[Audyssey] Reaction
Reaction log file for 09-13-2011 By Jim Kitchen Your average reaction time was .1470 seconds Your fastest reaction time was .000 Your slowest reaction time was .219 you were faster than the record by .0091 seconds The record reaction time was .1561 seconds, by Jim. on 8/18/2011 1 = .188 2 = .187 3 = .219 4 = .188 5 = .172 6 = .109 7 = .188 8 = .000 9 = .062 10 = .188 11 = .204 12 = .125 13 = .031 14 = .188 15 = .063 16 = .110 17 = .141 18 = .203 19 = .187 20 = .094 21 = .203 22 = .188 Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Reaction
Reaction log file for 09-13-2011 By Jim Kitchen Your average reaction time was .1470 seconds Your fastest reaction time was .000 Your slowest reaction time was .219 you were faster than the record by .0091 seconds The record reaction time was .1561 seconds, by Jim. on 8/18/2011 1 = .188 2 = .187 3 = .219 4 = .188 5 = .172 6 = .109 7 = .188 8 = .000 9 = .062 10 = .188 11 = .204 12 = .125 13 = .031 14 = .188 15 = .063 16 = .110 17 = .141 18 = .203 19 = .187 20 = .094 21 = .203 22 = .188 Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
Hi Alfredo, Actually, neither train simulation is exactly new. Both have been floating around for a while, and are, as far as I know, pretty much abandonware. So what you see is what you get. Its not like the sims are being actively developed right now. Cheers! On 9/13/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote: Hello, This spoor thing I found on the list, is it blind-accessible? I installed it, but when I launch it, all I hear is the train's engine, but nothing else. Nothing happens when I use any of the keys. Where can I find this new train seem for whoever is working on this project? Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] podcast revised
Hi. Due to my crappy equipment on my end I had to redo the intro. This should be it though for the novalogic comanche4 game though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] oklink
Hi. The link for this thing is http://dl.dropbox.com/u/1407689/novalogic1.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
Well tom on that note, If someone wants to actually develop the pkb sim they are probably welcome to the code. Its autoit they can take the concept and do something with it. THe group died 2 years ago and stopped producing a year maybe 6 months before that. The other I am not sure. I still have a pkb archive of 500mb with descriptions but as I never recieved many comments and requests its no longer on the box. And eventually I may even delete it fully here to. At 01:29 a.m. 15/09/2011, you wrote: Hi Alfredo, Actually, neither train simulation is exactly new. Both have been floating around for a while, and are, as far as I know, pretty much abandonware. So what you see is what you get. Its not like the sims are being actively developed right now. Cheers! On 9/13/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote: Hello, This spoor thing I found on the list, is it blind-accessible? I installed it, but when I launch it, all I hear is the train's engine, but nothing else. Nothing happens when I use any of the keys. Where can I find this new train seem for whoever is working on this project? Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] OK Link
Hi, I just replied to this message so I could fix the subject line which was incorrectly spelled. Cheers! On 9/14/11, shaun everiss sm.ever...@gmail.com wrote: Hi. The link for this thing is http://dl.dropbox.com/u/1407689/novalogic1.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
Hi Shaun, Hmmm...Well, maybe I'll do that after I finish my current pile of game projects. Although, to be honest someone would have to be insane to continue writing the thing in AutoIt. That language is absolute crap. I can think of much better languages and APIs to use including my own G3D engine. :D Cheers! On 9/14/11, shaun everiss sm.ever...@gmail.com wrote: Well tom on that note, If someone wants to actually develop the pkb sim they are probably welcome to the code. Its autoit they can take the concept and do something with it. THe group died 2 years ago and stopped producing a year maybe 6 months before that. The other I am not sure. I still have a pkb archive of 500mb with descriptions but as I never recieved many comments and requests its no longer on the box. And eventually I may even delete it fully here to. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] block party
hi all i installed block party but when i run it on windows seven it has an error has anyone else noted this? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] accessible games for android
Hi list. I am just wondering, are there any accessible games for the android mobile phone operating system? I see there is a list for I phone and I pad on pcsgames.net, but haven't scene much about android. I am considering ditching symbian in favour of this OS, as I am not finding talks very easy to use on a touch screen phone, and the same is also true of mobile speak. I have no intention of getting an I phone, as I don't want to go purely touch screen, so I am now considering android. also of course symbian is being discontinued in a few years in favour of mango which currently has no accessibility, so I think it might be time to leave the sinking ship of symbian. many thanks for any help, alex. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Spoorsim 2.0.
Hi list. I sent this message to the list, but I think I used the wrong address, so here goes again. Anybody have any luck with spoorsim 2.0? I think I'm getting tangled up in a mess at the beginning. I'm only able to move either train a little ways before hearing a banging noise. I tried switching tracks, and coupling and uncoupling cars, but it doesn't seem to work the way it says in the read me file. Thanks in advance for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] block party
I would expect that a lot of people have noticed it. However, I'll also bet that different errors come up on different machines. If you're looking for help in solving the problem, you've got to be far less vague. What error are you getting and when does it occur? What version of Windows 7? To just say that an error comes up just won't get any sort of solution at all. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 14, 2011 1:59 PM Subject: [Audyssey] block party hi all i installed block party but when i run it on windows seven it has an error has anyone else noted this? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] block party
William, What error are you getting? This will help me to track down the problem. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Wednesday, September 14, 2011 1:59 PM To: Gamers Discussion list Subject: [Audyssey] block party hi all i installed block party but when i run it on windows seven it has an error has anyone else noted this? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
Well to be frank tom our sim was really crap anyway. Basic concept was that you had track files that had I think a value from 0.01 miles up to well the limit I don't think you have any mile limits. You have stations, rivers, creaks, etc. Forrests and so on. Each ariea say a field or river or pool or school or whatever had a sound. Sertain things like crossings would have a speed penalty if you went to fast over them, I am not sure if we fixed that to do anything negitive to you or not if you rushed through. You stop at a station, open your doors and let the people get on and off. you close your doors and go. Tones rise and fall in pitch depending on how close you were to a station. oh you could reverse to. If you missed a station you could just reverse. Unlike spoorsim there was no real speed limit. No crashes and no anything. In fact you could travel for ever and never come to the end of the track. There were no missions as far as I know. It was our first game, you had status keys and wistles and such you may have had other controls, I forget. Thats the basic concept. I'd like a sim maybe with missions. I think valient was the main dev for the trainsim game on pkb, maybe he could help out with that. I was never an really active gamer or dev on the group. Often I'd troll through the code hacking it so it ran without any real issue. If you are interested in working with me or others on the project after you finnish the current mutherload of stuff I think I'd be interested. The main reason pkb stopped even running anything before it even had any real releases was that interest died. I think some of the hacker groups still exist on their own terms and sites. I think dzk games exists still, wisi4you, and what is now draggonapps did exist as part of the group. Though its safe to say most of us run bgt dev now. Saying that I am sure that if someone really wanted to develop our projects pkb could start again. Main devs were kevin, piter, valient and maybe brian there were others 7 in all but only 2-3 actually did all the work. Oh orial was there to. This was an amater hacker group in the early 2000 years up to 2006. maybe a bit more. Our stuff was never finnished most of it was just junk. We did try. There is a lonewolf pack and a trek pack which has been largely superseeded by the stuff locutis does. THere are missions to for lw not many. But still. There were other things to. Like a stargate sim and a base battles game but really simple and no project was ever pollished to release. It was fun though. At 06:51 a.m. 15/09/2011, you wrote: Hi Shaun, Hmmm...Well, maybe I'll do that after I finish my current pile of game projects. Although, to be honest someone would have to be insane to continue writing the thing in AutoIt. That language is absolute crap. I can think of much better languages and APIs to use including my own G3D engine. :D Cheers! On 9/14/11, shaun everiss sm.ever...@gmail.com wrote: Well tom on that note, If someone wants to actually develop the pkb sim they are probably welcome to the code. Its autoit they can take the concept and do something with it. THe group died 2 years ago and stopped producing a year maybe 6 months before that. The other I am not sure. I still have a pkb archive of 500mb with descriptions but as I never recieved many comments and requests its no longer on the box. And eventually I may even delete it fully here to. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] accessible games for android
well on that note alex I hear that nokia may be dropping simbian in the next 3 years and going win mobile7. android and iphone are the best choices. Iphone does have good voices and well the bluetooth keyboard is something I may get. Either that or one of the 5th adition sets with keyboards and screens in them. Getting back on topic I have not ever heard of a android game for the blind yet though everything on there is secure and you can buy on the computer with your account which rocks. I just found out though that prepay at least in nz can be gotten on iphone for 1200 bucks and who knows. Apple has a good touchscreen, though part of me thinks I would probably get adicted to games grin At 07:57 a.m. 15/09/2011, you wrote: Hi list. I am just wondering, are there any accessible games for the android mobile phone operating system? I see there is a list for I phone and I pad on pcsgames.net, but haven't scene much about android. I am considering ditching symbian in favour of this OS, as I am not finding talks very easy to use on a touch screen phone, and the same is also true of mobile speak. I have no intention of getting an I phone, as I don't want to go purely touch screen, so I am now considering android. also of course symbian is being discontinued in a few years in favour of mango which currently has no accessibility, so I think it might be time to leave the sinking ship of symbian. many thanks for any help, alex. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Spoorsim 2.0.
Well spursim had to many controls. check all the breaks are off, and that you are not reversing. you then need to advance the throttle and regulater if you have one slowly. Listen to the pitch of the train. If you over or under rev then you won't be going far fast. Try to get a speed of 50-70, remember the cut off is 80, if you can get to 80 or 75 or 8 or as close to 80 as you can without overshooting then thats fine but if you try to go over 80 then you stop. At 08:23 a.m. 15/09/2011, you wrote: Hi list. I sent this message to the list, but I think I used the wrong address, so here goes again. Anybody have any luck with spoorsim 2.0? I think I'm getting tangled up in a mess at the beginning. I'm only able to move either train a little ways before hearing a banging noise. I tried switching tracks, and coupling and uncoupling cars, but it doesn't seem to work the way it says in the read me file. Thanks in advance for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
Hi. No it was not. There was enough to play with a little, but there wasn't really any point other than to listen to the sound. Maybe someone has a copy of it laying somewhere. I never finished it. I think now if it were going to be done, bgt would be better. Sent with Thunderbird 3.1.13 portable. On 9/12/2011 6:38 AM, Phil Vlasak wrote: Hi Folks, I ran across this message from two years ago. Was this accessible train simulator project ever finished? - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 2:21 AM Subject: Re: [Audyssey] New accessible train simulator in development The .ini track loading system is working now. Nothing is set in stone so this might be different later. At the moment ctrl+o will pop up the list box of tracks that are found in the tracks folder that can be selected. when on a track doing stuff, ctrl+s will save the current state of things so that one can close the train and then run the program again and find they're right where they were doing exactly what they were doing when they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, close the train, open it again and you're going 85 miles per hour, traveling right where you were when you saved. Orriginally, it saved when you closed the train but it looks like not everyone is going to want it to work that way so at the moment saving is an option. the info is saved in an .ini file called train.ini. that file can be deleted to cause the train to pop up the dialogue as soon as you open the train for you to select a track. This should allow us to just delete th at .ini file when we distribute and everyone who tries it out will get generic behavior. harun mentioned the speed limit system we were thinking about. Basically you use two objects that are pretty much just going to be signs. One will set the speed limit and the other will remove it so you can get up a good head of steam again. When pulling up to a station it's hard, both in reality and in this simulator to stop when you want to. You'll pass the station or stop too soon, or find you're about a quarter of a mile from it but going too slowly to be there any time inside of a decade. You get old waiting on it and speed things up a bit, only to go zooming past the station before you're aware of the fact. So we put in a beep that only plays if you're moving under 5 miles per hour. The beep indicates when you're within 0.0001 miles of what ever object you happen to be that close to. for a station this allows you to stop pretty darned close to where you want. You listen for that beep. You hear it and you hold down the letter k until the train comes to a hault. the beep only plays if you're moving and at a rate of under 5 miles per hour. So if you're zooming along you don't have to worry about that beep getting in the way of sound effects. - Original Message - From: Valiant8086 To: Gamers Discussion list Sent: Wednesday, August 12, 2009 9:01 PM Subject: [Audyssey] New accessible train simulator in development Sorry if you guys get this twice. The .ini track loading system is in, but is still broken a bit and needs some serious work to get it to actually work like it's supposed to. It would appear, at least for now, that using .ini files doesn't slow the main loop down enough to bother with. this is good. At the moment we have an every day list box that popps up when you go to pick a track. The tracks are listed in there and the file extention is on the end, ini. Don't know if we should remove the extention from the list or not. You select the track you want and then tab to the ok button and press that. Right now all of the game except that is self voicing, though we considered using the API for the screen reader if a compatible one happened to be running to speak stuff instead of SAPI. We aren't using any key commands yet that a screen reader could conflict with, but when key echo is on it's kind of bothersome as you hold down a button, like the letter i, to accelerate and the screen reader keeps saying the letter over and over again. I know a way to make the track select list box speak with SAPI if necessary. Don't know if the ok button could be spoken or not. We're using all SAPI for now and probably going to keep using a synthesizer of some sort since things are going to be so generic. When we have object names and such loading from a .ini file that anyone can create with any name they can think of, audio voiceovers won't work for reading names of those objects and all that good stuff. I wouldn't mind using the dll version of ESpeak to tell the trooth. Right now the tr ain sim is portable. We're going to keep it that way if we can. There is no installer. You just download it, unzip it and run the train.exe file. --- Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] New accessible train simulator in development
Hi. No it was not. There was enough to play with a little, but there wasn't really any point other than to listen to the sound. Maybe someone has a copy of it laying somewhere. I never finished it. I think now if it were going to be done, bgt would be better. Sent with Thunderbird 3.1.13 portable. On 9/12/2011 6:38 AM, Phil Vlasak wrote: Hi Folks, I ran across this message from two years ago. Was this accessible train simulator project ever finished? - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 2:21 AM Subject: Re: [Audyssey] New accessible train simulator in development The .ini track loading system is working now. Nothing is set in stone so this might be different later. At the moment ctrl+o will pop up the list box of tracks that are found in the tracks folder that can be selected. when on a track doing stuff, ctrl+s will save the current state of things so that one can close the train and then run the program again and find they're right where they were doing exactly what they were doing when they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, close the train, open it again and you're going 85 miles per hour, traveling right where you were when you saved. Orriginally, it saved when you closed the train but it looks like not everyone is going to want it to work that way so at the moment saving is an option. the info is saved in an .ini file called train.ini. that file can be deleted to cause the train to pop up the dialogue as soon as you open the train for you to select a track. This should allow us to just delete th at .ini file when we distribute and everyone who tries it out will get generic behavior. harun mentioned the speed limit system we were thinking about. Basically you use two objects that are pretty much just going to be signs. One will set the speed limit and the other will remove it so you can get up a good head of steam again. When pulling up to a station it's hard, both in reality and in this simulator to stop when you want to. You'll pass the station or stop too soon, or find you're about a quarter of a mile from it but going too slowly to be there any time inside of a decade. You get old waiting on it and speed things up a bit, only to go zooming past the station before you're aware of the fact. So we put in a beep that only plays if you're moving under 5 miles per hour. The beep indicates when you're within 0.0001 miles of what ever object you happen to be that close to. for a station this allows you to stop pretty darned close to where you want. You listen for that beep. You hear it and you hold down the letter k until the train comes to a hault. the beep only plays if you're moving and at a rate of under 5 miles per hour. So if you're zooming along you don't have to worry about that beep getting in the way of sound effects. - Original Message - From: Valiant8086 To: Gamers Discussion list Sent: Wednesday, August 12, 2009 9:01 PM Subject: [Audyssey] New accessible train simulator in development Sorry if you guys get this twice. The .ini track loading system is in, but is still broken a bit and needs some serious work to get it to actually work like it's supposed to. It would appear, at least for now, that using .ini files doesn't slow the main loop down enough to bother with. this is good. At the moment we have an every day list box that popps up when you go to pick a track. The tracks are listed in there and the file extention is on the end, ini. Don't know if we should remove the extention from the list or not. You select the track you want and then tab to the ok button and press that. Right now all of the game except that is self voicing, though we considered using the API for the screen reader if a compatible one happened to be running to speak stuff instead of SAPI. We aren't using any key commands yet that a screen reader could conflict with, but when key echo is on it's kind of bothersome as you hold down a button, like the letter i, to accelerate and the screen reader keeps saying the letter over and over again. I know a way to make the track select list box speak with SAPI if necessary. Don't know if the ok button could be spoken or not. We're using all SAPI for now and probably going to keep using a synthesizer of some sort since things are going to be so generic. When we have object names and such loading from a .ini file that anyone can create with any name they can think of, audio voiceovers won't work for reading names of those objects and all that good stuff. I wouldn't mind using the dll version of ESpeak to tell the trooth. Right now the tr ain sim is portable. We're going to keep it that way if we can. There is no installer. You just download it, unzip it and run the train.exe file. --- Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] block party
it states the log file can not be opened permission denied On Sep 15, 2011, at 1:05 AM, GreyMatter Info wrote: William, What error are you getting? This will help me to track down the problem. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Wednesday, September 14, 2011 1:59 PM To: Gamers Discussion list Subject: [Audyssey] block party hi all i installed block party but when i run it on windows seven it has an error has anyone else noted this? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.