Re: [hlds] Left 4 Dead 2 Update Released

2010-07-29 Thread Joshua 'Dislexsick' Bost
I would say that is what inspired it...

Sent from my iPhone

On 29/07/2010, at 3:52 PM, D4rKr0W dark...@dpi-clan.org wrote:

 On Thu, Jul 29, 2010 at 12:31 AM, AJ Collins gamerzwo...@gmail.com wrote:
 
 *Tank*
 
   - Tanks go into a stasis when they spawn and leave stasis when the human
   player takes over.
   - Tanks in stasis are invisible but still show a glow to the infected
   team.
   - Tanks do not attack when they are in stasis.
   - Tanks in stasis cannot be set on fire or damaged.
 
 About time, even though a fix for tank pre-light has been around since
 the release of this:
 http://forums.alliedmods.net/showthread.php?p=900530
 
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Re: [hlds] Team Fortress 2 Update Available

2010-07-09 Thread Joshua 'Dislexsick' Bost
Is anybody able to tell me how big the files are and\or provide a zip of them.  
Currently away from a LAN party with 500 people sitting on a single 8mb 
connection trying to update tf2 and I have 6 servers running :S

Sent from my iPhone

On 10/07/2010, at 10:14 AM, DontWannaName! ad...@topnotchclan.com wrote:

 I got all the files but it simply didnt list them. I double checked with
 verify all too.
 
 On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley l...@hypernia.com wrote:
 
 Yeh, I ran the update 4 times, got new files on the first three - in case
 anyone else sees this.
 
 -Lane
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
 Sent: Friday, July 09, 2010 8:36 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available
 
 Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D
 
 On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote:
 
 Same here - downloaded 2 files and were dead.
 
 -Lane
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
 Sent: Friday, July 09, 2010 8:30 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available
 
 D'oh. My windows server will NOT start, even without any addons.
 Jonah Hirsch
 ---
 
 
 On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com
 wrote:
 
 No balancing on the movable buildings? :P
 
 Nonetheless, nice fixes. Fixed a server crash in the player death
 code,
 related to building carrying. might actually fix a crash related to a
 sourcemod plugin I was experiencing!
 Jonah Hirsch
 ---
 
 
 
 On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote:
 
 Nice, thanks.
 
 On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen 
 jas...@valvesoftware.com
 wrote:
 
 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:
 
 
 Team Fortress 2
 
 - Fixed an exploit that allowed Engineers to build level 2/3 mini
 sentries.
 
 - Fixed a bug that allowed sapped buildings to be picked up by the
 Engineer.
 
 - Fixed a bug where Wrangled level 3 sentryguns would still fire
 rockets
 when they were out of ammo.
 
 - Fixed a bug where players would go into reference poses when
 switching
 classes while carrying a building.
 
 - Fixed seeing the changeclass label in the spectator HUD when
 using
 cl_hud_minmode.
 
 - The amount of revenge crits a player can have at one time is now
 capped
 at 35.
 
 - The Wrangler no longer shows the shotgun's ammo count.
 
 - Engineers can no longer pick up buildings while stunned or in
 loser
 state.
 
 - Fixed Engineer shotgun and piston not using team skins for the
 Engineer's arms.
 
 - Fixed an issue where Wrangled sentrygun effects wouldn't be
 attached
 to
 the sentrygun.
 
 - The Gunslinger 3 hit combo now only increments the combo count
 when
 hitting enemy players.
 
 - Fixed a crash in the control point progress bar.
 
 - Fixed a server crash in the player death code, related to
 building
 carrying.
 
 - Fixing performance spikes that occur at round start, and after
 each
 point capture, when TFBots are present in the server.
 
 - Achievement fixes:
 
 - The Rio Grind achievement limit is now correctly set to 50.
 
 - Fixed a typo in Six-String Stinger achievement name.
 
 - Fixed a bug in the Death Metal achievement that caused it
 to
 rapidly complete itself.
 
 - Fixed getting the Six-String Stinger achievement without
 playing
 the
 guitar.
 
 - Fixed sentrygun detection code in Best Little Slaughterhouse
 in
 Texas and Deputized.
 
 - Missed notes from yesterday's release:
 
 - New response rules and sounds added for some classes
 
 Jason
 
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Re: [hlds] Team Fortress 2 Update Available

2010-07-09 Thread Joshua 'Dislexsick' Bost
Just server. Client files will be downloaded then the community will take care 
of distributing them among themselves.

Sent from my iPhone

On 10/07/2010, at 10:19 AM, Lane Eckley l...@hypernia.com wrote:

 Are you needing the client or server?
 
 Assuming server?
 
 -Lane
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua
 'Dislexsick' Bost
 Sent: Friday, July 09, 2010 8:49 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available
 
 Is anybody able to tell me how big the files are and\or provide a zip of
 them.  Currently away from a LAN party with 500 people sitting on a single
 8mb connection trying to update tf2 and I have 6 servers running :S
 
 Sent from my iPhone
 
 On 10/07/2010, at 10:14 AM, DontWannaName! ad...@topnotchclan.com wrote:
 
 I got all the files but it simply didnt list them. I double checked with
 verify all too.
 
 On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley l...@hypernia.com wrote:
 
 Yeh, I ran the update 4 times, got new files on the first three - in case
 anyone else sees this.
 
 -Lane
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
 Sent: Friday, July 09, 2010 8:36 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available
 
 Its not 2 files. It only showed 3 for me. It actually updated 20 files.
 :D
 
 On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote:
 
 Same here - downloaded 2 files and were dead.
 
 -Lane
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
 Sent: Friday, July 09, 2010 8:30 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available
 
 D'oh. My windows server will NOT start, even without any addons.
 Jonah Hirsch
 ---
 
 
 On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com
 wrote:
 
 No balancing on the movable buildings? :P
 
 Nonetheless, nice fixes. Fixed a server crash in the player death
 code,
 related to building carrying. might actually fix a crash related to a
 sourcemod plugin I was experiencing!
 Jonah Hirsch
 ---
 
 
 
 On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote:
 
 Nice, thanks.
 
 On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen 
 jas...@valvesoftware.com
 wrote:
 
 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:
 
 
 Team Fortress 2
 
 - Fixed an exploit that allowed Engineers to build level 2/3 mini
 sentries.
 
 - Fixed a bug that allowed sapped buildings to be picked up by the
 Engineer.
 
 - Fixed a bug where Wrangled level 3 sentryguns would still fire
 rockets
 when they were out of ammo.
 
 - Fixed a bug where players would go into reference poses when
 switching
 classes while carrying a building.
 
 - Fixed seeing the changeclass label in the spectator HUD when
 using
 cl_hud_minmode.
 
 - The amount of revenge crits a player can have at one time is now
 capped
 at 35.
 
 - The Wrangler no longer shows the shotgun's ammo count.
 
 - Engineers can no longer pick up buildings while stunned or in
 loser
 state.
 
 - Fixed Engineer shotgun and piston not using team skins for the
 Engineer's arms.
 
 - Fixed an issue where Wrangled sentrygun effects wouldn't be
 attached
 to
 the sentrygun.
 
 - The Gunslinger 3 hit combo now only increments the combo count
 when
 hitting enemy players.
 
 - Fixed a crash in the control point progress bar.
 
 - Fixed a server crash in the player death code, related to
 building
 carrying.
 
 - Fixing performance spikes that occur at round start, and after
 each
 point capture, when TFBots are present in the server.
 
 - Achievement fixes:
 
- The Rio Grind achievement limit is now correctly set to 50.
 
- Fixed a typo in Six-String Stinger achievement name.
 
- Fixed a bug in the Death Metal achievement that caused it
 to
 rapidly complete itself.
 
- Fixed getting the Six-String Stinger achievement without
 playing
 the
 guitar.
 
- Fixed sentrygun detection code in Best Little Slaughterhouse
 in
 Texas and Deputized.
 
 - Missed notes from yesterday's release:
 
- New response rules and sounds added for some classes
 
 Jason
 
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Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available

2010-07-08 Thread Joshua 'Dislexsick' Bost
I'm seeing these errors too. 

Sent from my iPhone

On 09/07/2010, at 1:27 PM, Robert Whelan mrrjwhe...@yahoo.com wrote:

 Anyone seeing this in their console? Dunno if they are material errors or 
 what. 
 2 updates later and I'm still seeing them and didn't know if it was normal 
 behaviour.
 
 Anyone?
 
 Thx... 
 
 
 Executing dedicated server config file
 material models/player/items/medic/medic_mirror has a normal map and 
 $basealphaenvmapmask.
   Must use $normalmapalphaenvmapmask to get specular.
 material models/player/items/all_class/all_halo has a normal map and 
 $basealphaenvmapmask.
   Must use $normalmapalphaenvmapmask to get specular.
 material models/player/items/all_class/id_badge_gold has a normal map and 
 $basealphaenvmap
 mask.  Must use $normalmapalphaenvmapmask to get specular.
 material models/player/items/all_class/id_badge_silver has a normal map and 
 $basealphaenvm
 apmask.  Must use $normalmapalphaenvmapmask to get specular.
 material models/player/items/all_class/id_badge_platinum has a normal map and 
 $basealphaen
 vmapmask.  Must use $normalmapalphaenvmapmask to get specular.
 Failed to load Steam ServiceServiceStart: started as Windows service
 exec banned_user.cfg: file size larger than 1 MB!
 exec banned_ip.cfg: file size larger than 1 MB!
 Writing cfg/banned_user.cfg.
 Writing cfg/banned_ip.cfg.
 Adding master server 216.207.205.99:27011
 Adding master server 216.207.205.98:27011
 Connection to Steam servers successful.
VAC secure mode is activated.
 
 
 
 
 
 From: Jason Ruymen jas...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list 
 hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com 
 hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com 
 hlds_annou...@list.valvesoftware.com
 Sent: Thu, July 8, 2010 7:07:47 PM
 Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: 
 Source Updates Available
 
 Required update for Team Fortress 2 and Day of Defeat: Source are now 
 available.  The updates to Counter-Strike: Source are optional.  The specific 
 changes include:
 
 Engine:
 - Fixed client crash related flashlight usage.
 - Fixed several issues related to alt-tabbing (invisible players, etc).
 
 Team Fortress 2:
 - Added The Frontier Justice.
 - Added The Wrangler.
 - Added The Gunslinger.
 - Added The Southern Hospitality.
 - Added 35 Engineer achievements.
 - Engineers can now pickup  move their buildings.
 - Added Engineer main menu music.
 - Added 4 new maps:
 - Thunder Mountain, a 3 stage Payload map.
 - Hightower, a Payload Race map.
 - Upward, a Payload map.
 - ColdFront, a community built Capture Point map.
 - Item tuning:
 - The Sandvich now uses a cooldown timer, instead of the health pack 
 recharge mechanic.
 - The Gunboats now reduce self-damage by 60% (was 75%)
 - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and 
 its 
 damage penalty increased to 50% (was 35%).
 - Added better feedback sound for Pyros on when their flamethrower is doing 
 damage.
 - Fixed blood effect on bleeding player.
 - Added a glow effect to Payload carts.
 - Added Romanian language support.
 
 Jason
 
 
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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-02 Thread Joshua 'Dislexsick' Bost
I don't disagree with that.  The OP came asking how to secure his server 
running mani, the answer was that mani has been compromised or can be 
compromised, the OP was then given alternatives, and reasons to use the 
alternatives. At no point did I say he has to use it or that mani is 
bad/evil/whatever, merely that SM can be made to look and feel like mani, in 
case he was hesitant to switch...

I stand by my statement about binding keys though...

Sent from my iPhone

On 02/07/2010, at 2:04 PM, ics i...@ics-base.net wrote:

 This petty and childish fight is unnecessary. People use what they want 
 and what they like.
 
 -ics
 
 2.7.2010 0:12, Joshua 'Dislexsick' Bost kirjoitti:
 The thing is, he's quite right here. Even the chat triggers can be changed 
 readily, which seems to be the biggest hurdle for ex-Mani users. If your 
 admins aren't confident with chat commands or console commands they can use 
 sm_admin.  If they can't bind a key to sm_admin get better admins
 
 Obnoxiously Sent from my iPhone
 
 On 02/07/2010, at 4:58 AM, msleepermslee...@ismsleeperwrong.com  wrote:
 
 
 Everything Mani can do, SourceMod can do better.
 
 
 On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote:
 
 Maybe not your plugin of choice, but it's served many server operators well
 over the years.
 
 I forgot about that SRCDS_Hardening.  That's a good read for any server
 operator.  Plus it provides links to solutions.
 
 -Original Message-
 From: msleeper [mailto:mslee...@ismsleeperwrong.com]
 Sent: Thursday, July 01, 2010 3:16 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] CS:S recommended anti-cheat plugins?
 
 I hate to tell you this buddy, but Mani stopped being the admin plugin
 of choice a couple years ago. What is it with the CS:S community and
 thinking that Mani is still useful? I recommend you go install Metamod +
 SourceMod, and stop running an ancient plugin on your servers.
 
 As for actual security stuff, you are pretty safe installing most of the
 plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening
 
 I say most because this article doesn't feature KAC
 (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer
 security/anti-cheat plugin and has replaced some - but not all - of the
 functionality listed on that Wiki article.
 
 Welcome to the future. It's nice here.
 
 
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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread Joshua 'Dislexsick' Bost
The thing is, he's quite right here. Even the chat triggers can be changed 
readily, which seems to be the biggest hurdle for ex-Mani users. If your admins 
aren't confident with chat commands or console commands they can use sm_admin.  
If they can't bind a key to sm_admin get better admins

Obnoxiously Sent from my iPhone

On 02/07/2010, at 4:58 AM, msleeper mslee...@ismsleeperwrong.com wrote:

 Everything Mani can do, SourceMod can do better.
 
 
 On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote:
 Maybe not your plugin of choice, but it's served many server operators well
 over the years.
 
 I forgot about that SRCDS_Hardening.  That's a good read for any server
 operator.  Plus it provides links to solutions.
 
 -Original Message-
 From: msleeper [mailto:mslee...@ismsleeperwrong.com] 
 Sent: Thursday, July 01, 2010 3:16 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] CS:S recommended anti-cheat plugins?
 
 I hate to tell you this buddy, but Mani stopped being the admin plugin
 of choice a couple years ago. What is it with the CS:S community and
 thinking that Mani is still useful? I recommend you go install Metamod +
 SourceMod, and stop running an ancient plugin on your servers.
 
 As for actual security stuff, you are pretty safe installing most of the
 plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening
 
 I say most because this article doesn't feature KAC
 (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer
 security/anti-cheat plugin and has replaced some - but not all - of the
 functionality listed on that Wiki article.
 
 Welcome to the future. It's nice here.
 
 
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 please visit:
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Joshua 'Dislexsick' Bost
Go look up the 'humble indie bundle'. It kills your arguement pretty  
fast actually.

Sent from my iPhone

On 15/05/2010, at 4:47 AM, Alec Sanger eclyp...@hotmail.com wrote:


 Since you've put no lower bounds on your theory, are you asserting  
 that valve would make more money by selling their games for $0.05  
 rather than $30? You have to realize that there are analysts hired  
 to determine the most appropriate price point based on current and  
 past trends. I would certainly trust their judgment over yours.  
 While I would love valve games for as little money as possible, it's  
 not always in their best interest to reduce the price.

 Why are we even talking about this on the HLDS mailing list?

 Thank you,
 Alec Sanger



 Date: Fri, 14 May 2010 15:09:09 -0400
 From: gizmokid2...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

 Just to add my quick $0.02 since most people don't understand.

 And if it does make a sale more likely, does giving the game out for
 less money help Valve?

 ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.

 You're going to get more people to buy the game at $35 than you are  
 at
 $50. You'll easily get enough extra sales to make more money selling
 more copies than you would by selling it to less people at $50/ea.

 Simple economics, yet most people and business owners don't  
 understand.
 It's not like Valve has to spend extra money for each extra copy of  
 the
 game sold...they aren't selling physical copies, it's all digital,  
 and
 they already have the infrastructure in place to handle the  
 downloads.

 -Michael

 -- Original Message ---
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 From: Ed Kellett e...@estc.demon.co.uk
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Date: 5/14/2010 2:51 PM EST
 Piracy is not defined by your moral outlook on the situation, the  
 CS:S beta
 is copyright Valve and to download it (from their servers or  
 otherwise)
 without their permission is illegal. Whether or not illegal  
 downloading
 hardly hurts Valve is for Valve to decide, as is who they want  
 to have
 access to it. The Subscriber Agreement gives them the right to ban  
 anyone
 they like from Steam in any case.

 How can an increase in anticipation arise from more people  
 already having
 the game anyway? And if it does make a sale more likely, does  
 giving the
 game out for less money help Valve?

 - Original Message -
 From: Max Ssi3ila...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Friday, May 14, 2010 7:11 PM
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA



 If it were a paid DLC and none of the public had access, then  
 yes, it
 would
 be piracy. You can only play on Beta servers if you've purchased  
 a license
 of CS:S, thousands have already downloaded the client and posted  
 videos
 online, and legitimate copies of the game will be updated next  
 week. No
 core
 gameplay elements have been changed/added, and an increase in  
 anticipation
 hardly hurts Valve (and increases the probability of a week(end)  
 sale to
 celebrate the update).

 On Fri, May 14, 2010 at 4:06 AM, icsi...@ics-base.net  wrote:


 Well it's like a copy of a game you do not own. Technically  
 piracy,
 since it's unreleased.

 -ics


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Re: [hlds] Owner of RUS Coop-16 ?

2010-02-19 Thread Joshua 'Dislexsick' Bost
Sv_contact

Sent from my iPhone

On 19/02/2010, at 9:18 PM, Saint K. sai...@specialattack.net wrote:

 Is de owner of the RUS Coop-16 servers on this list by any chance?  
 Or does anyone know how to reach its owner(s) ?

 Cheers,

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Re: [hlds] Owner of RUS Coop-16 ?

2010-02-19 Thread Joshua 'Dislexsick' Bost
*grabs fire extinguisher*
*hopes people realize the subtle hint we don't need a flamewar*

Sent from my iPhone

On 20/02/2010, at 7:55 AM, Justin mysteriousjus...@gmail.com wrote:

 Very good, thanks for asking

 On Fri, Feb 19, 2010 at 4:19 PM, msleeper mslee...@ismsleeperwrong.com 
 wrote:

 How is nosteam running for you these days?


 On Fri, 2010-02-19 at 16:07 -0500, Justin wrote:
 Who cares, if you really are that concerned about piracy, go play  
 MW2 and
 stfu..

 On Fri, Feb 19, 2010 at 2:26 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

 game pirates detected!!! weeewweeew

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Roman
 Hatsiev
 Sent: Friday, February 19, 2010 6:34 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Owner of RUS Coop-16 ?

 http://forum.csmania.ru/viewtopic.php?f=28t=20749start=0
 http://forum.csmania.ru/viewtopic.php?f=28t=20749start=0Here is
 the
 guy
 you are looking for and he posted instructions on how to  
 configure such
 server.
 Should you need help reading through that forum please feel free to
 email
 me
 directly.

 Regards,

 Roman

 On Fri, Feb 19, 2010 at 2:26 PM, Saint K.  
 sai...@specialattack.net
 wrote:

 Hi,

 The gametype is left4dead2. I don't see this at that page,  
 allthou my
 Russian is a little bit rusty lately ;)

 Could you point it out more specific were on the page these  
 servers
 are
 listed? (so I can ensure I contact the correct person).

 Cheers,

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Kaspars
 Sent: Friday, February 19, 2010 12:06 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Owner of RUS Coop-16 ?

 http://games.olympus.ru/support.html

 Saint K. wrote:
 Yes I've tried that but its blank on the servers.

 Neither can I relate it to a steamcommunity or find anything on
 google
 relating the servers to a clan or something.

 Cheers,

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua
 'Dislexsick'
 Bost
 Sent: Friday, February 19, 2010 11:54 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Owner of RUS Coop-16 ?

 Sv_contact

 Sent from my iPhone

 On 19/02/2010, at 9:18 PM, Saint K. sai...@specialattack.net
 wrote:


 Is de owner of the RUS Coop-16 servers on this list by any
 chance?
 Or does anyone know how to reach its owner(s) ?

 Cheers,

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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.733 / Virus Database: 271.1.1/2695 - Release Date:
 02/18/10
 20:34:00

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Re: [hlds] Owner of RUS Coop-16 ?

2010-02-19 Thread Joshua 'Dislexsick' Bost
Your correct. It is a mailing list, in real life.

The question was answered. This thread needs no more replies.

Also you could have fooled me. I could swear this was an RPG where you  
RPed a mailing list policeman.

Sent from my iPhone

On 20/02/2010, at 8:05 AM, msleeper mslee...@ismsleeperwrong.com  
wrote:

 This isn't an RPG.


 On Sat, 2010-02-20 at 08:02 +1030, Joshua 'Dislexsick' Bost wrote:
 *grabs fire extinguisher*
 *hopes people realize the subtle hint we don't need a flamewar*

 Sent from my iPhone

 On 20/02/2010, at 7:55 AM, Justin mysteriousjus...@gmail.com wrote:

 Very good, thanks for asking

 On Fri, Feb 19, 2010 at 4:19 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:

 How is nosteam running for you these days?


 On Fri, 2010-02-19 at 16:07 -0500, Justin wrote:
 Who cares, if you really are that concerned about piracy, go play
 MW2 and
 stfu..

 On Fri, Feb 19, 2010 at 2:26 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

 game pirates detected!!! weeewweeew

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Roman
 Hatsiev
 Sent: Friday, February 19, 2010 6:34 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Owner of RUS Coop-16 ?

 http://forum.csmania.ru/viewtopic.php?f=28t=20749start=0
 http://forum.csmania.ru/viewtopic.php? 
 f=28t=20749start=0Here is
 the
 guy
 you are looking for and he posted instructions on how to
 configure such
 server.
 Should you need help reading through that forum please feel  
 free to
 email
 me
 directly.

 Regards,

 Roman

 On Fri, Feb 19, 2010 at 2:26 PM, Saint K.
 sai...@specialattack.net
 wrote:

 Hi,

 The gametype is left4dead2. I don't see this at that page,
 allthou my
 Russian is a little bit rusty lately ;)

 Could you point it out more specific were on the page these
 servers
 are
 listed? (so I can ensure I contact the correct person).

 Cheers,

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Kaspars
 Sent: Friday, February 19, 2010 12:06 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Owner of RUS Coop-16 ?

 http://games.olympus.ru/support.html

 Saint K. wrote:
 Yes I've tried that but its blank on the servers.

 Neither can I relate it to a steamcommunity or find anything on
 google
 relating the servers to a clan or something.

 Cheers,

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua
 'Dislexsick'
 Bost
 Sent: Friday, February 19, 2010 11:54 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Owner of RUS Coop-16 ?

 Sv_contact

 Sent from my iPhone

 On 19/02/2010, at 9:18 PM, Saint K. sai...@specialattack.net
 wrote:


 Is de owner of the RUS Coop-16 servers on this list by any
 chance?
 Or does anyone know how to reach its owner(s) ?

 Cheers,

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.733 / Virus Database: 271.1.1/2695 - Release Date:
 02/18/10
 20:34:00

 ___
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.733 / Virus Database: 271.1.1/2695 - Release Date:
 02/18/10
 20:34:00

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Re: [hlds] Good bye, farewell, thanks for the help, and go to hell

2010-02-17 Thread Joshua 'Dislexsick' Bost
I just looked at my phone and saw 16 new emails.  I didn't find that  
annoying. it is not hard to manage them on the iPhone...

Sent from my iPhone

On 18/02/2010, at 11:26 AM, Scott scottish2c...@gmail.com wrote:

 Can you guys just shut the heck up and only post if you need help  
 with an
 issue about the topic at hand (Valve servers). No more I’m leaving 
  emails
 please, nobody cares, just keep this list reserved for server news  
 and help.
 I have been on this list for 6 years and have only made a few posts  
 because
 I know it’s annoying to get your inbox spammed (its terribly annoyin 
 g on my
 iphone inbox) with useless replies. This list has and keeps being  
 incredibly
 useful though. Lets please just stay on topic from here on out.
 -Scott S.

 On Wed, Feb 17, 2010 at 1:57 PM, Shawn P. Zipay  
 digitalz...@gmail.comwrote:

 Whoa, Munra.  Let's not get crazy here.


 Shawn P. Zipay
 Community Manager

 MyInternetServices -- http://www.myinternetservices.com
 CS-Nation -- http://www.csnation.net
 Total Gaming Network -- http://www.totalgamingnetwork.com


 On Wed, Feb 17, 2010 at 9:44 AM, Munra mu...@anbservers.net wrote:


 List of 12 year olds

 And you really list FTP as one if your technical skills?  And then  
 it's
 not
 even mark as *Good Working knowledge.  I think I'll take Msleeper  
 advice
 over yours.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
 Shelley
 Sent: Wednesday, February 17, 2010 7:52 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Good bye, farewell, thanks for the help, and  
 go to
 hell

 it's so beautiful to see how despised you still are sleeper -  
 after a
 year
 away from this list, i'm crying with happiness.

 --
 Regards,

 Patrick Shelley

 www.SideSteal.com http://www.sidesteal.com/

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Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Joshua 'Dislexsick' Bost
I'm agreeing, contact the provider.  It will pay to send them a log  
like that after a clean install.

Sent from my iPhone

On 15/02/2010, at 8:17 AM, Chris Oryschak ch...@oryschak.com wrote:

 I'm with art of war central, I have tried disabling all plugins,  
 doing a
 fresh install and it still seems to arise.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
 Sent: Sunday, February 14, 2010 4:40 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Long Map Change

 What provider? Likely they either are overselling or limiting disk i/o
 or
 ram usage per process which is causing maploads to take a while. I  
 would
 get
 in touch with the provider. Also you could try disabling all plugins  
 and
 test clean but its more likely its a disk or ram issue.

 On Feb 14, 2010 3:35 PM, Chris Oryschak ch...@oryschak.com wrote:

 Anyone ever have problems with their TF2 server + on map change it  
 takes
 a long time.
 I'm running the server off a rented box so my access is limited but  
 when
 I look at the server logs here is what I find:



 L 02/14/2010 - 13:24:05: tv_relaypassword = 
 L 02/14/2010 - 13:24:05: tv_password = 
 L 02/14/2010 - 13:24:05: deathmatch = 1
 L 02/14/2010 - 13:24:05: coop = 0
 L 02/14/2010 - 13:24:05: sv_cheats = 0
 L 02/14/2010 - 13:24:05: sv_pausable = 0
 L 02/14/2010 - 13:24:05: sv_contact = 
 L 02/14/2010 - 13:24:05: sv_voiceenable = 1
 L 02/14/2010 - 13:24:05: tv_enable = 0
 L 02/14/2010 - 13:24:05: server cvars end

 L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615)
 L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0
 L 02/14/2010 - 13:25:45: server_cvar: sv_tags
 Vanilla,hlstatsx,increased_maxplayers
 L 02/14/2010 - 13:25:45: server_cvar: sv_tags
 Vanilla,hlstatsx,increased_maxplayers
 L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1


 Note the times from when server cvars end and started map begins.
 It was almost 1:33 delay for this map change.  Anyone have any ideas  
 on
 what could be causing this?

 Thanks,
 Chris

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