[hlcoders] IPhysicsEnvironment::SweepCollideable()
Is IPhysicsEnvironment::SweepCollideable() supposed to work? It looks to me like a decent way to get a collision hull swept at arbitrary angles, but it doesn't seem to work. The allsolid and startsolid flags are set true on return, and fraction is set to an un-$DEITY-like small value, and the two Vector fields are set to strange values. Even the ShouldHitObject() on the IPhysicsTraceFilter I pass in doesn't seem to be called. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] IPhysicsEnvironment::SweepCollideable()
SweepCollideable() and TraceRay() are currently stub implementations in IPhysicsEnvironment, so no. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu Sent: Friday, January 05, 2007 11:40 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] IPhysicsEnvironment::SweepCollideable() Is IPhysicsEnvironment::SweepCollideable() supposed to work? It looks to me like a decent way to get a collision hull swept at arbitrary angles, but it doesn't seem to work. The allsolid and startsolid flags are set true on return, and fraction is set to an un-$DEITY-like small value, and the two Vector fields are set to strange values. Even the ShouldHitObject() on the IPhysicsTraceFilter I pass in doesn't seem to be called. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] IPhysicsEnvironment::SweepCollideable()
On Friday 05 January 2007 1:46 pm, Jay Stelly wrote: SweepCollideable() and TraceRay() are currently stub implementations in IPhysicsEnvironment, so no. L O L Anger and hilarity makes for an interesting mix of emotion. At least some notion of a warning to this effect in vphysics_interface.h would have been *nice*. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders