Re: [hlds] Counter-Strike: Source Update Released
-- [ Picked text/plain from multipart/alternative ] I would be very careful using statements like hence why Mani Matti and general purpose plugins all have no problem using the provided API as this is absolutely incorrect... As stated thousands of times by plugin creators, the problem is that you can not accomplish lost of general tasks without hacking into the game. Also, even the page with Valve's requirements for admin plugin contains stuff that simply can not be implemented in legal way using Valve provided tools (khm, khm, try to implement slap feature in Source)... Cheers, Newbie -Original Message- From: Wim Barelds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 12 Dec 2006 09:15:56 +0100 Subject: Re: [hlds] Counter-Strike: Source Update Released -- [ Picked text/plain from multipart/alternative ] VALVe has no obligation what-so-ever to even support server plugins, the fact that they do, and provide their own API for doing so is a large plus. The API is actually useful for most of any general purposes (hence why Mani Matti and general purpose plugins all have no problem using the provided API). As for the people that want to hack into the game down to it's roots, that's not VALVe problem. On 12/12/06, artiecs [EMAIL PROTECTED] wrote: Yeah i did fix the gameinfo.txt, but servers wouldn't boot with the MM startup line in there (with all plugins disabled in the MM config). Got the new version now and it seems to be running good. Artie - Original Message - From: Dan E [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 11, 2006 10:59 PM Subject: Re: [hlds] Counter-Strike: Source Update Released Updates always replace the gameinfo.txt file, so you have to remember to put the GameBin line back in there so that MM loads correctly after an update. And Bailo released it, so far so good :) w00t. Dan --- artiecs [EMAIL PROTECTED] wrote: It breaks Source Metamod, at least on 2 of our servers that were running it, one of which was a Gungame server so that's hosed. Valve would you PLEASE make that god forsaken POS API in Source and make it something usefull so that people will actually use it. It's getting old having to troubleshoot and fix servers everytime there's an update. Broken servers for what?? Broken so that 3 pistols can be stronger and the leaf quality in Militia can be improved!! What a sad joke, and we're the punchline. How I long for the old days when updates came once every 6 months. Here's an idea.How about not messing with the leafs in Militia, cause noone gives a shit what they look likeand instead make the API usefull. Yeah yeah I know, I'm askin for way too much here. Artie - Original Message - From: {MDA} Spotta [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 11, 2006 6:12 PM Subject: RE: [hlds] Counter-Strike: Source Update Released Does it break mani?!?!?! Sorry! Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: 11 December 2006 22:40 To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] Counter-Strike: Source Update Released A required update for Counter-Strike: Source has been released. Please run hldsupdatetool to get the update. The specific changes include: Counter-Strike: Source: - Increased ES57, Compact 228 and Dual Elites damage by 25% - Lowered allowed number of dropped weapons in a level to prevent gun spamming - Updated foliage quality in cs_militia Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds [http://list.valvesoftware.com/mailman/listinfo/hlds] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds [http://list.valvesoftware.com/mailman/listinfo/hlds] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds [http://list.valvesoftware.com/mailman/listinfo/hlds] Have a burning question? Go to www.Answers.yahoo.com [http://www.answers.yahoo.com/] and get answers from real people who
RE: [hlds] Counter-Strike: Source Update Released
-- [ Picked text/plain from multipart/alternative ] The update breaks Zombie Mod as well. The author is off the net and so no he recons he won't get a fix out until the 16th (see http://www.zombiemod.com/forums/showthread.php?p=8751#post875). I recon the first Ad Valve should run in-game should be Wanted : patch testing service !!! From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Update Released Date: Mon, 11 Dec 2006 22:41:25 -0500 It breaks Source Metamod, at least on 2 of our servers that were running it, one of which was a Gungame server so that's hosed. Valve would you PLEASE make that god forsaken POS API in Source and make it something usefull so that people will actually use it. It's getting old having to troubleshoot and fix servers everytime there's an update. Broken servers for what?? Broken so that 3 pistols can be stronger and the leaf quality in Militia can be improved!! What a sad joke, and we're the punchline. How I long for the old days when updates came once every 6 months. Here's an idea.How about not messing with the leafs in Militia, cause noone gives a shit what they look likeand instead make the API usefull. Yeah yeah I know, I'm askin for way too much here. Artie - Original Message - From: {MDA} Spotta [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 11, 2006 6:12 PM Subject: RE: [hlds] Counter-Strike: Source Update Released Does it break mani?!?!?! Sorry! Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: 11 December 2006 22:40 To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] Counter-Strike: Source Update Released A required update for Counter-Strike: Source has been released. Please run hldsupdatetool to get the update. The specific changes include: Counter-Strike: Source: - Increased ES57, Compact 228 and Dual Elites damage by 25% - Lowered allowed number of dropped weapons in a level to prevent gun spamming - Updated foliage quality in cs_militia Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be one of the first to try Windows Live Mail. http://ideas.live.com/programpage.aspx?versionId=5d21c51a-b161-4314-9b0e-4911fb2b2e6d -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source Update Released
