Re: [hlds] srcds Crashing Woes
you should install the newest gametypes.txt of mani ! this file often changes and is the main reason for being unstable: http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt Frazer schrieb: You disabled hitbox detection in Mani? I will try that. I still suspect the whacky TK protection options - especially the "bombs" - freeze, burn, etc. I turned all of these off and things were quite stable. Last night, I did a restore and put my old mani.cfg file in by mistake and they got turned back on. I was in a game when someone freeze-bombed another player and almost immediately after that, the server tanked. Maybe superstition - but I am going to leave them off for now. Cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: Sunday, July 09, 2006 8:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes I haven't read every single reply in this thread, however thought of suggesting something anyway :) The latest beta version of Mani (1.2 Beta N from memory) comes with hitbox location information that is meant to replace StatsmeMin. It might be worth taking this off, just for housekeeping sake, if not to solve the problems you have ;) I've removed it from my server and Psychostats still works fine. More of an FYI than an actual fix for you. Sorry Frazer :( Regards, Adam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] srcds Crashing Woes
Hey Frazer, I had exactly the same problem with freeze and fire bombs as part of Mani. Turning them on caused all sorts of random crashes. Not sure what this is caused by exactly... With the stats side of things, what I meant was that I removed StatsmeMin, and turned on all the advanced/verbose logging options within Mani. The Mani 1.2 beta comes standard with hitbox and weapon specific log information. You can check out my stats which are running off of Mani alone, here: http://www.teampoon.com/stats Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: Tuesday, 11 July 2006 7:12 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes You disabled hitbox detection in Mani? I will try that. I still suspect the whacky TK protection options - especially the "bombs" - freeze, burn, etc. I turned all of these off and things were quite stable. Last night, I did a restore and put my old mani.cfg file in by mistake and they got turned back on. I was in a game when someone freeze-bombed another player and almost immediately after that, the server tanked. Maybe superstition - but I am going to leave them off for now. Cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: Sunday, July 09, 2006 8:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes I haven't read every single reply in this thread, however thought of suggesting something anyway :) The latest beta version of Mani (1.2 Beta N from memory) comes with hitbox location information that is meant to replace StatsmeMin. It might be worth taking this off, just for housekeeping sake, if not to solve the problems you have ;) I've removed it from my server and Psychostats still works fine. More of an FYI than an actual fix for you. Sorry Frazer :( Regards, Adam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] srcds Crashing Woes
You disabled hitbox detection in Mani? I will try that. I still suspect the whacky TK protection options - especially the "bombs" - freeze, burn, etc. I turned all of these off and things were quite stable. Last night, I did a restore and put my old mani.cfg file in by mistake and they got turned back on. I was in a game when someone freeze-bombed another player and almost immediately after that, the server tanked. Maybe superstition - but I am going to leave them off for now. Cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: Sunday, July 09, 2006 8:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes I haven't read every single reply in this thread, however thought of suggesting something anyway :) The latest beta version of Mani (1.2 Beta N from memory) comes with hitbox location information that is meant to replace StatsmeMin. It might be worth taking this off, just for housekeeping sake, if not to solve the problems you have ;) I've removed it from my server and Psychostats still works fine. More of an FYI than an actual fix for you. Sorry Frazer :( Regards, Adam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] srcds Crashing Woes
Adam Sando wrote: > I haven't read every single reply in this thread, however thought of > suggesting something anyway :) > > The latest beta version of Mani (1.2 Beta N from memory) comes with hitbox > location information that is meant to replace StatsmeMin. It might be worth > taking this off, just for housekeeping sake, if not to solve the problems you > have ;) > > I've removed it from my server and Psychostats still works fine. > > More of an FYI than an actual fix for you. Sorry Frazer :( > > Regards, > Adam > > By remove it you mean statsmemin right? coz i use beta n and hlstatsx on my cs:s server and it all works fine with statsme. how would i enable the mani hitbox option then? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] srcds Crashing Woes
I haven't read every single reply in this thread, however thought of suggesting something anyway :) The latest beta version of Mani (1.2 Beta N from memory) comes with hitbox location information that is meant to replace StatsmeMin. It might be worth taking this off, just for housekeeping sake, if not to solve the problems you have ;) I've removed it from my server and Psychostats still works fine. More of an FYI than an actual fix for you. Sorry Frazer :( Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: Monday, 3 July 2006 9:52 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes I agree - looks like mani - and definitely happens on a map change - I have had a full server tank on me at least 3 times now. Frustrating. I am now cutting back the tk protection options - because I think it may have to do with those silly freeze/burn bombs -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kingsley Foreman Sent: Sunday, July 02, 2006 7:33 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] srcds Crashing Woes it is mani doing it, if you remove that the servers are nice and stable. Kingsley - Original Message - From: "Paladin82" <[EMAIL PROTECTED]> To: Sent: Monday, July 03, 2006 7:41 AM Subject: RE: [hlds] srcds Crashing Woes > Here is my set up. > > Win2k3 > DoD:S > VAC, CVAR-X v1.0, SBS v1.1 > Mani Admin Plugin v1.2BetaN, MetaMod:Source v1.2.3 > > The only time I notice a crash since the update is when one of the new > maps loads right after the other. So for example if I load Colmar then > Jagd I crash on Jagd, if I load Jagd then Colmar I crash on Colmar, > now if I load Colmar then Anzio then Jagd or the opposite no problem. > > Also no errors in the logs and no I don't have access to the event logs. > > Very strange... > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] > On > Behalf Of Erling K. Sæterdal > Sent: Sunday, July 02, 2006 11:13 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] srcds Crashing Woes > > You should see the callstack without the symbol files, but they will > not show the source where it crashes ( but some asm ). > And srcds does not ship with symbol files, offcourse that could come > in handy at times:) But most of the time when srcds crashes its the > plugin that does something wrong ( Im my xp at least ). > > Want a Basic Admin Tool for your Source server? > http://forums.alliedmods.net/showthread.php?p=343034 > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Frazer > Sent: 2. juli 2006 17:38 > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] srcds Crashing Woes > > Well, your point about access to the Event Log on rented servers is > very well taken and would prevents that approach, without the > cooperation of the hoster. > > Now, my vs.net debugging is rusty - so I stand to be corrected but: > do you not have to have the symbols file (.dpg or .dbg) accessible to > vs.net in order to obtain the call stack frames, etc? Some mods ship > with these files > - but not all. (Which is to be expected, since apps compiled with "debug" > are not quite as performant). I have not been able to locate a > symbols file for srcds.exe - I don't think one is shipped. > > The vast majority of exceptions are trappable in exception handling > blocks. > Exception wrapping is a bit of a coding pain, to be sure, but > eventually, as with all good coding practices, it become habit. Even > if the server Event Log is not the best choice - dropping a simple "It > was me that bombed your server" message in text file would go a long > way to helping mod users isolate issues. It's not a criticism - it's > just a suggestion. > > I don't think downloading, installing and figuring out VS.NET Express > is something that a lot of server admins have the time or patience to > work through. I don't think they should have to. > > greets, > Frazer > > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. > Sæterdal > Sent: Sunday, July 02, 2006 11:12 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] srcds Crashing Woes > > hehe, > > Well I'm sure we can get better at adding try/catch I certainly can. > But adding any errors we find to event log would not be that helpful. > As those admins who rent servers are likely not to have access to the > event log ( Also I don't think admins are gonna check the event log > for errors regarding their ser
RE: [hlds] srcds Crashing Woes
I agree - looks like mani - and definitely happens on a map change - I have had a full server tank on me at least 3 times now. Frustrating. I am now cutting back the tk protection options - because I think it may have to do with those silly freeze/burn bombs -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kingsley Foreman Sent: Sunday, July 02, 2006 7:33 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] srcds Crashing Woes it is mani doing it, if you remove that the servers are nice and stable. Kingsley - Original Message - From: "Paladin82" <[EMAIL PROTECTED]> To: Sent: Monday, July 03, 2006 7:41 AM Subject: RE: [hlds] srcds Crashing Woes > Here is my set up. > > Win2k3 > DoD:S > VAC, CVAR-X v1.0, SBS v1.1 > Mani Admin Plugin v1.2BetaN, MetaMod:Source v1.2.3 > > The only time I notice a crash since the update is when one of the new > maps loads right after the other. So for example if I load Colmar then > Jagd I crash on Jagd, if I load Jagd then Colmar I crash on Colmar, > now if I load Colmar then Anzio then Jagd or the opposite no problem. > > Also no errors in the logs and no I don't have access to the event logs. > > Very strange... > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] > On > Behalf Of Erling K. Sæterdal > Sent: Sunday, July 02, 2006 11:13 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] srcds Crashing Woes > > You should see the callstack without the symbol files, but they will > not show the source where it crashes ( but some asm ). > And srcds does not ship with symbol files, offcourse that could come > in handy at times:) But most of the time when srcds crashes its the > plugin that does something wrong ( Im my xp at least ). > > Want a Basic Admin Tool for your Source server? > http://forums.alliedmods.net/showthread.php?p=343034 > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Frazer > Sent: 2. juli 2006 17:38 > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] srcds Crashing Woes > > Well, your point about access to the Event Log on rented servers is > very well taken and would prevents that approach, without the > cooperation of the hoster. > > Now, my vs.net debugging is rusty - so I stand to be corrected but: > do you not have to have the symbols file (.dpg or .dbg) accessible to > vs.net in order to obtain the call stack frames, etc? Some mods ship > with these files > - but not all. (Which is to be expected, since apps compiled with "debug" > are not quite as performant). I have not been able to locate a > symbols file for srcds.exe - I don't think one is shipped. > > The vast majority of exceptions are trappable in exception handling > blocks. > Exception wrapping is a bit of a coding pain, to be sure, but > eventually, as with all good coding practices, it become habit. Even > if the server Event Log is not the best choice - dropping a simple "It > was me that bombed your server" message in text file would go a long > way to helping mod users isolate issues. It's not a criticism - it's > just a suggestion. > > I don't think downloading, installing and figuring out VS.NET Express > is something that a lot of server admins have the time or patience to > work through. I don't think they should have to. > > greets, > Frazer > > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. > Sæterdal > Sent: Sunday, July 02, 2006 11:12 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] srcds Crashing Woes > > hehe, > > Well I'm sure we can get better at adding try/catch I certainly can. > But adding any errors we find to event log would not be that helpful. > As those admins who rent servers are likely not to have access to the > event log ( Also I don't think admins are gonna check the event log > for errors regarding their servers, their gonna check the server logs > + admin tool logs ). So the challage is to get a meaning full error > into there. > > And the reason i replyed, to make my previus email more clear. "anyone" > should be able to find out what crashed their server ( as long as they > can download the crash files from the srcds root folder). > Simple download VS.net ( 2005 Express Edition is free, i assume it > comes with a debuger ). Open the dump file. Find the callstack window, > and there you should see what plugin last did something (You may have > to scroll a bit down). > Then simply contact the author of that tool, and give him the crash dump. > Offcou
Re: [hlds] srcds Crashing Woes
it is mani doing it, if you remove that the servers are nice and stable. Kingsley - Original Message - From: "Paladin82" <[EMAIL PROTECTED]> To: Sent: Monday, July 03, 2006 7:41 AM Subject: RE: [hlds] srcds Crashing Woes Here is my set up. Win2k3 DoD:S VAC, CVAR-X v1.0, SBS v1.1 Mani Admin Plugin v1.2BetaN, MetaMod:Source v1.2.3 The only time I notice a crash since the update is when one of the new maps loads right after the other. So for example if I load Colmar then Jagd I crash on Jagd, if I load Jagd then Colmar I crash on Colmar, now if I load Colmar then Anzio then Jagd or the opposite no problem. Also no errors in the logs and no I don't have access to the event logs. Very strange... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Sunday, July 02, 2006 11:13 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes You should see the callstack without the symbol files, but they will not show the source where it crashes ( but some asm ). And srcds does not ship with symbol files, offcourse that could come in handy at times:) But most of the time when srcds crashes its the plugin that does something wrong ( Im my xp at least ). Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 17:38 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Well, your point about access to the Event Log on rented servers is very well taken and would prevents that approach, without the cooperation of the hoster. Now, my vs.net debugging is rusty - so I stand to be corrected but: do you not have to have the symbols file (.dpg or .dbg) accessible to vs.net in order to obtain the call stack frames, etc? Some mods ship with these files - but not all. (Which is to be expected, since apps compiled with "debug" are not quite as performant). I have not been able to locate a symbols file for srcds.exe - I don't think one is shipped. The vast majority of exceptions are trappable in exception handling blocks. Exception wrapping is a bit of a coding pain, to be sure, but eventually, as with all good coding practices, it become habit. Even if the server Event Log is not the best choice - dropping a simple "It was me that bombed your server" message in text file would go a long way to helping mod users isolate issues. It's not a criticism - it's just a suggestion. I don't think downloading, installing and figuring out VS.NET Express is something that a lot of server admins have the time or patience to work through. I don't think they should have to. greets, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Sunday, July 02, 2006 11:12 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes hehe, Well I'm sure we can get better at adding try/catch I certainly can. But adding any errors we find to event log would not be that helpful. As those admins who rent servers are likely not to have access to the event log ( Also I don't think admins are gonna check the event log for errors regarding their servers, their gonna check the server logs + admin tool logs ). So the challage is to get a meaning full error into there. And the reason i replyed, to make my previus email more clear. "anyone" should be able to find out what crashed their server ( as long as they can download the crash files from the srcds root folder). Simple download VS.net ( 2005 Express Edition is free, i assume it comes with a debuger ). Open the dump file. Find the callstack window, and there you should see what plugin last did something (You may have to scroll a bit down). Then simply contact the author of that tool, and give him the crash dump. Offcourse a certain way of reproducing the crash is allways better in my book ;) Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 13:27 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Thanks for the tip on the crashdump - trying that now to see if it isolates things a bit better. As to "predicting where the bugs are gonna happen" - the whole point of wrapping ALL non-trivial blocks of code in error-reporting exception handling is exactly that "we" don't know where the bugs are :) http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/06/06/32.aspx cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Saturday, July 01, 2006 10:32 PM To: hlds@li
