Re: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Newbie
--
[ Picked text/plain from multipart/alternative ]
I would be very careful using statements like hence why Mani

Matti and general purpose plugins all have no problem using the provided

API as this is absolutely incorrect... As stated thousands of times by
plugin creators, the problem is that you can not accomplish lost of
general tasks without hacking into the game.
Also, even the page with Valve's requirements for admin plugin contains
stuff that simply can not be implemented in legal way using Valve provided
tools (khm, khm, try to implement slap feature in Source)...

Cheers,
Newbie


-Original Message-

From: Wim Barelds [EMAIL PROTECTED]

To: hlds@list.valvesoftware.com

Date: Tue, 12 Dec 2006 09:15:56 +0100

Subject: Re: [hlds] Counter-Strike: Source Update Released




--

[ Picked text/plain from multipart/alternative ]

VALVe has no obligation what-so-ever to even support server plugins, the

fact that they do, and provide their own API for doing so is a large plus.

The API is actually useful for most of any general purposes (hence why Mani

Matti and general purpose plugins all have no problem using the provided

API). As for the people that want to hack into the game down to it's roots,

that's not VALVe problem.



On 12/12/06, artiecs [EMAIL PROTECTED] wrote:



 Yeah i did fix the gameinfo.txt, but servers wouldn't boot with the MM

 startup line in there (with all plugins disabled in the MM config). Got

 the

 new version now and it seems to be running good.



 Artie



 - Original Message -

 From: Dan E [EMAIL PROTECTED]

 To: hlds@list.valvesoftware.com

 Sent: Monday, December 11, 2006 10:59 PM

 Subject: Re: [hlds] Counter-Strike: Source Update Released





  Updates always replace the gameinfo.txt file, so you

  have to remember to put the GameBin line back in there

  so that MM loads correctly after an update.  And Bailo

  released it, so far so good :) w00t.

 

  Dan

 

  --- artiecs [EMAIL PROTECTED] wrote:

 

   It breaks Source Metamod, at least on 2 of our

   servers that were running it,

   one of which was a Gungame server so that's hosed.

  

   Valve would you PLEASE make that god forsaken POS

   API in Source and make it

   something usefull so that people will actually use

   it. It's getting old

   having to troubleshoot and fix servers everytime

   there's an update. Broken

   servers for what?? Broken so that 3 pistols can be

   stronger and the leaf

   quality in Militia can be improved!! What a sad

   joke, and we're the

   punchline. How I long for the old days when updates

   came once every 6

   months.

  

   Here's an idea.How about not messing with the

   leafs in Militia, cause

   noone gives a shit what they look likeand

   instead make the API usefull.

   Yeah yeah I know, I'm askin for way too much here.

  

   Artie

  

  

   - Original Message -

   From: {MDA} Spotta [EMAIL PROTECTED]

   To: hlds@list.valvesoftware.com

   Sent: Monday, December 11, 2006 6:12 PM

   Subject: RE: [hlds] Counter-Strike: Source Update

   Released

  

  

Does it break mani?!?!?!

   

Sorry!

   

Spotta

   

-Original Message-

From: [EMAIL PROTECTED]

[mailto:[EMAIL PROTECTED] On

   Behalf Of Jason Ruymen

Sent: 11 December 2006 22:40

To: hlds_linux@list.valvesoftware.com;

   hlds@list.valvesoftware.com;

hlds_announce@list.valvesoftware.com

Subject: [hlds] Counter-Strike: Source Update

   Released

   

A required update for Counter-Strike: Source has

   been released.  Please

run hldsupdatetool to get the update.  The

   specific changes include:

   

Counter-Strike: Source:

- Increased ES57, Compact 228 and Dual Elites

   damage by 25%

- Lowered allowed number of dropped weapons in a

   level to prevent gun

spamming

- Updated foliage quality in cs_militia

   

Jason

   

   

   

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  Have a burning question?

  Go to www.Answers.yahoo.com [http://www.answers.yahoo.com/] and get
answers from real people who 

RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
The update breaks Zombie Mod as well. The author is off the net and so no he 
recons he won't get a fix out until the 16th (see 
http://www.zombiemod.com/forums/showthread.php?p=8751#post875).

I recon the first Ad Valve should run in-game should be Wanted : patch testing 
service  !!!



