Re: [hlds] MOTD chalkboard how-to (TF2) (Live server view added)

2008-07-05 Thread Coldorak
Here's mine: (with a special message currently enabled, above description 
rules)
http://www.coldfire.info/tf2/motd/cold/motd2.php

I've lot of projects for motd evolution, like a web interface to fill it,
mysql storage, randomization of quotes or other text...

Fully useless but fun anyway (at least for me to do)

Cold

On Fri, Jul 4, 2008 at 4:58 PM, Saint K. [EMAIL PROTECTED] wrote:

 That looks funky :)

 Nice one!

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
 Sent: Friday, July 04, 2008 4:52 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] MOTD chalkboard how-to (TF2) (Live server view added)

 Heres my new one:

 http://img360.imageshack.us/img360/6094/image1fq5.png

 I'm gonna re-arrange it to include your tut on bringing in the dynamic
 stuff.

 Regards,

 Pattycake
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Re: [hlds] Flare exploit on 2Fort

2008-07-05 Thread JDoc0512
man that's c00L

--- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote:

From: P. Bhandal [EMAIL PROTECTED]
Subject: [hlds] Flare exploit on 2Fort
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Date: Saturday, July 5, 2008, 12:35 AM

I'm not sure whether this issue is limited to 2fort, but I've been
having
some problems with people coming onto my server and getting a ton of flares
stuck which ends up lagging the server out. Here's an example:

http://upload.theqclan.com/2474995ctf_2fort0003.jpg

Rebooting the server or changing the map fixes the issue.
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Re: [hlds] Flare exploit on 2Fort

2008-07-05 Thread P. Bhandal
Here's a fix:

http://forums.alliedmods.net/showthread.php?p=647995

On Fri, Jul 4, 2008 at 11:52 PM, JDoc0512 [EMAIL PROTECTED] wrote:

 man that's c00L

 --- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote:

 From: P. Bhandal [EMAIL PROTECTED]
 Subject: [hlds] Flare exploit on 2Fort
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Date: Saturday, July 5, 2008, 12:35 AM

 I'm not sure whether this issue is limited to 2fort, but I've been
 having
 some problems with people coming onto my server and getting a ton of flares
 stuck which ends up lagging the server out. Here's an example:

 http://upload.theqclan.com/2474995ctf_2fort0003.jpg

 Rebooting the server or changing the map fixes the issue.
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Re: [hlds] Timeout issues since 07/04/08 patch.

2008-07-05 Thread Timothy Sadleir
So weird and irritating.  This happens on DoD:S TOO!  It JUST happened to my
server!  I had 32 players in and every time the darned wehrmacht kept
getting the last flag, once the new round was supposed to begin, it wouldn't
for a while showing that time out in the upper right had corner.  The last
time they took all the flags and the next round was supposed to start the
timeout never went away.  The server was frozen after that.  :(

On Fri, Jul 4, 2008 at 9:46 PM, JDoc0512 [EMAIL PROTECTED] wrote:

 now my server randomly times out on mapchange
 I had to get rid of timelimit on my servers to prevent this

 when I change map manually, server doesn't time out

 --- On Fri, 7/4/08, P. Bhandal [EMAIL PROTECTED] wrote:

 From: P. Bhandal [EMAIL PROTECTED]
 Subject: Re: [hlds] Timeout issues since 07/04/08 patch.
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Date: Friday, July 4, 2008, 9:20 PM

 Very interesting Ryan, I had the exact same experience with Mach4. I have a
 24/7 Mach4 server that had to be temporarily shut down it got so bad, there
 just wasn't any point in playing with lag spikes every 10 seconds or so.

 Really looking forward to a resolution to the problem.

 On Fri, Jul 4, 2008 at 7:53 PM, Ryan Mannion [EMAIL PROTECTED]
 wrote:

  I'm running Linux TF2 servers and can confirm this behavior, both with
  and without mods (namely MM:S and SM).
 
  Certain maps are completely unplayable. Try ctf_mach4.
 
  Ryan
 
  On Fri, Jul 4, 2008 at 5:41 PM, P. Bhandal [EMAIL PROTECTED]
 wrote:
   Has anyone been experiencing odd lag issues/time out countdown
 problems
   since the last patch?
  
   On some maps when players join a server (that time between joining a
 team
   and spawning) they get a timeout countdown for a few seconds, then it
  goes
   away. It does this randomly throughout the game for people, which
  manifests
   as lag spikes. It's definitely not a load issue, and it only
 started
  since
   the most recent patch. There have been some users attributing it to
   SourceMod on the AlliedModders forums, but I ran a vanilla server and
 it
  was
   affected by it as well.
  
   The issue is roughly outlined this thread:
  
   http://forums.alliedmods.net/showthread.php?t=73679page=2
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Re: [hlds] Timeout issues since 07/04/08 patch.

2008-07-05 Thread Ben B
Bleh, forgot to mention I am on Linux too.

On Sat, Jul 5, 2008 at 2:22 AM, Ben B [EMAIL PROTECTED] wrote:

 I notice it too during the WAITING FOR PLAYERS round, it usually lasts a
 few seconds, then goes away, then it's just fine for the rest of the map.




 On Sat, Jul 5, 2008 at 1:23 AM, Timothy Sadleir [EMAIL PROTECTED]
 wrote:

 So weird and irritating.  This happens on DoD:S TOO!  It JUST happened to
 my
 server!  I had 32 players in and every time the darned wehrmacht kept
 getting the last flag, once the new round was supposed to begin, it
 wouldn't
 for a while showing that time out in the upper right had corner.  The last
 time they took all the flags and the next round was supposed to start the
 timeout never went away.  The server was frozen after that.  :(

 On Fri, Jul 4, 2008 at 9:46 PM, JDoc0512 [EMAIL PROTECTED] wrote:

  now my server randomly times out on mapchange
  I had to get rid of timelimit on my servers to prevent this
 
  when I change map manually, server doesn't time out
 
  --- On Fri, 7/4/08, P. Bhandal [EMAIL PROTECTED] wrote:
 
  From: P. Bhandal [EMAIL PROTECTED]
  Subject: Re: [hlds] Timeout issues since 07/04/08 patch.
  To: Half-Life dedicated Win32 server mailing list 
  hlds@list.valvesoftware.com
  Date: Friday, July 4, 2008, 9:20 PM
 
  Very interesting Ryan, I had the exact same experience with Mach4. I
 have a
  24/7 Mach4 server that had to be temporarily shut down it got so bad,
 there
  just wasn't any point in playing with lag spikes every 10 seconds or so.
 
  Really looking forward to a resolution to the problem.
 
  On Fri, Jul 4, 2008 at 7:53 PM, Ryan Mannion [EMAIL PROTECTED]
  wrote:
 
   I'm running Linux TF2 servers and can confirm this behavior, both with
   and without mods (namely MM:S and SM).
  
   Certain maps are completely unplayable. Try ctf_mach4.
  
   Ryan
  
   On Fri, Jul 4, 2008 at 5:41 PM, P. Bhandal [EMAIL PROTECTED]
  wrote:
Has anyone been experiencing odd lag issues/time out countdown
  problems
since the last patch?
   
On some maps when players join a server (that time between joining a
  team
and spawning) they get a timeout countdown for a few seconds, then
 it
   goes
away. It does this randomly throughout the game for people, which
   manifests
as lag spikes. It's definitely not a load issue, and it only
  started
   since
the most recent patch. There have been some users attributing it to
SourceMod on the AlliedModders forums, but I ran a vanilla server
 and
  it
   was
affected by it as well.
   
The issue is roughly outlined this thread:
   
http://forums.alliedmods.net/showthread.php?t=73679page=2
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From Ben B. (Goerge)
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[hlds] server freeze and time out

2008-07-05 Thread rosie
This has been happening to us too
only happens on palermo at every round end
Server eventually crashes

Windows 2003 server
Source mod 1.03/Metamod 1.61
24 slots


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Re: [hlds] Flare exploit on 2Fort

2008-07-05 Thread Timothy Sadleir
I saw our 2Fort server crash and decided to look at the end of the logs b4
it crashed and saw people complaining about the flares at spawn and the lag
it was creating.  So for the record I guess I can say that this has crashed
our server once.  :(

On Sat, Jul 5, 2008 at 12:18 PM, Philip Bembridge [EMAIL PROTECTED]
wrote:

 I hvave got the flare thing to happen to me when I add too many bots {read
 too much memory} if I create a server on my computer (in game) it also
 happens with rockets

 2008/7/5 P. Bhandal [EMAIL PROTECTED]:

  Here's a fix:
 
  http://forums.alliedmods.net/showthread.php?p=647995
 
  On Fri, Jul 4, 2008 at 11:52 PM, JDoc0512 [EMAIL PROTECTED] wrote:
 
   man that's c00L
  
   --- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote:
  
   From: P. Bhandal [EMAIL PROTECTED]
   Subject: [hlds] Flare exploit on 2Fort
   To: Half-Life dedicated Win32 server mailing list 
   hlds@list.valvesoftware.com
   Date: Saturday, July 5, 2008, 12:35 AM
  
   I'm not sure whether this issue is limited to 2fort, but I've been
   having
   some problems with people coming onto my server and getting a ton of
  flares
   stuck which ends up lagging the server out. Here's an example:
  
   http://upload.theqclan.com/2474995ctf_2fort0003.jpg
  
   Rebooting the server or changing the map fixes the issue.
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Re: [hlds] Flare exploit on 2Fort

2008-07-05 Thread Timothy Sadleir
okay nevermind, it seems like one of us just restarted the server.  But
still this could probably crash the server.

On Sat, Jul 5, 2008 at 1:20 PM, Timothy Sadleir [EMAIL PROTECTED] wrote:

 I saw our 2Fort server crash and decided to look at the end of the logs b4
 it crashed and saw people complaining about the flares at spawn and the lag
 it was creating.  So for the record I guess I can say that this has crashed
 our server once.  :(

 On Sat, Jul 5, 2008 at 12:18 PM, Philip Bembridge 
 [EMAIL PROTECTED] wrote:

 I hvave got the flare thing to happen to me when I add too many bots {read
 too much memory} if I create a server on my computer (in game) it also
 happens with rockets

 2008/7/5 P. Bhandal [EMAIL PROTECTED]:

  Here's a fix:
 
  http://forums.alliedmods.net/showthread.php?p=647995
 
  On Fri, Jul 4, 2008 at 11:52 PM, JDoc0512 [EMAIL PROTECTED] wrote:
 
   man that's c00L
  
   --- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote:
  
   From: P. Bhandal [EMAIL PROTECTED]
   Subject: [hlds] Flare exploit on 2Fort
   To: Half-Life dedicated Win32 server mailing list 
   hlds@list.valvesoftware.com
   Date: Saturday, July 5, 2008, 12:35 AM
  
   I'm not sure whether this issue is limited to 2fort, but I've been
   having
   some problems with people coming onto my server and getting a ton of
  flares
   stuck which ends up lagging the server out. Here's an example:
  
   http://upload.theqclan.com/2474995ctf_2fort0003.jpg
  
   Rebooting the server or changing the map fixes the issue.
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   please
   visit:
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Re: [hlds] Flare exploit on 2Fort

2008-07-05 Thread Timothy Sadleir
I take it back again, it WAS a crash.  Sorry, I wish I could just edit my
messages, lol.

On Sat, Jul 5, 2008 at 1:23 PM, Timothy Sadleir [EMAIL PROTECTED] wrote:

 okay nevermind, it seems like one of us just restarted the server.  But
 still this could probably crash the server.


 On Sat, Jul 5, 2008 at 1:20 PM, Timothy Sadleir [EMAIL PROTECTED]
 wrote:

 I saw our 2Fort server crash and decided to look at the end of the logs b4
 it crashed and saw people complaining about the flares at spawn and the lag
 it was creating.  So for the record I guess I can say that this has crashed
 our server once.  :(

 On Sat, Jul 5, 2008 at 12:18 PM, Philip Bembridge 
 [EMAIL PROTECTED] wrote:

 I hvave got the flare thing to happen to me when I add too many bots
 {read
 too much memory} if I create a server on my computer (in game) it also
 happens with rockets

 2008/7/5 P. Bhandal [EMAIL PROTECTED]:

  Here's a fix:
 
  http://forums.alliedmods.net/showthread.php?p=647995
 
  On Fri, Jul 4, 2008 at 11:52 PM, JDoc0512 [EMAIL PROTECTED] wrote:
 
   man that's c00L
  
   --- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote:
  
   From: P. Bhandal [EMAIL PROTECTED]
   Subject: [hlds] Flare exploit on 2Fort
   To: Half-Life dedicated Win32 server mailing list 
   hlds@list.valvesoftware.com
   Date: Saturday, July 5, 2008, 12:35 AM
  
   I'm not sure whether this issue is limited to 2fort, but I've been
   having
   some problems with people coming onto my server and getting a ton of
  flares
   stuck which ends up lagging the server out. Here's an example:
  
   http://upload.theqclan.com/2474995ctf_2fort0003.jpg
  
   Rebooting the server or changing the map fixes the issue.
   ___
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 archives,
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   visit:
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Re: [hlds] memory leak

2008-07-05 Thread Steven Hartland
It has actually made a marked improvement here, but still another similar
sized leak to nail by the looks:-
http://clanservers.multiplay.co.uk/dropzone/12561_week.png

Regards
Steve

- Original Message - 
From: Saint K. [EMAIL PROTECTED]
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Sent: Saturday, July 05, 2008 2:18 AM
Subject: Re: [hlds] memory leak


 The memory leak even looks worse then before;
 
 http://www.specialattack.net/downloads/memleak.JPG



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Re: [hlds] memory leak

2008-07-05 Thread Mike Stiehm
 
Ya I notice a huge difference
 
 
---It has actually made a marked improvement here, but 
still another similar
sized leak to nail by the looks
http://clanservers.multiplay.co.uk/dropzone/12561_week.png
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Re: [hlds] Timeout issues since 07/04/08 patch.

2008-07-05 Thread Craig Collinson
getting exactly the same problem with and without mods installed on win2k3

2008/7/5 Ben B [EMAIL PROTECTED]:

 Bleh, forgot to mention I am on Linux too.

 On Sat, Jul 5, 2008 at 2:22 AM, Ben B [EMAIL PROTECTED] wrote:

  I notice it too during the WAITING FOR PLAYERS round, it usually lasts a
  few seconds, then goes away, then it's just fine for the rest of the map.
 
 
 
 
  On Sat, Jul 5, 2008 at 1:23 AM, Timothy Sadleir [EMAIL PROTECTED]
  wrote:
 
  So weird and irritating.  This happens on DoD:S TOO!  It JUST happened
 to
  my
  server!  I had 32 players in and every time the darned wehrmacht kept
  getting the last flag, once the new round was supposed to begin, it
  wouldn't
  for a while showing that time out in the upper right had corner.  The
 last
  time they took all the flags and the next round was supposed to start
 the
  timeout never went away.  The server was frozen after that.  :(
 
  On Fri, Jul 4, 2008 at 9:46 PM, JDoc0512 [EMAIL PROTECTED] wrote:
 
   now my server randomly times out on mapchange
   I had to get rid of timelimit on my servers to prevent this
  
   when I change map manually, server doesn't time out
  
   --- On Fri, 7/4/08, P. Bhandal [EMAIL PROTECTED] wrote:
  
   From: P. Bhandal [EMAIL PROTECTED]
   Subject: Re: [hlds] Timeout issues since 07/04/08 patch.
   To: Half-Life dedicated Win32 server mailing list 
   hlds@list.valvesoftware.com
   Date: Friday, July 4, 2008, 9:20 PM
  
   Very interesting Ryan, I had the exact same experience with Mach4. I
  have a
   24/7 Mach4 server that had to be temporarily shut down it got so bad,
  there
   just wasn't any point in playing with lag spikes every 10 seconds or
 so.
  
   Really looking forward to a resolution to the problem.
  
   On Fri, Jul 4, 2008 at 7:53 PM, Ryan Mannion [EMAIL PROTECTED]
   wrote:
  
I'm running Linux TF2 servers and can confirm this behavior, both
 with
and without mods (namely MM:S and SM).
   
Certain maps are completely unplayable. Try ctf_mach4.
   
Ryan
   
On Fri, Jul 4, 2008 at 5:41 PM, P. Bhandal [EMAIL PROTECTED]
   wrote:
 Has anyone been experiencing odd lag issues/time out countdown
   problems
 since the last patch?

 On some maps when players join a server (that time between joining
 a
   team
 and spawning) they get a timeout countdown for a few seconds, then
  it
goes
 away. It does this randomly throughout the game for people, which
manifests
 as lag spikes. It's definitely not a load issue, and it only
   started
since
 the most recent patch. There have been some users attributing it
 to
 SourceMod on the AlliedModders forums, but I ran a vanilla server
  and
   it
was
 affected by it as well.

 The issue is roughly outlined this thread:

 http://forums.alliedmods.net/showthread.php?t=73679page=2
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  --
  From Ben B. (Goerge)




 --
 From Ben B. (Goerge)
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