Yawn. Here we go again. Spotta. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds Sent: 12 December 2006 08:16 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Update Released -- [ Picked text/plain from multipart/alternative ] VALVe has no obligation what-so-ever to even support server plugins, the fact that they do, and provide their own API for doing so is a large plus. The API is actually useful for most of any general purposes (hence why Mani Matti and general purpose plugins all have no problem using the provided API). As for the people that want to hack into the game down to it's roots, that's not VALVe problem. istinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source Update Released
-- [ Picked text/plain from multipart/alternative ] Mod developers have no obligation what-so-ever to improve Valves products by adding features and customisations people want and like which improve the sales and reputation of Valves products, and server operators have no obligation what-so-ever to operate servers which allow Valves products to be used by Valves customers. Now do you really think that people are going to keep buying, supporting, and helping improve Valves products by developing mods and running servers when their efforts get wiped out when an update happens? Every time Valve breaks things which affect the servers Vavles customers play on they Valve loose out in terms of reputation and user base. I personally envy the CS 1.6 guys, at least they know what they have, where as the CS : S community have things which may not be there tomorrow. With all this in mind is it any wonder Valve can't get people to move en-masse from CS 1.6 to CS : S? After the fun I've seen with Valves attitude towards mods and server operators I'd be surprised if they see another big hit in the same league as CS : S because the technical people who can operate servers for their next big game will just think Do I want more cr*p like I have with the CS : S server nahhh. To sum up, it's true have no obligation to support server plugins, but in the long run they loose out the most by not doing so. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Update Released Date: Tue, 12 Dec 2006 09:15:56 +0100 -- [ Picked text/plain from multipart/alternative ] VALVe has no obligation what-so-ever to even support server plugins, the fact that they do, and provide their own API for doing so is a large plus. The API is actually useful for most of any general purposes (hence why Mani Matti and general purpose plugins all have no problem using the provided API). As for the people that want to hack into the game down to it's roots, that's not VALVe problem. On 12/12/06, artiecs [EMAIL PROTECTED] wrote: Yeah i did fix the gameinfo.txt, but servers wouldn't boot with the MM startup line in there (with all plugins disabled in the MM config). Got the new version now and it seems to be running good. Artie - Original Message - From: Dan E [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 11, 2006 10:59 PM Subject: Re: [hlds] Counter-Strike: Source Update Released Updates always replace the gameinfo.txt file, so you have to remember to put the GameBin line back in there so that MM loads correctly after an update. And Bailo released it, so far so good :) w00t. Dan --- artiecs [EMAIL PROTECTED] wrote: It breaks Source Metamod, at least on 2 of ourservers that were running it,one of which was a Gungame server so that's hosed. Valve would you PLEASE make that god forsaken POSAPI in Source and make itsomething usefull so that people will actually useit. It's getting old having to troubleshoot and fix servers everytimethere's an update. Brokenservers for what?? Broken so that 3 pistols can be stronger and the leafquality in Militia can be improved!! What a sad joke, and we're thepunchline. How I long for the old days when updatescame once every 6months. Here's an idea.How about not messing with theleafs in Militia, cause noone gives a shit what they look likeandinstead make the API usefull.Yeah yeah I know, I'm askin for way too much here. Artie - Original Message -From: {MDA} Spotta [EMAIL PROTECTED]To: hlds@list.valvesoftware.com Sent: Monday, December 11, 2006 6:12 PMSubject: RE: [hlds] Counter-Strike: Source UpdateReleased Does it break mani?!?!?! Sorry! Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] OnBehalf Of Jason Ruymen Sent: 11 December 2006 22:40 To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] Counter-Strike: Source UpdateReleased A required update for Counter-Strike: Source hasbeen released. Please run hldsupdatetool to get the update. The specific changes include: Counter-Strike: Source: - Increased ES57, Compact 228 and Dual Elitesdamage by 25% - Lowered allowed number of dropped weapons in alevel to prevent gun spamming - Updated foliage quality in cs_militia Jason ___ To unsubscribe, edit your list preferences, orview the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source Update Released
This is all just yet another reason why VALVe should run a non-interactive pre-release beta for CS:S Plugin developers never have and never will stick to the API. Equally, blaming VALVe doesn't get us anywhere. It is no realistic to say Blame the plugin developers and deal with it - We won't deal with it, because we shouldn't have to deal with it. There is a simple solution to all of this. Valve just runs a pre-release beta and that way the plugin developers and server operators would have ample time to patch their software against any VALVe update. Cheers, Chris Barnett U75CLAN. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick Sent: 12 December 2006 10:33 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source Update Released -- [ Picked text/plain from multipart/alternative ] Mod developers have no obligation what-so-ever to improve Valves products by adding features and customisations people want and like which improve the sales and reputation of Valves products, and server operators have no obligation what-so-ever to operate servers which allow Valves products to be used by Valves customers. Now do you really think that people are going to keep buying, supporting, and helping improve Valves products by developing mods and running servers when their efforts get wiped out when an update happens? Every time Valve breaks things which affect the servers Vavles customers play on they Valve loose out in terms of reputation and user base. I personally envy the CS 1.6 guys, at least they know what they have, where as the CS : S community have things which may not be there tomorrow. With all this in mind is it any wonder Valve can't get people to move en-masse from CS 1.6 to CS : S? After the fun I've seen with Valves attitude towards mods and server operators I'd be surprised if they see another big hit in the same league as CS : S because the technical people who can operate servers for their next big game will just think Do I want more cr*p like I have with the CS : S server nahhh. To sum up, it's true have no obligation to support server plugins, but in the long run they loose out the most by not doing so. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Update Released Date: Tue, 12 Dec 2006 09:15:56 +0100 -- [ Picked text/plain from multipart/alternative ] VALVe has no obligation what-so-ever to even support server plugins, the fact that they do, and provide their own API for doing so is a large plus. The API is actually useful for most of any general purposes (hence why Mani Matti and general purpose plugins all have no problem using the provided API). As for the people that want to hack into the game down to it's roots, that's not VALVe problem. On 12/12/06, artiecs [EMAIL PROTECTED] wrote: Yeah i did fix the gameinfo.txt, but servers wouldn't boot with the MM startup line in there (with all plugins disabled in the MM config). Got the new version now and it seems to be running good. Artie - Original Message - From: Dan E [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 11, 2006 10:59 PM Subject: Re: [hlds] Counter-Strike: Source Update Released Updates always replace the gameinfo.txt file, so you have to remember to put the GameBin line back in there so that MM loads correctly after an update. And Bailo released it, so far so good :) w00t. Dan --- artiecs [EMAIL PROTECTED] wrote: It breaks Source Metamod, at least on 2 of ourservers that were running it, one of which was a Gungame server so that's hosed. Valve would you PLEASE make that god forsaken POSAPI in Source and make itsomething usefull so that people will actually useit. It's getting oldhaving to troubleshoot and fix servers everytime there's an update. Brokenservers for what?? Broken so that 3 pistols can bestronger and the leafquality in Militia can be improved!! What a sadjoke, and we're thepunchline. How I long for the old days when updatescame once every 6months. Here's an idea.How about not messing with theleafs in Militia, causenoone gives a shit what they look likeand instead make the API usefull.Yeah yeah I know, I'm askin for way too much here. Artie - Original Message -From: {MDA} Spotta [EMAIL PROTECTED] To: hlds@list.valvesoftware.comSent: Monday, December 11, 2006 6:12 PMSubject: RE: [hlds] Counter-Strike: Source Update Released Does it break mani?!?!?! Sorry! Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] OnBehalf Of Jason Ruymen Sent: 11 December 2006 22:40 To: hlds_linux@list.valvesoftware.com;hlds@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] Counter-Strike:
RE: [hlds] Counter-Strike: Source Update Released
Artie, The short term easy solution would be for VALVe to simply run a pre-release beta. That way for the plugin developers, it's business as usual, except that the plugin developers will be able to patch their plugins for the next version of CS:S and we'll be able to patch our servers and the downtime will be minutes rather than hours or days. Chris. U75CLAN -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of artiecs Sent: 12 December 2006 03:41 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Update Released It breaks Source Metamod, at least on 2 of our servers that were running it, one of which was a Gungame server so that's hosed. Valve would you PLEASE make that god forsaken POS API in Source and make it something usefull so that people will actually use it. It's getting old having to troubleshoot and fix servers everytime there's an update. Broken servers for what?? Broken so that 3 pistols can be stronger and the leaf quality in Militia can be improved!! What a sad joke, and we're the punchline. How I long for the old days when updates came once every 6 months. Here's an idea.How about not messing with the leafs in Militia, cause noone gives a shit what they look likeand instead make the API usefull. Yeah yeah I know, I'm askin for way too much here. Artie - Original Message - From: {MDA} Spotta [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 11, 2006 6:12 PM Subject: RE: [hlds] Counter-Strike: Source Update Released Does it break mani?!?!?! Sorry! Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: 11 December 2006 22:40 To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] Counter-Strike: Source Update Released A required update for Counter-Strike: Source has been released. Please run hldsupdatetool to get the update. The specific changes include: Counter-Strike: Source: - Increased ES57, Compact 228 and Dual Elites damage by 25% - Lowered allowed number of dropped weapons in a level to prevent gun spamming - Updated foliage quality in cs_militia Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RE: Counter-Strike: Source Update Released
-- [ Picked text/plain from multipart/alternative ] Thing is, Vavle will ram it down our throat iregardless, though STEAM, will be part of the subscriber agreement, and built into the client, a nice Merry Christmas and fu from Valve -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Released
-- [ Picked text/plain from multipart/alternative ] I agree with the part that Valve has no obligation to support server plugins, but if you think Mani doesn't use a ton of hacks your way off. Just about anything besides recording stats, kicking, or banning someone requires more than the provided plugin interface. The nice little menus you see on the left of your screen, the weapon restrictions, and nearly every other function use these other methods. On 12/12/06, Wim Barelds [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] VALVe has no obligation what-so-ever to even support server plugins, the fact that they do, and provide their own API for doing so is a large plus. The API is actually useful for most of any general purposes (hence why Mani Matti and general purpose plugins all have no problem using the provided API). As for the people that want to hack into the game down to it's roots, that's not VALVe problem. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VALVe wants advertisements in CS 1.6
I was 22 when Neil took that first small step (which was more like a jump). :) -Original Message- From: Ook [mailto:[EMAIL PROTECTED] Sent: Monday, December 11, 2006 10:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] VALVe wants advertisements in CS 1.6 I remember very well watching the first moon landing on our black white tube TV. But I think you might have me beat by a few years LOL. - Original Message - From: Edward Luna [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 11, 2006 7:34 AM Subject: RE: [hlds] VALVe wants advertisements in CS 1.6 By many years... rofl. Lets put it this way... when I was a kid we listened to radio because there were very few televisions. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Saturday, December 09, 2006 10:01 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] VALVe wants advertisements in CS 1.6 Can ya beat 42?? :) From: Edward Luna [EMAIL PROTECTED] Date: 2006/12/09 Sat AM 06:28:24 CST To: hlds@list.valvesoftware.com Subject: RE: Re: [hlds] VALVe wants advertisements in CS 1.6 ... waffling more than John Kerry. ROFL! Okay... seriously now. I've seen this all before and you guys are 100% correct to be concerned but you're also spitting into the wind. The times they are a changin and in-game adds are comin. To quote a phrase oft used by one incredibly sexy ex-Borg... resistance is futile. I'm a bit older then; well... all of you (hehehe), and I lived through this before. No, not adds in movie theaters... that was relatively recent... I'm talking about Cable Television. Back in the dark ages (before computers) there was but a handful of channels, available only via Rabbit Ears or an antennae on your roof. Then one day someone mentioned that we would soon be introduced to something called Cable Television and that we would have to pay a monthly fee to watch TV. The world laughed out loud at such a ridiculous concept... Pay to watch the television I already paid for?... Not on your life! Or so we thought. Now don't get me wrong... you can still use an antenna if you want, but who among us really wants to go back to 7 snowy channels spewing forth the party line when we can have hundreds of crystal clear channels with something that fits just about every taste and style? Remember... when your done changing, you're done. -Original Message- From: [DMA]RocketUSA [mailto:[EMAIL PROTECTED] Sent: Friday, December 08, 2006 4:03 PM To: hlds@list.valvesoftware.com Subject: RE: Re: [hlds] VALVe wants advertisements in CS 1.6 IF this all is true, Valve is waffling more than John Kerry. Think about this. They disable the content server loading banner for all of us that provide servers for this game, AT NO CHARGE TO THEM, and now they see that they can make revenue off of not just that but IN GAME also so it's o.k.? I'm not liking this ride if it's true. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, December 08, 2006 1:08 PM To: hlds@list.valvesoftware.com Subject: Re: Re: [hlds] VALVe wants advertisements in CS 1.6 Some of you seem to get it. For the others, corporations are all about making money and they will continually try to come up with ways to make more. As long as what they do continues to make them money (or in this case even more money), they will not change. They would not implement a change unless they believed that their gains (in advertising revenues) would outweigh any losses (in gamers). Alot of people like to play this game and will continue to play no matter what. Most GSP's will continue to host until they are no longer making money. In the end, its a waiting game. Does their gamble pay off or not? Only the players, the GSP's and time will tell. Me? I shut my server down. Time to move on to another game and see if I can find some of the fun that I use to have playing CS. Just my .02 From: Wojciech H [EMAIL PROTECTED] Date: 2006/12/08 Fri AM 11:28:57 CST To: hlds@list.valvesoftware.com Subject: Re: [hlds] VALVe wants advertisements in CS 1.6 In game ads have already been done, and Valve is just following the 'trend' I guess. For instance, BF2142 has in game ads, and a lot of people did not buy the game based on it. I think some arguments for having in game advertising is to pay for maintaining: the games, the update system, the many more updates/addons that people have started to expect, the master server lists, etc. Dan E wrote: As far as region specific, don't you specify what language you speak when you install Steam? I'm personally ticked off that they want us to look at ads in a game which we have already paid for. A demo I can understand, but this is just rediculous. --- Steven Hartland [EMAIL PROTECTED] wrote: This
Re: [hlds] Guest pass and VAC
Agreed Roman Hatsiev wrote: I just read about Guess Pass beta started on Steam (More details here: http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=549 ) and I wonder how VAC works here. More precisely which account get banned for cheats in case if guest pass was issued - owner or guest? The problem is that neither option seems to be good enough. For example malicious user can buy a game, then create another account for himself, send a guess pass to himself, get caught on cheats, get his guest account banned and continue playing on his main account or register one more account to give another guest pass to. Opposite example is when someone gives a guest pass to his friend who uses cheats and unsuspecting user just loses his account. I believe this is something to be covered in FAQ since I don't think I'll be the only one asking this question. Regards, Roman ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Guest pass and VAC
The guest account will be banned, the person that issued the invite will be unaffected. - Alfred Roman Hatsiev wrote: I just read about Guess Pass beta started on Steam (More details here: http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std _adp.php?p_faqid=549 ) and I wonder how VAC works here. More precisely which account get banned for cheats in case if guest pass was issued - owner or guest? The problem is that neither option seems to be good enough. For example malicious user can buy a game, then create another account for himself, send a guess pass to himself, get caught on cheats, get his guest account banned and continue playing on his main account or register one more account to give another guest pass to. Opposite example is when someone gives a guest pass to his friend who uses cheats and unsuspecting user just loses his account. I believe this is something to be covered in FAQ since I don't think I'll be the only one asking this question. Regards, Roman ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Guest pass and VAC
Conciddering the delayed VAC2 bans... Is this a free pass to cheat as much as u can, get banned, and next day simply make a new invite? Or do i see it wrong? Saint K. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, December 12, 2006 11:01 PM Subject: RE: [hlds] Guest pass and VAC The guest account will be banned, the person that issued the invite will be unaffected. - Alfred Roman Hatsiev wrote: I just read about Guess Pass beta started on Steam (More details here: http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std _adp.php?p_faqid=549 ) and I wonder how VAC works here. More precisely which account get banned for cheats in case if guest pass was issued - owner or guest? The problem is that neither option seems to be good enough. For example malicious user can buy a game, then create another account for himself, send a guess pass to himself, get caught on cheats, get his guest account banned and continue playing on his main account or register one more account to give another guest pass to. Opposite example is when someone gives a guest pass to his friend who uses cheats and unsuspecting user just loses his account. I believe this is something to be covered in FAQ since I don't think I'll be the only one asking this question. Regards, Roman ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Guest pass and VAC
VAC will handle guest accounts differently and you only get a very limited number of invites when you do a purchase. - Alfred Saint K. wrote: Conciddering the delayed VAC2 bans... Is this a free pass to cheat as much as u can, get banned, and next day simply make a new invite? Or do i see it wrong? Saint K. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, December 12, 2006 11:01 PM Subject: RE: [hlds] Guest pass and VAC The guest account will be banned, the person that issued the invite will be unaffected. - Alfred Roman Hatsiev wrote: I just read about Guess Pass beta started on Steam (More details here: http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std _adp.php?p_faqid=549 ) and I wonder how VAC works here. More precisely which account get banned for cheats in case if guest pass was issued - owner or guest? The problem is that neither option seems to be good enough. For example malicious user can buy a game, then create another account for himself, send a guess pass to himself, get caught on cheats, get his guest account banned and continue playing on his main account or register one more account to give another guest pass to. Opposite example is when someone gives a guest pass to his friend who uses cheats and unsuspecting user just loses his account. I believe this is something to be covered in FAQ since I don't think I'll be the only one asking this question. Regards, Roman ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Guest pass and VAC
Thanks for details, Alfred. But speaking of number of invites there are still more than zero invites and considering delayed VAC banning our little bad boy just gets extra time to cheat for the same price... Probably it may make sense to delete all remaining invites from original account in case if one of guest accounts was banned by VAC. Cannot think of anything more flexible but we better try to come up with something since right now this is just a heaven's gift to persistent cheaters... I'm really sorry for being so pessimistic about this aspect of otherwise brilliant idea ;) Regards, Roman On 13/12/06, Alfred Reynolds [EMAIL PROTECTED] wrote: VAC will handle guest accounts differently and you only get a very limited number of invites when you do a purchase. - Alfred Saint K. wrote: Conciddering the delayed VAC2 bans... Is this a free pass to cheat as much as u can, get banned, and next day simply make a new invite? Or do i see it wrong? Saint K. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, December 12, 2006 11:01 PM Subject: RE: [hlds] Guest pass and VAC The guest account will be banned, the person that issued the invite will be unaffected. - Alfred Roman Hatsiev wrote: I just read about Guess Pass beta started on Steam (More details here: http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std _adp.php?p_faqid=549 ) and I wonder how VAC works here. More precisely which account get banned for cheats in case if guest pass was issued - owner or guest? The problem is that neither option seems to be good enough. For example malicious user can buy a game, then create another account for himself, send a guess pass to himself, get caught on cheats, get his guest account banned and continue playing on his main account or register one more account to give another guest pass to. Opposite example is when someone gives a guest pass to his friend who uses cheats and unsuspecting user just loses his account. I believe this is something to be covered in FAQ since I don't think I'll be the only one asking this question. Regards, Roman ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Bugtracker Portal for CSS is online
-- [ Picked text/plain from multipart/alternative ] Hello, I am proud to introduce you to our Bugtracker portal for Counterstrike:Source. It is our concern to describe all existing bugs and show ways to replicate them. Of course we give suggestions how to fix them. Please give us a visit: http://cssbugs.xg1.net -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Expand CS:S Beta for all new CS:S updates please.
Albert, Will you be making any comment on this? Thanks, Chris Barnett. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: 10 December 2006 16:29 To: hlds@list.valvesoftware.com Cc: [EMAIL PROTECTED] Subject: [hlds] Expand CS:S Beta for all new CS:S updates please. This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Albert, I'm told by a lot of other server admins and mod developers, who have becomed very tired of the situation with updates, not to bother to ask you for a beta program, as it's been asked for hundreds of times before. Well, I suppose I might as well try. I run a 46 slot server which does run Mani and Matties Plugins. I've heard it many times, argued that VAVLe should not yeild to any pressure concerning the support of plugins and that is pretty reasonable. There really isn't anyone asking for Valve to support developer plugins, apart from a few individuals who are shooting from the hip, without thinking enough about what the problems are and how they can be solved. Whether we like it or not, we cannot get away from the fact that plugins are needed for very legitimate admin purposes as well as give a server a bit of character that is different from the rest. With our server, we try to use plugins to add ATMOSPHERE but still stick to the original classic gameplay of Counter-Strike. At the moment, I don't know of another server that provides different player skins on every map. We have over 80 player skins and 40 maps and by this time next year, I hope to have over 250 maps with over 500 player skins. Man months have already gone into all of that and it is soul destroying when it becomes broken when there's an update. When VALVe releases an update, I can't expect you to take into account every single server plugin and configuration. However, I do ask you to understand, that your updates can now not only affect a server depending on the plugins installed, but also it's CONFIGURATION! Also, we can't just blame the plugin devlopers for not conforming to the Valve API. Even if a plugin developer says he does, I, as a server operator, have no way of finding out whether he did or not. Plugin developers never have and never will conform to the Valve API. Server operators are reliant on those plugins - boycotting them is not an option and besides, the plugin community is best at looking after us server operators, we'll let you guys get on with improving the actual gameplay. The time has come, for a pre-release beta for every single update that is released from VALVE - as a separate game called CS:S BETA - in a similar manner to what was done with the DWP beta. We are *NOT* asking you to run any feedback program - just a simple release on the beta platform 2 weeks early. The plugin community can test their plugins NOT to circumvent any security measures - I think you will agree the plugin developers have be very responsible on that front. In the meantime, server operators can begin to test the new updates on the beta platform and prep their servers. Remember, these updates don't just affect the plugins - sometimes, the server operators need to change their configs. I understand that the smaller server operators won't take part - but the gaming providers will - with open arms, rather than many a sleepless Thursday night! Albert, it's a crazy situation, when thousands of servers are forced into an upgrade and the server owners don't have a clue as to what will happen - until it's to late. That situation is not acceptable and is costing the gaming companies money - they'll be forced to pass on the costs to the customers in the end... I've heard many people argue (And they all say they *used* to run a server, they hardly ever say they run a server) that there should not be a beta because people will get confused with multiple versions. That is a red herring. The beta pre-release system, while accessable by anyone, should be aimed at the server operator community. Normal players shouldn't be trying to build communities around a beta game! If it works out well, then yes, I think it should be expanded to the other source games, such as HL2DM and DODs. Also, I draw your attention to this thread on the Steam forums: http://forums.steampowered.com/forums/showthread.php?t=508450 Best regards, Chris Barnett U75CLAN -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VALVe wants advertisements in CS 1.6
With respect, Anyone who complains about anything or pushes a suggestion forward on a public mailing list, or the Steam forums, in the hope that Valve would listen, can be told by some random stranger Hey, you know, Valve doesn't have to do that... - And it never helps anyone. We know Valve doesn't have to do anything. None of us has to do anything. If you really want to know the bottom line, the only thing any of us have to do, is die. I don't think there is a single person on this mailing list, who hasn't read the rather bleeding obvious fact that Valve doesn't have to do what we want. You might as well tell us all that the sky is blue. Cheers, Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: 11 December 2006 21:40 To: hlds@list.valvesoftware.com Subject: RE: [hlds] VALVe wants advertisements in CS 1.6 Understood... but I was just using the Cable TV thing as an example of a dramatic departure from the accepted norm. The bottom line is you have the choice of running a server or not running a server. If you choose to run a server Valve owes you exactly Jack Squat. If you think that isn't fair then you can exercise your right not to run a server. I think server admin's run servers because it's their passion and making money is a distant secondary consideration. If Valve wants to pay me to run my server I'll be more than happy to cash the checks, but if they don't I'll still run my server. -Original Message- From: Saint K. [mailto:[EMAIL PROTECTED] Sent: Monday, December 11, 2006 2:02 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] VALVe wants advertisements in CS 1.6 Goin on about the TV stuff, your TV doesnt actually provide anything to the network. You can see your tv as a leecher and we server hosts, as the TV cable provider(We just dont provide the programs playing on it You can see it as a free TV station for broadcasters). - Original Message - From: Edward Luna [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 11, 2006 4:34 PM Subject: RE: [hlds] VALVe wants advertisements in CS 1.6 By many years... rofl. Lets put it this way... when I was a kid we listened to radio because there were very few televisions. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Saturday, December 09, 2006 10:01 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] VALVe wants advertisements in CS 1.6 Can ya beat 42?? :) From: Edward Luna [EMAIL PROTECTED] Date: 2006/12/09 Sat AM 06:28:24 CST To: hlds@list.valvesoftware.com Subject: RE: Re: [hlds] VALVe wants advertisements in CS 1.6 ... waffling more than John Kerry. ROFL! Okay... seriously now. I've seen this all before and you guys are 100% correct to be concerned but you're also spitting into the wind. The times they are a changin and in-game adds are comin. To quote a phrase oft used by one incredibly sexy ex-Borg... resistance is futile. I'm a bit older then; well... all of you (hehehe), and I lived through this before. No, not adds in movie theaters... that was relatively recent... I'm talking about Cable Television. Back in the dark ages (before computers) there was but a handful of channels, available only via Rabbit Ears or an antennae on your roof. Then one day someone mentioned that we would soon be introduced to something called Cable Television and that we would have to pay a monthly fee to watch TV. The world laughed out loud at such a ridiculous concept... Pay to watch the television I already paid for?... Not on your life! Or so we thought. Now don't get me wrong... you can still use an antenna if you want, but who among us really wants to go back to 7 snowy channels spewing forth the party line when we can have hundreds of crystal clear channels with something that fits just about every taste and style? Remember... when your done changing, you're done. -Original Message- From: [DMA]RocketUSA [mailto:[EMAIL PROTECTED] Sent: Friday, December 08, 2006 4:03 PM To: hlds@list.valvesoftware.com Subject: RE: Re: [hlds] VALVe wants advertisements in CS 1.6 IF this all is true, Valve is waffling more than John Kerry. Think about this. They disable the content server loading banner for all of us that provide servers for this game, AT NO CHARGE TO THEM, and now they see that they can make revenue off of not just that but IN GAME also so it's o.k.? I'm not liking this ride if it's true. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, December 08, 2006 1:08 PM To: hlds@list.valvesoftware.com Subject: Re: Re: [hlds] VALVe wants advertisements in CS 1.6 Some of you seem to get it. For the others, corporations are all about making money and they will continually try to come up with ways to make more. As long as what they do continues to make them money (or
Re: [hlds] VALVe wants advertisements in CS 1.6
Well, not people that own an island and are unaffiliated with any government, and they do exist, i think. does the president have to pay taxes on his 400+k a year? Alfred Reynolds wrote: You forgot taxes, gotta do them too. - Alfred Chris Barnett wrote: With respect, Anyone who complains about anything or pushes a suggestion forward on a public mailing list, or the Steam forums, in the hope that Valve would listen, can be told by some random stranger Hey, you know, Valve doesn't have to do that... - And it never helps anyone. We know Valve doesn't have to do anything. None of us has to do anything. If you really want to know the bottom line, the only thing any of us have to do, is die. I don't think there is a single person on this mailing list, who hasn't read the rather bleeding obvious fact that Valve doesn't have to do what we want. You might as well tell us all that the sky is blue. Cheers, Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: 11 December 2006 21:40 To: hlds@list.valvesoftware.com Subject: RE: [hlds] VALVe wants advertisements in CS 1.6 Understood... but I was just using the Cable TV thing as an example of a dramatic departure from the accepted norm. The bottom line is you have the choice of running a server or not running a server. If you choose to run a server Valve owes you exactly Jack Squat. If you think that isn't fair then you can exercise your right not to run a server. I think server admin's run servers because it's their passion and making money is a distant secondary consideration. If Valve wants to pay me to run my server I'll be more than happy to cash the checks, but if they don't I'll still run my server. -Original Message- From: Saint K. [mailto:[EMAIL PROTECTED] Sent: Monday, December 11, 2006 2:02 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] VALVe wants advertisements in CS 1.6 Goin on about the TV stuff, your TV doesnt actually provide anything to the network. You can see your tv as a leecher and we server hosts, as the TV cable provider(We just dont provide the programs playing on it You can see it as a free TV station for broadcasters). - Original Message - From: Edward Luna [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 11, 2006 4:34 PM Subject: RE: [hlds] VALVe wants advertisements in CS 1.6 By many years... rofl. Lets put it this way... when I was a kid we listened to radio because there were very few televisions. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Saturday, December 09, 2006 10:01 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] VALVe wants advertisements in CS 1.6 Can ya beat 42?? :) From: Edward Luna [EMAIL PROTECTED] Date: 2006/12/09 Sat AM 06:28:24 CST To: hlds@list.valvesoftware.com Subject: RE: Re: [hlds] VALVe wants advertisements in CS 1.6 ... waffling more than John Kerry. ROFL! Okay... seriously now. I've seen this all before and you guys are 100% correct to be concerned but you're also spitting into the wind. The times they are a changin and in-game adds are comin. To quote a phrase oft used by one incredibly sexy ex-Borg... resistance is futile. I'm a bit older then; well... all of you (hehehe), and I lived through this before. No, not adds in movie theaters... that was relatively recent... I'm talking about Cable Television. Back in the dark ages (before computers) there was but a handful of channels, available only via Rabbit Ears or an antennae on your roof. Then one day someone mentioned that we would soon be introduced to something called Cable Television and that we would have to pay a monthly fee to watch TV. The world laughed out loud at such a ridiculous concept... Pay to watch the television I already paid for?... Not on your life! Or so we thought. Now don't get me wrong... you can still use an antenna if you want, but who among us really wants to go back to 7 snowy channels spewing forth the party line when we can have hundreds of crystal clear channels with something that fits just about every taste and style? Remember... when your done changing, you're done. -Original Message- From: [DMA]RocketUSA [mailto:[EMAIL PROTECTED] Sent: Friday, December 08, 2006 4:03 PM To: hlds@list.valvesoftware.com Subject: RE: Re: [hlds] VALVe wants advertisements in CS 1.6 IF this all is true, Valve is waffling more than John Kerry. Think about this. They disable the content server loading banner for all of us that provide servers for this game, AT NO CHARGE TO THEM, and now they see that they can make revenue off of not just that but IN GAME also so it's o.k.? I'm not liking this ride if it's true. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, December 08, 2006 1:08 PM To: hlds@list.valvesoftware.com Subject: Re: Re: [hlds] VALVe wants