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] 
 Counter-Strike: Source Update Released Date: Mon, 11 Dec 2006 22:41:25 
 -0500  It breaks Source Metamod, at least on 2 of our servers that were 
 running it, one of which was a Gungame server so that's hosed.  Valve 
 would you PLEASE make that god forsaken POS API in Source and make it 
 something usefull so that people will actually use it. It's getting old 
 having to troubleshoot and fix servers everytime there's an update. Broken 
 servers for what?? Broken so that 3 pistols can be stronger and the leaf 
 quality in Militia can be improved!! What a sad joke, and we're the 
 punchline. How I long for the old days when updates came once every 6 
 months.  Here's an idea.How about not messing with the leafs in 
 Militia, cause noone gives a shit what they look likeand instead make 
 the API usefull. Yeah yeah I know, I'm askin for way too much here.  
 Artie   - Original Message - From: {MDA} Spotta [EMAIL 
 PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 11, 
 2006 6:12 PM Subject: RE: [hlds] Counter-Strike: Source Update Released   
  Does it break mani?!?!?!   Sorry!   Spotta   -Original 
 Message-  From: [EMAIL PROTECTED]  [mailto:[EMAIL PROTECTED] On 
 Behalf Of Jason Ruymen  Sent: 11 December 2006 22:40  To: 
 hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;  
 hlds_announce@list.valvesoftware.com  Subject: [hlds] Counter-Strike: 
 Source Update Released   A required update for Counter-Strike: Source has 
 been released. Please  run hldsupdatetool to get the update. The specific 
 changes include:   Counter-Strike: Source:  - Increased ES57, Compact 
 228 and Dual Elites damage by 25%  - Lowered allowed number of dropped 
 weapons in a level to prevent gun  spamming  - Updated foliage quality in 
 cs_militia   Jason 
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RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread {MDA} Spotta
Yawn.

Here we go again.

Spotta.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds
Sent: 12 December 2006 08:16
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update Released

--
[ Picked text/plain from multipart/alternative ]
VALVe has no obligation what-so-ever to even support server plugins, the
fact that they do, and provide their own API for doing so is a large plus.
The API is actually useful for most of any general purposes (hence why Mani
Matti and general purpose plugins all have no problem using the provided
API). As for the people that want to hack into the game down to it's roots,
that's not VALVe problem.

istinfo/hlds


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RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
Mod developers have no obligation what-so-ever to improve Valves products by 
adding features and customisations people want and like which improve the sales 
and reputation of Valves products, and server operators have no obligation 
what-so-ever to operate servers which allow Valves products to be used by 
Valves customers.

Now do you really think that people are going to keep buying, supporting, and 
helping improve Valves products by developing mods and running servers when 
their efforts get wiped out when an update happens?

Every time Valve breaks things which affect the servers Vavles customers play 
on they Valve loose out in terms of reputation and user base. I personally envy 
the CS 1.6 guys, at least they know what they have, where as the CS : S 
community have things which may not be there tomorrow. With all this in mind is 
it any wonder Valve can't get people to move en-masse from CS 1.6 to CS : S?

After the fun I've seen with Valves attitude towards mods and server 
operators I'd be surprised if they see another big hit in the same league as CS 
: S because the technical people who can operate servers for their next big 
game will just think Do I want more cr*p like I have with the CS : S 
server nahhh.

To sum up, it's true have no obligation to support server plugins, but in the 
long run they loose out the most by not doing so.



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] 
 Counter-Strike: Source Update Released Date: Tue, 12 Dec 2006 09:15:56 
 +0100  -- [ Picked text/plain from multipart/alternative ] VALVe has no 
 obligation what-so-ever to even support server plugins, the fact that they 
 do, and provide their own API for doing so is a large plus. The API is 
 actually useful for most of any general purposes (hence why Mani Matti and 
 general purpose plugins all have no problem using the provided API). As 
 for the people that want to hack into the game down to it's roots, that's 
 not VALVe problem.  On 12/12/06, artiecs [EMAIL PROTECTED] wrote:   
 Yeah i did fix the gameinfo.txt, but servers wouldn't boot with the MM  
 startup line in there (with all plugins disabled in the MM config). Got  
 the  new version now and it seems to be running good.   Artie   
 - Original Message -  From: Dan E [EMAIL PROTECTED]  To: 
 hlds@list.valvesoftware.com  Sent: Monday, December 11, 2006 10:59 PM  
 Subject: Re: [hlds] Counter-Strike: Source Update Released Updates 
 always replace the gameinfo.txt file, so you   have to remember to put the 
 GameBin line back in there   so that MM loads correctly after an update. 
 And Bailo   released it, so far so good :) w00t. Dan 
 --- artiecs [EMAIL PROTECTED] wrote:  It breaks Source Metamod, 
 at least on 2 of ourservers that were running it,one of which 
 was a Gungame server so that's hosed.   Valve would you PLEASE 
 make that god forsaken POSAPI in Source and make itsomething 
 usefull so that people will actually useit. It's getting old
 having to troubleshoot and fix servers everytimethere's an update. 
 Brokenservers for what?? Broken so that 3 pistols can be
 stronger and the leafquality in Militia can be improved!! What a sad 
joke, and we're thepunchline. How I long for the old days when 
 updatescame once every 6months.   Here's an 
 idea.How about not messing with theleafs in Militia, cause
 noone gives a shit what they look likeandinstead make the API 
 usefull.Yeah yeah I know, I'm askin for way too much here. 
   Artie  - Original Message -From: 
 {MDA} Spotta [EMAIL PROTECTED]To: hlds@list.valvesoftware.com 
Sent: Monday, December 11, 2006 6:12 PMSubject: RE: [hlds] 
 Counter-Strike: Source UpdateReleased   Does it 
 break mani?!?!?! Sorry! Spotta 
 -Original Message- From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] OnBehalf Of Jason Ruymen Sent: 11 
 December 2006 22:40 To: hlds_linux@list.valvesoftware.com;
 hlds@list.valvesoftware.com; hlds_announce@list.valvesoftware.com  
Subject: [hlds] Counter-Strike: Source UpdateReleased 
 A required update for Counter-Strike: Source hasbeen 
 released. Please run hldsupdatetool to get the update. The
 specific changes include: Counter-Strike: Source: 
 - Increased ES57, Compact 228 and Dual Elitesdamage by 25% - 
 Lowered allowed number of dropped weapons in alevel to prevent gun  
spamming - Updated foliage quality in cs_militia   
   Jason 
 ___ To unsubscribe, edit 
 your list preferences, orview the list archives, please 
 visit:http://list.valvesoftware.com/mailman/listinfo/hlds  

RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Chris Barnett

This is all just yet another reason why VALVe should run a non-interactive
pre-release beta for CS:S

Plugin developers never have and never will stick to the API. Equally,
blaming VALVe doesn't get us anywhere.

It is no realistic to say Blame the plugin developers and deal with it -
We won't deal with it, because we shouldn't have to deal with it. There is a
simple solution to all of this. Valve just runs a pre-release beta and that
way the plugin developers and server operators would have ample time to
patch their software against any VALVe update.

Cheers,

Chris Barnett
U75CLAN.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
Sent: 12 December 2006 10:33
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source Update Released

--
[ Picked text/plain from multipart/alternative ]
Mod developers have no obligation what-so-ever to improve Valves products by
adding features and customisations people want and like which improve the
sales and reputation of Valves products, and server operators have no
obligation what-so-ever to operate servers which allow Valves products to be
used by Valves customers.

Now do you really think that people are going to keep buying, supporting,
and helping improve Valves products by developing mods and running servers
when their efforts get wiped out when an update happens?

Every time Valve breaks things which affect the servers Vavles customers
play on they Valve loose out in terms of reputation and user base. I
personally envy the CS 1.6 guys, at least they know what they have, where as
the CS : S community have things which may not be there tomorrow. With all
this in mind is it any wonder Valve can't get people to move en-masse from
CS 1.6 to CS : S?

After the fun I've seen with Valves attitude towards mods and server
operators I'd be surprised if they see another big hit in the same league as
CS : S because the technical people who can operate servers for their next
big game will just think Do I want more cr*p like I have with the CS : S
server nahhh.

To sum up, it's true have no obligation to support server plugins, but in
the long run they loose out the most by not doing so.



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update Released Date: Tue, 12
Dec 2006 09:15:56 +0100  -- [ Picked text/plain from
multipart/alternative ] VALVe has no obligation what-so-ever to even
support server plugins, the fact that they do, and provide their own API
for doing so is a large plus. The API is actually useful for most of any
general purposes (hence why Mani Matti and general purpose plugins all
have no problem using the provided API). As for the people that want to
hack into the game down to it's roots, that's not VALVe problem.  On
12/12/06, artiecs [EMAIL PROTECTED] wrote:   Yeah i did fix the
gameinfo.txt, but servers wouldn't boot with the MM  startup line in there
(with all plugins disabled in the MM config). Got  the  new version now
and it seems to be running good.   Artie   - Original Message
-  From: Dan E [EMAIL PROTECTED]  To:
hlds@list.valvesoftware.com  Sent: Monday, December 11, 2006 10:59 PM 
Subject: Re: [hlds] Counter-Strike: Source Update Released
Updates always replace the gameinfo.txt file, so you   have to remember
to put the GameBin line back in there   so that MM loads correctly after
an update. And Bailo   released it, so far so good :) w00t.
Dan --- artiecs [EMAIL PROTECTED] wrote:  It breaks
Source Metamod, at least on 2 of ourservers that were running it, 
  one of which was a Gungame server so that's hosed.   Valve
would you PLEASE make that god forsaken POSAPI in Source and make
itsomething usefull so that people will actually useit. It's
getting oldhaving to troubleshoot and fix servers everytime   
there's an update. Brokenservers for what?? Broken so that 3 pistols
can bestronger and the leafquality in Militia can be
improved!! What a sadjoke, and we're thepunchline. How I
long for the old days when updatescame once every 6months.
  Here's an idea.How about not messing with theleafs
in Militia, causenoone gives a shit what they look likeand  
 instead make the API usefull.Yeah yeah I know, I'm askin for way
too much here.   Artie  - Original
Message -From: {MDA} Spotta [EMAIL PROTECTED]  
 To: hlds@list.valvesoftware.comSent: Monday, December 11, 2006
6:12 PMSubject: RE: [hlds] Counter-Strike: Source Update   
Released   Does it break mani?!?!?!
Sorry! Spotta -Original
Message- From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] OnBehalf Of Jason Ruymen
Sent: 11 December 2006 22:40 To:
hlds_linux@list.valvesoftware.com;hlds@list.valvesoftware.com;  
  hlds_announce@list.valvesoftware.com Subject: [hlds]
Counter-Strike: 

RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Chris Barnett

Artie,

The short term easy solution would be for VALVe to simply run a pre-release
beta. That way for the plugin developers, it's business as usual, except
that the plugin developers will be able to patch their plugins for the next
version of CS:S and we'll be able to patch our servers and the downtime will
be minutes rather than hours or days.

Chris.
U75CLAN

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of artiecs
Sent: 12 December 2006 03:41
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update Released

It breaks Source Metamod, at least on 2 of our servers that were running it,
one of which was a Gungame server so that's hosed.

Valve would you PLEASE make that god forsaken POS API in Source and make it
something usefull so that people will actually use it. It's getting old
having to troubleshoot and fix servers everytime there's an update. Broken
servers for what?? Broken so that 3 pistols can be stronger and the leaf
quality in Militia can be improved!! What a sad joke, and we're the
punchline. How I long for the old days when updates came once every 6
months.

Here's an idea.How about not messing with the leafs in Militia, cause
noone gives a shit what they look likeand instead make the API usefull.
Yeah yeah I know, I'm askin for way too much here.

Artie


- Original Message -
From: {MDA} Spotta [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, December 11, 2006 6:12 PM
Subject: RE: [hlds] Counter-Strike: Source Update Released


 Does it break mani?!?!?!

 Sorry!

 Spotta

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: 11 December 2006 22:40
 To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
 hlds_announce@list.valvesoftware.com
 Subject: [hlds] Counter-Strike: Source Update Released

 A required update for Counter-Strike: Source has been released.  Please
 run hldsupdatetool to get the update.  The specific changes include:

 Counter-Strike: Source:
 - Increased ES57, Compact 228 and Dual Elites damage by 25%
 - Lowered allowed number of dropped weapons in a level to prevent gun
 spamming
 - Updated foliage quality in cs_militia

 Jason



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[hlds] RE: Counter-Strike: Source Update Released

2006-12-12 Thread Steve Richards
--
[ Picked text/plain from multipart/alternative ]
Thing is, Vavle will ram it down our throat iregardless, though STEAM, will
be part of the subscriber agreement, and built into the client, a nice Merry
Christmas and fu from Valve
--

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Re: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
I agree with the part that Valve has no obligation to support server
plugins, but if you think Mani doesn't use a ton of hacks your way off.
Just about anything besides recording stats, kicking, or banning someone
requires more than the provided plugin interface. The nice little menus you
see on the left of your screen, the weapon restrictions, and nearly every
other function use these other methods.


On 12/12/06, Wim Barelds [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 VALVe has no obligation what-so-ever to even support server plugins, the
 fact that they do, and provide their own API for doing so is a large plus.
 The API is actually useful for most of any general purposes (hence why
 Mani
 Matti and general purpose plugins all have no problem using the provided
 API). As for the people that want to hack into the game down to it's
 roots,
 that's not VALVe problem.


--

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RE: [hlds] VALVe wants advertisements in CS 1.6

2006-12-12 Thread Edward Luna
I was 22 when Neil took that first small step (which was more like a jump). :)

-Original Message-
From: Ook [mailto:[EMAIL PROTECTED]
Sent: Monday, December 11, 2006 10:36 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VALVe wants advertisements in CS 1.6


I remember very well watching the first moon landing on our black  white
tube TV. But I think you might have me beat by a few years LOL.


- Original Message -
From: Edward Luna [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, December 11, 2006 7:34 AM
Subject: RE: [hlds] VALVe wants advertisements in CS 1.6


 By many years... rofl.  Lets put it this way... when I was a kid we
 listened to radio because there were very few televisions.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Sent: Saturday, December 09, 2006 10:01 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] VALVe wants advertisements in CS 1.6


 Can ya beat 42??

 :)


 From: Edward Luna [EMAIL PROTECTED]
 Date: 2006/12/09 Sat AM 06:28:24 CST
 To: hlds@list.valvesoftware.com
 Subject: RE: Re: [hlds] VALVe wants advertisements in CS 1.6

 ... waffling more than John Kerry.  ROFL!

 Okay... seriously now.  I've seen this all before and you guys are 100%
 correct to be concerned but you're also spitting into the wind.  The
 times they are a changin and in-game adds are comin.  To quote a phrase
 oft used by one incredibly sexy ex-Borg... resistance is futile.

 I'm a bit older then; well... all of you (hehehe), and I lived through
 this before.  No, not adds in movie theaters... that was relatively
 recent... I'm talking about Cable Television.  Back in the dark ages
 (before computers) there was but a handful of channels, available only
 via Rabbit Ears or an antennae on your roof. Then one day someone
 mentioned that we would soon be introduced to something called Cable
 Television and that we would have to pay a monthly fee to watch TV.  The
 world laughed out loud at such a ridiculous concept... Pay to watch the
 television I already paid for?... Not on your life!  Or so we thought.

 Now don't get me wrong... you can still use an antenna if you want, but
 who among us really wants to go back to 7 snowy channels spewing forth
 the party line when we can have hundreds of crystal clear channels with
 something that fits just about every taste and style?

 Remember... when your done changing, you're done.


 -Original Message-
 From: [DMA]RocketUSA [mailto:[EMAIL PROTECTED]
 Sent: Friday, December 08, 2006 4:03 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: Re: [hlds] VALVe wants advertisements in CS 1.6


 IF this all is true, Valve is waffling more than John Kerry. Think about
 this. They disable the content server loading banner for all of us that
 provide servers for this game, AT NO CHARGE TO THEM, and now they see
 that
 they can make revenue off of not just that but IN GAME also so it's o.k.?

 I'm not liking this ride if it's true.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Friday, December 08, 2006 1:08 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: Re: [hlds] VALVe wants advertisements in CS 1.6

 Some of you seem to get it. For the others, corporations are all about
 making money and they will continually try to come up with ways to make
 more. As long as what they do continues to make them money (or in this
 case
 even more money), they will not change. They would not implement a change
 unless they believed that their gains (in advertising revenues) would
 outweigh any losses (in gamers). Alot of people like to play this game
 and
 will continue to play no matter what. Most GSP's will continue to host
 until
 they are  no longer making money. In the end, its a waiting game. Does
 their
 gamble pay off or not? Only the players, the GSP's and time will tell.

 Me? I shut my server down. Time to move on to another game and see if I
 can
 find some of the fun that I use to have playing CS.

 Just my .02
 
  From: Wojciech H [EMAIL PROTECTED]
  Date: 2006/12/08 Fri AM 11:28:57 CST
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] VALVe wants advertisements in CS 1.6
 
  In game ads have already been done, and Valve is just following the
  'trend' I guess.  For instance, BF2142 has in game ads, and a lot of
  people did not buy the game based on it.
 
  I think some arguments for having in game advertising is to pay for
  maintaining: the games, the update system, the many more updates/addons
  that people have started to expect, the master server lists, etc.
 
 
  Dan E wrote:
   As far as region specific, don't you specify what
   language you speak when you install Steam?
  
   I'm personally ticked off that they want us to look at
   ads in a game which we have already paid for.  A demo
   I can understand, but this is just rediculous.
  
   --- Steven Hartland [EMAIL PROTECTED] wrote:
  
  
   This 

Re: [hlds] Guest pass and VAC

2006-12-12 Thread Chad

Agreed
Roman Hatsiev wrote:

I just read about Guess Pass beta started on Steam (More details here:
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=549

) and I wonder how VAC works here. More precisely which account get
banned for cheats in case if guest pass was issued - owner or guest?

The problem is that neither option seems to be good enough.

For example malicious user can buy a game, then create another account
for himself, send a guess pass to himself, get caught on cheats, get
his guest account banned and continue playing on his main account or
register one more account to give another guest pass to. Opposite
example is when someone gives a guest pass to his friend who uses
cheats and unsuspecting user just loses his account.

I believe this is something to be covered in FAQ since I don't think
I'll be the only one asking this question.

Regards,

Roman

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RE: [hlds] Guest pass and VAC

2006-12-12 Thread Alfred Reynolds
The guest account will be banned, the person that issued the invite will
be unaffected.

- Alfred

Roman Hatsiev wrote:
 I just read about Guess Pass beta started on Steam (More details here:

http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std
_adp.php?p_faqid=549
 ) and I wonder how VAC works here. More precisely which account get
 banned for cheats in case if guest pass was issued - owner or guest?

 The problem is that neither option seems to be good enough.

 For example malicious user can buy a game, then create another account
 for himself, send a guess pass to himself, get caught on cheats, get
 his guest account banned and continue playing on his main account or
 register one more account to give another guest pass to. Opposite
 example is when someone gives a guest pass to his friend who uses
 cheats and unsuspecting user just loses his account.

 I believe this is something to be covered in FAQ since I don't think
 I'll be the only one asking this question.

 Regards,

 Roman

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Re: [hlds] Guest pass and VAC

2006-12-12 Thread Saint K.

Conciddering the delayed VAC2 bans... Is this a free pass to cheat as much
as u can, get banned, and next day simply make a new invite?

Or do i see it wrong?

Saint K.
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, December 12, 2006 11:01 PM
Subject: RE: [hlds] Guest pass and VAC



The guest account will be banned, the person that issued the invite will
be unaffected.

- Alfred

Roman Hatsiev wrote:

I just read about Guess Pass beta started on Steam (More details here:


http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std
_adp.php?p_faqid=549

) and I wonder how VAC works here. More precisely which account get
banned for cheats in case if guest pass was issued - owner or guest?

The problem is that neither option seems to be good enough.

For example malicious user can buy a game, then create another account
for himself, send a guess pass to himself, get caught on cheats, get
his guest account banned and continue playing on his main account or
register one more account to give another guest pass to. Opposite
example is when someone gives a guest pass to his friend who uses
cheats and unsuspecting user just loses his account.

I believe this is something to be covered in FAQ since I don't think
I'll be the only one asking this question.

Regards,

Roman

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RE: [hlds] Guest pass and VAC

2006-12-12 Thread Alfred Reynolds
VAC will handle guest accounts differently and you only get a very
limited number of invites when you do a purchase.

- Alfred

Saint K. wrote:
 Conciddering the delayed VAC2 bans... Is this a free pass to cheat as
 much
 as u can, get banned, and next day simply make a new invite?

 Or do i see it wrong?

 Saint K.
 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Tuesday, December 12, 2006 11:01 PM
 Subject: RE: [hlds] Guest pass and VAC


 The guest account will be banned, the person that issued the invite
 will be unaffected.

 - Alfred

 Roman Hatsiev wrote:
 I just read about Guess Pass beta started on Steam (More details
 here:


http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std
 _adp.php?p_faqid=549
 ) and I wonder how VAC works here. More precisely which account get
 banned for cheats in case if guest pass was issued - owner or guest?

 The problem is that neither option seems to be good enough.

 For example malicious user can buy a game, then create another
 account for himself, send a guess pass to himself, get caught on
 cheats, get his guest account banned and continue playing on his
 main account or register one more account to give another guest
 pass to. Opposite example is when someone gives a guest pass to his
 friend who uses cheats and unsuspecting user just loses his account.

 I believe this is something to be covered in FAQ since I don't think
 I'll be the only one asking this question.

 Regards,

 Roman

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Re: [hlds] Guest pass and VAC

2006-12-12 Thread Roman Hatsiev

Thanks for details, Alfred.
But speaking of number of invites there are still more than zero
invites and considering delayed VAC banning our little bad boy just
gets extra time to cheat for the same price...
Probably it may make sense to delete all remaining invites from
original account in case if one of guest accounts was banned by VAC.
Cannot think of anything more flexible but we better try to come up
with something since right now this is just a heaven's gift to
persistent cheaters...
I'm really sorry for being so pessimistic about this aspect of
otherwise brilliant idea ;)

Regards,

Roman

On 13/12/06, Alfred Reynolds [EMAIL PROTECTED] wrote:

VAC will handle guest accounts differently and you only get a very
limited number of invites when you do a purchase.

- Alfred

Saint K. wrote:
 Conciddering the delayed VAC2 bans... Is this a free pass to cheat as
 much
 as u can, get banned, and next day simply make a new invite?

 Or do i see it wrong?

 Saint K.
 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Tuesday, December 12, 2006 11:01 PM
 Subject: RE: [hlds] Guest pass and VAC


 The guest account will be banned, the person that issued the invite
 will be unaffected.

 - Alfred

 Roman Hatsiev wrote:
 I just read about Guess Pass beta started on Steam (More details
 here:


http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std
 _adp.php?p_faqid=549
 ) and I wonder how VAC works here. More precisely which account get
 banned for cheats in case if guest pass was issued - owner or guest?

 The problem is that neither option seems to be good enough.

 For example malicious user can buy a game, then create another
 account for himself, send a guess pass to himself, get caught on
 cheats, get his guest account banned and continue playing on his
 main account or register one more account to give another guest
 pass to. Opposite example is when someone gives a guest pass to his
 friend who uses cheats and unsuspecting user just loses his account.

 I believe this is something to be covered in FAQ since I don't think
 I'll be the only one asking this question.

 Regards,

 Roman

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 archives, please visit:
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[hlds] Bugtracker Portal for CSS is online

2006-12-12 Thread Benjamin Lange
--
[ Picked text/plain from multipart/alternative ]
Hello,

I am proud to introduce you to our Bugtracker portal for
Counterstrike:Source.
It is our concern to describe all existing bugs and show ways to replicate
them.
Of course we give suggestions how to fix them.

Please give us a visit:
http://cssbugs.xg1.net
--

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RE: [hlds] Expand CS:S Beta for all new CS:S updates please.

2006-12-12 Thread Chris Barnett

Albert,

Will you be making any comment on this?

Thanks,

Chris Barnett.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: 10 December 2006 16:29
To: hlds@list.valvesoftware.com
Cc: [EMAIL PROTECTED]
Subject: [hlds] Expand CS:S Beta for all new CS:S updates please.

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Albert,



I'm told by a lot of other server admins and mod developers, who have
becomed very tired of the situation with updates, not to bother to ask you
for a beta program, as it's been asked for hundreds of times before. Well, I
suppose I might as well try.



I run a 46 slot server which does run Mani and Matties Plugins. I've heard
it many times, argued that VAVLe should not yeild to any pressure concerning
the support of plugins and that is pretty reasonable. There really isn't
anyone asking for Valve to support developer plugins, apart from a few
individuals who are shooting from the hip, without thinking enough about
what the problems are and how they can be solved.



Whether we like it or not, we cannot get away from the fact that plugins are
needed for very legitimate admin purposes as well as give a server a bit of
character that is different from the rest. With our server, we try to use
plugins to add ATMOSPHERE but still stick to the original classic gameplay
of Counter-Strike. At the moment, I don't know of another server that
provides different player skins on every map. We have over 80 player skins
and 40 maps and by this time next year, I hope to have over 250 maps with
over 500 player skins. Man months have already gone into all of that and it
is soul destroying when it becomes broken when there's an update.



When VALVe releases an update, I can't expect you to take into account every
single server plugin and configuration. However, I do ask you to understand,
that your updates can now not only affect a server depending on the plugins
installed, but also it's CONFIGURATION!



Also, we can't just blame the plugin devlopers for not conforming to the
Valve API. Even if a plugin developer says he does, I, as a server operator,
have no way of finding out whether he did or not. Plugin developers never
have and never will conform to the Valve API. Server operators are reliant
on those plugins - boycotting them is not an option and besides, the plugin
community is best at looking after us server operators, we'll let you guys
get on with improving the actual gameplay.



The time has come, for a pre-release beta for every single update that is
released from VALVE - as a separate game called CS:S BETA - in a similar
manner to what was done with the DWP beta.



We are *NOT* asking you to run any feedback program - just a simple release
on the beta platform 2 weeks early. The plugin community can test their
plugins NOT to circumvent any security measures - I think you will agree the
plugin developers have be very responsible on that front.



In the meantime, server operators can begin to test the new updates on the
beta platform and prep their servers. Remember, these updates don't just
affect the plugins - sometimes, the server operators need to change their
configs.



I understand that the smaller server operators won't take part - but the
gaming providers will - with open arms, rather than many a sleepless
Thursday night!



Albert, it's a crazy situation, when thousands of servers are forced into an
upgrade and the server owners don't have a clue as to what will happen -
until it's to late. That situation is not acceptable and is costing the
gaming companies money - they'll be forced to pass on the costs to the
customers in the end...



I've heard many people argue (And they all say they *used* to run a server,
they hardly ever say they run a server) that there should not be a beta
because people will get confused with multiple versions. That is a red
herring. The beta pre-release system, while accessable by anyone, should be
aimed at the server operator community. Normal players shouldn't be trying
to build communities around a beta game!



If it works out well, then yes, I think it should be expanded to the other
source games, such as HL2DM and DODs.



Also, I draw your attention to this thread on the Steam forums:



http://forums.steampowered.com/forums/showthread.php?t=508450







Best regards,



Chris Barnett

U75CLAN





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RE: [hlds] VALVe wants advertisements in CS 1.6

2006-12-12 Thread Chris Barnett
With respect,

Anyone who complains about anything or pushes a suggestion forward on a
public mailing list, or the Steam forums, in the hope that Valve would
listen, can be told by some random stranger Hey, you know, Valve doesn't
have to do that... - And it never helps anyone.

We know Valve doesn't have to do anything. None of us has to do anything.

If you really want to know the bottom line, the only thing any of us have to
do, is die.

I don't think there is a single person on this mailing list, who hasn't read
the rather bleeding obvious fact that Valve doesn't have to do what we want.
You might as well tell us all that the sky is blue.

Cheers,

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: 11 December 2006 21:40
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] VALVe wants advertisements in CS 1.6

Understood... but I was just using the Cable TV thing as an example of a
dramatic departure from the accepted norm.  The bottom line is you have the
choice of running a server or not running a server.  If you choose to run a
server Valve owes you exactly Jack Squat.  If you think that isn't fair then
you can exercise your right not to run a server.  I think server admin's run
servers because it's their passion and making money is a distant secondary
consideration.  If Valve wants to pay me to run my server I'll be more than
happy to cash the checks, but if they don't I'll still run my server.

-Original Message-
From: Saint K. [mailto:[EMAIL PROTECTED]
Sent: Monday, December 11, 2006 2:02 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VALVe wants advertisements in CS 1.6


Goin on about the TV stuff, your TV doesnt actually provide anything to the
network. You can see your tv as a leecher and we server hosts, as the TV
cable provider(We just dont provide the programs playing on it You can
see it as a free TV station for broadcasters).


- Original Message -
From: Edward Luna [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, December 11, 2006 4:34 PM
Subject: RE: [hlds] VALVe wants advertisements in CS 1.6


By many years... rofl.  Lets put it this way... when I was a kid we listened
to radio because there were very few televisions.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Saturday, December 09, 2006 10:01 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VALVe wants advertisements in CS 1.6


Can ya beat 42??

:)


 From: Edward Luna [EMAIL PROTECTED]
 Date: 2006/12/09 Sat AM 06:28:24 CST
 To: hlds@list.valvesoftware.com
 Subject: RE: Re: [hlds] VALVe wants advertisements in CS 1.6

 ... waffling more than John Kerry.  ROFL!

 Okay... seriously now.  I've seen this all before and you guys are 100%
 correct to be concerned but you're also spitting into the wind.  The times
 they are a changin and in-game adds are comin.  To quote a phrase oft used
 by one incredibly sexy ex-Borg... resistance is futile.

 I'm a bit older then; well... all of you (hehehe), and I lived through
 this before.  No, not adds in movie theaters... that was relatively
 recent... I'm talking about Cable Television.  Back in the dark ages
 (before computers) there was but a handful of channels, available only via
 Rabbit Ears or an antennae on your roof. Then one day someone mentioned
 that we would soon be introduced to something called Cable Television and
 that we would have to pay a monthly fee to watch TV.  The world laughed
 out loud at such a ridiculous concept... Pay to watch the television I
 already paid for?... Not on your life!  Or so we thought.

 Now don't get me wrong... you can still use an antenna if you want, but
 who among us really wants to go back to 7 snowy channels spewing forth the
 party line when we can have hundreds of crystal clear channels with
 something that fits just about every taste and style?

 Remember... when your done changing, you're done.


 -Original Message-
 From: [DMA]RocketUSA [mailto:[EMAIL PROTECTED]
 Sent: Friday, December 08, 2006 4:03 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: Re: [hlds] VALVe wants advertisements in CS 1.6


 IF this all is true, Valve is waffling more than John Kerry. Think about
 this. They disable the content server loading banner for all of us that
 provide servers for this game, AT NO CHARGE TO THEM, and now they see that
 they can make revenue off of not just that but IN GAME also so it's o.k.?

 I'm not liking this ride if it's true.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Friday, December 08, 2006 1:08 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: Re: [hlds] VALVe wants advertisements in CS 1.6

 Some of you seem to get it. For the others, corporations are all about
 making money and they will continually try to come up with ways to make
 more. As long as what they do continues to make them money (or 

Re: [hlds] VALVe wants advertisements in CS 1.6

2006-12-12 Thread Chad

Well, not people that own an island and are unaffiliated with any
government, and they do exist, i think.
does the president have to pay taxes on his 400+k a year?

Alfred Reynolds wrote:

You forgot taxes, gotta do them too.

- Alfred

Chris Barnett wrote:


With respect,

Anyone who complains about anything or pushes a suggestion forward on
a
public mailing list, or the Steam forums, in the hope that Valve would
listen, can be told by some random stranger Hey, you know, Valve
doesn't
have to do that... - And it never helps anyone.

We know Valve doesn't have to do anything. None of us has to do
anything.

If you really want to know the bottom line, the only thing any of us
have to
do, is die.

I don't think there is a single person on this mailing list, who
hasn't read
the rather bleeding obvious fact that Valve doesn't have to do what
we want.
You might as well tell us all that the sky is blue.

Cheers,

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: 11 December 2006 21:40
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] VALVe wants advertisements in CS 1.6

Understood... but I was just using the Cable TV thing as an example
of a
dramatic departure from the accepted norm.  The bottom line is you
have the
choice of running a server or not running a server.  If you choose to
run a
server Valve owes you exactly Jack Squat.  If you think that isn't
fair then
you can exercise your right not to run a server.  I think server
admin's run servers because it's their passion and making money is a
distant secondary consideration.  If Valve wants to pay me to run my
server I'll be more than
happy to cash the checks, but if they don't I'll still run my server.

-Original Message-
From: Saint K. [mailto:[EMAIL PROTECTED]
Sent: Monday, December 11, 2006 2:02 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VALVe wants advertisements in CS 1.6


Goin on about the TV stuff, your TV doesnt actually provide anything
to the network. You can see your tv as a leecher and we server
hosts, as the TV
cable provider(We just dont provide the programs playing on it
You can
see it as a free TV station for broadcasters).


- Original Message -
From: Edward Luna [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, December 11, 2006 4:34 PM
Subject: RE: [hlds] VALVe wants advertisements in CS 1.6


By many years... rofl.  Lets put it this way... when I was a kid we
listened
to radio because there were very few televisions.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Saturday, December 09, 2006 10:01 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VALVe wants advertisements in CS 1.6


Can ya beat 42??

:)



From: Edward Luna [EMAIL PROTECTED]
Date: 2006/12/09 Sat AM 06:28:24 CST
To: hlds@list.valvesoftware.com
Subject: RE: Re: [hlds] VALVe wants advertisements in CS 1.6

... waffling more than John Kerry.  ROFL!

Okay... seriously now.  I've seen this all before and you guys are
100% correct to be concerned but you're also spitting into the wind.
The times they are a changin and in-game adds are comin.  To quote a
phrase oft used by one incredibly sexy ex-Borg... resistance is
futile.

I'm a bit older then; well... all of you (hehehe), and I lived
through this before.  No, not adds in movie theaters... that was
relatively recent... I'm talking about Cable Television.  Back in
the dark ages (before computers) there was but a handful of
channels, available only via Rabbit Ears or an antennae on your
roof. Then one day someone mentioned that we would soon be
introduced to something called Cable Television and that we would
have to pay a monthly fee to watch TV.  The world laughed out loud
at such a ridiculous concept... Pay to watch the television I
already paid for?... Not on your life!  Or so we thought.

Now don't get me wrong... you can still use an antenna if you want,
but who among us really wants to go back to 7 snowy channels spewing
forth the party line when we can have hundreds of crystal clear
channels with something that fits just about every taste and style?

Remember... when your done changing, you're done.


-Original Message-
From: [DMA]RocketUSA [mailto:[EMAIL PROTECTED]
Sent: Friday, December 08, 2006 4:03 PM
To: hlds@list.valvesoftware.com
Subject: RE: Re: [hlds] VALVe wants advertisements in CS 1.6


IF this all is true, Valve is waffling more than John Kerry. Think
about this. They disable the content server loading banner for all
of us that provide servers for this game, AT NO CHARGE TO THEM, and
now they see that they can make revenue off of not just that but IN
GAME also so it's o.k.?

I'm not liking this ride if it's true.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED] Sent: Friday, December 08, 2006 1:08 PM
To: hlds@list.valvesoftware.com
Subject: Re: Re: [hlds] VALVe wants