Re: [Audyssey] [Bulk] Re: De Steno releases windows game.
woohoo woohoo awesome i can't wait to check the other games out when availlable to do so email: josephweakl...@att.net skype: joeweakland1027 msn: josephweakl...@gmail.com yahoo messenger: joseph_weakl...@yahoo.com google phone number: 6304470709 aim: joeweakland1027 - Original Message - From: "michael barnes" To: Sent: Monday, December 05, 2011 9:03 PM Subject: [Bulk] Re: [Audyssey] De Steno releases windows game. Hey, Joseph. Yes he is planing on doing the other five games. The reason he had not been in the gaming picture because of personal reasons. But however he said that he would like to do all his six games for windows and hopefully make some new games. Richard was telling me yesterday in a email that he thought I did a great job by creating the De Steno Games IOS app. So when he puts all his games on windows there will be the mobile/portable version of the games. The windows version will be the updated versions and the mobile/portable version will be the app that I put together. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] De Steno releases windows game.
Hi Michael, Thanks. I downloaded and tested the new version. Its ok, but I've noticed a bit of an accessibility issue with it. When the text is printed to the screen NVDA tends to stutter and speech is extremely choppy on 64-bit Windows. As I've seen this issue before I think the issue is that Richard is streaming the text to the console using cout instead of the older printf() function which seems to cause some weird issues with NVDA and other screen readers on 64-bit computers. I tried it on my old 32-bit Compaq and it was fine. So I think the printing issue is exclusively a 64-bit computer thing. You may want to pass this on to Richard as its a bit of a headache playing the games when the screen readers are studdering as text appears on screen. Cheers! On 12/5/11, michael barnes wrote: > Hey, Everyone. > Incase my message didn't get through yesterday I have some great news for > all! > Richard L. De Steno email me and told me that he has made a windows > version of Atlanic city blackjack. > He just release it yesterday. > He also told me I am more then welcome to pass it out to anyone that wants > it. > The windows version features are. > Run native in windows 32 bit and 64 bit. > Have realistic sounds. > He also said that he will be working on making the rest of his games > for windows. > He also said that he like the IOS app that I put together. > So here is the download link for the mew version of blackjack from De Steno. > http://www.sendspace.com/file/5crzd3 > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, last minute 1.8b patch
If you grabbed this little update right away and still can't use comma and period to review chat messages, then download it again. I realized that part wasn't fixed properly so I quickly fixed it and posted it again. The version number is still the same. www.kaldobsky.com/audiogames/SwampPatch.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, last minute 1.8b patch
Hey. Not sure if Jeremy is going to post here himself. If you download the game or the patch and can't review chats with period or comma, download the patch linked below. If you already downloaded the patch but still can't read with period and comma, try downloading it again. He changed just the patch trying to fix that particular bug, but didn't bother to upload the whole game again, just the patch, and didn't change the version number or anything. Sent with Thunderbird 3.1.14 portable. On 12/5/2011 9:38 PM, Jeremy Kaldobsky wrote: I've posted version 1.8b as a last minute attempt to fix the radio bug before I leave for my first double shift of the week. The full download link won't be ready for like 20 minutes, but if you already have version 1.7b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.8b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.7b to 1.8b - - Fixed the chat bug. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] De Steno releases windows game.
Hey, Joseph. Yes he is planing on doing the other five games. The reason he had not been in the gaming picture because of personal reasons. But however he said that he would like to do all his six games for windows and hopefully make some new games. Richard was telling me yesterday in a email that he thought I did a great job by creating the De Steno Games IOS app. So when he puts all his games on windows there will be the mobile/portable version of the games. The windows version will be the updated versions and the mobile/portable version will be the app that I put together. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp, last minute 1.8b patch
I've posted version 1.8b as a last minute attempt to fix the radio bug before I leave for my first double shift of the week. The full download link won't be ready for like 20 minutes, but if you already have version 1.7b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.8b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.7b to 1.8b - - Fixed the chat bug. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] De Steno releases windows game.
earlier i tried the windows version of the blckjack game and i love it. any more windows version of games by him planned? - Original Message - From: "michael barnes" To: Sent: Monday, December 05, 2011 8:32 PM Subject: Re: [Audyssey] De Steno releases windows game. Hey, Hayden. Yes my app is finally on the app store. The name of the app is call De Steno Games. it is also put out by fastintelligence. I hope that everyone is enjoying the new game from Richard. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] De Steno releases windows game.
Hey, Hayden. Yes my app is finally on the app store. The name of the app is call De Steno Games. it is also put out by fastintelligence. I hope that everyone is enjoying the new game from Richard. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.7b update
Hi Jeremy, My initial thoughts and bug reports. 1. The donating and getting rep points for multiple items seems to be fixed. 2. the Panning of items seems to be fixed. 3. The problem where sounds don't go away without reloading seems to be fixed. 4. I don't like the fact the review keys, left and right bracket, repeat every action. For instance, it gives me the directions, all the channels I just cycled thru, and much more. The only way I think this might be helpful is if you are trying to implement a way that if you pick up something, and don't hear what it was, it will be seen there. Other than that, it gets too annoying. Bug #1. To start, I had a bike helmet and leather jacket. I found a football helmet and Kevlar vest. When I went to donate, the jacket was there but the bike helmet was not. bug #2. The chat system didn't work for me. I could switch channels, , but all it would say when someone spoke was something like "Kai says 1. The review keys would also just say the same thing. The next person was then number 1, and Kai's message just said 2. Thanks for a great game. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp radio bug?
All I hear on the radio is numbers, like people saying 1,2,or 3... Not sure what's going on, also I can't seem to review old radio messages using > or < --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] De Steno releases windows game.
Hi, As a sidenote, is your app yet on the appstore and if so, what is its name/ Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Monday, December 05, 2011 6:38 AM To: gamers@audyssey.org Subject: [Audyssey] De Steno releases windows game. Hey, Everyone. Incase my message didn't get through yesterday I have some great news for all! Richard L. De Steno email me and told me that he has made a windows version of Atlanic city blackjack. He just release it yesterday. He also told me I am more then welcome to pass it out to anyone that wants it. The windows version features are. Run native in windows 32 bit and 64 bit. Have realistic sounds. He also said that he will be working on making the rest of his games for windows. He also said that he like the IOS app that I put together. So here is the download link for the mew version of blackjack from De Steno. http://www.sendspace.com/file/5crzd3 -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1411 / Virus Database: 2102/4059 - Release Date: 12/05/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.
you're correct. sheesh guys, soon you'll be asking if you can do it online. lol. common sense people! - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Monday, December 05, 2011 4:48 PM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. No man, just in practice. Or so I believe. Yohandy, correct me if I'm wrong. Going to bed for sleep now to prepare for a britain's got talent audition tomorrow. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tommy Sent: 05 December 2011 21:03 To: Gamers Discussion list Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. Can I do that on the story mode & the other too? Tommy - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Monday, December 05, 2011 1:43 PM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. auto block: pause game, go down once X, right X to turn it on full meter: down twice, X, right X - Original Message - From: "Tom Randall" To: "Gamers Discussion list" Sent: Monday, December 05, 2011 12:13 PM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. Hi again. I too am interested in whatever tips you can give on the settings you mention and on the MK menus in general. Unfortunately because of the way that the menus are shown, in particular the color contrast my wife cannot read them well at all so my knowledge of the MK menus is real real limited. Fortunately this seems to be limited to the MK menus as she can read most other menus for the PS3 just fine. Game on. Tom On Dec 5, 2011, at 7:19 AM, Yohandy wrote: Hey Tom, I totally agree. in fact, don't just beat the AI, but beat the thing on the hardest setting possible in the game, and do it consistently. Also a very important thing is, learn everything about your particular character of choice. For example my character is scorpion, and I'm always looking to learn new things for him. Learn their main strengths and weaknesses. their ranges. what's safe on block and what isn't, what are their combos. what can you string together and what moves will do the most massive amount of damage? Practice mode is real useful for this type of thing. there's a setting that'll force the CPU opponent to autoblock, and another setting that'll give you unlimited meter. 2 extremely useful options that should be used to train and get better at the game. if the AI can block it, so can anyone else. and best thing of all you can do is, go online. a lot. against totally random people. after a few beatings, you'll start noticing improvements. hahaha - Original Message - From: "Tom Randall" To: "Gamers Discussion list" Sent: Monday, December 05, 2011 8:40 AM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. Hey Yohandy. Oh I understand it is hard to explain. Pretty much what I tell people looking to get into mainstream games is of course get good at fighting the AI first before you worry too much about going online and going up against people or you may get discouraged and give up. I am frankly still at that stage myself but that is largely because I only have a limited amount of hours I am willing/able to put into learning these things and as you rightly point out this is very important. This is why I refer to myself as more or less a casual mainstream gamer. I really enjoy it, in fact I enjoy my mainstream games as much as or more than most of my accessible ones, but do not pretend to be very good at it most of the time. Yeah I can just imagine how that match went for you lol. As you can no doubt tell from when this message is being sent I am up at a barbaric hour getting ready to leave for work but once my schedule lets up after this next couple weeks I will hopefully really be able to sit down and devote more time to my newer titles Rock Band and MK 9. Game on. Tom On Dec 4, 2011, at 5:40 PM, Yohandy wrote: Tom, That's actually rather hard to explain. Remember, you're fighting a human being, not a machine. And us humans aren't too predictable a lot of the time, especially if the person's a really good player. Lots of times it comes down to gut instinct and reaction time. It's not like fighting CPU where you're like ok they're weak to this attack, so I'll exploit it. many times experience plays a huge roll as well, and how many hours an individual is willing to sink into the game. A good example is when I fought some guy online with like 2500 wins, 200 losses. on ranked! guess how that match ended for me? and no I'm not exaggerating either. I had a sighted person here check that out. hahahaha --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyss
[Audyssey] Swamp, version 1.7b update
