing any language,
I can do basic stuff, like set properties, get arguments, the tells,
targets, some command utils, match utils, verbs, mobs, planets, rooms,
descriptions, etc. Obviously the if, for, while statements are just
nothing to me being a VB coder. I am still learning, but me and moo
seem to get along. . Though, I frequently forget the
semicolons. But Tristan, was the worst wizard ever. Cosmos is just
stolen code, not to get into a flame, but it's Humanity's code.
Another wizard Andrew Mack, also was a bad wizard. Mean, angry,
cranky, etc. The new wizard, Jayson Smith, is much nicer, and also a
terrific coder. We will be working on doing what we can to make the
moo less of a clone. However, a wizard on Humanity Moo noted that it
wasn't even funny how much code he copied. He literally copied most
lines of code, and paste it into his moo. I heard people say, and I'm
like okay, that's just wrong. Then I witnessed what really was stolen,
and I was almost scared .He failed to give credit to anything, and
never asked for permission. Not to turn this against Tristan, but
Tristan has, and still does, a history of stealing code. I also
consider it highly disrespectful, to just take something, don't give
credit, and just pretend you coded it. Perhaps I am over-reacting..but
let's get back on the subject of HM.
Thanks guys

-Ryan

---
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi,
I was just joking about that list (That wasn't a complete list, it was
what popped into my mind based on what I was looking at [Tristan's
code] (And I recall saying etc, the list goes on, as you can see
starting from simple things going on..) . If I was that MOO
defecient, I shouldn't have a programmer's bit now should I? What did
you mean by talking garbage exactly? Is my writing that bad .
IMO, drugs just shouldn't be there. It's a waste of whatever it costs.

-Ryan

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi,
Just to clarify:  I've been learning MOO for about 2 weeks. I was a
wizard for awhile, just not doing anything, then booted off. Then, I
got my prog bit, finally caring about MOO. But, the language can be
learned quickly it seems since knowing another one helps alot.
-Ryan

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
If I was that MOO defecient, I shouldn't have a >programmer's bit now 
should I?
hm seems to have gone through it's long list of deficient staff, so that 
last question provides for more amusement than the intended purpose.

Anyway, I'm done with this thread. It's making my head hurt.

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Ryan Smith" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 7:47 PM
Subject: Re: [Audyssey] MUD Ideas



Hi,
I was just joking about that list (That wasn't a complete list, it was
what popped into my mind based on what I was looking at [Tristan's
code] (And I recall saying etc, the list goes on, as you can see
starting from simple things going on..) . If I was that MOO
defecient, I shouldn't have a programmer's bit now should I? What did
you mean by talking garbage exactly? Is my writing that bad .
IMO, drugs just shouldn't be there. It's a waste of whatever it costs.

-Ryan

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Re: [Audyssey] Discworld mud

2008-10-11 Thread Tj
what's not to get?  I can help.  It's not too hard once you get off to a 
start.
- Original Message - 
From: "MICHAEL MASLO" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Saturday, October 11, 2008 1:22 PM
Subject: Re: [Audyssey] Discworld mud


Disk world is so ahrd I don't understand it. I want to play it for it 
looks

nice but I don't get it

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tyler Littlefield
Sent: Saturday, October 11, 2008 9:46 AM
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] Discworld mud

you got msn? I can help ya get going.
- Original Message - 
From: "Lindsay Cowell" <[EMAIL PROTECTED]>

To: "Gamers List" 
Sent: Saturday, October 11, 2008 1:32 AM
Subject: [Audyssey] Discworld mud



Hi folks, does anyone play discworld mud,? What is the best way to make
money on there because I don't even have a weapon.

   Lindsay Cowell



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Re: [Audyssey] More gaming news.

2008-10-11 Thread Ryan Chou
talking about PS2 saves,
how do you use game saves you get from gamefaqs?

On 10/11/08, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> On list, please. All the stuff you have. You might have a couple things I'm
> looking for. lol.
> - Original Message -
> From: "Tom Randall" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" 
> Sent: Saturday, October 11, 2008 1:31 PM
> Subject: Re: [Audyssey] More gaming news.
>
>
>> Heya Tyler.
>>
>> Yes the guy at the store already warned me about that heating issue, he
>> said that is really the only potential problem with the slim model.  No
>> you don't want to leave the thing powered on all the time but as he said
>> that is really not the greatest thing in the world to do with any of
>> them although yes you could get away with it more with the bigger ps2
>> because of the internal cooling fan.  The way I believe he put it was
>> that these guys who like to sit and game for ten or 15 hours straight
>> get the bigger ones because of the internal fan.  I don't put myself in
>> that category though so am not real worried about it.  Yes these things
>> do seem to be very well made and reliable, a rarity these days.
>>
>> As for the ps2 stuff you have, well if you seriously want to part with
>> some of it get a list together along with what you want for each title
>> or item and let me know either off list or on and I will see if I am
>> interested.  I am not sure about what shipping will be from up where you
>> are to here so I am frankly not sure if it is even worth doing but we
>> can certainly talk about it.  I have a PayPal account as well so that is
>> no problem.
>>
>> Game on.
>>
>> Tom
>>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>> On Behalf Of constantine (on laptop)
>> Sent: Saturday, October 11, 2008 12:06 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] More gaming news.
>>
>>
>> Hi there
>>
>> Just a word of warning. Don't leave that there system powered up for
>> more
>> than 4 or 5 hours. It gets hot. I personally loved my fatter one and
>> honestly regret selling the poor thing. I stil have all the games though
>> and
>> am wondering if anyones wanting to buy them (now that I have a pay pal
>> acount).
>>
>> Anyway, memory cards rock. I also seriously recommend checking out
>> burnout
>> 3. The takedown mode is totally fun, also if you play with a friend
>> crash
>> mode is helarious. I got someone to beat it for me, I wish there was a
>> way
>> to send the save to you, I probably stil have my memory card lying
>> around
>> here someplace.
>>
>> Congrats on buying it! I like the fat one, though, simplay because of
>> the
>> cooling fan (I had that thing powered up for 8 days, constantly. If that
>>
>> doesn't give you an idea of how reliable that is, I dunno what will).
>> BUt
>> yeah. Tekken 4 and 5, and tag tourniment, and tekken 3! Don't forget
>> about
>> mortal kombat deception simply because of nightwolf!
>> (howlhlhlhlhlhlhlh!)
>>
>>
>>
>>
>> contact details:
>>
>> email: [EMAIL PROTECTED]
>>
>> and others
>> msn: [EMAIL PROTECTED]
>> skype: the_conman283
>>
>> system details:
>> Hp pavillion dv5220CA notebook pc
>> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
>> Fujitsu
>> 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
>>
>>
>> ---
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>
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi,
I hope it's not me that's making your head hurt, if it is, I'll try to
 think more organized, as I seem to type things randomly. When I said
MOO defecient I suppose I mean coding-wise. No wizard was a bad coder,
except 1. They were all very good coders, but some of them were just
jerks and think they know how to run a MOO well (Not that I know how
to). We've had a long list of jerk wizards..Perhaps it would be better
to focus on some more ideas.

Thanks!

-Ryan

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tj

They just dont' fit at al together.
- Original Message - 
From: "Matheus" <[EMAIL PROTECTED]>

To: 
Sent: Saturday, October 11, 2008 6:48 PM
Subject: Re: [Audyssey] MUD Ideas



yea tyler the mix will be very very cool if the style changes, the idea
is realy realy good.
-Mensagem original-
De: "Tyler Littlefield" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list" 
Data: Sabado, 11 de Outubro de 2008 18:45
Assunto: Re: [Audyssey] MUD Ideas

ah, I forgot the combination of hell.
Great mix, huh?
Futuristic with... what genre is hell? Toating guns and knives and killing
things, doing drugs, raping.
It doesn't look as bad as cosmos, that cloned miriani to the message, but
it's pretty close.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: "floodmaker" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, October 11, 2008 6:41 PM
Subject: Re: [Audyssey] MUD Ideas



sorry ryan but this is true.
humanitymoo can stay much,much better. i'm saying it bekause this moo is
still, how you say, new and this maybe changes.
but actualy, i stop playing it bekause it's a mix of miriani with hell
moo.
it can,yes, stay better if you change some commands, the style of
control the ship, put different classes of star ships, many types of
guns and realy considder combat ground and space combat with lots of
missions to gain experience or something like it.
i'll deffinately will enter more if the style is abite changed from the
miriani / hell.

-Mensagem original-
De: "Tyler Littlefield" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list" 
Data: Sabado, 11 de Outubro de 2008 18:30
Assunto: Re: [Audyssey] MUD Ideas

I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
Time to face the music.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: "Ryan Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 6:26 PM
Subject: [Audyssey] MUD Ideas



Hi,
A friend of mine is running a moo, which I code on, and we were
wondering of any kind of unique suggestions you have. Please don't
give us Miriani clone ideas. It is a space-kind of moo, where you
spend most of your time on a specific planet, with several other
planets, used for stranding, specialty items, and just places to hang
out. We have a decent combat system, but the moo is not very expanded.
You may have played it, however we had cranky, or plain old bad
wizards and staff. They are all gone, and they wizards are friendly,
as well as the programmers. It is similar to Miriani, but different.
Money and death are big parts. Money is earned by delivery, salvaging
in space, and missions. We want more jobs, one we are thinking of is
metal detector on planet earth. (This moo is in the future, so planet
earth is hot), on the beaches. Some features were immature, or just
plain rude, due to a different admin who was dismissed, for stealing
code, as well as many other reasons. If you know this person, he is
gone. We are looking for just any kind of idea, anything at all. Yes
there are starships, apartments, stores, stun guns, communicators,
furniture, etc. If you have a specific question, feel free to ask me,
and there is other staff who are on this list.
-Ryan Smith

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Re: [Audyssey] Discworld mud

2008-10-11 Thread Tyler Littlefield

being a wizard is painful, though.
Thieves FTW! :)

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>

To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 7:56 PM
Subject: Re: [Audyssey] Discworld mud


what's not to get?  I can help.  It's not too hard once you get off to a 
start.
- Original Message - 
From: "MICHAEL MASLO" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Saturday, October 11, 2008 1:22 PM
Subject: Re: [Audyssey] Discworld mud


Disk world is so ahrd I don't understand it. I want to play it for it 
looks

nice but I don't get it

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tyler Littlefield
Sent: Saturday, October 11, 2008 9:46 AM
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] Discworld mud

you got msn? I can help ya get going.
- Original Message - 
From: "Lindsay Cowell" <[EMAIL PROTECTED]>

To: "Gamers List" 
Sent: Saturday, October 11, 2008 1:32 AM
Subject: [Audyssey] Discworld mud



Hi folks, does anyone play discworld mud,? What is the best way to make
money on there because I don't even have a weapon.

   Lindsay Cowell



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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tj
What's the host/port?  I'll come and and raise up some, interetsing comments 
about it.  Who knows.  I might like it!
- Original Message - 
From: "Ryan Smith" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 7:58 PM
Subject: Re: [Audyssey] MUD Ideas



Hi,
I hope it's not me that's making your head hurt, if it is, I'll try to
think more organized, as I seem to type things randomly. When I said
MOO defecient I suppose I mean coding-wise. No wizard was a bad coder,
except 1. They were all very good coders, but some of them were just
jerks and think they know how to run a MOO well (Not that I know how
to). We've had a long list of jerk wizards..Perhaps it would be better
to focus on some more ideas.

Thanks!

-Ryan

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Re: [Audyssey] Discworld mud

2008-10-11 Thread Tj
Wizards are awesome.  It's hard to get going, but seriously, it's really 
rewarding.


Yes, Thieves are fun, too.
- Original Message - 
From: "Tyler Littlefield" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 8:01 PM
Subject: Re: [Audyssey] Discworld mud



being a wizard is painful, though.
Thieves FTW! :)

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 


Sent: Saturday, October 11, 2008 7:56 PM
Subject: Re: [Audyssey] Discworld mud


what's not to get?  I can help.  It's not too hard once you get off to a 
start.
- Original Message - 
From: "MICHAEL MASLO" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Saturday, October 11, 2008 1:22 PM
Subject: Re: [Audyssey] Discworld mud


Disk world is so ahrd I don't understand it. I want to play it for it 
looks

nice but I don't get it

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
On

Behalf Of Tyler Littlefield
Sent: Saturday, October 11, 2008 9:46 AM
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] Discworld mud

you got msn? I can help ya get going.
- Original Message - 
From: "Lindsay Cowell" <[EMAIL PROTECTED]>

To: "Gamers List" 
Sent: Saturday, October 11, 2008 1:32 AM
Subject: [Audyssey] Discworld mud



Hi folks, does anyone play discworld mud,? What is the best way to make
money on there because I don't even have a weapon.

   Lindsay Cowell



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Re: [Audyssey] Discworld mud

2008-10-11 Thread Tyler Littlefield

they are fun. but it's not my recommendation for a newb.
I like thief because it's got a lot to it, and there is some you can do, 
though the primaries don't make much sense.



Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 8:02 PM
Subject: Re: [Audyssey] Discworld mud


Wizards are awesome.  It's hard to get going, but seriously, it's really 
rewarding.


Yes, Thieves are fun, too.
- Original Message - 
From: "Tyler Littlefield" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 8:01 PM
Subject: Re: [Audyssey] Discworld mud



being a wizard is painful, though.
Thieves FTW! :)

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 


Sent: Saturday, October 11, 2008 7:56 PM
Subject: Re: [Audyssey] Discworld mud


what's not to get?  I can help.  It's not too hard once you get off to a 
start.
- Original Message - 
From: "MICHAEL MASLO" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Saturday, October 11, 2008 1:22 PM
Subject: Re: [Audyssey] Discworld mud


Disk world is so ahrd I don't understand it. I want to play it for it 
looks

nice but I don't get it

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
On

Behalf Of Tyler Littlefield
Sent: Saturday, October 11, 2008 9:46 AM
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] Discworld mud

you got msn? I can help ya get going.
- Original Message - 
From: "Lindsay Cowell" <[EMAIL PROTECTED]>

To: "Gamers List" 
Sent: Saturday, October 11, 2008 1:32 AM
Subject: [Audyssey] Discworld mud


Hi folks, does anyone play discworld mud,? What is the best way to 
make

money on there because I don't even have a weapon.

   Lindsay Cowell



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Re: [Audyssey] Discworld mud

2008-10-11 Thread Tj

It all depends on the class.  The primaries make perfect sense.
- Original Message - 
From: "Tyler Littlefield" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 8:05 PM
Subject: Re: [Audyssey] Discworld mud



they are fun. but it's not my recommendation for a newb.
I like thief because it's got a lot to it, and there is some you can do, 
though the primaries don't make much sense.



Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 8:02 PM
Subject: Re: [Audyssey] Discworld mud


Wizards are awesome.  It's hard to get going, but seriously, it's really 
rewarding.


Yes, Thieves are fun, too.
- Original Message - 
From: "Tyler Littlefield" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 8:01 PM
Subject: Re: [Audyssey] Discworld mud



being a wizard is painful, though.
Thieves FTW! :)

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 


Sent: Saturday, October 11, 2008 7:56 PM
Subject: Re: [Audyssey] Discworld mud


what's not to get?  I can help.  It's not too hard once you get off to 
a start.
- Original Message - 
From: "MICHAEL MASLO" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Saturday, October 11, 2008 1:22 PM
Subject: Re: [Audyssey] Discworld mud


Disk world is so ahrd I don't understand it. I want to play it for it 
looks

nice but I don't get it

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
On

Behalf Of Tyler Littlefield
Sent: Saturday, October 11, 2008 9:46 AM
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] Discworld mud

you got msn? I can help ya get going.
- Original Message - 
From: "Lindsay Cowell" <[EMAIL PROTECTED]>

To: "Gamers List" 
Sent: Saturday, October 11, 2008 1:32 AM
Subject: [Audyssey] Discworld mud


Hi folks, does anyone play discworld mud,? What is the best way to 
make

money on there because I don't even have a weapon.

   Lindsay Cowell



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Re: [Audyssey] Discworld mud

2008-10-11 Thread Tyler Littlefield
some, yes, but you'd think thieves would have dodge, as well. it's really 
hard to get that to a decent state. Assa looks really good, but pk isn't 
extremely appealing currently.



Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 8:06 PM
Subject: Re: [Audyssey] Discworld mud



It all depends on the class.  The primaries make perfect sense.
- Original Message - 
From: "Tyler Littlefield" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 8:05 PM
Subject: Re: [Audyssey] Discworld mud



they are fun. but it's not my recommendation for a newb.
I like thief because it's got a lot to it, and there is some you can do, 
though the primaries don't make much sense.



Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 8:02 PM
Subject: Re: [Audyssey] Discworld mud


Wizards are awesome.  It's hard to get going, but seriously, it's really 
rewarding.


