[Audyssey] Game Compatibility was Tomb Hunter Error

2010-07-07 Thread Thomas Ward
Hi Dark,
Oh, I know. It is a serious pain when older games won't run on newer
Windows releases. I know Windows 7 professional has an XP
compatibility mode, but I really don't know how well that works with
any of the games you mentioned below. However, compatibility modes
only go so far. That's why I still have an XP machine around for
things like MS Flight Simulator as I know FS 2002 and 2004 will not
run on Windows 7 at all. You need FS X to run it on Windows 7 which
seriously does suck raw eggs in my opinion.
However, as someone who does try to stay up to date for development
reasons I really don't know what the alternative here is. Microsoft
has decided to break compatibility with XP over the last couple of
years and have began introducing a load of new technologies to Windows
Vista and Windows 7 that might technically be better in the long run,
but are causing a lot of compatibility issues and problems for those
not yet ready to adopt the latest and greatest technologies offered by
Microsoft. Games are unfortunately one of the first things that get
left behind as DirectX is undergoing a massive change in core
development libraries, Visual Basic 6 is now considered ancient
history, and we have newer things like .Net and XNA to replace them.
Large corperations and even individual game developers like Jim
Kitchen get left in the dust with those kind of changes, because it is
simply impractical to tell developer x he/she needs to rewrite or
update a huge portion of their software to now be compatible with the
latest Windows release. It is not a very nice situation that's for
sure, and one reason I begin developing for the new os when it comes
out so I can be more or less compatible with the current software
version and hope to make it possible to play on older systems too.

Cheers!







On 7/7/10, dark  wrote:
> I personally don't have anything against upgrading accept that various
> things I currently have, such as older games will no longer be supported,
> which will be a pain.
>
> Look at all the topics about how to play cpmsp;e stu;e games like fallthru,
> eamon delux, world of legends or drone, and when everyone has upgraded to
> windows 7 these games will be unpleayable which will be extremely sad,
> unless someone brings out some sort of compatibility fix.
>
> Beware the Grue!
>
> Dark.

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Re: [Audyssey] Game Compatibility was Tomb Hunter Error

2010-07-07 Thread dark
I think this is another thing that hits accessible games far harder, sinse 
there are fewer users, and even fewer people who can investigate 
compatibility options.


Take for instance one game I have, the original Turrican 2 released for Dos 
in 1991. Someone has created a pre-configured version of dosbox which you 
can run streight from an exe file, which makes the game essentially behave 
like a windows program, despite being almost twenty years old, however 
console based text games such as fallthru simply do not have that option.


Then, is the fact that a sited user can always install an emulator,   
this is one reason why Eamon delux has seen so litle work, sinse most people 
who want to play Eamon will simply install an aple Ii emulator,  sadly 
though the text in such emulators is completely inaccessible to a screen 
reader, thus meaning a windows based componente is needed.


my concern isn't as much for games with actual maintainers such as Jim's, 
sinse even if it takes time the developer will attempt to make the games 
compatible, as in fact Draconis, Gma and all the other major accessible game 
companies have, but for games which are no longer supported.


There are so few accessible games, it'd be a shame if games like drone are 
simply upgraded out of existance.


Beware the Grue!

Dark. 



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Re: [Audyssey] Game Compatibility was Tomb Hunter Error

2010-07-07 Thread Hayden Presley
Hi Thomas,
Could you just imagine it? Jim, taking all of his games, and upgrading them
from VB 6 to VB .Net? Talk about a nightmare! Though, I can't say, since I
haven't really checked out .net, and my knowledge with VB6 is also quite
limited.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, July 07, 2010 2:13 PM
To: Gamers Discussion list
Subject: [Audyssey] Game Compatibility was Tomb Hunter Error

Hi Dark,
Oh, I know. It is a serious pain when older games won't run on newer
Windows releases. I know Windows 7 professional has an XP
compatibility mode, but I really don't know how well that works with
any of the games you mentioned below. However, compatibility modes
only go so far. That's why I still have an XP machine around for
things like MS Flight Simulator as I know FS 2002 and 2004 will not
run on Windows 7 at all. You need FS X to run it on Windows 7 which
seriously does suck raw eggs in my opinion.
However, as someone who does try to stay up to date for development
reasons I really don't know what the alternative here is. Microsoft
has decided to break compatibility with XP over the last couple of
years and have began introducing a load of new technologies to Windows
Vista and Windows 7 that might technically be better in the long run,
but are causing a lot of compatibility issues and problems for those
not yet ready to adopt the latest and greatest technologies offered by
Microsoft. Games are unfortunately one of the first things that get
left behind as DirectX is undergoing a massive change in core
development libraries, Visual Basic 6 is now considered ancient
history, and we have newer things like .Net and XNA to replace them.
Large corperations and even individual game developers like Jim
Kitchen get left in the dust with those kind of changes, because it is
simply impractical to tell developer x he/she needs to rewrite or
update a huge portion of their software to now be compatible with the
latest Windows release. It is not a very nice situation that's for
sure, and one reason I begin developing for the new os when it comes
out so I can be more or less compatible with the current software
version and hope to make it possible to play on older systems too.

Cheers!







On 7/7/10, dark  wrote:
> I personally don't have anything against upgrading accept that various
> things I currently have, such as older games will no longer be supported,
> which will be a pain.
>
> Look at all the topics about how to play cpmsp;e stu;e games like
fallthru,
> eamon delux, world of legends or drone, and when everyone has upgraded to
> windows 7 these games will be unpleayable which will be extremely sad,
> unless someone brings out some sort of compatibility fix.
>
> Beware the Grue!
>
> Dark.

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Re: [Audyssey] Game Compatibility was Tomb Hunter Error

2010-07-07 Thread Thomas Ward
Hi Hayden,
Oh, I would imagine that would be a major undertaking for any game
developer. The differences between VB 6 and VB .Net are quite
sugnificant. For a developer that knows both it wouldn't be so much
difficult as totally time consuming. Unfortunately, for a developer
like Jim Kitchen he doesn't know VB .Net at all. In fact, he has said
before that he doesn't understand object oriented programming and
design which is necessary to program in any of the .Net languages as
they are all object oriented. That would be quite a problem.
 I know back in 2006 after I got James North's source code for
Montezuma's Revenge it took me about three months to convert the
source from VB 6 to C# .Net. Since I know both languages it wasn't
difficult, but was time consuming to convert it from one language to
another.
Now, assuming a developer converted ten games, taking three months to
complete each, that is 30 months of work. That's more than two years
of work just for ten games. Jim Kitchen has a lot more than that. I'd
say that would be like three or four years of work minimum to convert
all of his games to VB .Net.

HTH



On 7/7/10, Hayden Presley  wrote:
> Hi Thomas,
> Could you just imagine it? Jim, taking all of his games, and upgrading them
> from VB 6 to VB .Net? Talk about a nightmare! Though, I can't say, since I
> haven't really checked out .net, and my knowledge with VB6 is also quite
> limited.
>
> Best Regards,
> Hayden

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Re: [Audyssey] Game Compatibility was Tomb Hunter Error

2010-07-07 Thread Thomas Ward
Hi Dark,
Well, that's why I wish more game companies would do what ID Software
has done in the past with several of their major titles and release
their old releases as open source after so many years has passed. ID
Software released Doom I in 1993 and Quake I in 1996 and both are now
open source games. You can take the source code modify it, recompile
it, and there are several Doom and Quake clones floating around as
third-party developers have maintained the software.  This also has
the advantage of audio game developers taking up the original game
source code, upgrading it, and making it accessible like Audio Quake.
Of course, the biggest advantage here is by releasing the source code
to the general public like that is that any game developer can upgrade
it and maintain the game beyond its official support cycle. I can't
tell you how many games I've purchased over the years that simply will
not run on XP, Vista, or Windows 7 because the company stopped
supporting it years ago.
One game that comes to mind is Star Trek Borg. Back in the mid 1990's
I loved that game, it was an awesome fps game, but it only worked on
Windows 95. When I upgraded to Windows 98 the game stopped working
correctly and the company did not release any patches or upgrades to
fix the problems with Windows 98 so I had to basicly pitch the game
into the trash. Needless to say if it wouldn't run on Windows 98
Windows XP, Vista, and Windows 7 support is out of the question. If
the game had been released as open source someone could have upgraded
it independantly of the game developer.

Cheers!


On 7/7/10, dark  wrote:
> I think this is another thing that hits accessible games far harder, sinse
> there are fewer users, and even fewer people who can investigate
> compatibility options.
>
> Take for instance one game I have, the original Turrican 2 released for Dos
> in 1991. Someone has created a pre-configured version of dosbox which you
> can run streight from an exe file, which makes the game essentially behave
> like a windows program, despite being almost twenty years old, however
> console based text games such as fallthru simply do not have that option.
>
> Then, is the fact that a sited user can always install an emulator, 
> this is one reason why Eamon delux has seen so litle work, sinse most people
> who want to play Eamon will simply install an aple Ii emulator,  sadly
> though the text in such emulators is completely inaccessible to a screen
> reader, thus meaning a windows based componente is needed.
>
> my concern isn't as much for games with actual maintainers such as Jim's,
> sinse even if it takes time the developer will attempt to make the games
> compatible, as in fact Draconis, Gma and all the other major accessible game
> companies have, but for games which are no longer supported.
>
> There are so few accessible games, it'd be a shame if games like drone are
> simply upgraded out of existance.
>
> Beware the Grue!
>
> Dark.
>
>
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Re: [Audyssey] Game Compatibility was Tomb Hunter Error

2010-07-07 Thread Bryan Peterson
The main down side to Audio Quake I saw is that I couldn't find the demo, 
and that seems about as far as the accessibility went apparently.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 7:48 PM
Subject: Re: [Audyssey] Game Compatibility was Tomb Hunter Error



Hi Dark,
Well, that's why I wish more game companies would do what ID Software
has done in the past with several of their major titles and release
their old releases as open source after so many years has passed. ID
Software released Doom I in 1993 and Quake I in 1996 and both are now
open source games. You can take the source code modify it, recompile
it, and there are several Doom and Quake clones floating around as
third-party developers have maintained the software.  This also has
the advantage of audio game developers taking up the original game
source code, upgrading it, and making it accessible like Audio Quake.
Of course, the biggest advantage here is by releasing the source code
to the general public like that is that any game developer can upgrade
it and maintain the game beyond its official support cycle. I can't
tell you how many games I've purchased over the years that simply will
not run on XP, Vista, or Windows 7 because the company stopped
supporting it years ago.
One game that comes to mind is Star Trek Borg. Back in the mid 1990's
I loved that game, it was an awesome fps game, but it only worked on
Windows 95. When I upgraded to Windows 98 the game stopped working
correctly and the company did not release any patches or upgrades to
fix the problems with Windows 98 so I had to basicly pitch the game
into the trash. Needless to say if it wouldn't run on Windows 98
Windows XP, Vista, and Windows 7 support is out of the question. If
the game had been released as open source someone could have upgraded
it independantly of the game developer.

Cheers!


On 7/7/10, dark  wrote:
I think this is another thing that hits accessible games far harder, 
sinse

there are fewer users, and even fewer people who can investigate
compatibility options.

Take for instance one game I have, the original Turrican 2 released for 
Dos

in 1991. Someone has created a pre-configured version of dosbox which you
can run streight from an exe file, which makes the game essentially 
behave

like a windows program, despite being almost twenty years old, however
console based text games such as fallthru simply do not have that option.

Then, is the fact that a sited user can always install an emulator, 
this is one reason why Eamon delux has seen so litle work, sinse most 
people
who want to play Eamon will simply install an aple Ii emulator,   
sadly

though the text in such emulators is completely inaccessible to a screen
reader, thus meaning a windows based componente is needed.

my concern isn't as much for games with actual maintainers such as Jim's,
sinse even if it takes time the developer will attempt to make the games
compatible, as in fact Draconis, Gma and all the other major accessible 
game

companies have, but for games which are no longer supported.

There are so few accessible games, it'd be a shame if games like drone 
are

simply upgraded out of existance.

Beware the Grue!

Dark.


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Re: [Audyssey] Game Compatibility was Tomb Hunter Error

2010-07-07 Thread Thomas Ward
Hi Bryan,
Right. Audio Quake certainly could have been done better in my opinion
etc, but that wasn't really my point. The fact is ID Software put
Quake out there in the public domain and I could grab the source and
produce a fully accessible Quake clone tomorrow if I were so inclined
to do so. I could even rewrite the graphics engine to support Direct3D
11 and the audio engine to use XAudio2 if I wanted to make a Windows 7
version that is bleeding edge.  Same goes for Doom as well. All of
that is technically possible because they didn't hang onto the source
and chose to release it to the public. If more companies would follow
their example we could easily see more compatible versions of old
software running on newer platforms or even on different platforms
than it was originally designed for.

On 7/7/10, Bryan Peterson  wrote:
> The main down side to Audio Quake I saw is that I couldn't find the demo,
> and that seems about as far as the accessibility went apparently.
> We are the Knights who say...Ni!

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Re: [Audyssey] Game Compatibility was Tomb Hunter Error

2010-07-07 Thread Ryan Smith
Hi,
VB6 has a poor implementation of OOP called class modules. They can
certainly improve VB6 developers programs, but are missing key
elements, such as inheritance.

The switch from VB6 to VB.NET was the best thing I've ever done!
(Okay, maybe that's a little exaggerated.) What I don't think
developers realize is how much easier OOP is versus an object-based
language. It can be especially useful in games, where you might have a
generic Enemy class, and would like to create specific sub-classes
with special properties or methods.

Another good thing about switching, is you get access to the .NET
framework! One feature that was really lacking in VB6 was the ability
to spawn threads. There's a whole bunch of other cool things, like
networking (without WinSock), database connectivity, LINQ, and some
crypto stuff.

One big difference is how garbage collection works. VB6 is based on
COM (each obj has a reference counter, although hidden, that count the
number of variables in the scope that point to the object). So if you
were to use the New keyword with an object, (assume there are no other
variables in the scope), the reference count would be increased to 1.
Do the same thing again, and the reference count is increased to 2. So
when it gets to 0 (one common way is to set to Nothing), there is no
need for this object to be in memory anymore, and is therefore thrown
in the trash by the garbage collector.

.NET handles this differently. Instead of seeing how many objects
point to one another, .NET will keep a list of what things point to
one another. So let's say all the pointers have gone away. Once this
happens, just an unreferenced object is in memory. Eventually, .NET
will garbage collect these unreferenced objects. You might think that
this doesn't really affect how you program, but in reality, it does!
In VB6, you might set a variable to Nothing (causing the reference
count to be 0), and have VB6 do garbage collection. In .NET, if there
is only one reference to the object, setting the object to Nothing
will cause it to be collected, later. So if you need garbage
collection immediately, you should implement a dispose method, which
can be found here:
http://msdn.microsoft.com/en-us/library/fs2xkftw.aspx.

Thanks.
-Ryan
www.rsgames.co.nr

On Wed, Jul 7, 2010 at 9:30 PM, Thomas Ward  wrote:
> Hi Hayden,
> Oh, I would imagine that would be a major undertaking for any game
> developer. The differences between VB 6 and VB .Net are quite
> sugnificant. For a developer that knows both it wouldn't be so much
> difficult as totally time consuming. Unfortunately, for a developer
> like Jim Kitchen he doesn't know VB .Net at all. In fact, he has said
> before that he doesn't understand object oriented programming and
> design which is necessary to program in any of the .Net languages as
> they are all object oriented. That would be quite a problem.
>  I know back in 2006 after I got James North's source code for
> Montezuma's Revenge it took me about three months to convert the
> source from VB 6 to C# .Net. Since I know both languages it wasn't
> difficult, but was time consuming to convert it from one language to
> another.
> Now, assuming a developer converted ten games, taking three months to
> complete each, that is 30 months of work. That's more than two years
> of work just for ten games. Jim Kitchen has a lot more than that. I'd
> say that would be like three or four years of work minimum to convert
> all of his games to VB .Net.
>
> HTH
>

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Re: [Audyssey] Game Compatibility was Tomb Hunter Error

2010-07-08 Thread dark

That is true Tom, however this also hinges upon the copywrite issue.

i have a program for instance entitled prince of persia total pack. This not 
only plays the original prince of persia game with a preconfigured dosbox, 
but includes innumerables mods, custome made levels, graphics, sfx etc, 
which you can change by mucking about with the property sheets.


Yet, officially this shouldn't exist and only does because several people 
hacked the game and created extra levels for it.


While I'm not exactly in favour of game hacking, in this case, extending a 
game 20 years beyond it's original release, pluss adding additional levels 
etc to it, i really can't see it as a bad thing,  afterall the 
developers (edos I believe), ARE ONLY CURRENTLY INTERESTED IN RELEASING FULL 
3D pRINCE OF PERSIA GAMES ON MODERN MACHINES.


bEWARE THE gRUE1

DARK. 



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Re: [Audyssey] Game Compatibility was Tomb Hunter Error

2010-07-08 Thread Thomas Ward
Hi Dark,
Well, I don't really see anything wrong with it either.  After all if
a company has abandoned the game, left it to fade out of existance, by
rights they should just give it to the public to do whatever with.
However, as you say the one big problem is copyrights. They don't want
to do that as publishing anything as GPL etc basicly relinquishes
copyright control of a certain software product which is contrary to
the corperate mindset.


On 7/8/10, dark  wrote:
> That is true Tom, however this also hinges upon the copywrite issue.
>
> i have a program for instance entitled prince of persia total pack. This not
> only plays the original prince of persia game with a preconfigured dosbox,
> but includes innumerables mods, custome made levels, graphics, sfx etc,
> which you can change by mucking about with the property sheets.
>
> Yet, officially this shouldn't exist and only does because several people
> hacked the game and created extra levels for it.
>
> While I'm not exactly in favour of game hacking, in this case, extending a
> game 20 years beyond it's original release, pluss adding additional levels
> etc to it, i really can't see it as a bad thing,  afterall the
> developers (edos I believe), ARE ONLY CURRENTLY INTERESTED IN RELEASING FULL
> 3D pRINCE OF PERSIA GAMES ON MODERN MACHINES.
>
> bEWARE THE gRUE1
>
> DARK.
>
>
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>

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Re: [Audyssey] Game Compatibility was Tomb Hunter Error

2010-07-08 Thread Hayden Presley
Hi Brian,
Something else irritating is, if I recollect correctly, you have to purchase
a copy of the original video game itself for audio quake to work.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, July 07, 2010 8:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Compatibility was Tomb Hunter Error

The main down side to Audio Quake I saw is that I couldn't find the demo, 
and that seems about as far as the accessibility went apparently.
We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Wednesday, July 07, 2010 7:48 PM
Subject: Re: [Audyssey] Game Compatibility was Tomb Hunter Error


> Hi Dark,
> Well, that's why I wish more game companies would do what ID Software
> has done in the past with several of their major titles and release
> their old releases as open source after so many years has passed. ID
> Software released Doom I in 1993 and Quake I in 1996 and both are now
> open source games. You can take the source code modify it, recompile
> it, and there are several Doom and Quake clones floating around as
> third-party developers have maintained the software.  This also has
> the advantage of audio game developers taking up the original game
> source code, upgrading it, and making it accessible like Audio Quake.
> Of course, the biggest advantage here is by releasing the source code
> to the general public like that is that any game developer can upgrade
> it and maintain the game beyond its official support cycle. I can't
> tell you how many games I've purchased over the years that simply will
> not run on XP, Vista, or Windows 7 because the company stopped
> supporting it years ago.
> One game that comes to mind is Star Trek Borg. Back in the mid 1990's
> I loved that game, it was an awesome fps game, but it only worked on
> Windows 95. When I upgraded to Windows 98 the game stopped working
> correctly and the company did not release any patches or upgrades to
> fix the problems with Windows 98 so I had to basicly pitch the game
> into the trash. Needless to say if it wouldn't run on Windows 98
> Windows XP, Vista, and Windows 7 support is out of the question. If
> the game had been released as open source someone could have upgraded
> it independantly of the game developer.
>
> Cheers!
>
>
> On 7/7/10, dark  wrote:
>> I think this is another thing that hits accessible games far harder, 
>> sinse
>> there are fewer users, and even fewer people who can investigate
>> compatibility options.
>>
>> Take for instance one game I have, the original Turrican 2 released for 
>> Dos
>> in 1991. Someone has created a pre-configured version of dosbox which you
>> can run streight from an exe file, which makes the game essentially 
>> behave
>> like a windows program, despite being almost twenty years old, however
>> console based text games such as fallthru simply do not have that option.
>>
>> Then, is the fact that a sited user can always install an emulator, 
>> this is one reason why Eamon delux has seen so litle work, sinse most 
>> people
>> who want to play Eamon will simply install an aple Ii emulator,   
>> sadly
>> though the text in such emulators is completely inaccessible to a screen
>> reader, thus meaning a windows based componente is needed.
>>
>> my concern isn't as much for games with actual maintainers such as Jim's,
>> sinse even if it takes time the developer will attempt to make the games
>> compatible, as in fact Draconis, Gma and all the other major accessible 
>> game
>> companies have, but for games which are no longer supported.
>>
>> There are so few accessible games, it'd be a shame if games like drone 
>> are
>> simply upgraded out of existance.
>>
>> Beware the Grue!
>>
>> Dark.
>>
>>
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>
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Re: [Audyssey] Game Compatibility was Tomb Hunter Error

2010-07-08 Thread Thomas Ward
Hi Hayden,
Yes if you want all the features. One reason is, as I recall, even
though the Quake source is open source the sounds, graphics, music,
etc are not  and must be purchased or something like that. I don't
remember all the whys and why nots, but it is something like that as I
recall.

On 7/8/10, Hayden Presley  wrote:
> Hi Brian,
> Something else irritating is, if I recollect correctly, you have to purchase
> a copy of the original video game itself for audio quake to work.
>
> Best Regards,
> Hayden

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