Re: [hlcoders] entities in sphere

2007-07-25 Thread Oliver
--
[ Picked text/plain from multipart/alternative ]
Ah great idea, I'll give that a shot.

Thanks.

On 7/25/07, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
>
> Oliver wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Thanks for the good suggestions.  We are only interested in two types of
> > entities.  Is there a way to create a mask that filters out everything
> > except for entities that are class X or class Y?
>
> You could have these entities add themselves to a global linked list
> when they are created and remove themselves when they are destroyed.
>
> Then just loop through your linked list and do the distance calculation
> yourself instead of having the engine iterate through all entities.
>
> --
> Jeffrey "botman" Broome
>
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Re: [hlcoders] entities in sphere

2007-07-25 Thread Jeffrey \"botman\" Broome

Oliver wrote:

--
[ Picked text/plain from multipart/alternative ]
Thanks for the good suggestions.  We are only interested in two types of
entities.  Is there a way to create a mask that filters out everything
except for entities that are class X or class Y?


You could have these entities add themselves to a global linked list
when they are created and remove themselves when they are destroyed.

Then just loop through your linked list and do the distance calculation
yourself instead of having the engine iterate through all entities.

--
Jeffrey "botman" Broome

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Re: [hlcoders] entities in sphere

2007-07-24 Thread Oliver
--
[ Picked text/plain from multipart/alternative ]
OK, any tips on how to do that Tony?

Thanks!

On 7/24/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> yeah, you can create a filter for sphere query.
>
> On 7/24/07, Oliver <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Thanks for the good suggestions.  We are only interested in two types of
> > entities.  Is there a way to create a mask that filters out everything
> > except for entities that are class X or class Y?
> >
> > On 7/23/07, Richard Hough <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Personally I prefer using CEntitySphereQuery instead of
> > > UTIL_EntitiesInSphere.  It's essentially just a wrapper for the UTIL
> > call,
> > > but it makes iterating through the list a little cleaner.  I don't
> know
> > if
> > > there's a "faster" way than either of these two methods, but remember
> > that
> > > you can put in a flagmask when issuing the calls.  With the correct
> mask
> > > you
> > > can limit what is touched by the call and reduce its resource
> > utilization.
> > >
> > > Botman is right though, moving to a timer interval would probably be
> the
> > > best option.
> > >
> > > -Richard "Brackhar" Hough
> > >
> > > On 7/23/07, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Oliver wrote:
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > CONTEXT: In our mod, users create event-driven worlds.  Events
> exist
> > > > such as
> > > > > InRadius15 (i.e. for object O, when any object is in 15 units, the
> > > > > InRadius15 event is triggered).
> > > > >
> > > > > PROBLEM: The code to hook these events is not as optimized as we
> > would
> > > > > prefer.  On maps where a large number of objects have code for
> their
> > > > > InRadiusXX events, there is a noticeable 'chug' effect with each
> > think
> > > > tick.
> > > > >
> > > > > QUESTION: Is UTIL_EntitiesInSphere(...) the quickest way to get a
> > list
> > > > of
> > > > > entities within a particular radius of a vector?
> > > >
> > > > Rather than doing the UTIL_EntitiesInSphere() check every Think
> tick,
> > > > you could create a timer interval so that you only do this check
> every
> > > > so often (every 0.1 seconds or every 0.5 seconds, etc.).
> > > >
> > > > Doing the UTIL_EntitiesInSphere() check every tick would cause the
> > > > engine to have to interate through all entities every tick.
> > > >
> > > > --
> > > > Jeffrey "botman" Broome
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> -omega
> --
>
> ___
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Re: [hlcoders] entities in sphere

2007-07-24 Thread Tony \"omega\" Sergi
--
[ Picked text/plain from multipart/alternative ]
yeah, you can create a filter for sphere query.

On 7/24/07, Oliver <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Thanks for the good suggestions.  We are only interested in two types of
> entities.  Is there a way to create a mask that filters out everything
> except for entities that are class X or class Y?
>
> On 7/23/07, Richard Hough <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Personally I prefer using CEntitySphereQuery instead of
> > UTIL_EntitiesInSphere.  It's essentially just a wrapper for the UTIL
> call,
> > but it makes iterating through the list a little cleaner.  I don't know
> if
> > there's a "faster" way than either of these two methods, but remember
> that
> > you can put in a flagmask when issuing the calls.  With the correct mask
> > you
> > can limit what is touched by the call and reduce its resource
> utilization.
> >
> > Botman is right though, moving to a timer interval would probably be the
> > best option.
> >
> > -Richard "Brackhar" Hough
> >
> > On 7/23/07, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
> > >
> > > Oliver wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > CONTEXT: In our mod, users create event-driven worlds.  Events exist
> > > such as
> > > > InRadius15 (i.e. for object O, when any object is in 15 units, the
> > > > InRadius15 event is triggered).
> > > >
> > > > PROBLEM: The code to hook these events is not as optimized as we
> would
> > > > prefer.  On maps where a large number of objects have code for their
> > > > InRadiusXX events, there is a noticeable 'chug' effect with each
> think
> > > tick.
> > > >
> > > > QUESTION: Is UTIL_EntitiesInSphere(...) the quickest way to get a
> list
> > > of
> > > > entities within a particular radius of a vector?
> > >
> > > Rather than doing the UTIL_EntitiesInSphere() check every Think tick,
> > > you could create a timer interval so that you only do this check every
> > > so often (every 0.1 seconds or every 0.5 seconds, etc.).
> > >
> > > Doing the UTIL_EntitiesInSphere() check every tick would cause the
> > > engine to have to interate through all entities every tick.
> > >
> > > --
> > > Jeffrey "botman" Broome
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
-omega
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Re: [hlcoders] entities in sphere

2007-07-24 Thread Oliver
--
[ Picked text/plain from multipart/alternative ]
Thanks for the good suggestions.  We are only interested in two types of
entities.  Is there a way to create a mask that filters out everything
except for entities that are class X or class Y?

On 7/23/07, Richard Hough <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Personally I prefer using CEntitySphereQuery instead of
> UTIL_EntitiesInSphere.  It's essentially just a wrapper for the UTIL call,
> but it makes iterating through the list a little cleaner.  I don't know if
> there's a "faster" way than either of these two methods, but remember that
> you can put in a flagmask when issuing the calls.  With the correct mask
> you
> can limit what is touched by the call and reduce its resource utilization.
>
> Botman is right though, moving to a timer interval would probably be the
> best option.
>
> -Richard "Brackhar" Hough
>
> On 7/23/07, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
> >
> > Oliver wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > CONTEXT: In our mod, users create event-driven worlds.  Events exist
> > such as
> > > InRadius15 (i.e. for object O, when any object is in 15 units, the
> > > InRadius15 event is triggered).
> > >
> > > PROBLEM: The code to hook these events is not as optimized as we would
> > > prefer.  On maps where a large number of objects have code for their
> > > InRadiusXX events, there is a noticeable 'chug' effect with each think
> > tick.
> > >
> > > QUESTION: Is UTIL_EntitiesInSphere(...) the quickest way to get a list
> > of
> > > entities within a particular radius of a vector?
> >
> > Rather than doing the UTIL_EntitiesInSphere() check every Think tick,
> > you could create a timer interval so that you only do this check every
> > so often (every 0.1 seconds or every 0.5 seconds, etc.).
> >
> > Doing the UTIL_EntitiesInSphere() check every tick would cause the
> > engine to have to interate through all entities every tick.
> >
> > --
> > Jeffrey "botman" Broome
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] entities in sphere

2007-07-23 Thread Richard Hough
--
[ Picked text/plain from multipart/alternative ]
Personally I prefer using CEntitySphereQuery instead of
UTIL_EntitiesInSphere.  It's essentially just a wrapper for the UTIL call,
but it makes iterating through the list a little cleaner.  I don't know if
there's a "faster" way than either of these two methods, but remember that
you can put in a flagmask when issuing the calls.  With the correct mask you
can limit what is touched by the call and reduce its resource utilization.

Botman is right though, moving to a timer interval would probably be the
best option.

-Richard "Brackhar" Hough

On 7/23/07, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
>
> Oliver wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > CONTEXT: In our mod, users create event-driven worlds.  Events exist
> such as
> > InRadius15 (i.e. for object O, when any object is in 15 units, the
> > InRadius15 event is triggered).
> >
> > PROBLEM: The code to hook these events is not as optimized as we would
> > prefer.  On maps where a large number of objects have code for their
> > InRadiusXX events, there is a noticeable 'chug' effect with each think
> tick.
> >
> > QUESTION: Is UTIL_EntitiesInSphere(...) the quickest way to get a list
> of
> > entities within a particular radius of a vector?
>
> Rather than doing the UTIL_EntitiesInSphere() check every Think tick,
> you could create a timer interval so that you only do this check every
> so often (every 0.1 seconds or every 0.5 seconds, etc.).
>
> Doing the UTIL_EntitiesInSphere() check every tick would cause the
> engine to have to interate through all entities every tick.
>
> --
> Jeffrey "botman" Broome
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

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Re: [hlcoders] entities in sphere

2007-07-23 Thread Jeffrey \"botman\" Broome

Oliver wrote:

--
[ Picked text/plain from multipart/alternative ]
CONTEXT: In our mod, users create event-driven worlds.  Events exist such as
InRadius15 (i.e. for object O, when any object is in 15 units, the
InRadius15 event is triggered).

PROBLEM: The code to hook these events is not as optimized as we would
prefer.  On maps where a large number of objects have code for their
InRadiusXX events, there is a noticeable 'chug' effect with each think tick.

QUESTION: Is UTIL_EntitiesInSphere(...) the quickest way to get a list of
entities within a particular radius of a vector?


Rather than doing the UTIL_EntitiesInSphere() check every Think tick,
you could create a timer interval so that you only do this check every
so often (every 0.1 seconds or every 0.5 seconds, etc.).

Doing the UTIL_EntitiesInSphere() check every tick would cause the
engine to have to interate through all entities every tick.

--
Jeffrey "botman" Broome

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[hlcoders] entities in sphere

2007-07-23 Thread Oliver
--
[ Picked text/plain from multipart/alternative ]
CONTEXT: In our mod, users create event-driven worlds.  Events exist such as
InRadius15 (i.e. for object O, when any object is in 15 units, the
InRadius15 event is triggered).

PROBLEM: The code to hook these events is not as optimized as we would
prefer.  On maps where a large number of objects have code for their
InRadiusXX events, there is a noticeable 'chug' effect with each think tick.

QUESTION: Is UTIL_EntitiesInSphere(...) the quickest way to get a list of
entities within a particular radius of a vector?
--

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