Yes, Thieves are fun, too.
- Original Message - 
From: "Tyler Littlefield" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 8:01 PM
Subject: Re: [Audyssey] Discworld mud



being a wizard is painful, though.
Thieves FTW! :)

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 


Sent: Saturday, October 11, 2008 7:56 PM
Subject: Re: [Audyssey] Discworld mud


what's not to get?  I can help.  It's not too hard once you get off to 
a start.
- Original Message - 
From: "MICHAEL MASLO" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Saturday, October 11, 2008 1:22 PM
Subject: Re: [Audyssey] Discworld mud


Disk world is so ahrd I don't understand it. I want to play it for it 
looks

nice but I don't get it

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On

Behalf Of Tyler Littlefield
Sent: Saturday, October 11, 2008 9:46 AM
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] Discworld mud

you got msn? I can help ya get going.
- Original Message - 
From: "Lindsay Cowell" <[EMAIL PROTECTED]>

To: "Gamers List" 
Sent: Saturday, October 11, 2008 1:32 AM
Subject: [Audyssey] Discworld mud


Hi folks, does anyone play discworld mud,? What is the best way to 
make

money on there because I don't even have a weapon.

   Lindsay Cowell



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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Andy, on Braille Plus
Hi.

jaybird.no-ip.info port .



On Sat, 11 Oct 2008 20:01:36 -0600, Tj wrote:


>What's the host/port?  I'll come and and raise up some, interetsing comments 
>about it.  Who knows.  I might like it!
>- Original Message - 
>From: "Ryan Smith" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Saturday, October 11, 2008 7:58 PM
>Subject: Re: [Audyssey] MUD Ideas
>
>
>>Hi,
>>I hope it's not me that's making your head hurt, if it is, I'll try to
>>think more organized, as I seem to type things randomly. When I said
>>MOO defecient I suppose I mean coding-wise. No wizard was a bad coder,
>>except 1. They were all very good coders, but some of them were just
>>jerks and think they know how to run a MOO well (Not that I know how
>>to). We've had a long list of jerk wizards..Perhaps it would be better
>>to focus on some more ideas.
>>
>>Thanks!
>>
>>-Ryan
>>
>>---
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>
>
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
I stopped because it is a semi mirianyi thing and there are some things I don't 
like, I think mike f proposed I test it.
Loads of blank planet, and the fact you can eat your own waste shell I say is 
just rong and its, well not really that good right now but it is still in test.
At 01:41 p.m. 12/10/2008, you wrote:
>sorry ryan but this is true.
>humanitymoo can stay much,much better. i'm saying it bekause this moo is
>still, how you say, new and this maybe changes.
>but actualy, i stop playing it bekause it's a mix of miriani with hell
>moo.
>it can,yes, stay better if you change some commands, the style of
>control the ship, put different classes of star ships, many types of
>guns and realy considder combat ground and space combat with lots of
>missions to gain experience or something like it.
>i'll deffinately will enter more if the style is abite changed from the
>miriani / hell.
>
>-Mensagem original-
>De: "Tyler Littlefield" <[EMAIL PROTECTED]>
>Para: "Gamers Discussion list" 
>Data: Sabado, 11 de Outubro de 2008 18:30
>Assunto: Re: [Audyssey] MUD Ideas
>
>I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
>Time to face the music.
>
>
>Thanks,
>Tyler Littlefield
>Visit tds for quality software and web design:
>http://tysdomain.com
>skype: st8amnd127
>aim: st8amnd2005
>msn: [EMAIL PROTECTED]
>
>- Original Message -
>From: "Ryan Smith" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Saturday, October 11, 2008 6:26 PM
>Subject: [Audyssey] MUD Ideas
>
>
>> Hi,
>> A friend of mine is running a moo, which I code on, and we were
>> wondering of any kind of unique suggestions you have. Please don't
>> give us Miriani clone ideas. It is a space-kind of moo, where you
>> spend most of your time on a specific planet, with several other
>> planets, used for stranding, specialty items, and just places to hang
>> out. We have a decent combat system, but the moo is not very expanded.
>> You may have played it, however we had cranky, or plain old bad
>> wizards and staff. They are all gone, and they wizards are friendly,
>> as well as the programmers. It is similar to Miriani, but different.
>> Money and death are big parts. Money is earned by delivery, salvaging
>> in space, and missions. We want more jobs, one we are thinking of is
>> metal detector on planet earth. (This moo is in the future, so planet
>> earth is hot), on the beaches. Some features were immature, or just
>> plain rude, due to a different admin who was dismissed, for stealing
>> code, as well as many other reasons. If you know this person, he is
>> gone. We are looking for just any kind of idea, anything at all. Yes
>> there are starships, apartments, stores, stun guns, communicators,
>> furniture, etc. If you have a specific question, feel free to ask me,
>> and there is other staff who are on this list.
>> -Ryan Smith
>>
>> ---
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>
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
yeah it sertainly is hellish.
At 01:45 p.m. 12/10/2008, you wrote:
>ah, I forgot the combination of hell.
>Great mix, huh?
>Futuristic with... what genre is hell? Toating guns and knives and killing 
>things, doing drugs, raping.
>It doesn't look as bad as cosmos, that cloned miriani to the message, but it's 
>pretty close.
>
>
>Thanks,
>Tyler Littlefield
>Visit tds for quality software and web design:
>http://tysdomain.com
>skype: st8amnd127
>aim: st8amnd2005
>msn: [EMAIL PROTECTED]
>
>- Original Message - From: "floodmaker" <[EMAIL PROTECTED]>
>To: 
>Sent: Saturday, October 11, 2008 6:41 PM
>Subject: Re: [Audyssey] MUD Ideas
>
>
>>sorry ryan but this is true.
>>humanitymoo can stay much,much better. i'm saying it bekause this moo is
>>still, how you say, new and this maybe changes.
>>but actualy, i stop playing it bekause it's a mix of miriani with hell
>>moo.
>>it can,yes, stay better if you change some commands, the style of
>>control the ship, put different classes of star ships, many types of
>>guns and realy considder combat ground and space combat with lots of
>>missions to gain experience or something like it.
>>i'll deffinately will enter more if the style is abite changed from the
>>miriani / hell.
>>
>>-Mensagem original-
>>De: "Tyler Littlefield" <[EMAIL PROTECTED]>
>>Para: "Gamers Discussion list" 
>>Data: Sabado, 11 de Outubro de 2008 18:30
>>Assunto: Re: [Audyssey] MUD Ideas
>>
>>I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
>>Time to face the music.
>>
>>
>>Thanks,
>>Tyler Littlefield
>>Visit tds for quality software and web design:
>>http://tysdomain.com
>>skype: st8amnd127
>>aim: st8amnd2005
>>msn: [EMAIL PROTECTED]
>>
>>- Original Message -
>>From: "Ryan Smith" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Saturday, October 11, 2008 6:26 PM
>>Subject: [Audyssey] MUD Ideas
>>
>>
>>>Hi,
>>>A friend of mine is running a moo, which I code on, and we were
>>>wondering of any kind of unique suggestions you have. Please don't
>>>give us Miriani clone ideas. It is a space-kind of moo, where you
>>>spend most of your time on a specific planet, with several other
>>>planets, used for stranding, specialty items, and just places to hang
>>>out. We have a decent combat system, but the moo is not very expanded.
>>>You may have played it, however we had cranky, or plain old bad
>>>wizards and staff. They are all gone, and they wizards are friendly,
>>>as well as the programmers. It is similar to Miriani, but different.
>>>Money and death are big parts. Money is earned by delivery, salvaging
>>>in space, and missions. We want more jobs, one we are thinking of is
>>>metal detector on planet earth. (This moo is in the future, so planet
>>>earth is hot), on the beaches. Some features were immature, or just
>>>plain rude, due to a different admin who was dismissed, for stealing
>>>code, as well as many other reasons. If you know this person, he is
>>>gone. We are looking for just any kind of idea, anything at all. Yes
>>>there are starships, apartments, stores, stun guns, communicators,
>>>furniture, etc. If you have a specific question, feel free to ask me,
>>>and there is other staff who are on this list.
>>>-Ryan Smith
>>>
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
>>>If you want to leave the list, send E-mail to
>>>[EMAIL PROTECTED]
>>>You can make changes or update your subscription via the web, at
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>All messages are archived and can be searched and read at
>>>http://www.mail-archive.com/[EMAIL PROTECTED]
>>>If you have any questions or concerns regarding the management of the
>>>list,
>>>please send E-mail to [EMAIL PROTECTED]
>>
>>
>>---
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>
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>http:/

Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
yeah it is quite good.
The human race is at their lowest and well nothing much to do bar battle.
sounds quite good.
However I'd like different enemies to fight.
Actually why are we fighting anyone at all.
why ot explore space and such.
Why need to fight a war with things at all.
Unless you want to make something realy nasty like the borg or dalecs or 
something.
But really why does this game have to assume we are in a war.
At 01:48 p.m. 12/10/2008, you wrote:
>yea tyler the mix will be very very cool if the style changes, the idea
>is realy realy good.
>-Mensagem original-
>De: "Tyler Littlefield" <[EMAIL PROTECTED]>
>Para: "Gamers Discussion list" 
>Data: Sabado, 11 de Outubro de 2008 18:45
>Assunto: Re: [Audyssey] MUD Ideas
>
>ah, I forgot the combination of hell.
>Great mix, huh?
>Futuristic with... what genre is hell? Toating guns and knives and killing
>things, doing drugs, raping.
>It doesn't look as bad as cosmos, that cloned miriani to the message, but
>it's pretty close.
>
>
>Thanks,
>Tyler Littlefield
>Visit tds for quality software and web design:
>http://tysdomain.com
>skype: st8amnd127
>aim: st8amnd2005
>msn: [EMAIL PROTECTED]
>
>- Original Message -
>From: "floodmaker" <[EMAIL PROTECTED]>
>To: 
>Sent: Saturday, October 11, 2008 6:41 PM
>Subject: Re: [Audyssey] MUD Ideas
>
>
>> sorry ryan but this is true.
>> humanitymoo can stay much,much better. i'm saying it bekause this moo is
>> still, how you say, new and this maybe changes.
>> but actualy, i stop playing it bekause it's a mix of miriani with hell
>> moo.
>> it can,yes, stay better if you change some commands, the style of
>> control the ship, put different classes of star ships, many types of
>> guns and realy considder combat ground and space combat with lots of
>> missions to gain experience or something like it.
>> i'll deffinately will enter more if the style is abite changed from the
>> miriani / hell.
>>
>> -Mensagem original-
>> De: "Tyler Littlefield" <[EMAIL PROTECTED]>
>> Para: "Gamers Discussion list" 
>> Data: Sabado, 11 de Outubro de 2008 18:30
>> Assunto: Re: [Audyssey] MUD Ideas
>>
>> I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
>> Time to face the music.
>>
>>
>> Thanks,
>> Tyler Littlefield
>> Visit tds for quality software and web design:
>> http://tysdomain.com
>> skype: st8amnd127
>> aim: st8amnd2005
>> msn: [EMAIL PROTECTED]
>>
>> - Original Message -
>> From: "Ryan Smith" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, October 11, 2008 6:26 PM
>> Subject: [Audyssey] MUD Ideas
>>
>>
>>> Hi,
>>> A friend of mine is running a moo, which I code on, and we were
>>> wondering of any kind of unique suggestions you have. Please don't
>>> give us Miriani clone ideas. It is a space-kind of moo, where you
>>> spend most of your time on a specific planet, with several other
>>> planets, used for stranding, specialty items, and just places to hang
>>> out. We have a decent combat system, but the moo is not very expanded.
>>> You may have played it, however we had cranky, or plain old bad
>>> wizards and staff. They are all gone, and they wizards are friendly,
>>> as well as the programmers. It is similar to Miriani, but different.
>>> Money and death are big parts. Money is earned by delivery, salvaging
>>> in space, and missions. We want more jobs, one we are thinking of is
>>> metal detector on planet earth. (This moo is in the future, so planet
>>> earth is hot), on the beaches. Some features were immature, or just
>>> plain rude, due to a different admin who was dismissed, for stealing
>>> code, as well as many other reasons. If you know this person, he is
>>> gone. We are looking for just any kind of idea, anything at all. Yes
>>> there are starships, apartments, stores, stun guns, communicators,
>>> furniture, etc. If you have a specific question, feel free to ask me,
>>> and there is other staff who are on this list.
>>> -Ryan Smith
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
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>> ---
>> Gamers mailing li

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi,
Well it is still being developed.

*I am sorry for the rambling post before, I wrote what came to mind,
and it was all un-organized, so I am sorry for the confusion which may
have affect your posts.*
Thanks for all of your ideas.
-Ryan

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
well in miriani you could jump from anywhere and i if you couldn't you would 
automatically use the jumpgate.
when you die well your objects seem to vanish, and even if you are waring say a 
com unit the game says you have nothing.
At 01:53 p.m. 12/10/2008, you wrote:
>it's decent, yes.
>I've known mike for a while, and can't say much about his coding skills.
>What I can say, though is the staffing needs improvement.
>There was a coder, tristan, for a while who has basically coppied all the code.
>This will be denied, but they were both banned from miriani, and the hell 
>admins hate them. So, the idea of payback is to make this mud, which kinda 
>sorta mirrors the two.
>So, in answer to your question, staffing changes would be my first thought.
>Second, last time I was there, there were tons and tons of rooms with "you see 
>nothing special."
>This was my biggest complaint about miriani, at least do something besides you 
>see nothing special, especially if your going to use the space for the rooms.
>If your going to use ideas from both games, at least add some origenality to 
>it.
>The cameras sitting in every room look horribly like hell. I can't say much 
>about the space interface, as I haven't seen it.
>
>
>Thanks,
>Tyler Littlefield
>Visit tds for quality software and web design:
>http://tysdomain.com
>skype: st8amnd127
>aim: st8amnd2005
>msn: [EMAIL PROTECTED]
>
>- Original Message - From: "Matheus" <[EMAIL PROTECTED]>
>To: 
>Sent: Saturday, October 11, 2008 6:48 PM
>Subject: Re: [Audyssey] MUD Ideas
>
>
>>yea tyler the mix will be very very cool if the style changes, the idea
>>is realy realy good.
>>-Mensagem original-
>>De: "Tyler Littlefield" <[EMAIL PROTECTED]>
>>Para: "Gamers Discussion list" 
>>Data: Sabado, 11 de Outubro de 2008 18:45
>>Assunto: Re: [Audyssey] MUD Ideas
>>
>>ah, I forgot the combination of hell.
>>Great mix, huh?
>>Futuristic with... what genre is hell? Toating guns and knives and killing
>>things, doing drugs, raping.
>>It doesn't look as bad as cosmos, that cloned miriani to the message, but
>>it's pretty close.
>>
>>
>>Thanks,
>>Tyler Littlefield
>>Visit tds for quality software and web design:
>>http://tysdomain.com
>>skype: st8amnd127
>>aim: st8amnd2005
>>msn: [EMAIL PROTECTED]
>>
>>- Original Message -
>>From: "floodmaker" <[EMAIL PROTECTED]>
>>To: 
>>Sent: Saturday, October 11, 2008 6:41 PM
>>Subject: Re: [Audyssey] MUD Ideas
>>
>>
>>>sorry ryan but this is true.
>>>humanitymoo can stay much,much better. i'm saying it bekause this moo is
>>>still, how you say, new and this maybe changes.
>>>but actualy, i stop playing it bekause it's a mix of miriani with hell
>>>moo.
>>>it can,yes, stay better if you change some commands, the style of
>>>control the ship, put different classes of star ships, many types of
>>>guns and realy considder combat ground and space combat with lots of
>>>missions to gain experience or something like it.
>>>i'll deffinately will enter more if the style is abite changed from the
>>>miriani / hell.
>>>
>>>-Mensagem original-
>>>De: "Tyler Littlefield" <[EMAIL PROTECTED]>
>>>Para: "Gamers Discussion list" 
>>>Data: Sabado, 11 de Outubro de 2008 18:30
>>>Assunto: Re: [Audyssey] MUD Ideas
>>>
>>>I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
>>>Time to face the music.
>>>
>>>
>>>Thanks,
>>>Tyler Littlefield
>>>Visit tds for quality software and web design:
>>>http://tysdomain.com
>>>skype: st8amnd127
>>>aim: st8amnd2005
>>>msn: [EMAIL PROTECTED]
>>>
>>>- Original Message -
>>>From: "Ryan Smith" <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" 
>>>Sent: Saturday, October 11, 2008 6:26 PM
>>>Subject: [Audyssey] MUD Ideas
>>>
>>>
Hi,
A friend of mine is running a moo, which I code on, and we were
wondering of any kind of unique suggestions you have. Please don't
give us Miriani clone ideas. It is a space-kind of moo, where you
spend most of your time on a specific planet, with several other
planets, used for stranding, specialty items, and just places to hang
out. We have a decent combat system, but the moo is not very expanded.
You may have played it, however we had cranky, or plain old bad
wizards and staff. They are all gone, and they wizards are friendly,
as well as the programmers. It is similar to Miriani, but different.
Money and death are big parts. Money is earned by delivery, salvaging
in space, and missions. We want more jobs, one we are thinking of is
metal detector on planet earth. (This moo is in the future, so planet
earth is hot), on the beaches. Some features were immature, or just
plain rude, due to a different admin who was dismissed, for stealing
code, as well as many other reasons. If you know this person, he is
gone. We are looking for just any kind of idea, anything at all. Yes
there are starships, apartments, stores, stun guns, communicators,
furniture, etc. If you have a specific que

Re: [Audyssey] VIP mud

2008-10-11 Thread Ryan Smith
Hi,
I can kind of agree. Mush client is superior to most clients out there anyway, 
so what's the point of trying to match up to it? Maybe accessibility, but like 
you said, a simple Jaws plugin. You don't need to learn a new language in Mush 
Client either. However I like the way VIP Mud was designed, and give David alot 
of respect for doing that.
-Ryan

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi,
To be honest to you all, I wasn't there when all of this was done. So
I would not be the best person to ask about why does this work the way
it does. I believe Mike is joining the list but is having some
problems.
-Ryan

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
what is required to moo code.
I have coded in pascal and javascript I never really cared for this stuff but 
if its semi easy I may wish to try it.
At 02:15 p.m. 12/10/2008, you wrote:
>Hi,
>Well Mike's a very good coder. I'm also a coder on there, but as a VB
>coder, I suppose learning MOO is easier then not knowing any language,
>I can do basic stuff, like set properties, get arguments, the tells,
>targets, some command utils, match utils, verbs, mobs, planets, rooms,
>descriptions, etc. Obviously the if, for, while statements are just
>nothing to me being a VB coder. I am still learning, but me and moo
>seem to get along. . Though, I frequently forget the
>semicolons. But Tristan, was the worst wizard ever. Cosmos is just
>stolen code, not to get into a flame, but it's Humanity's code.
>Another wizard Andrew Mack, also was a bad wizard. Mean, angry,
>cranky, etc. The new wizard, Jayson Smith, is much nicer, and also a
>terrific coder. We will be working on doing what we can to make the
>moo less of a clone. However, a wizard on Humanity Moo noted that it
>wasn't even funny how much code he copied. He literally copied most
>lines of code, and paste it into his moo. I heard people say, and I'm
>like okay, that's just wrong. Then I witnessed what really was stolen,
>and I was almost scared .He failed to give credit to anything, and
>never asked for permission. Not to turn this against Tristan, but
>Tristan has, and still does, a history of stealing code. I also
>consider it highly disrespectful, to just take something, don't give
>credit, and just pretend you coded it. Perhaps I am over-reacting..but
>let's get back on the subject of HM.
>Thanks guys
>
>-Ryan
>
>---
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
for us guys out of the loop what is a wizzard.
you seem to mention it on here a load.
At 02:50 p.m. 12/10/2008, you wrote:
>Hi,
>Just to clarify:  I've been learning MOO for about 2 weeks. I was a
>wizard for awhile, just not doing anything, then booted off. Then, I
>got my prog bit, finally caring about MOO. But, the language can be
>learned quickly it seems since knowing another one helps alot.
>-Ryan
>
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the list, send E-mail to [EMAIL PROTECTED]
>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
>http://www.mail-archive.com/[EMAIL PROTECTED]
>If you have any questions or concerns regarding the management of the list,
>please send E-mail to [EMAIL PROTECTED]



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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield

it's not hard. It's actually pretty basic.
The tutorials are limited, but I'd be willing to help ya out, if wanted. 
I'll give you your own db to play with, and host it on my server here.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 8:44 PM
Subject: Re: [Audyssey] MUD Ideas



what is required to moo code.
I have coded in pascal and javascript I never really cared for this stuff 
but if its semi easy I may wish to try it.

At 02:15 p.m. 12/10/2008, you wrote:

Hi,
Well Mike's a very good coder. I'm also a coder on there, but as a VB
coder, I suppose learning MOO is easier then not knowing any language,
I can do basic stuff, like set properties, get arguments, the tells,
targets, some command utils, match utils, verbs, mobs, planets, rooms,
descriptions, etc. Obviously the if, for, while statements are just
nothing to me being a VB coder. I am still learning, but me and moo
seem to get along. . Though, I frequently forget the
semicolons. But Tristan, was the worst wizard ever. Cosmos is just
stolen code, not to get into a flame, but it's Humanity's code.
Another wizard Andrew Mack, also was a bad wizard. Mean, angry,
cranky, etc. The new wizard, Jayson Smith, is much nicer, and also a
terrific coder. We will be working on doing what we can to make the
moo less of a clone. However, a wizard on Humanity Moo noted that it
wasn't even funny how much code he copied. He literally copied most
lines of code, and paste it into his moo. I heard people say, and I'm
like okay, that's just wrong. Then I witnessed what really was stolen,
and I was almost scared .He failed to give credit to anything, and
never asked for permission. Not to turn this against Tristan, but
Tristan has, and still does, a history of stealing code. I also
consider it highly disrespectful, to just take something, don't give
credit, and just pretend you coded it. Perhaps I am over-reacting..but
let's get back on the subject of HM.
Thanks guys

-Ryan

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield

moo has two levels of admin.
Programmer, which means your permissions are limited, but you can still do 
things you just can't edit objects that you don't own,

and wizard who has full access to everything. It's superuser/full admin


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 8:46 PM
Subject: Re: [Audyssey] MUD Ideas



for us guys out of the loop what is a wizzard.
you seem to mention it on here a load.
At 02:50 p.m. 12/10/2008, you wrote:

Hi,
Just to clarify:  I've been learning MOO for about 2 weeks. I was a
wizard for awhile, just not doing anything, then booted off. Then, I
got my prog bit, finally caring about MOO. But, the language can be
learned quickly it seems since knowing another one helps alot.
-Ryan

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Re: [Audyssey] VIP mud

2008-10-11 Thread shaun everiss
with mushclient the only thing I regret is sound packs  for things.
like packs of sfx like in monkeyterm.
its not needed but it does put the player in the game.
At 03:42 p.m. 12/10/2008, you wrote:
>Hi,
>I can kind of agree. Mush client is superior to most clients out there anyway, 
>so what's the point of trying to match up to it? Maybe accessibility, but like 
>you said, a simple Jaws plugin. You don't need to learn a new language in Mush 
>Client either. However I like the way VIP Mud was designed, and give David 
>alot of respect for doing that.
>-Ryan
>
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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi,
Well it's Object Oriented. IDK what else to say about it. I am not
sure what you mean my what is 'required'. You need a server and a core
database. I find it pretty easy, but if you want to start learning
MOO, or looking at some examples here are some useful links:
www.moo-cows.com
http://lingo.uib.no/moo/
http://www.fringenet.net/MOO/
-Ryan

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Re: [Audyssey] VIP mud

2008-10-11 Thread Tyler Littlefield
monkeyterm is decent, but violently unaccessible unless you use the jaws 
cursor. Only way I could ever add triggers.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 8:49 PM
Subject: Re: [Audyssey] VIP mud



with mushclient the only thing I regret is sound packs  for things.
like packs of sfx like in monkeyterm.
its not needed but it does put the player in the game.
At 03:42 p.m. 12/10/2008, you wrote:

Hi,
I can kind of agree. Mush client is superior to most clients out there 
anyway, so what's the point of trying to match up to it? Maybe 
accessibility, but like you said, a simple Jaws plugin. You don't need to 
learn a new language in Mush Client either. However I like the way VIP Mud 
was designed, and give David alot of respect for doing that.

-Ryan

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
yeah I have msn, I think  you are on it not sure.
At 03:48 p.m. 12/10/2008, you wrote:
>it's not hard. It's actually pretty basic.
>The tutorials are limited, but I'd be willing to help ya out, if wanted. I'll 
>give you your own db to play with, and host it on my server here.
>
>Thanks,
>Tyler Littlefield
>Visit tds for quality software and web design:
>http://tysdomain.com
>skype: st8amnd127
>aim: st8amnd2005
>msn: [EMAIL PROTECTED]
>
>- Original Message - From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Saturday, October 11, 2008 8:44 PM
>Subject: Re: [Audyssey] MUD Ideas
>
>
>>what is required to moo code.
>>I have coded in pascal and javascript I never really cared for this stuff but 
>>if its semi easy I may wish to try it.
>>At 02:15 p.m. 12/10/2008, you wrote:
>>>Hi,
>>>Well Mike's a very good coder. I'm also a coder on there, but as a VB
>>>coder, I suppose learning MOO is easier then not knowing any language,
>>>I can do basic stuff, like set properties, get arguments, the tells,
>>>targets, some command utils, match utils, verbs, mobs, planets, rooms,
>>>descriptions, etc. Obviously the if, for, while statements are just
>>>nothing to me being a VB coder. I am still learning, but me and moo
>>>seem to get along. . Though, I frequently forget the
>>>semicolons. But Tristan, was the worst wizard ever. Cosmos is just
>>>stolen code, not to get into a flame, but it's Humanity's code.
>>>Another wizard Andrew Mack, also was a bad wizard. Mean, angry,
>>>cranky, etc. The new wizard, Jayson Smith, is much nicer, and also a
>>>terrific coder. We will be working on doing what we can to make the
>>>moo less of a clone. However, a wizard on Humanity Moo noted that it
>>>wasn't even funny how much code he copied. He literally copied most
>>>lines of code, and paste it into his moo. I heard people say, and I'm
>>>like okay, that's just wrong. Then I witnessed what really was stolen,
>>>and I was almost scared .He failed to give credit to anything, and
>>>never asked for permission. Not to turn this against Tristan, but
>>>Tristan has, and still does, a history of stealing code. I also
>>>consider it highly disrespectful, to just take something, don't give
>>>credit, and just pretend you coded it. Perhaps I am over-reacting..but
>>>let's get back on the subject of HM.
>>>Thanks guys
>>>
>>>-Ryan
>>>
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>>
>>
>>
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[Audyssey] Top Speed 2.1 or 3?

2008-10-11 Thread Demetry Yousifidou
Hi gamers,

can anyone tell me whether the version 2.1 or 3.0 coming out soon? And,
when will be it?
Thanks.

Demetry

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[Audyssey] Humanity MOO

2008-10-11 Thread Michael Forzano
Hi,

I know this isn't in the original thread, but I just had to switch email
addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just like
to clear up a few things. First, the moo isn't a Miriani clone. Though it
has some of the same concepts, lets face it, a lot of the same concepts, it
will be much expanded. For example, I have coded a combat system, and I will
have weapons etc. The most important thing, though, is that its under
development. From what I've heard, MOOs take years to develop and though I
feel I've made considerable progress it is still a work in development. For
example, the fact of the similar messages, I made it this way so that the
game would work with my Miriani soundpack for testing purposes. I will most
likely have a name change. But the reason this thread was posted was to ask
for ideas and suggestions of things you guys would like to see in a moo that
aren't in current moos. Of course, if there any MOO coders out there, I'd be
glad to have your help. The moo address is jaybird.no-ip.info port .
Remember though, that anything you see is subject to change and I hope you
will give the game a chance even if you don't like what you see at this
moment. Furthermore, if you do not want to play a game that is under
development, don't. I am open to suggestions, not complaints. I hate to
sound harsh, but it seems that certain people expect so much from this game
but in reality it has been in existence for only 6 months. However, it may
turn out that some of you may actually like the game. In any case,
suggestions/ideas are welcome.

 

Regards,

Mike

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Kirstan Mooney
I haven't been to this game myself, but isn't the whole point of this thread 
to *get* ideas?  I'm getting a bit sick of hearing about what people think 
are wrong in this game!  How bout some good ideas to help improve it if that 
is what is being asked for?
Kirstan.

[EMAIL PROTECTED]
- Original Message - 
From: "Ryan Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, October 12, 2008 3:40 PM
Subject: Re: [Audyssey] MUD Ideas


Hi,
Well it is still being developed.

*I am sorry for the rambling post before, I wrote what came to mind,
and it was all un-organized, so I am sorry for the confusion which may
have affect your posts.*
Thanks for all of your ideas.
-Ryan

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