Just in time for me to go spend another solid week of double shifts, I've got the update to Swamp posted. This should fix the reported bugs as well as add in a few new things. Because several files have been adjusted, I'm not offering the smaller download option this time. www.kaldobsky.com/audiogames/Swamp.zip Changes from version 1.6b to 1.7b - - Fixed a bug that prevented single items from being donated in the Safe zone. There was new code that was meant to clean out items once they reached zero quantity, and there was a bug in it. - The Field kit can now hold 4 med kits at a time. This means you can use it more before stopping to reload it. - Fixed the radio mode bug. Turns out there was a typo messing up any key setting that included holding down ALT. - Fixed the mix up between mouse 1 and mouse 2 in the controls. If you are someone who has modified their keyconfig.ini file, you will notice that the moving forward and shooting lines have been switched. For those who didn't know, MOUSE4 is when you click down the mouse wheel. - The radio is now separated into different channels to keep conversations from mixing and getting out of hand. Hold shift and press < or > to cycles through channels. Only people in the same channel will be able to hear when you type a message. - The custom key config file now supports the number pad keys. The commands must begin with the # symbol, and include these 14 keys. #0 through #9, #/, #*, #-, #+, and #. . - Fixed a bug that could cause the game to gradually slow down. - Fixed a menu sound effect that I had wrong. - You can now unload your guns using Shift + R. This allows you to move ammo out of one gun and into another that shares the same ammo type. - I have fixed the bug causing ambient sounds to get stuck and continue to play even after you had walked away. - I believe I've fixed a similar bug that was affecting zombie growls. - You can now review all in-game chat by using [ and ]. Following each message will be a number letting you know how many messages into the past you are listening to. - The building helper has been added. Press Shift + Spacebar to toggle it on and off. When in a building, the building helper plays a sound letting you know that you're moving deeper into a building, or moving closer to an exit. - Buying ammo now plays the proper sound. - Fixed a bug that unfairly credited you with kills that the Safe zone guard actually made. - Removed single player from the menu list because the latest code changes were finally enough to make it completely unplayable. When I get around to working on single player I will add it back in. - Kai has adjusted a few more of the game's sounds, plus added a few. - Menu music has been added, which was provided by Che. - For players using game's graphics, the color of cement floors in buildings has been changed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.
No man, just in practice. Or so I believe. Yohandy, correct me if I'm wrong. Going to bed for sleep now to prepare for a britain's got talent audition tomorrow. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tommy Sent: 05 December 2011 21:03 To: Gamers Discussion list Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. Can I do that on the story mode & the other too? Tommy - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Monday, December 05, 2011 1:43 PM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. > auto block: pause game, go down once X, right X to turn it on full > meter: down twice, X, right X > > - Original Message - > From: "Tom Randall" > To: "Gamers Discussion list" > Sent: Monday, December 05, 2011 12:13 PM > Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge > 300theeasyway. > > >> Hi again. >> >> I too am interested in whatever tips you can give on the settings you >> mention and on the MK menus in general. Unfortunately because of the >> way that the menus are shown, in particular the color contrast my >> wife cannot read them well at all so my knowledge of the MK menus is >> real real limited. Fortunately this seems to be limited to the MK >> menus as she can read most other menus for the PS3 just fine. >> >> Game on. >> >> Tom >> >> On Dec 5, 2011, at 7:19 AM, Yohandy wrote: >> >>> Hey Tom, >>> I totally agree. in fact, don't just beat the AI, but beat the thing >>> on the hardest setting possible in the game, and do it consistently. >>> Also a very important thing is, learn everything about your >>> particular character of choice. For example my character is >>> scorpion, and I'm always looking to learn new things for him. Learn >>> their main strengths and weaknesses. their ranges. what's safe on >>> block and what isn't, what are their combos. what can you string >>> together and what moves will do the most massive amount of damage? >>> Practice mode is real useful for this type of thing. there's a >>> setting that'll force the CPU opponent to autoblock, and another >>> setting that'll give you unlimited meter. 2 extremely useful options >>> that should be used to train and get better at the game. if the AI >>> can block it, so can anyone else. and best thing of all you can do is, go online. a lot. against totally random people. >>> after a few beatings, you'll start noticing improvements. hahaha >>> >>> >>> >>> >>> >>> >>> - Original Message - From: "Tom Randall" >>> >>> To: "Gamers Discussion list" >>> Sent: Monday, December 05, 2011 8:40 AM >>> Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge >>> 300theeasyway. >>> >>> Hey Yohandy. Oh I understand it is hard to explain. Pretty much what I tell people looking to get into mainstream games is of course get good at fighting the AI first before you worry too much about going online and going up against people or you may get discouraged and give up. I am frankly still at that stage myself but that is largely because I only have a limited amount of hours I am willing/able to put into learning these things and as you rightly point out this is very important. This is why I refer to myself as more or less a casual mainstream gamer. I really enjoy it, in fact I enjoy my mainstream games as much as or more than most of my accessible ones, but do not pretend to be very good at it most of the time. Yeah I can just imagine how that match went for you lol. As you can no doubt tell from when this message is being sent I am up at a barbaric hour getting ready to leave for work but once my schedule lets up after this next couple weeks I will hopefully really be able to sit down and devote more time to my newer titles Rock Band and MK 9. Game on. Tom On Dec 4, 2011, at 5:40 PM, Yohandy wrote: > Tom, > That's actually rather hard to explain. Remember, you're fighting > a human being, not a machine. And us humans aren't too predictable > a lot of the time, especially if the person's a really good > player. Lots of times it comes down to gut instinct and reaction > time. It's not like fighting CPU where you're like ok they're weak > to this attack, so I'll exploit it. many times experience plays a > huge roll as well, and how many hours an individual is willing to > sink into the game. A good example is when I fought some guy > online with like 2500 wins, 200 losses. on ranked! guess how that > match ended for me? and no I'm not exaggerating either. I had a sighted person here check that out. > hahahaha > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.
Can I do that on the story mode & the other too? Tommy - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Monday, December 05, 2011 1:43 PM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. auto block: pause game, go down once X, right X to turn it on full meter: down twice, X, right X - Original Message - From: "Tom Randall" To: "Gamers Discussion list" Sent: Monday, December 05, 2011 12:13 PM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. Hi again. I too am interested in whatever tips you can give on the settings you mention and on the MK menus in general. Unfortunately because of the way that the menus are shown, in particular the color contrast my wife cannot read them well at all so my knowledge of the MK menus is real real limited. Fortunately this seems to be limited to the MK menus as she can read most other menus for the PS3 just fine. Game on. Tom On Dec 5, 2011, at 7:19 AM, Yohandy wrote: Hey Tom, I totally agree. in fact, don't just beat the AI, but beat the thing on the hardest setting possible in the game, and do it consistently. Also a very important thing is, learn everything about your particular character of choice. For example my character is scorpion, and I'm always looking to learn new things for him. Learn their main strengths and weaknesses. their ranges. what's safe on block and what isn't, what are their combos. what can you string together and what moves will do the most massive amount of damage? Practice mode is real useful for this type of thing. there's a setting that'll force the CPU opponent to autoblock, and another setting that'll give you unlimited meter. 2 extremely useful options that should be used to train and get better at the game. if the AI can block it, so can anyone else. and best thing of all you can do is, go online. a lot. against totally random people. after a few beatings, you'll start noticing improvements. hahaha - Original Message - From: "Tom Randall" To: "Gamers Discussion list" Sent: Monday, December 05, 2011 8:40 AM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. Hey Yohandy. Oh I understand it is hard to explain. Pretty much what I tell people looking to get into mainstream games is of course get good at fighting the AI first before you worry too much about going online and going up against people or you may get discouraged and give up. I am frankly still at that stage myself but that is largely because I only have a limited amount of hours I am willing/able to put into learning these things and as you rightly point out this is very important. This is why I refer to myself as more or less a casual mainstream gamer. I really enjoy it, in fact I enjoy my mainstream games as much as or more than most of my accessible ones, but do not pretend to be very good at it most of the time. Yeah I can just imagine how that match went for you lol. As you can no doubt tell from when this message is being sent I am up at a barbaric hour getting ready to leave for work but once my schedule lets up after this next couple weeks I will hopefully really be able to sit down and devote more time to my newer titles Rock Band and MK 9. Game on. Tom On Dec 4, 2011, at 5:40 PM, Yohandy wrote: Tom, That's actually rather hard to explain. Remember, you're fighting a human being, not a machine. And us humans aren't too predictable a lot of the time, especially if the person's a really good player. Lots of times it comes down to gut instinct and reaction time. It's not like fighting CPU where you're like ok they're weak to this attack, so I'll exploit it. many times experience plays a huge roll as well, and how many hours an individual is willing to sink into the game. A good example is when I fought some guy online with like 2500 wins, 200 losses. on ranked! guess how that match ended for me? and no I'm not exaggerating either. I had a sighted person here check that out. hahahaha --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any question
Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.
Thanks! That's help a lot! Tommy - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Monday, December 05, 2011 1:43 PM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. auto block: pause game, go down once X, right X to turn it on full meter: down twice, X, right X - Original Message - From: "Tom Randall" To: "Gamers Discussion list" Sent: Monday, December 05, 2011 12:13 PM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. Hi again. I too am interested in whatever tips you can give on the settings you mention and on the MK menus in general. Unfortunately because of the way that the menus are shown, in particular the color contrast my wife cannot read them well at all so my knowledge of the MK menus is real real limited. Fortunately this seems to be limited to the MK menus as she can read most other menus for the PS3 just fine. Game on. Tom On Dec 5, 2011, at 7:19 AM, Yohandy wrote: Hey Tom, I totally agree. in fact, don't just beat the AI, but beat the thing on the hardest setting possible in the game, and do it consistently. Also a very important thing is, learn everything about your particular character of choice. For example my character is scorpion, and I'm always looking to learn new things for him. Learn their main strengths and weaknesses. their ranges. what's safe on block and what isn't, what are their combos. what can you string together and what moves will do the most massive amount of damage? Practice mode is real useful for this type of thing. there's a setting that'll force the CPU opponent to autoblock, and another setting that'll give you unlimited meter. 2 extremely useful options that should be used to train and get better at the game. if the AI can block it, so can anyone else. and best thing of all you can do is, go online. a lot. against totally random people. after a few beatings, you'll start noticing improvements. hahaha - Original Message - From: "Tom Randall" To: "Gamers Discussion list" Sent: Monday, December 05, 2011 8:40 AM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. Hey Yohandy. Oh I understand it is hard to explain. Pretty much what I tell people looking to get into mainstream games is of course get good at fighting the AI first before you worry too much about going online and going up against people or you may get discouraged and give up. I am frankly still at that stage myself but that is largely because I only have a limited amount of hours I am willing/able to put into learning these things and as you rightly point out this is very important. This is why I refer to myself as more or less a casual mainstream gamer. I really enjoy it, in fact I enjoy my mainstream games as much as or more than most of my accessible ones, but do not pretend to be very good at it most of the time. Yeah I can just imagine how that match went for you lol. As you can no doubt tell from when this message is being sent I am up at a barbaric hour getting ready to leave for work but once my schedule lets up after this next couple weeks I will hopefully really be able to sit down and devote more time to my newer titles Rock Band and MK 9. Game on. Tom On Dec 4, 2011, at 5:40 PM, Yohandy wrote: Tom, That's actually rather hard to explain. Remember, you're fighting a human being, not a machine. And us humans aren't too predictable a lot of the time, especially if the person's a really good player. Lots of times it comes down to gut instinct and reaction time. It's not like fighting CPU where you're like ok they're weak to this attack, so I'll exploit it. many times experience plays a huge roll as well, and how many hours an individual is willing to sink into the game. A good example is when I fought some guy online with like 2500 wins, 200 losses. on ranked! guess how that match ended for me? and no I'm not exaggerating either. I had a sighted person here check that out. hahahaha --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regardin
Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.
auto block: pause game, go down once X, right X to turn it on full meter: down twice, X, right X - Original Message - From: "Tom Randall" To: "Gamers Discussion list" Sent: Monday, December 05, 2011 12:13 PM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. Hi again. I too am interested in whatever tips you can give on the settings you mention and on the MK menus in general. Unfortunately because of the way that the menus are shown, in particular the color contrast my wife cannot read them well at all so my knowledge of the MK menus is real real limited. Fortunately this seems to be limited to the MK menus as she can read most other menus for the PS3 just fine. Game on. Tom On Dec 5, 2011, at 7:19 AM, Yohandy wrote: Hey Tom, I totally agree. in fact, don't just beat the AI, but beat the thing on the hardest setting possible in the game, and do it consistently. Also a very important thing is, learn everything about your particular character of choice. For example my character is scorpion, and I'm always looking to learn new things for him. Learn their main strengths and weaknesses. their ranges. what's safe on block and what isn't, what are their combos. what can you string together and what moves will do the most massive amount of damage? Practice mode is real useful for this type of thing. there's a setting that'll force the CPU opponent to autoblock, and another setting that'll give you unlimited meter. 2 extremely useful options that should be used to train and get better at the game. if the AI can block it, so can anyone else. and best thing of all you can do is, go online. a lot. against totally random people. after a few beatings, you'll start noticing improvements. hahaha - Original Message - From: "Tom Randall" To: "Gamers Discussion list" Sent: Monday, December 05, 2011 8:40 AM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. Hey Yohandy. Oh I understand it is hard to explain. Pretty much what I tell people looking to get into mainstream games is of course get good at fighting the AI first before you worry too much about going online and going up against people or you may get discouraged and give up. I am frankly still at that stage myself but that is largely because I only have a limited amount of hours I am willing/able to put into learning these things and as you rightly point out this is very important. This is why I refer to myself as more or less a casual mainstream gamer. I really enjoy it, in fact I enjoy my mainstream games as much as or more than most of my accessible ones, but do not pretend to be very good at it most of the time. Yeah I can just imagine how that match went for you lol. As you can no doubt tell from when this message is being sent I am up at a barbaric hour getting ready to leave for work but once my schedule lets up after this next couple weeks I will hopefully really be able to sit down and devote more time to my newer titles Rock Band and MK 9. Game on. Tom On Dec 4, 2011, at 5:40 PM, Yohandy wrote: Tom, That's actually rather hard to explain. Remember, you're fighting a human being, not a machine. And us humans aren't too predictable a lot of the time, especially if the person's a really good player. Lots of times it comes down to gut instinct and reaction time. It's not like fighting CPU where you're like ok they're weak to this attack, so I'll exploit it. many times experience plays a huge roll as well, and how many hours an individual is willing to sink into the game. A good example is when I fought some guy online with like 2500 wins, 200 losses. on ranked! guess how that match ended for me? and no I'm not exaggerating either. I had a sighted person here check that out. hahahaha --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or u
Re: [Audyssey] Panning sounds Re: ammo in swamp
I have noticed that too, that some zombies pan while others, reguardless of their type, don't. I've had dogs pan, I've had them not. I think it's all related, the rep bug and the panning, because it's to do with updating properly, or rather not updating properly. I don't kinow much at all about how the game is put together, but it seems to me that updating correctly is at the heart of all of the bugs. if an update is processed, items are donated, repuation is gained, zombies pan, and we can buy stuff properly. Is there enough error checking from client to server? Also, in the next update, or another future one, I'd like to see a way to resynchronize a connection, given that the connection was interrupted for a brief period. I was running around, heading for the safe zone, when my wireless went down for about three seconds or so. THe game said "connection interrupted" and I couldn't make it resynchronize. I lost a pretty good amount of stuff. The reason I bring it up here is that it's somewhat related. Updating, connection stability, etc. Good luck with it all, fellows. Signed: Dakotah Rickard On 12/5/11, Jeremy Kaldobsky wrote: > Actually that does seem like the case, but the foot steps aren't looped but > are separate events as each foot lands. It's overkill, but each foot is > actually tracked individually in 2D and they move and step around the body > following a set of rules to try to make them match how a person positions > their feet when they walk, turn, and change direction. Yes overkill I know, > haha! A looping sound would have probably worked just as well since most > people never realize there is anything more to Swamp's footstep sounds than > a loop. > > The zombie growls and the ambient noises are both separate sound events > which are tracked to update them as things move. I suspect the panning bugs > and the ambient noises that never turn off are related, and that for some > reason they stop updating. I haven't been able to get it to happen to > myself so it's making it very hard to track down the actual problem. > >> The footsteps are a continuously >> updating looped sound. The zombie growl is >> a discrete event that might not be finished when we begin >> turning so it >> continues from the start position. That would be >> consistent with what I've >> experienced, and with the zombies who keep growling after >> they've splatted. >> I can't explain why it doesn't happen consistently, >> sometimes zombie growls >> track properly, sometimes they don't. Footsteps seem >> to always track >> properly. >> >> Christopher Bartlett > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.
Hi again. I too am interested in whatever tips you can give on the settings you mention and on the MK menus in general. Unfortunately because of the way that the menus are shown, in particular the color contrast my wife cannot read them well at all so my knowledge of the MK menus is real real limited. Fortunately this seems to be limited to the MK menus as she can read most other menus for the PS3 just fine. Game on. Tom On Dec 5, 2011, at 7:19 AM, Yohandy wrote: > Hey Tom, > I totally agree. in fact, don't just beat the AI, but beat the thing on the > hardest setting possible in the game, and do it consistently. Also a very > important thing is, learn everything about your particular character of > choice. For example my character is scorpion, and I'm always looking to learn > new things for him. Learn their main strengths and weaknesses. their ranges. > what's safe on block and what isn't, what are their combos. what can you > string together and what moves will do the most massive amount of damage? > Practice mode is real useful for this type of thing. there's a setting > that'll force the CPU opponent to autoblock, and another setting that'll give > you unlimited meter. 2 extremely useful options that should be used to train > and get better at the game. if the AI can block it, so can anyone else. and > best thing of all you can do is, go online. a lot. against totally random > people. after a few beatings, you'll start noticing improvements. hahaha > > > > > > > - Original Message - From: "Tom Randall" > To: "Gamers Discussion list" > Sent: Monday, December 05, 2011 8:40 AM > Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. > > >> Hey Yohandy. >> >> Oh I understand it is hard to explain. Pretty much what I tell people >> looking to get into mainstream games is of course get good at fighting the >> AI first before you worry too much about going online and going up against >> people or you may get discouraged and give up. I am frankly still at that >> stage myself but that is largely because I only have a limited amount of >> hours I am willing/able to put into learning these things and as you rightly >> point out this is very important. This is why I refer to myself as more or >> less a casual mainstream gamer. I really enjoy it, in fact I enjoy my >> mainstream games as much as or more than most of my accessible ones, but do >> not pretend to be very good at it most of the time. Yeah I can just imagine >> how that match went for you lol. As you can no doubt tell from when this >> message is being sent I am up at a barbaric hour getting ready to leave for >> work but once my schedule lets up after this next couple weeks I will >> hopefully really be able to sit down and devote more time to my newer titles >> Rock Band and MK 9. >> >> Game on. >> >> Tom >> On Dec 4, 2011, at 5:40 PM, Yohandy wrote: >> >>> Tom, >>> That's actually rather hard to explain. Remember, you're fighting a human >>> being, not a machine. And us humans aren't too predictable a lot of the >>> time, especially if the person's a really good player. Lots of times it >>> comes down to gut instinct and reaction time. It's not like fighting CPU >>> where you're like ok they're weak to this attack, so I'll exploit it. many >>> times experience plays a huge roll as well, and how many hours an >>> individual is willing to sink into the game. A good example is when I >>> fought some guy online with like 2500 wins, 200 losses. on ranked! guess >>> how that match ended for me? and no I'm not exaggerating either. I had a >>> sighted person here check that out. hahahaha >>> >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey
Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.
how do u get those settings that u talking about? - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Monday, December 05, 2011 9:19 AM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. Hey Tom, I totally agree. in fact, don't just beat the AI, but beat the thing on the hardest setting possible in the game, and do it consistently. Also a very important thing is, learn everything about your particular character of choice. For example my character is scorpion, and I'm always looking to learn new things for him. Learn their main strengths and weaknesses. their ranges. what's safe on block and what isn't, what are their combos. what can you string together and what moves will do the most massive amount of damage? Practice mode is real useful for this type of thing. there's a setting that'll force the CPU opponent to autoblock, and another setting that'll give you unlimited meter. 2 extremely useful options that should be used to train and get better at the game. if the AI can block it, so can anyone else. and best thing of all you can do is, go online. a lot. against totally random people. after a few beatings, you'll start noticing improvements. hahaha - Original Message - From: "Tom Randall" To: "Gamers Discussion list" Sent: Monday, December 05, 2011 8:40 AM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. Hey Yohandy. Oh I understand it is hard to explain. Pretty much what I tell people looking to get into mainstream games is of course get good at fighting the AI first before you worry too much about going online and going up against people or you may get discouraged and give up. I am frankly still at that stage myself but that is largely because I only have a limited amount of hours I am willing/able to put into learning these things and as you rightly point out this is very important. This is why I refer to myself as more or less a casual mainstream gamer. I really enjoy it, in fact I enjoy my mainstream games as much as or more than most of my accessible ones, but do not pretend to be very good at it most of the time. Yeah I can just imagine how that match went for you lol. As you can no doubt tell from when this message is being sent I am up at a barbaric hour getting ready to leave for work but once my schedule lets up after this next couple weeks I will hopefully really be able to sit down and devote more time to my newer titles Rock Band and MK 9. Game on. Tom On Dec 4, 2011, at 5:40 PM, Yohandy wrote: Tom, That's actually rather hard to explain. Remember, you're fighting a human being, not a machine. And us humans aren't too predictable a lot of the time, especially if the person's a really good player. Lots of times it comes down to gut instinct and reaction time. It's not like fighting CPU where you're like ok they're weak to this attack, so I'll exploit it. many times experience plays a huge roll as well, and how many hours an individual is willing to sink into the game. A good example is when I fought some guy online with like 2500 wins, 200 losses. on ranked! guess how that match ended for me? and no I'm not exaggerating either. I had a sighted person here check that out. hahahaha --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.
Hey Tom, I totally agree. in fact, don't just beat the AI, but beat the thing on the hardest setting possible in the game, and do it consistently. Also a very important thing is, learn everything about your particular character of choice. For example my character is scorpion, and I'm always looking to learn new things for him. Learn their main strengths and weaknesses. their ranges. what's safe on block and what isn't, what are their combos. what can you string together and what moves will do the most massive amount of damage? Practice mode is real useful for this type of thing. there's a setting that'll force the CPU opponent to autoblock, and another setting that'll give you unlimited meter. 2 extremely useful options that should be used to train and get better at the game. if the AI can block it, so can anyone else. and best thing of all you can do is, go online. a lot. against totally random people. after a few beatings, you'll start noticing improvements. hahaha - Original Message - From: "Tom Randall" To: "Gamers Discussion list" Sent: Monday, December 05, 2011 8:40 AM Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway. Hey Yohandy. Oh I understand it is hard to explain. Pretty much what I tell people looking to get into mainstream games is of course get good at fighting the AI first before you worry too much about going online and going up against people or you may get discouraged and give up. I am frankly still at that stage myself but that is largely because I only have a limited amount of hours I am willing/able to put into learning these things and as you rightly point out this is very important. This is why I refer to myself as more or less a casual mainstream gamer. I really enjoy it, in fact I enjoy my mainstream games as much as or more than most of my accessible ones, but do not pretend to be very good at it most of the time. Yeah I can just imagine how that match went for you lol. As you can no doubt tell from when this message is being sent I am up at a barbaric hour getting ready to leave for work but once my schedule lets up after this next couple weeks I will hopefully really be able to sit down and devote more time to my newer titles Rock Band and MK 9. Game on. Tom On Dec 4, 2011, at 5:40 PM, Yohandy wrote: Tom, That's actually rather hard to explain. Remember, you're fighting a human being, not a machine. And us humans aren't too predictable a lot of the time, especially if the person's a really good player. Lots of times it comes down to gut instinct and reaction time. It's not like fighting CPU where you're like ok they're weak to this attack, so I'll exploit it. many times experience plays a huge roll as well, and how many hours an individual is willing to sink into the game. A good example is when I fought some guy online with like 2500 wins, 200 losses. on ranked! guess how that match ended for me? and no I'm not exaggerating either. I had a sighted person here check that out. hahahaha --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning sounds Re: ammo in swamp
Actually that does seem like the case, but the foot steps aren't looped but are separate events as each foot lands. It's overkill, but each foot is actually tracked individually in 2D and they move and step around the body following a set of rules to try to make them match how a person positions their feet when they walk, turn, and change direction. Yes overkill I know, haha! A looping sound would have probably worked just as well since most people never realize there is anything more to Swamp's footstep sounds than a loop. The zombie growls and the ambient noises are both separate sound events which are tracked to update them as things move. I suspect the panning bugs and the ambient noises that never turn off are related, and that for some reason they stop updating. I haven't been able to get it to happen to myself so it's making it very hard to track down the actual problem. > The footsteps are a continuously > updating looped sound. The zombie growl is > a discrete event that might not be finished when we begin > turning so it > continues from the start position. That would be > consistent with what I've > experienced, and with the zombies who keep growling after > they've splatted. > I can't explain why it doesn't happen consistently, > sometimes zombie growls > track properly, sometimes they don't. Footsteps seem > to always track > properly. > > Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mortal Kombat: beating tower challenge 300 theeasyway.
Hey Yohandy. Oh I understand it is hard to explain. Pretty much what I tell people looking to get into mainstream games is of course get good at fighting the AI first before you worry too much about going online and going up against people or you may get discouraged and give up. I am frankly still at that stage myself but that is largely because I only have a limited amount of hours I am willing/able to put into learning these things and as you rightly point out this is very important. This is why I refer to myself as more or less a casual mainstream gamer. I really enjoy it, in fact I enjoy my mainstream games as much as or more than most of my accessible ones, but do not pretend to be very good at it most of the time. Yeah I can just imagine how that match went for you lol. As you can no doubt tell from when this message is being sent I am up at a barbaric hour getting ready to leave for work but once my schedule lets up after this next couple weeks I will hopefully really be able to sit down and devote more time to my newer titles Rock Band and MK 9. Game on. Tom On Dec 4, 2011, at 5:40 PM, Yohandy wrote: > Tom, > That's actually rather hard to explain. Remember, you're fighting a human > being, not a machine. And us humans aren't too predictable a lot of the time, > especially if the person's a really good player. Lots of times it comes down > to gut instinct and reaction time. It's not like fighting CPU where you're > like ok they're weak to this attack, so I'll exploit it. many times > experience plays a huge roll as well, and how many hours an individual is > willing to sink into the game. A good example is when I fought some guy > online with like 2500 wins, 200 losses. on ranked! guess how that match ended > for me? and no I'm not exaggerating either. I had a sighted person here check > that out. hahahaha > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning sounds Re: ammo in swamp
Thanks Steady, this helps a lot! This could actually explain why I haven't found the problem yet, because I may have been looking in entirely the wrong section. I will try looking in to the mouse steering to see if anything is out of the ordinary. > Hi Jeremy, my wild guess is the > problem might not be a panning sound bug. I find that my > mouse movement control isn't as smooth as the previous > version. sometimes when zombies are towards one side and i > try to turn, i am still facing the same direction. that > might make players feel that is the panning problem. When > that happens, usually moving back a few steps the mouse will > work again. > As for the ambient sounds keep playing after we leave that > place, it happens when that area has many bees all around, > many zombies foot steps and growling at the same time. > 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] modifying keys, was: Re: ammo in swamp
The number pad support has already been added to the next update I haven't posted yet. You are, however, able to use Home and End already in the version you're using. Where you enter the key, type HOME or END in all capital letters. > Anyway to asign the home and end keys > or the numpad keys when configuring? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Panning sounds Re: ammo in swamp
The footsteps are a continuously updating looped sound. The zombie growl is a discrete event that might not be finished when we begin turning so it continues from the start position. That would be consistent with what I've experienced, and with the zombies who keep growling after they've splatted. I can't explain why it doesn't happen consistently, sometimes zombie growls track properly, sometimes they don't. Footsteps seem to always track properly. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, December 05, 2011 1:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] Panning sounds Re: ammo in swamp yeah I have noticed it to, the sound doesn't properly track or if it does not fast enough. At 12:11 a.m. 5/12/2011 -0500, you wrote: >Hi. >Personally, that's not how it's happening for me. If a zombie growls, and >I realize by the growl that I need to take it out before it gets me, I >will try to aim for the growl while it's still growling. Let's imagine it >growls directly to my left. Now I turn left to face it. I might hear the >footsteps come around to in front of me then go over to the right as the >zombie notices me and begins to run toward me, but the growl sound, still >playing the same sound having not stopped yet, continues to play from my >left ear while the zombie about to start hitting me from my right side. >Now when the growl sound comes to it's end and the zombie growls again, >the growl will come from the right. > >This bug is happening a little less frequently than before, but it's not >as consistant. Before it was just a couple of zombies that always did it, >and it was those particular types. Now it seems any zombie can do it, but >it doesn't happen all the time with those. I've had a dog not pan. > > > Hi Jeremy, my wild guess is the problem might not be a panning sound bug. > > I > > find that my mouse movement control isn't as smooth as the previous > > version. > > sometimes when zombies are towards one side and i try to turn, i am still > > facing the same direction. that might make players feel that is the > > panning > > problem. When that happens, usually moving back a few steps the mouse will > > work again. > > As for the ambient sounds keep playing after we leave that place, it > > happens > > when that area has many bees all around, many zombies foot steps and > > growling at the same time. > > é"¦å'/Steady Goh > > - Original Message - > > From: "Jeremy Kaldobsky" > > To: "Gamers Discussion list" > > Sent: Monday, December 05, 2011 7:37 AM > > Subject: Re: [Audyssey] ammo in swamp > > > > > >>I was also thinking of Shift + R. Well I've had a few people asking when > >>the next update will be posted so I should bring it up here. As many of > >>you know I worked double shifts all last week and will be working double > >>shifts each day this week as well. This has totally destroyed any > >> chances > >>of me working on code except on the weekends for right now. I've been > >>working to fix the several reported bugs, but I'm still trying to figure > >>out why some people are getting a bug with the panning sounds, zombies, > >> and > >>ambient noises. I believe all 3 are related, but so far I haven't > >> spotted > >>the problem. The other bug reports are all fixed as far as I know, so > >> I'm > >>really just waiting to solve this last one before I upload the update. > >> > >> > >>> I'd actually prefer Shift + R. Keeps > >>> the commands on one hand. > >>> > >>> Kai > >> > >> > >> --- > >> Gamers mailing list __ Gamers@audyssey.org > >> If you want to leave the list, send E-mail to > >> gamers-unsubscr...@audyssey.org. > >> You can make changes or update your subscription via the web, at > >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > >> All messages are archived and can be searched and read at > >> http://www.mail-archive.com/gamers@audyssey.org. > >> If you have any questions or concerns regarding the management of the > >> list, > >> please send E-mail to gamers-ow...@audyssey.org. > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gamers@audyssey.org. > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can
[Audyssey] De Steno releases windows game.
Hey, Everyone. Incase my message didn't get through yesterday I have some great news for all! Richard L. De Steno email me and told me that he has made a windows version of Atlanic city blackjack. He just release it yesterday. He also told me I am more then welcome to pass it out to anyone that wants it. The windows version features are. Run native in windows 32 bit and 64 bit. Have realistic sounds. He also said that he will be working on making the rest of his games for windows. He also said that he like the IOS app that I put together. So here is the download link for the mew version of blackjack from De Steno. http://www.sendspace.com/file/5crzd3 -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.