RE: [hlds] srcds Crashing Woes
Here is my set up. Win2k3 DoD:S VAC, CVAR-X v1.0, SBS v1.1 Mani Admin Plugin v1.2BetaN, MetaMod:Source v1.2.3 The only time I notice a crash since the update is when one of the new maps loads right after the other. So for example if I load Colmar then Jagd I crash on Jagd, if I load Jagd then Colmar I crash on Colmar, now if I load Colmar then Anzio then Jagd or the opposite no problem. Also no errors in the logs and no I don't have access to the event logs. Very strange... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Sunday, July 02, 2006 11:13 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes You should see the callstack without the symbol files, but they will not show the source where it crashes ( but some asm ). And srcds does not ship with symbol files, offcourse that could come in handy at times:) But most of the time when srcds crashes its the plugin that does something wrong ( Im my xp at least ). Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 17:38 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Well, your point about access to the Event Log on rented servers is very well taken and would prevents that approach, without the cooperation of the hoster. Now, my vs.net debugging is rusty - so I stand to be corrected but: do you not have to have the symbols file (.dpg or .dbg) accessible to vs.net in order to obtain the call stack frames, etc? Some mods ship with these files - but not all. (Which is to be expected, since apps compiled with "debug" are not quite as performant). I have not been able to locate a symbols file for srcds.exe - I don't think one is shipped. The vast majority of exceptions are trappable in exception handling blocks. Exception wrapping is a bit of a coding pain, to be sure, but eventually, as with all good coding practices, it become habit. Even if the server Event Log is not the best choice - dropping a simple "It was me that bombed your server" message in text file would go a long way to helping mod users isolate issues. It's not a criticism - its just a suggestion. I don't think downloading, installing and figuring out VS.NET Express is something that a lot of server admins have the time or patience to work through. I don't think they should have to. greets, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Sunday, July 02, 2006 11:12 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes hehe, Well I'm sure we can get better at adding try/catch I certainly can. But adding any errors we find to event log would not be that helpful. As those admins who rent servers are likely not to have access to the event log ( Also I don't think admins are gonna check the event log for errors regarding their servers, their gonna check the server logs + admin tool logs ). So the challage is to get a meaning full error into there. And the reason i replyed, to make my previus email more clear. "anyone" should be able to find out what crashed their server ( as long as they can download the crash files from the srcds root folder). Simple download VS.net ( 2005 Express Edition is free, i assume it comes with a debuger ). Open the dump file. Find the callstack window, and there you should see what plugin last did something (You may have to scroll a bit down). Then simply contact the author of that tool, and give him the crash dump. Offcourse a certain way of reproducing the crash is allways better in my book ;) Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 13:27 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Thanks for the tip on the crashdump - trying that now to see if it isolates things a bit better. As to "predicting where the bugs are gonna happen" - the whole point of wrapping ALL non-trivial blocks of code in error-reporting exception handling is exactly that "we" don't know where the bugs are :) http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/06/06/32.aspx cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Saturday, July 01, 2006 10:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes If your running a windows server, then your srcds generates crash dumps. That can be debugged in VS.net ( Off course your gonnna be limited in the information that's shown without the
RE: [hlds] srcds Crashing Woes
You should see the callstack without the symbol files, but they will not show the source where it crashes ( but some asm ). And srcds does not ship with symbol files, offcourse that could come in handy at times:) But most of the time when srcds crashes its the plugin that does something wrong ( Im my xp at least ). Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 17:38 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Well, your point about access to the Event Log on rented servers is very well taken and would prevents that approach, without the cooperation of the hoster. Now, my vs.net debugging is rusty - so I stand to be corrected but: do you not have to have the symbols file (.dpg or .dbg) accessible to vs.net in order to obtain the call stack frames, etc? Some mods ship with these files - but not all. (Which is to be expected, since apps compiled with "debug" are not quite as performant). I have not been able to locate a symbols file for srcds.exe - I don't think one is shipped. The vast majority of exceptions are trappable in exception handling blocks. Exception wrapping is a bit of a coding pain, to be sure, but eventually, as with all good coding practices, it become habit. Even if the server Event Log is not the best choice - dropping a simple "It was me that bombed your server" message in text file would go a long way to helping mod users isolate issues. It's not a criticism - its just a suggestion. I don't think downloading, installing and figuring out VS.NET Express is something that a lot of server admins have the time or patience to work through. I don't think they should have to. greets, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Sunday, July 02, 2006 11:12 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes hehe, Well I'm sure we can get better at adding try/catch I certainly can. But adding any errors we find to event log would not be that helpful. As those admins who rent servers are likely not to have access to the event log ( Also I don't think admins are gonna check the event log for errors regarding their servers, their gonna check the server logs + admin tool logs ). So the challage is to get a meaning full error into there. And the reason i replyed, to make my previus email more clear. "anyone" should be able to find out what crashed their server ( as long as they can download the crash files from the srcds root folder). Simple download VS.net ( 2005 Express Edition is free, i assume it comes with a debuger ). Open the dump file. Find the callstack window, and there you should see what plugin last did something (You may have to scroll a bit down). Then simply contact the author of that tool, and give him the crash dump. Offcourse a certain way of reproducing the crash is allways better in my book ;) Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 13:27 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Thanks for the tip on the crashdump - trying that now to see if it isolates things a bit better. As to "predicting where the bugs are gonna happen" - the whole point of wrapping ALL non-trivial blocks of code in error-reporting exception handling is exactly that "we" don't know where the bugs are :) http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/06/06/32.aspx cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Saturday, July 01, 2006 10:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes If your running a windows server, then your srcds generates crash dumps. That can be debugged in VS.net ( Off course your gonnna be limited in the information that's shown without the pdb files) or sends to the plugin developer. I'm sure "we" could start adding a bite more error handlig code, the problem is predicting where the bugs are gonna happen :) Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 02:48 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Thanks - already running on Windows Server 2003. I suspect the issue is addons and suspect statsme, versus mani. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent
RE: [hlds] srcds Crashing Woes
Well, your point about access to the Event Log on rented servers is very well taken and would prevents that approach, without the cooperation of the hoster. Now, my vs.net debugging is rusty - so I stand to be corrected but: do you not have to have the symbols file (.dpg or .dbg) accessible to vs.net in order to obtain the call stack frames, etc? Some mods ship with these files - but not all. (Which is to be expected, since apps compiled with "debug" are not quite as performant). I have not been able to locate a symbols file for srcds.exe - I don't think one is shipped. The vast majority of exceptions are trappable in exception handling blocks. Exception wrapping is a bit of a coding pain, to be sure, but eventually, as with all good coding practices, it become habit. Even if the server Event Log is not the best choice - dropping a simple "It was me that bombed your server" message in text file would go a long way to helping mod users isolate issues. It's not a criticism - its just a suggestion. I don't think downloading, installing and figuring out VS.NET Express is something that a lot of server admins have the time or patience to work through. I don't think they should have to. greets, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Sunday, July 02, 2006 11:12 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes hehe, Well I'm sure we can get better at adding try/catch I certainly can. But adding any errors we find to event log would not be that helpful. As those admins who rent servers are likely not to have access to the event log ( Also I don't think admins are gonna check the event log for errors regarding their servers, their gonna check the server logs + admin tool logs ). So the challage is to get a meaning full error into there. And the reason i replyed, to make my previus email more clear. "anyone" should be able to find out what crashed their server ( as long as they can download the crash files from the srcds root folder). Simple download VS.net ( 2005 Express Edition is free, i assume it comes with a debuger ). Open the dump file. Find the callstack window, and there you should see what plugin last did something (You may have to scroll a bit down). Then simply contact the author of that tool, and give him the crash dump. Offcourse a certain way of reproducing the crash is allways better in my book ;) Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 13:27 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Thanks for the tip on the crashdump - trying that now to see if it isolates things a bit better. As to "predicting where the bugs are gonna happen" - the whole point of wrapping ALL non-trivial blocks of code in error-reporting exception handling is exactly that "we" don't know where the bugs are :) http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/06/06/32.aspx cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Saturday, July 01, 2006 10:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes If your running a windows server, then your srcds generates crash dumps. That can be debugged in VS.net ( Off course your gonnna be limited in the information that's shown without the pdb files) or sends to the plugin developer. I'm sure "we" could start adding a bite more error handlig code, the problem is predicting where the bugs are gonna happen :) Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 02:48 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Thanks - already running on Windows Server 2003. I suspect the issue is addons and suspect statsme, versus mani. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Saturday, July 01, 2006 8:55 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] srcds Crashing Woes Frazer, As a baseline for you, I just moved both of my game servers over to a datacenter to a Server2003 box and they have been totally crash free since the update ... and as you might guess ...for the HL2DM server I don't use any server addons at all. - Original Message - From: "Frazer" To: Sent: Saturday, July 01, 2006 4:31 PM Subject: [hlds] srcds Crashing Woes > Since the new update, I have been experiencing more than the usual > number of srcds crashes. I sus
RE: [hlds] srcds Crashing Woes
Oops... dpg - should have been .pdb - not sure where THAT came from :-p ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] srcds Crashing Woes
hehe, Well I'm sure we can get better at adding try/catch I certainly can. But adding any errors we find to event log would not be that helpful. As those admins who rent servers are likely not to have access to the event log ( Also I don't think admins are gonna check the event log for errors regarding their servers, their gonna check the server logs + admin tool logs ). So the challage is to get a meaning full error into there. And the reason i replyed, to make my previus email more clear. "anyone" should be able to find out what crashed their server ( as long as they can download the crash files from the srcds root folder). Simple download VS.net ( 2005 Express Edition is free, i assume it comes with a debuger ). Open the dump file. Find the callstack window, and there you should see what plugin last did something (You may have to scroll a bit down). Then simply contact the author of that tool, and give him the crash dump. Offcourse a certain way of reproducing the crash is allways better in my book ;) Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 13:27 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Thanks for the tip on the crashdump - trying that now to see if it isolates things a bit better. As to "predicting where the bugs are gonna happen" - the whole point of wrapping ALL non-trivial blocks of code in error-reporting exception handling is exactly that "we" don't know where the bugs are :) http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/06/06/32.aspx cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Saturday, July 01, 2006 10:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes If your running a windows server, then your srcds generates crash dumps. That can be debugged in VS.net ( Off course your gonnna be limited in the information that's shown without the pdb files) or sends to the plugin developer. I'm sure "we" could start adding a bite more error handlig code, the problem is predicting where the bugs are gonna happen :) Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 02:48 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Thanks - already running on Windows Server 2003. I suspect the issue is addons and suspect statsme, versus mani. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Saturday, July 01, 2006 8:55 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] srcds Crashing Woes Frazer, As a baseline for you, I just moved both of my game servers over to a datacenter to a Server2003 box and they have been totally crash free since the update ... and as you might guess ...for the HL2DM server I don't use any server addons at all. - Original Message - From: "Frazer" To: Sent: Saturday, July 01, 2006 4:31 PM Subject: [hlds] srcds Crashing Woes > Since the new update, I have been experiencing more than the usual > number of srcds crashes. I suspect an addon - possibly mani or > statsme minimum (these are the only two I run). > > I was wondering if anyone else has been experiencing a recent increase > in server crashes? > > Looking at my logs, this seems to happen on a map change. The game > play log for the ending map closes correctly. The "loading map" log > is created and closed correctly. The game play log for the next level > is opened - but the server crashes before things get started. > > Also, I am interested in which version combinations of Mani and > StatsMe minimum that folks are using who have reasonably stable > servers, since the new upgrade. > > > I am not a server guy, my thing is writing code. While I am grateful > for the great addons and mods that are available, I am always puzzled > that their developers don't wrap their code in decent exception > handling and dump a simple message to the application or system log > when their dll's are about to puke. It would be SO nice to look in > the event log and see something > like: "LameMod v2.3 unhandled My_Oopsie exception". Then, instead of > the whole guessing and trial and error thing, we might be able to > isolate the source of problems a hell of a lot quicker. Hell, if the > developer is creative in their exception logging, it can even *gasp* > help them find bugs!" > > Just sayin
RE: [hlds] srcds Crashing Woes
Thanks for the tip on the crashdump - trying that now to see if it isolates things a bit better. As to "predicting where the bugs are gonna happen" - the whole point of wrapping ALL non-trivial blocks of code in error-reporting exception handling is exactly that "we" don't know where the bugs are :) http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/06/06/32.aspx cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Saturday, July 01, 2006 10:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes If your running a windows server, then your srcds generates crash dumps. That can be debugged in VS.net ( Off course your gonnna be limited in the information that's shown without the pdb files) or sends to the plugin developer. I'm sure "we" could start adding a bite more error handlig code, the problem is predicting where the bugs are gonna happen :) Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 02:48 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Thanks - already running on Windows Server 2003. I suspect the issue is addons and suspect statsme, versus mani. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Saturday, July 01, 2006 8:55 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] srcds Crashing Woes Frazer, As a baseline for you, I just moved both of my game servers over to a datacenter to a Server2003 box and they have been totally crash free since the update ... and as you might guess ...for the HL2DM server I don't use any server addons at all. - Original Message - From: "Frazer" To: Sent: Saturday, July 01, 2006 4:31 PM Subject: [hlds] srcds Crashing Woes > Since the new update, I have been experiencing more than the usual > number of srcds crashes. I suspect an addon - possibly mani or > statsme minimum (these are the only two I run). > > I was wondering if anyone else has been experiencing a recent increase > in server crashes? > > Looking at my logs, this seems to happen on a map change. The game > play log for the ending map closes correctly. The "loading map" log > is created and closed correctly. The game play log for the next level > is opened - but the server crashes before things get started. > > Also, I am interested in which version combinations of Mani and > StatsMe minimum that folks are using who have reasonably stable > servers, since the new upgrade. > > > I am not a server guy, my thing is writing code. While I am grateful > for the great addons and mods that are available, I am always puzzled > that their developers don't wrap their code in decent exception > handling and dump a simple message to the application or system log > when their dll's are about to puke. It would be SO nice to look in > the event log and see something > like: "LameMod v2.3 unhandled My_Oopsie exception". Then, instead of > the whole guessing and trial and error thing, we might be able to > isolate the source of problems a hell of a lot quicker. Hell, if the > developer is creative in their exception logging, it can even *gasp* > help them find bugs!" > > Just sayin'... > > > Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] srcds Crashing Woes
If your running a windows server, then your srcds generates crash dumps. That can be debugged in VS.net ( Off course your gonnna be limited in the information that's shown without the pdb files) or sends to the plugin developer. I'm sure "we" could start adding a bite more error handlig code, the problem is predicting where the bugs are gonna happen :) Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 02:48 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Thanks - already running on Windows Server 2003. I suspect the issue is addons and suspect statsme, versus mani. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Saturday, July 01, 2006 8:55 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] srcds Crashing Woes Frazer, As a baseline for you, I just moved both of my game servers over to a datacenter to a Server2003 box and they have been totally crash free since the update ... and as you might guess ...for the HL2DM server I don't use any server addons at all. - Original Message - From: "Frazer" To: Sent: Saturday, July 01, 2006 4:31 PM Subject: [hlds] srcds Crashing Woes > Since the new update, I have been experiencing more than the usual > number of srcds crashes. I suspect an addon - possibly mani or > statsme minimum (these are the only two I run). > > I was wondering if anyone else has been experiencing a recent increase > in server crashes? > > Looking at my logs, this seems to happen on a map change. The game > play log for the ending map closes correctly. The "loading map" log > is created and closed correctly. The game play log for the next level > is opened - but the server crashes before things get started. > > Also, I am interested in which version combinations of Mani and > StatsMe minimum that folks are using who have reasonably stable > servers, since the new upgrade. > > > I am not a server guy, my thing is writing code. While I am grateful > for the great addons and mods that are available, I am always puzzled > that their developers don't wrap their code in decent exception > handling and dump a simple message to the application or system log > when their dll's are about to puke. It would be SO nice to look in > the event log and see something > like: "LameMod v2.3 unhandled My_Oopsie exception". Then, instead of > the whole guessing and trial and error thing, we might be able to > isolate the source of problems a hell of a lot quicker. Hell, if the > developer is creative in their exception logging, it can even *gasp* > help them find bugs!" > > Just sayin'... > > > Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] srcds Crashing Woes
Thanks - already running on Windows Server 2003. I suspect the issue is addons and suspect statsme, versus mani. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Saturday, July 01, 2006 8:55 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] srcds Crashing Woes Frazer, As a baseline for you, I just moved both of my game servers over to a datacenter to a Server2003 box and they have been totally crash free since the update ... and as you might guess ...for the HL2DM server I don't use any server addons at all. - Original Message - From: "Frazer" To: Sent: Saturday, July 01, 2006 4:31 PM Subject: [hlds] srcds Crashing Woes > Since the new update, I have been experiencing more than the usual > number of srcds crashes. I suspect an addon - possibly mani or > statsme minimum (these are the only two I run). > > I was wondering if anyone else has been experiencing a recent increase > in server crashes? > > Looking at my logs, this seems to happen on a map change. The game > play log for the ending map closes correctly. The "loading map" log > is created and closed correctly. The game play log for the next level > is opened - but the server crashes before things get started. > > Also, I am interested in which version combinations of Mani and > StatsMe minimum that folks are using who have reasonably stable > servers, since the new upgrade. > > > I am not a server guy, my thing is writing code. While I am grateful > for the great addons and mods that are available, I am always puzzled > that their developers don't wrap their code in decent exception > handling and dump a simple message to the application or system log > when their dll's are about to puke. It would be SO nice to look in > the event log and see something > like: "LameMod v2.3 unhandled My_Oopsie exception". Then, instead of > the whole guessing and trial and error thing, we might be able to > isolate the source of problems a hell of a lot quicker. Hell, if the > developer is creative in their exception logging, it can even *gasp* > help them find bugs!" > > Just sayin'... > > > Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] srcds Crashing Woes
Frazer, As a baseline for you, I just moved both of my game servers over to a datacenter to a Server2003 box and they have been totally crash free since the update ... and as you might guess ...for the HL2DM server I don't use any server addons at all. - Original Message - From: "Frazer" To: Sent: Saturday, July 01, 2006 4:31 PM Subject: [hlds] srcds Crashing Woes Since the new update, I have been experiencing more than the usual number of srcds crashes. I suspect an addon - possibly mani or statsme minimum (these are the only two I run). I was wondering if anyone else has been experiencing a recent increase in server crashes? Looking at my logs, this seems to happen on a map change. The game play log for the ending map closes correctly. The "loading map" log is created and closed correctly. The game play log for the next level is opened - but the server crashes before things get started. Also, I am interested in which version combinations of Mani and StatsMe minimum that folks are using who have reasonably stable servers, since the new upgrade. I am not a server guy, my thing is writing code. While I am grateful for the great addons and mods that are available, I am always puzzled that their developers don't wrap their code in decent exception handling and dump a simple message to the application or system log when their dll's are about to puke. It would be SO nice to look in the event log and see something like: "LameMod v2.3 unhandled My_Oopsie exception". Then, instead of the whole guessing and trial and error thing, we might be able to isolate the source of problems a hell of a lot quicker. Hell, if the developer is creative in their exception logging, it can even *gasp* help them find bugs!" Just sayin'... Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] srcds Crashing Woes
Since the new update, I have been experiencing more than the usual number of srcds crashes. I suspect an addon - possibly mani or statsme minimum (these are the only two I run). I was wondering if anyone else has been experiencing a recent increase in server crashes? Looking at my logs, this seems to happen on a map change. The game play log for the ending map closes correctly. The "loading map" log is created and closed correctly. The game play log for the next level is opened - but the server crashes before things get started. Also, I am interested in which version combinations of Mani and StatsMe minimum that folks are using who have reasonably stable servers, since the new upgrade. I am not a server guy, my thing is writing code. While I am grateful for the great addons and mods that are available, I am always puzzled that their developers don't wrap their code in decent exception handling and dump a simple message to the application or system log when their dll's are about to puke. It would be SO nice to look in the event log and see something like: "LameMod v2.3 unhandled My_Oopsie exception". Then, instead of the whole guessing and trial and error thing, we might be able to isolate the source of problems a hell of a lot quicker. Hell, if the developer is creative in their exception logging, it can even *gasp* help them find bugs!" Just sayin'... Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds