Re: [hlds] MOTD chalkboard how-to (TF2) (Live server view added)
Here's mine: (with a special message currently enabled, above description rules) http://www.coldfire.info/tf2/motd/cold/motd2.php I've lot of projects for motd evolution, like a web interface to fill it, mysql storage, randomization of quotes or other text... Fully useless but fun anyway (at least for me to do) Cold On Fri, Jul 4, 2008 at 4:58 PM, Saint K. [EMAIL PROTECTED] wrote: That looks funky :) Nice one! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: Friday, July 04, 2008 4:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] MOTD chalkboard how-to (TF2) (Live server view added) Heres my new one: http://img360.imageshack.us/img360/6094/image1fq5.png I'm gonna re-arrange it to include your tut on bringing in the dynamic stuff. Regards, Pattycake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Flare exploit on 2Fort
man that's c00L --- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: [hlds] Flare exploit on 2Fort To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Saturday, July 5, 2008, 12:35 AM I'm not sure whether this issue is limited to 2fort, but I've been having some problems with people coming onto my server and getting a ton of flares stuck which ends up lagging the server out. Here's an example: http://upload.theqclan.com/2474995ctf_2fort0003.jpg Rebooting the server or changing the map fixes the issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Flare exploit on 2Fort
Here's a fix: http://forums.alliedmods.net/showthread.php?p=647995 On Fri, Jul 4, 2008 at 11:52 PM, JDoc0512 [EMAIL PROTECTED] wrote: man that's c00L --- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: [hlds] Flare exploit on 2Fort To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Saturday, July 5, 2008, 12:35 AM I'm not sure whether this issue is limited to 2fort, but I've been having some problems with people coming onto my server and getting a ton of flares stuck which ends up lagging the server out. Here's an example: http://upload.theqclan.com/2474995ctf_2fort0003.jpg Rebooting the server or changing the map fixes the issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout issues since 07/04/08 patch.
So weird and irritating. This happens on DoD:S TOO! It JUST happened to my server! I had 32 players in and every time the darned wehrmacht kept getting the last flag, once the new round was supposed to begin, it wouldn't for a while showing that time out in the upper right had corner. The last time they took all the flags and the next round was supposed to start the timeout never went away. The server was frozen after that. :( On Fri, Jul 4, 2008 at 9:46 PM, JDoc0512 [EMAIL PROTECTED] wrote: now my server randomly times out on mapchange I had to get rid of timelimit on my servers to prevent this when I change map manually, server doesn't time out --- On Fri, 7/4/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: Re: [hlds] Timeout issues since 07/04/08 patch. To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Friday, July 4, 2008, 9:20 PM Very interesting Ryan, I had the exact same experience with Mach4. I have a 24/7 Mach4 server that had to be temporarily shut down it got so bad, there just wasn't any point in playing with lag spikes every 10 seconds or so. Really looking forward to a resolution to the problem. On Fri, Jul 4, 2008 at 7:53 PM, Ryan Mannion [EMAIL PROTECTED] wrote: I'm running Linux TF2 servers and can confirm this behavior, both with and without mods (namely MM:S and SM). Certain maps are completely unplayable. Try ctf_mach4. Ryan On Fri, Jul 4, 2008 at 5:41 PM, P. Bhandal [EMAIL PROTECTED] wrote: Has anyone been experiencing odd lag issues/time out countdown problems since the last patch? On some maps when players join a server (that time between joining a team and spawning) they get a timeout countdown for a few seconds, then it goes away. It does this randomly throughout the game for people, which manifests as lag spikes. It's definitely not a load issue, and it only started since the most recent patch. There have been some users attributing it to SourceMod on the AlliedModders forums, but I ran a vanilla server and it was affected by it as well. The issue is roughly outlined this thread: http://forums.alliedmods.net/showthread.php?t=73679page=2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout issues since 07/04/08 patch.
Bleh, forgot to mention I am on Linux too. On Sat, Jul 5, 2008 at 2:22 AM, Ben B [EMAIL PROTECTED] wrote: I notice it too during the WAITING FOR PLAYERS round, it usually lasts a few seconds, then goes away, then it's just fine for the rest of the map. On Sat, Jul 5, 2008 at 1:23 AM, Timothy Sadleir [EMAIL PROTECTED] wrote: So weird and irritating. This happens on DoD:S TOO! It JUST happened to my server! I had 32 players in and every time the darned wehrmacht kept getting the last flag, once the new round was supposed to begin, it wouldn't for a while showing that time out in the upper right had corner. The last time they took all the flags and the next round was supposed to start the timeout never went away. The server was frozen after that. :( On Fri, Jul 4, 2008 at 9:46 PM, JDoc0512 [EMAIL PROTECTED] wrote: now my server randomly times out on mapchange I had to get rid of timelimit on my servers to prevent this when I change map manually, server doesn't time out --- On Fri, 7/4/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: Re: [hlds] Timeout issues since 07/04/08 patch. To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Friday, July 4, 2008, 9:20 PM Very interesting Ryan, I had the exact same experience with Mach4. I have a 24/7 Mach4 server that had to be temporarily shut down it got so bad, there just wasn't any point in playing with lag spikes every 10 seconds or so. Really looking forward to a resolution to the problem. On Fri, Jul 4, 2008 at 7:53 PM, Ryan Mannion [EMAIL PROTECTED] wrote: I'm running Linux TF2 servers and can confirm this behavior, both with and without mods (namely MM:S and SM). Certain maps are completely unplayable. Try ctf_mach4. Ryan On Fri, Jul 4, 2008 at 5:41 PM, P. Bhandal [EMAIL PROTECTED] wrote: Has anyone been experiencing odd lag issues/time out countdown problems since the last patch? On some maps when players join a server (that time between joining a team and spawning) they get a timeout countdown for a few seconds, then it goes away. It does this randomly throughout the game for people, which manifests as lag spikes. It's definitely not a load issue, and it only started since the most recent patch. There have been some users attributing it to SourceMod on the AlliedModders forums, but I ran a vanilla server and it was affected by it as well. The issue is roughly outlined this thread: http://forums.alliedmods.net/showthread.php?t=73679page=2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- From Ben B. (Goerge) -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] server freeze and time out
This has been happening to us too only happens on palermo at every round end Server eventually crashes Windows 2003 server Source mod 1.03/Metamod 1.61 24 slots ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Flare exploit on 2Fort
I saw our 2Fort server crash and decided to look at the end of the logs b4 it crashed and saw people complaining about the flares at spawn and the lag it was creating. So for the record I guess I can say that this has crashed our server once. :( On Sat, Jul 5, 2008 at 12:18 PM, Philip Bembridge [EMAIL PROTECTED] wrote: I hvave got the flare thing to happen to me when I add too many bots {read too much memory} if I create a server on my computer (in game) it also happens with rockets 2008/7/5 P. Bhandal [EMAIL PROTECTED]: Here's a fix: http://forums.alliedmods.net/showthread.php?p=647995 On Fri, Jul 4, 2008 at 11:52 PM, JDoc0512 [EMAIL PROTECTED] wrote: man that's c00L --- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: [hlds] Flare exploit on 2Fort To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Saturday, July 5, 2008, 12:35 AM I'm not sure whether this issue is limited to 2fort, but I've been having some problems with people coming onto my server and getting a ton of flares stuck which ends up lagging the server out. Here's an example: http://upload.theqclan.com/2474995ctf_2fort0003.jpg Rebooting the server or changing the map fixes the issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Flare exploit on 2Fort
okay nevermind, it seems like one of us just restarted the server. But still this could probably crash the server. On Sat, Jul 5, 2008 at 1:20 PM, Timothy Sadleir [EMAIL PROTECTED] wrote: I saw our 2Fort server crash and decided to look at the end of the logs b4 it crashed and saw people complaining about the flares at spawn and the lag it was creating. So for the record I guess I can say that this has crashed our server once. :( On Sat, Jul 5, 2008 at 12:18 PM, Philip Bembridge [EMAIL PROTECTED] wrote: I hvave got the flare thing to happen to me when I add too many bots {read too much memory} if I create a server on my computer (in game) it also happens with rockets 2008/7/5 P. Bhandal [EMAIL PROTECTED]: Here's a fix: http://forums.alliedmods.net/showthread.php?p=647995 On Fri, Jul 4, 2008 at 11:52 PM, JDoc0512 [EMAIL PROTECTED] wrote: man that's c00L --- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: [hlds] Flare exploit on 2Fort To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Saturday, July 5, 2008, 12:35 AM I'm not sure whether this issue is limited to 2fort, but I've been having some problems with people coming onto my server and getting a ton of flares stuck which ends up lagging the server out. Here's an example: http://upload.theqclan.com/2474995ctf_2fort0003.jpg Rebooting the server or changing the map fixes the issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Flare exploit on 2Fort
I take it back again, it WAS a crash. Sorry, I wish I could just edit my messages, lol. On Sat, Jul 5, 2008 at 1:23 PM, Timothy Sadleir [EMAIL PROTECTED] wrote: okay nevermind, it seems like one of us just restarted the server. But still this could probably crash the server. On Sat, Jul 5, 2008 at 1:20 PM, Timothy Sadleir [EMAIL PROTECTED] wrote: I saw our 2Fort server crash and decided to look at the end of the logs b4 it crashed and saw people complaining about the flares at spawn and the lag it was creating. So for the record I guess I can say that this has crashed our server once. :( On Sat, Jul 5, 2008 at 12:18 PM, Philip Bembridge [EMAIL PROTECTED] wrote: I hvave got the flare thing to happen to me when I add too many bots {read too much memory} if I create a server on my computer (in game) it also happens with rockets 2008/7/5 P. Bhandal [EMAIL PROTECTED]: Here's a fix: http://forums.alliedmods.net/showthread.php?p=647995 On Fri, Jul 4, 2008 at 11:52 PM, JDoc0512 [EMAIL PROTECTED] wrote: man that's c00L --- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: [hlds] Flare exploit on 2Fort To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Saturday, July 5, 2008, 12:35 AM I'm not sure whether this issue is limited to 2fort, but I've been having some problems with people coming onto my server and getting a ton of flares stuck which ends up lagging the server out. Here's an example: http://upload.theqclan.com/2474995ctf_2fort0003.jpg Rebooting the server or changing the map fixes the issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] memory leak
It has actually made a marked improvement here, but still another similar sized leak to nail by the looks:- http://clanservers.multiplay.co.uk/dropzone/12561_week.png Regards Steve - Original Message - From: Saint K. [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Saturday, July 05, 2008 2:18 AM Subject: Re: [hlds] memory leak The memory leak even looks worse then before; http://www.specialattack.net/downloads/memleak.JPG This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] memory leak
Ya I notice a huge difference ---It has actually made a marked improvement here, but still another similar sized leak to nail by the looks http://clanservers.multiplay.co.uk/dropzone/12561_week.png ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout issues since 07/04/08 patch.
getting exactly the same problem with and without mods installed on win2k3 2008/7/5 Ben B [EMAIL PROTECTED]: Bleh, forgot to mention I am on Linux too. On Sat, Jul 5, 2008 at 2:22 AM, Ben B [EMAIL PROTECTED] wrote: I notice it too during the WAITING FOR PLAYERS round, it usually lasts a few seconds, then goes away, then it's just fine for the rest of the map. On Sat, Jul 5, 2008 at 1:23 AM, Timothy Sadleir [EMAIL PROTECTED] wrote: So weird and irritating. This happens on DoD:S TOO! It JUST happened to my server! I had 32 players in and every time the darned wehrmacht kept getting the last flag, once the new round was supposed to begin, it wouldn't for a while showing that time out in the upper right had corner. The last time they took all the flags and the next round was supposed to start the timeout never went away. The server was frozen after that. :( On Fri, Jul 4, 2008 at 9:46 PM, JDoc0512 [EMAIL PROTECTED] wrote: now my server randomly times out on mapchange I had to get rid of timelimit on my servers to prevent this when I change map manually, server doesn't time out --- On Fri, 7/4/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: Re: [hlds] Timeout issues since 07/04/08 patch. To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Friday, July 4, 2008, 9:20 PM Very interesting Ryan, I had the exact same experience with Mach4. I have a 24/7 Mach4 server that had to be temporarily shut down it got so bad, there just wasn't any point in playing with lag spikes every 10 seconds or so. Really looking forward to a resolution to the problem. On Fri, Jul 4, 2008 at 7:53 PM, Ryan Mannion [EMAIL PROTECTED] wrote: I'm running Linux TF2 servers and can confirm this behavior, both with and without mods (namely MM:S and SM). Certain maps are completely unplayable. Try ctf_mach4. Ryan On Fri, Jul 4, 2008 at 5:41 PM, P. Bhandal [EMAIL PROTECTED] wrote: Has anyone been experiencing odd lag issues/time out countdown problems since the last patch? On some maps when players join a server (that time between joining a team and spawning) they get a timeout countdown for a few seconds, then it goes away. It does this randomly throughout the game for people, which manifests as lag spikes. It's definitely not a load issue, and it only started since the most recent patch. There have been some users attributing it to SourceMod on the AlliedModders forums, but I ran a vanilla server and it was affected by it as well. The issue is roughly outlined this thread: http://forums.alliedmods.net/showthread.php?t=73679page=2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- From Ben B. (Goerge) -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds