Re: [hlds] Quickplay settings for TF2 Halloween
Couple questions: 1. Still no way to check the status of quickplay on a server? I've been asking everyone who shows up, but they are all coming from server browser. Quick checklist: Copied halloween mapcycle, set eventmix tag (sv_tags are now _registered, cp, alltalk, eventmix), have tf_mm_servermode 1 in my server.cfg. 2. Is there a minimum of players to start the event? (I think 10 last year to spawn Monoculus, gifts, etc) 3. Will halloween related drops like cursed objects be subject to the weekly drop limit like normal items or will I continue to get Halloween items if I marathon some tf2 this week? Thanks! On Fri, Oct 26, 2012 at 9:54 PM, Todd Pettit pettit.t...@gmail.com wrote: Are you spinning the wheel by capping the point over and over? Takes 5 or 6 times - Original Message - From: Damon Reece deman.r...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 11:06:15 PM Subject: Re: [hlds] Quickplay settings for TF2 Halloween We're having an issue where Merasmus isn't spawning. Is it caused by nocrits? -Damon The speed of light sucks. -John D. Carmack On Sat, Oct 27, 2012 at 10:21 AM, Todd Pettit pettit.t...@gmail.com wrote: Those are only if you want traffic sent to the _event maps, for halloween only. - Original Message - From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 7:48:13 PM Subject: Re: [hlds] Quickplay settings for TF2 Halloween I haven't downloaded the new client but could you clear something up about the 'won't get any quickplay traffic' if I don't set the new tags or use the new maps. For example I have a payload server, obviously doesn't use koth or cp maps and won't be using those particular maps. I will be disqualified from quickplay for my payload server if I don't use the new tags or the new maps? Or does this post only mean 'halloween event quickplay traffic' On Fri, Oct 26, 2012 at 4:50 PM, Game-Over gameover.serv...@gmail.com wrote: The delayed release is indeed grim news for us european server owners. But my main concern is that Valve release an update again late on a Friday (their time) and then scuttle off for the weekend leaving us with the carnage, stress and drama of the bugs and crashes that we all experienced during the MVM update. I honestly hoped that at the very least Valve had learnt their lesson that dreaded weekend, but now I think about it, it was us, the server operators, that suffered all weekend, not them, so why would they even consider it. I don't like to be negative, I really don't, but this rubs salt in a still very sore wound to be honest. On 26/10/2012 22:37, Jason wrote: Yeah, I know damn indeed about the few hours comment...this was our four year anniversary (events planned) and we may have to cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY NONETHELESS), and the sourcemod folks won't have a working version until after the release and if things are borked, we're gonna have to wait how long on a weekend for a fix?!?! This is really a kick in the balls...*sigh* Ah well, all those people who are gonna say it: At least valve is still updating the game or You should just play vanilla anyways or insert any other non-helpful comments here. (Hey, if I can vent, you can vent about my venting right? *grin*) On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote: Few hours? Damn From: fletch...@valvesoftware.com To: hlds@list.valvesoftware.com ; hlds_li...@list.valvesoftware.com Date: Fri, 26 Oct 2012 21:22:14 + Subject: Re: [hlds] Quickplay settings for TF2 Halloween sv_tags usage examples: sv_tags event247 sv_tags eventmix sv_tags eventmix,yourclantaghere,EST Achievements for past years can be earned this year. We're putting the finishing touches on the release now, and hope to have it out in a few hours. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com ] On Behalf Of Team BOOM! Sent: Friday, October 26, 2012 2:13 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Quickplay settings for TF2 Halloween Awesome Info Fletcher! THANKS! Will the achievements from years past also be available on the servers running the mix? I have people asking if they will be able to receive the Bombonicon item that they never got last year. Please forgive me if this has already been answered. I just changed my email for the list today and may have missed a few responses to this topic. Thanks again! Mike Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun
Re: [hlds] Quickplay settings for TF2 Halloween
Start your server with koth_lakeside_event and i would recommend event247 instead of mix. A lot of people go for the new map, not the cycle of the old. Server is much harder (if you have new server) to setup with eventmix. If you have login setup and server seems to log in according to console (SUCCESS) and configs are ok, you are in the quickplay. They seem to be ok, only i don't know if you are properly setup the login. Like this: tf_server_identity_account_id numbershere tf_server_identity_token somerandompasswordheregivenbysteam 2. Don't know about minimum but i assume atleast 8. 3. I dont think there is a limit. Unless it's came in with personal gift box drops. Might as well be limited. Who knows! (but i doubt). -ics 27.10.2012 21:25, quigonjoe kirjoitti: Couple questions: 1. Still no way to check the status of quickplay on a server? I've been asking everyone who shows up, but they are all coming from server browser. Quick checklist: Copied halloween mapcycle, set eventmix tag (sv_tags are now _registered, cp, alltalk, eventmix), have tf_mm_servermode 1 in my server.cfg. 2. Is there a minimum of players to start the event? (I think 10 last year to spawn Monoculus, gifts, etc) 3. Will halloween related drops like cursed objects be subject to the weekly drop limit like normal items or will I continue to get Halloween items if I marathon some tf2 this week? Thanks! On Fri, Oct 26, 2012 at 9:54 PM, Todd Pettit pettit.t...@gmail.com mailto:pettit.t...@gmail.com wrote: Are you spinning the wheel by capping the point over and over? Takes 5 or 6 times - Original Message - From: Damon Reece deman.r...@gmail.com mailto:deman.r...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 11:06:15 PM Subject: Re: [hlds] Quickplay settings for TF2 Halloween We're having an issue where Merasmus isn't spawning. Is it caused by nocrits? -Damon The speed of light sucks. -John D. Carmack On Sat, Oct 27, 2012 at 10:21 AM, Todd Pettit pettit.t...@gmail.com mailto:pettit.t...@gmail.com wrote: Those are only if you want traffic sent to the _event maps, for halloween only. - Original Message - From: Shizzle Nizzle infl...@gmail.com mailto:infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 7:48:13 PM Subject: Re: [hlds] Quickplay settings for TF2 Halloween I haven't downloaded the new client but could you clear something up about the 'won't get any quickplay traffic' if I don't set the new tags or use the new maps. For example I have a payload server, obviously doesn't use koth or cp maps and won't be using those particular maps. I will be disqualified from quickplay for my payload server if I don't use the new tags or the new maps? Or does this post only mean 'halloween event quickplay traffic' On Fri, Oct 26, 2012 at 4:50 PM, Game-Over gameover.serv...@gmail.com mailto:gameover.serv...@gmail.com wrote: The delayed release is indeed grim news for us european server owners. But my main concern is that Valve release an update again late on a Friday (their time) and then scuttle off for the weekend leaving us with the carnage, stress and drama of the bugs and crashes that we all experienced during the MVM update. I honestly hoped that at the very least Valve had learnt their lesson that dreaded weekend, but now I think about it, it was us, the server operators, that suffered all weekend, not them, so why would they even consider it. I don't like to be negative, I really don't, but this rubs salt in a still very sore wound to be honest. On 26/10/2012 22:37, Jason wrote: Yeah, I know damn indeed about the few hours comment...this was our four year anniversary (events planned) and we may have to cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY NONETHELESS), and the sourcemod folks won't have a working version until after the release and if things are borked, we're gonna have to wait how long on a weekend for a fix?!?! This is really a kick in the balls...*sigh* Ah well, all those people who are gonna say it: At least valve is still updating the game or You should just play vanilla anyways or insert any other non-helpful comments here. (Hey, if I can vent, you can vent about my venting right? *grin*) On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com mailto:brian...@msn.com wrote: Few hours? Damn From: fletch...@valvesoftware.com
Re: [hlds] Quickplay settings for TF2 Halloween
Thanks for the quick response! The _registered tag is set since I did login to my server account, and I do see SUCCESS. Had two people confirm they were from quickplay minutes after sending the email. Thanks again! On Sat, Oct 27, 2012 at 11:31 AM, ics i...@ics-base.net wrote: Start your server with koth_lakeside_event and i would recommend event247 instead of mix. A lot of people go for the new map, not the cycle of the old. Server is much harder (if you have new server) to setup with eventmix. If you have login setup and server seems to log in according to console (SUCCESS) and configs are ok, you are in the quickplay. They seem to be ok, only i don't know if you are properly setup the login. Like this: tf_server_identity_account_id numbershere tf_server_identity_token somerandompasswordheregivenbysteam 2. Don't know about minimum but i assume atleast 8. 3. I dont think there is a limit. Unless it's came in with personal gift box drops. Might as well be limited. Who knows! (but i doubt). -ics 27.10.2012 21:25, quigonjoe kirjoitti: Couple questions: 1. Still no way to check the status of quickplay on a server? I've been asking everyone who shows up, but they are all coming from server browser. Quick checklist: Copied halloween mapcycle, set eventmix tag (sv_tags are now _registered, cp, alltalk, eventmix), have tf_mm_servermode 1 in my server.cfg. 2. Is there a minimum of players to start the event? (I think 10 last year to spawn Monoculus, gifts, etc) 3. Will halloween related drops like cursed objects be subject to the weekly drop limit like normal items or will I continue to get Halloween items if I marathon some tf2 this week? Thanks! On Fri, Oct 26, 2012 at 9:54 PM, Todd Pettit pettit.t...@gmail.comwrote: Are you spinning the wheel by capping the point over and over? Takes 5 or 6 times - Original Message - From: Damon Reece deman.r...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 11:06:15 PM Subject: Re: [hlds] Quickplay settings for TF2 Halloween We're having an issue where Merasmus isn't spawning. Is it caused by nocrits? -Damon The speed of light sucks. -John D. Carmack On Sat, Oct 27, 2012 at 10:21 AM, Todd Pettit pettit.t...@gmail.com wrote: Those are only if you want traffic sent to the _event maps, for halloween only. - Original Message - From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 7:48:13 PM Subject: Re: [hlds] Quickplay settings for TF2 Halloween I haven't downloaded the new client but could you clear something up about the 'won't get any quickplay traffic' if I don't set the new tags or use the new maps. For example I have a payload server, obviously doesn't use koth or cp maps and won't be using those particular maps. I will be disqualified from quickplay for my payload server if I don't use the new tags or the new maps? Or does this post only mean 'halloween event quickplay traffic' On Fri, Oct 26, 2012 at 4:50 PM, Game-Over gameover.serv...@gmail.com wrote: The delayed release is indeed grim news for us european server owners. But my main concern is that Valve release an update again late on a Friday (their time) and then scuttle off for the weekend leaving us with the carnage, stress and drama of the bugs and crashes that we all experienced during the MVM update. I honestly hoped that at the very least Valve had learnt their lesson that dreaded weekend, but now I think about it, it was us, the server operators, that suffered all weekend, not them, so why would they even consider it. I don't like to be negative, I really don't, but this rubs salt in a still very sore wound to be honest. On 26/10/2012 22:37, Jason wrote: Yeah, I know damn indeed about the few hours comment...this was our four year anniversary (events planned) and we may have to cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY NONETHELESS), and the sourcemod folks won't have a working version until after the release and if things are borked, we're gonna have to wait how long on a weekend for a fix?!?! This is really a kick in the balls...*sigh* Ah well, all those people who are gonna say it: At least valve is still updating the game or You should just play vanilla anyways or insert any other non-helpful comments here. (Hey, if I can vent, you can vent about my venting right? *grin*) On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote: Few hours? Damn From: fletch...@valvesoftware.com To: hlds@list.valvesoftware.com ; hlds_li...@list.valvesoftware.com Date: Fri, 26 Oct 2012 21:22:14 + Subject: Re: [hlds] Quickplay settings for TF2 Halloween sv_tags usage examples
Re: [hlds] Quickplay settings for TF2 Halloween
I would expect that many more people are searching for event247 right now. Over the next week, that might shift more towards eventmix. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of quigonjoe Sent: Saturday, October 27, 2012 11:48 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Quickplay settings for TF2 Halloween Thanks for the quick response! The _registered tag is set since I did login to my server account, and I do see SUCCESS. Had two people confirm they were from quickplay minutes after sending the email. Thanks again! On Sat, Oct 27, 2012 at 11:31 AM, ics i...@ics-base.netmailto:i...@ics-base.net wrote: Start your server with koth_lakeside_event and i would recommend event247 instead of mix. A lot of people go for the new map, not the cycle of the old. Server is much harder (if you have new server) to setup with eventmix. If you have login setup and server seems to log in according to console (SUCCESS) and configs are ok, you are in the quickplay. They seem to be ok, only i don't know if you are properly setup the login. Like this: tf_server_identity_account_id numbershere tf_server_identity_token somerandompasswordheregivenbysteam 2. Don't know about minimum but i assume atleast 8. 3. I dont think there is a limit. Unless it's came in with personal gift box drops. Might as well be limited. Who knows! (but i doubt). -ics 27.10.2012 21:25, quigonjoe kirjoitti: Couple questions: 1. Still no way to check the status of quickplay on a server? I've been asking everyone who shows up, but they are all coming from server browser. Quick checklist: Copied halloween mapcycle, set eventmix tag (sv_tags are now _registered, cp, alltalk, eventmix), have tf_mm_servermode 1 in my server.cfg. 2. Is there a minimum of players to start the event? (I think 10 last year to spawn Monoculus, gifts, etc) 3. Will halloween related drops like cursed objects be subject to the weekly drop limit like normal items or will I continue to get Halloween items if I marathon some tf2 this week? Thanks! On Fri, Oct 26, 2012 at 9:54 PM, Todd Pettit pettit.t...@gmail.commailto:pettit.t...@gmail.com wrote: Are you spinning the wheel by capping the point over and over? Takes 5 or 6 times - Original Message - From: Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 11:06:15 PM Subject: Re: [hlds] Quickplay settings for TF2 Halloween We're having an issue where Merasmus isn't spawning. Is it caused by nocrits? -Damon The speed of light sucks. -John D. Carmack On Sat, Oct 27, 2012 at 10:21 AM, Todd Pettit pettit.t...@gmail.commailto:pettit.t...@gmail.com wrote: Those are only if you want traffic sent to the _event maps, for halloween only. - Original Message - From: Shizzle Nizzle infl...@gmail.commailto:infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 7:48:13 PM Subject: Re: [hlds] Quickplay settings for TF2 Halloween I haven't downloaded the new client but could you clear something up about the 'won't get any quickplay traffic' if I don't set the new tags or use the new maps. For example I have a payload server, obviously doesn't use koth or cp maps and won't be using those particular maps. I will be disqualified from quickplay for my payload server if I don't use the new tags or the new maps? Or does this post only mean 'halloween event quickplay traffic' On Fri, Oct 26, 2012 at 4:50 PM, Game-Over gameover.serv...@gmail.commailto:gameover.serv...@gmail.com wrote: The delayed release is indeed grim news for us european server owners. But my main concern is that Valve release an update again late on a Friday (their time) and then scuttle off for the weekend leaving us with the carnage, stress and drama of the bugs and crashes that we all experienced during the MVM update. I honestly hoped that at the very least Valve had learnt their lesson that dreaded weekend, but now I think about it, it was us, the server operators, that suffered all weekend, not them, so why would they even consider it. I don't like to be negative, I really don't, but this rubs salt in a still very sore wound to be honest. On 26/10/2012 22:37, Jason wrote: Yeah, I know damn indeed about the few hours comment...this was our four year anniversary (events planned) and we may have to cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY NONETHELESS), and the sourcemod folks won't have a working version until after the release and if things are borked, we're gonna have to wait how long on a weekend for a fix?!?! This is really a kick in the balls...*sigh* Ah well, all those people who are gonna say
Re: [hlds] Quickplay settings for TF2 Halloween
Can someone point me to how to properly setup the MVM servers for JUST the event map? I've got it set as the only map in the maplist/mapcycle, but I'm sure I've got the tf_mvm_missioncycle.res setup wrong, as it keeps chaning to the wrong mission, etc. On Sat, Oct 27, 2012 at 3:25 PM, Fletcher Dunn fletch...@valvesoftware.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=fletch...@valvesoftware.com wrote: I would expect that many more people are searching for event247 right now. Over the next week, that might shift more towards eventmix. ** ** *From:* hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=hlds-boun...@list.valvesoftware.com[mailto: hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=hlds-boun...@list.valvesoftware.com] *On Behalf Of *quigonjoe *Sent:* Saturday, October 27, 2012 11:48 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Quickplay settings for TF2 Halloween ** ** Thanks for the quick response! ** ** The _registered tag is set since I did login to my server account, and I do see SUCCESS. ** ** Had two people confirm they were from quickplay minutes after sending the email. ** ** Thanks again! ** ** On Sat, Oct 27, 2012 at 11:31 AM, ics i...@ics-base.nethttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=i...@ics-base.net wrote: Start your server with koth_lakeside_event and i would recommend event247 instead of mix. A lot of people go for the new map, not the cycle of the old. Server is much harder (if you have new server) to setup with eventmix. If you have login setup and server seems to log in according to console (SUCCESS) and configs are ok, you are in the quickplay. They seem to be ok, only i don't know if you are properly setup the login. Like this: tf_server_identity_account_id numbershere tf_server_identity_token somerandompasswordheregivenbysteam 2. Don't know about minimum but i assume atleast 8. 3. I dont think there is a limit. Unless it's came in with personal gift box drops. Might as well be limited. Who knows! (but i doubt). -ics 27.10.2012 21:25, quigonjoe kirjoitti: Couple questions: 1. Still no way to check the status of quickplay on a server? I've been asking everyone who shows up, but they are all coming from server browser. Quick checklist: Copied halloween mapcycle, set eventmix tag (sv_tags are now _registered, cp, alltalk, eventmix), have tf_mm_servermode 1 in my server.cfg. ** ** 2. Is there a minimum of players to start the event? (I think 10 last year to spawn Monoculus, gifts, etc) ** ** 3. Will halloween related drops like cursed objects be subject to the weekly drop limit like normal items or will I continue to get Halloween items if I marathon some tf2 this week? ** ** Thanks! ** ** On Fri, Oct 26, 2012 at 9:54 PM, Todd Pettit pettit.t...@gmail.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=pettit.t...@gmail.com wrote: Are you spinning the wheel by capping the point over and over? Takes 5 or 6 times - Original Message - From: Damon Reece deman.r...@gmail.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=deman.r...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 11:06:15 PM Subject: Re: [hlds] Quickplay settings for TF2 Halloween We're having an issue where Merasmus isn't spawning. Is it caused by nocrits? -Damon The speed of light sucks. -John D. Carmack On Sat, Oct 27, 2012 at 10:21 AM, Todd Pettit pettit.t...@gmail.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=pettit.t...@gmail.com wrote: Those are only if you want traffic sent to the _event maps, for halloween only. - Original Message - From: Shizzle Nizzle infl...@gmail.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 7:48:13 PM Subject: Re: [hlds] Quickplay settings for TF2 Halloween I haven't downloaded the new client but could you clear something up about the 'won't get any quickplay traffic' if I don't set the new tags or use the new maps. For example I have a payload server, obviously doesn't use koth or cp maps and won't be using those particular maps. I will be disqualified from quickplay for my payload server if I don't use the new tags or the new maps? Or does this post only mean 'halloween event quickplay traffic' On Fri, Oct 26, 2012 at 4:50 PM, Game-Over gameover.serv...@gmail.comhttps://mail.google.com/mail/u/0/?view=cmfs=1tf=1to=gameover.serv...@gmail.com wrote
Re: [hlds] Quickplay settings for TF2 Halloween
Just to be clear we must add sv_tags event247 or sv_tags eventmix manually to be enrolled in the halloween event? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 1:40:50 PM Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ??? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 1:40:50 PM Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
Would having additonal tags like increased maxplayers on a 32 person server disqualify the server from the Halloween quickplay? On 10/26/2012 12:40 PM, Fletcher Dunn wrote: Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
If your server doesn't have the tags, it won't get quickplay traffic. This applies for the server-browser-based quickplay, as well as the new lobby-based matchmaking. (Quickplay beta) You should set tf_mm_servermode 1 if you want to receive traffic from the beta quickplay. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit Sent: Friday, October 26, 2012 12:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Quickplay settings for TF2 Halloween Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ??? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 1:40:50 PM Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
Just to be clear (it's been long time since I used custom sv_tags) is the command: sv_tags event247 or sv_tags event247 On Fri, Oct 26, 2012 at 3:44 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: If your server doesn't have the tags, it won't get quickplay traffic. This applies for the server-browser-based quickplay, as well as the new lobby-based matchmaking. (Quickplay beta) You should set tf_mm_servermode 1 if you want to receive traffic from the beta quickplay. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit Sent: Friday, October 26, 2012 12:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Quickplay settings for TF2 Halloween Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ??? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list ( hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list ( hlds@list.valvesoftware.com) hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 1:40:50 PM Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
Shouldnt matter as event247 doesnt have a space in it. On Fri, Oct 26, 2012 at 2:47 PM, E. Olsen ceo.eol...@gmail.com wrote: Just to be clear (it's been long time since I used custom sv_tags) is the command: sv_tags event247 or sv_tags event247 On Fri, Oct 26, 2012 at 3:44 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: If your server doesn't have the tags, it won't get quickplay traffic. This applies for the server-browser-based quickplay, as well as the new lobby-based matchmaking. (Quickplay beta) You should set tf_mm_servermode 1 if you want to receive traffic from the beta quickplay. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit Sent: Friday, October 26, 2012 12:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Quickplay settings for TF2 Halloween Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ??? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 1:40:50 PM Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
I'm pretty certain either one works, but I always use for ease of spotting the variables when adjusting settings on multiple servers. On 26/10/2012 20:47, E. Olsen wrote: Just to be clear (it's been long time since I used custom sv_tags) is the command: sv_tags event247 or sv_tags event247 On Fri, Oct 26, 2012 at 3:44 PM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: If your server doesn't have the tags, it won't get quickplay traffic. This applies for the server-browser-based quickplay, as well as the new lobby-based matchmaking. (Quickplay beta) You should set tf_mm_servermode 1 if you want to receive traffic from the beta quickplay. -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit Sent: Friday, October 26, 2012 12:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Quickplay settings for TF2 Halloween Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ??? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com mailto:hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com mailto:hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com) hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 1:40:50 PM Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
Also, when is this update supposed to be released? On Fri, Oct 26, 2012 at 4:55 PM, Game-Over gameover.serv...@gmail.comwrote: I'm pretty certain either one works, but I always use for ease of spotting the variables when adjusting settings on multiple servers. On 26/10/2012 20:47, E. Olsen wrote: Just to be clear (it's been long time since I used custom sv_tags) is the command: sv_tags event247 or sv_tags event247 On Fri, Oct 26, 2012 at 3:44 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: If your server doesn't have the tags, it won't get quickplay traffic. This applies for the server-browser-based quickplay, as well as the new lobby-based matchmaking. (Quickplay beta) You should set tf_mm_servermode 1 if you want to receive traffic from the beta quickplay. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit Sent: Friday, October 26, 2012 12:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Quickplay settings for TF2 Halloween Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ??? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list ( hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list ( hlds@list.valvesoftware.com) hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 1:40:50 PM Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
Very soon On Fri, Oct 26, 2012 at 9:56 PM, Devin O'Malley omalley@gmail.com wrote: Also, when is this update supposed to be released? On Fri, Oct 26, 2012 at 4:55 PM, Game-Over gameover.serv...@gmail.com wrote: I'm pretty certain either one works, but I always use for ease of spotting the variables when adjusting settings on multiple servers. On 26/10/2012 20:47, E. Olsen wrote: Just to be clear (it's been long time since I used custom sv_tags) is the command: sv_tags event247 or sv_tags event247 On Fri, Oct 26, 2012 at 3:44 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: If your server doesn't have the tags, it won't get quickplay traffic. This applies for the server-browser-based quickplay, as well as the new lobby-based matchmaking. (Quickplay beta) You should set tf_mm_servermode 1 if you want to receive traffic from the beta quickplay. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit Sent: Friday, October 26, 2012 12:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Quickplay settings for TF2 Halloween Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ??? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 1:40:50 PM Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
Friday in the morning :D From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Devin O'Malley Sent: Friday, October 26, 2012 9:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Quickplay settings for TF2 Halloween Also, when is this update supposed to be released? On Fri, Oct 26, 2012 at 4:55 PM, Game-Over gameover.serv...@gmail.com wrote: I'm pretty certain either one works, but I always use for ease of spotting the variables when adjusting settings on multiple servers. On 26/10/2012 20:47, E. Olsen wrote: Just to be clear (it's been long time since I used custom sv_tags) is the command: sv_tags event247 or sv_tags event247 On Fri, Oct 26, 2012 at 3:44 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: If your server doesn't have the tags, it won't get quickplay traffic. This applies for the server-browser-based quickplay, as well as the new lobby-based matchmaking. (Quickplay beta) You should set tf_mm_servermode 1 if you want to receive traffic from the beta quickplay. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit Sent: Friday, October 26, 2012 12:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Quickplay settings for TF2 Halloween Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ??? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 1:40:50 PM Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween (Devin O'Malley)
The update I am willing to bet will be released at 13:73 O'clock Valve time... Otherwise I would anticipate the normal between 4-8pm central. Followed by the update to the update in a timely 15 minute layover once the realization that the flawed package was rolled out occurs. At 02:56 PM 10/26/2012, you wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Quickplay settings for TF2 Halloween (Game-Over) 2. Re: Quickplay settings for TF2 Halloween (Devin O'Malley) -- Message: 1 Date: Fri, 26 Oct 2012 20:55:30 +0100 From: Game-Over gameover.serv...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Quickplay settings for TF2 Halloween Message-ID: 508aeab2.6020...@gmail.com Content-Type: text/plain; charset=iso-8859-1; Format=flowed I'm pretty certain either one works, but I always use for ease of spotting the variables when adjusting settings on multiple servers. On 26/10/2012 20:47, E. Olsen wrote: Just to be clear (it's been long time since I used custom sv_tags) is the command: sv_tags event247 or sv_tags event247 On Fri, Oct 26, 2012 at 3:44 PM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: If your server doesn't have the tags, it won't get quickplay traffic. This applies for the server-browser-based quickplay, as well as the new lobby-based matchmaking. (Quickplay beta) You should set tf_mm_servermode 1 if you want to receive traffic from the beta quickplay. -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit Sent: Friday, October 26, 2012 12:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Quickplay settings for TF2 Halloween Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ??? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com mailto:hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com mailto:hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com) hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 1:40:50 PM Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
Awesome Info Fletcher! THANKS! Will the achievements from years past also be available on the servers running the mix? I have people asking if they will be able to receive the Bombonicon item that they never got last year. Please forgive me if this has already been answered. I just changed my email for the list today and may have missed a few responses to this topic. Thanks again! Mike Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 26, 2012 10:41 AM To: Half-Life dedicated Linux server mailing list(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list(hlds@list.valvesoftware.com) Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
sv_tags usage examples: sv_tags event247 sv_tags eventmix sv_tags eventmix,yourclantaghere,EST Achievements for past years can be earned this year. We're putting the finishing touches on the release now, and hope to have it out in a few hours. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Friday, October 26, 2012 2:13 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Quickplay settings for TF2 Halloween Awesome Info Fletcher! THANKS! Will the achievements from years past also be available on the servers running the mix? I have people asking if they will be able to receive the Bombonicon item that they never got last year. Please forgive me if this has already been answered. I just changed my email for the list today and may have missed a few responses to this topic. Thanks again! Mike Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 26, 2012 10:41 AM To: Half-Life dedicated Linux server mailing list(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list(hlds@list.valvesoftware.com) Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
Old achievements are still obtainable. The only thing people will miss out on is probably getting the previous years editions of the gibus (which is super cheap on the trading market anyway). On Fri, Oct 26, 2012 at 11:12 PM, Team BOOM! teamb...@comcast.net wrote: Awesome Info Fletcher! THANKS! Will the achievements from years past also be available on the servers running the mix? I have people asking if they will be able to receive the Bombonicon item that they never got last year. Please forgive me if this has already been answered. I just changed my email for the list today and may have missed a few responses to this topic. Thanks again! Mike Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 26, 2012 10:41 AM To: Half-Life dedicated Linux server mailing list(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list(hlds@list.valvesoftware.com) Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
Is the gift drop system for cp_manor_event already active or will that happen with the update release? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 26, 2012 11:22 PM To: 'Half-Life dedicated Win32 server mailing list'; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds] Quickplay settings for TF2 Halloween sv_tags usage examples: sv_tags event247 sv_tags eventmix sv_tags eventmix,yourclantaghere,EST Achievements for past years can be earned this year. We're putting the finishing touches on the release now, and hope to have it out in a few hours. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Friday, October 26, 2012 2:13 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Quickplay settings for TF2 Halloween Awesome Info Fletcher! THANKS! Will the achievements from years past also be available on the servers running the mix? I have people asking if they will be able to receive the Bombonicon item that they never got last year. Please forgive me if this has already been answered. I just changed my email for the list today and may have missed a few responses to this topic. Thanks again! Mike Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 26, 2012 10:41 AM To: Half-Life dedicated Linux server mailing list(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list(hlds@list.valvesoftware.com) Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
Few hours? Damn From: fletch...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Fri, 26 Oct 2012 21:22:14 + Subject: Re: [hlds] Quickplay settings for TF2 Halloween sv_tags usage examples: sv_tags event247 sv_tags eventmix sv_tags eventmix,yourclantaghere,EST Achievements for past years can be earned this year. We're putting the finishing touches on the release now, and hope to have it out in a few hours. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Friday, October 26, 2012 2:13 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Quickplay settings for TF2 Halloween Awesome Info Fletcher! THANKS! Will the achievements from years past also be available on the servers running the mix? I have people asking if they will be able to receive the Bombonicon item that they never got last year. Please forgive me if this has already been answered. I just changed my email for the list today and may have missed a few responses to this topic. Thanks again! Mike Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 26, 2012 10:41 AM To: Half-Life dedicated Linux server mailing list(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list(hlds@list.valvesoftware.com) Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
I wish they had at least activated halloween mode last night or even right now to keep us busy while we wait for the update. On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote: Few hours? Damn From: fletch...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Fri, 26 Oct 2012 21:22:14 + Subject: Re: [hlds] Quickplay settings for TF2 Halloween sv_tags usage examples: sv_tags event247 sv_tags eventmix sv_tags eventmix,yourclantaghere,EST Achievements for past years can be earned this year. We're putting the finishing touches on the release now, and hope to have it out in a few hours. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Friday, October 26, 2012 2:13 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Quickplay settings for TF2 Halloween Awesome Info Fletcher! THANKS! Will the achievements from years past also be available on the servers running the mix? I have people asking if they will be able to receive the Bombonicon item that they never got last year. Please forgive me if this has already been answered. I just changed my email for the list today and may have missed a few responses to this topic. Thanks again! Mike Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 26, 2012 10:41 AM To: Half-Life dedicated Linux server mailing list( hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list(hlds@list.valvesoftware.com) Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
Yeah, I know damn indeed about the few hours comment...this was our four year anniversary (events planned) and we may have to cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY NONETHELESS), and the sourcemod folks won't have a working version until after the release and if things are borked, we're gonna have to wait how long on a weekend for a fix?!?! This is really a kick in the balls...*sigh* Ah well, all those people who are gonna say it: At least valve is still updating the game or You should just play vanilla anyways or insert any other non-helpful comments here. (Hey, if I can vent, you can vent about my venting right? *grin*) On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote: Few hours? Damn From: fletch...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Fri, 26 Oct 2012 21:22:14 + Subject: Re: [hlds] Quickplay settings for TF2 Halloween sv_tags usage examples: sv_tags event247 sv_tags eventmix sv_tags eventmix,yourclantaghere,EST Achievements for past years can be earned this year. We're putting the finishing touches on the release now, and hope to have it out in a few hours. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Friday, October 26, 2012 2:13 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Quickplay settings for TF2 Halloween Awesome Info Fletcher! THANKS! Will the achievements from years past also be available on the servers running the mix? I have people asking if they will be able to receive the Bombonicon item that they never got last year. Please forgive me if this has already been answered. I just changed my email for the list today and may have missed a few responses to this topic. Thanks again! Mike Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 26, 2012 10:41 AM To: Half-Life dedicated Linux server mailing list( hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list(hlds@list.valvesoftware.com) Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
They better take their time and make sure it's right. So it won't end up being another broken release for the weekend. On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote: Few hours? Damn From: fletch...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Fri, 26 Oct 2012 21:22:14 + Subject: Re: [hlds] Quickplay settings for TF2 Halloween sv_tags usage examples: sv_tags event247 sv_tags eventmix sv_tags eventmix,yourclantaghere,EST Achievements for past years can be earned this year. We're putting the finishing touches on the release now, and hope to have it out in a few hours. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Friday, October 26, 2012 2:13 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Quickplay settings for TF2 Halloween Awesome Info Fletcher! THANKS! Will the achievements from years past also be available on the servers running the mix? I have people asking if they will be able to receive the Bombonicon item that they never got last year. Please forgive me if this has already been answered. I just changed my email for the list today and may have missed a few responses to this topic. Thanks again! Mike Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 26, 2012 10:41 AM To: Half-Life dedicated Linux server mailing list( hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list(hlds@list.valvesoftware.com) Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
One can only hope. On Fri, Oct 26, 2012 at 5:40 PM, 1nsane 1nsane...@gmail.com wrote: They better take their time and make sure it's right. So it won't end up being another broken release for the weekend. On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote: Few hours? Damn From: fletch...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Fri, 26 Oct 2012 21:22:14 + Subject: Re: [hlds] Quickplay settings for TF2 Halloween sv_tags usage examples: sv_tags event247 sv_tags eventmix sv_tags eventmix,yourclantaghere,EST Achievements for past years can be earned this year. We're putting the finishing touches on the release now, and hope to have it out in a few hours. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Friday, October 26, 2012 2:13 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Quickplay settings for TF2 Halloween Awesome Info Fletcher! THANKS! Will the achievements from years past also be available on the servers running the mix? I have people asking if they will be able to receive the Bombonicon item that they never got last year. Please forgive me if this has already been answered. I just changed my email for the list today and may have missed a few responses to this topic. Thanks again! Mike Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 26, 2012 10:41 AM To: Half-Life dedicated Linux server mailing list( hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list(hlds@list.valvesoftware.com) Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
Hehe, this should be fun :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
The delayed release is indeed grim news for us european server owners. But my main concern is that Valve release an update again late on a Friday (their time) and then scuttle off for the weekend leaving us with the carnage, stress and drama of the bugs and crashes that we all experienced during the MVM update. I honestly hoped that at the very least Valve had learnt their lesson that dreaded weekend, but now I think about it, it was us, the server operators, that suffered all weekend, not them, so why would they even consider it. I don't like to be negative, I really don't, but this rubs salt in a still very sore wound to be honest. On 26/10/2012 22:37, Jason wrote: Yeah, I know damn indeed about the few hours comment...this was our four year anniversary (events planned) and we may have to cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY NONETHELESS), and the sourcemod folks won't have a working version until after the release and if things are borked, we're gonna have to wait how long on a weekend for a fix?!?! This is really a kick in the balls...*sigh* Ah well, all those people who are gonna say it: At least valve is still updating the game or You should just play vanilla anyways or insert any other non-helpful comments here. (Hey, if I can vent, you can vent about my venting right? *grin*) On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com mailto:brian...@msn.com wrote: Few hours? Damn From: fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com To: hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com mailto:hlds_li...@list.valvesoftware.com Date: Fri, 26 Oct 2012 21:22:14 + Subject: Re: [hlds] Quickplay settings for TF2 Halloween sv_tags usage examples: sv_tags event247 sv_tags eventmix sv_tags eventmix,yourclantaghere,EST Achievements for past years can be earned this year. We're putting the finishing touches on the release now, and hope to have it out in a few hours. -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Friday, October 26, 2012 2:13 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Quickplay settings for TF2 Halloween Awesome Info Fletcher! THANKS! Will the achievements from years past also be available on the servers running the mix? I have people asking if they will be able to receive the Bombonicon item that they never got last year. Please forgive me if this has already been answered. I just changed my email for the list today and may have missed a few responses to this topic. Thanks again! Mike Vail -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 26, 2012 10:41 AM To: Half-Life dedicated Linux server mailing list(hlds_li...@list.valvesoftware.com mailto:hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list(hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com) Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention
Re: [hlds] Quickplay settings for TF2 Halloween
I haven't downloaded the new client but could you clear something up about the 'won't get any quickplay traffic' if I don't set the new tags or use the new maps. For example I have a payload server, obviously doesn't use koth or cp maps and won't be using those particular maps. I will be disqualified from quickplay for my payload server if I don't use the new tags or the new maps? Or does this post only mean 'halloween event quickplay traffic' On Fri, Oct 26, 2012 at 4:50 PM, Game-Over gameover.serv...@gmail.com wrote: The delayed release is indeed grim news for us european server owners. But my main concern is that Valve release an update again late on a Friday (their time) and then scuttle off for the weekend leaving us with the carnage, stress and drama of the bugs and crashes that we all experienced during the MVM update. I honestly hoped that at the very least Valve had learnt their lesson that dreaded weekend, but now I think about it, it was us, the server operators, that suffered all weekend, not them, so why would they even consider it. I don't like to be negative, I really don't, but this rubs salt in a still very sore wound to be honest. On 26/10/2012 22:37, Jason wrote: Yeah, I know damn indeed about the few hours comment...this was our four year anniversary (events planned) and we may have to cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY NONETHELESS), and the sourcemod folks won't have a working version until after the release and if things are borked, we're gonna have to wait how long on a weekend for a fix?!?! This is really a kick in the balls...*sigh* Ah well, all those people who are gonna say it: At least valve is still updating the game or You should just play vanilla anyways or insert any other non-helpful comments here. (Hey, if I can vent, you can vent about my venting right? *grin*) On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote: Few hours? Damn From: fletch...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Fri, 26 Oct 2012 21:22:14 + Subject: Re: [hlds] Quickplay settings for TF2 Halloween sv_tags usage examples: sv_tags event247 sv_tags eventmix sv_tags eventmix,yourclantaghere,EST Achievements for past years can be earned this year. We're putting the finishing touches on the release now, and hope to have it out in a few hours. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Friday, October 26, 2012 2:13 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Quickplay settings for TF2 Halloween Awesome Info Fletcher! THANKS! Will the achievements from years past also be available on the servers running the mix? I have people asking if they will be able to receive the Bombonicon item that they never got last year. Please forgive me if this has already been answered. I just changed my email for the list today and may have missed a few responses to this topic. Thanks again! Mike Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 26, 2012 10:41 AM To: Half-Life dedicated Linux server mailing list(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list(hlds@list.valvesoftware.com) Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty
Re: [hlds] Quickplay settings for TF2 Halloween
I'm seeing Please restart team fortress to download the latest update. Yet I have restarted and downloaded the update. On Fri, Oct 26, 2012 at 7:48 PM, Shizzle Nizzle infl...@gmail.com wrote: I haven't downloaded the new client but could you clear something up about the 'won't get any quickplay traffic' if I don't set the new tags or use the new maps. For example I have a payload server, obviously doesn't use koth or cp maps and won't be using those particular maps. I will be disqualified from quickplay for my payload server if I don't use the new tags or the new maps? Or does this post only mean 'halloween event quickplay traffic' On Fri, Oct 26, 2012 at 4:50 PM, Game-Over gameover.serv...@gmail.com wrote: The delayed release is indeed grim news for us european server owners. But my main concern is that Valve release an update again late on a Friday (their time) and then scuttle off for the weekend leaving us with the carnage, stress and drama of the bugs and crashes that we all experienced during the MVM update. I honestly hoped that at the very least Valve had learnt their lesson that dreaded weekend, but now I think about it, it was us, the server operators, that suffered all weekend, not them, so why would they even consider it. I don't like to be negative, I really don't, but this rubs salt in a still very sore wound to be honest. On 26/10/2012 22:37, Jason wrote: Yeah, I know damn indeed about the few hours comment...this was our four year anniversary (events planned) and we may have to cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY NONETHELESS), and the sourcemod folks won't have a working version until after the release and if things are borked, we're gonna have to wait how long on a weekend for a fix?!?! This is really a kick in the balls...*sigh* Ah well, all those people who are gonna say it: At least valve is still updating the game or You should just play vanilla anyways or insert any other non-helpful comments here. (Hey, if I can vent, you can vent about my venting right? *grin*) On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote: Few hours? Damn From: fletch...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Fri, 26 Oct 2012 21:22:14 + Subject: Re: [hlds] Quickplay settings for TF2 Halloween sv_tags usage examples: sv_tags event247 sv_tags eventmix sv_tags eventmix,yourclantaghere,EST Achievements for past years can be earned this year. We're putting the finishing touches on the release now, and hope to have it out in a few hours. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Friday, October 26, 2012 2:13 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Quickplay settings for TF2 Halloween Awesome Info Fletcher! THANKS! Will the achievements from years past also be available on the servers running the mix? I have people asking if they will be able to receive the Bombonicon item that they never got last year. Please forgive me if this has already been answered. I just changed my email for the list today and may have missed a few responses to this topic. Thanks again! Mike Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 26, 2012 10:41 AM To: Half-Life dedicated Linux server mailing list(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list(hlds@list.valvesoftware.com) Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps
Re: [hlds] Quickplay settings for TF2 Halloween
Those are only if you want traffic sent to the _event maps, for halloween only. - Original Message - From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 7:48:13 PM Subject: Re: [hlds] Quickplay settings for TF2 Halloween I haven't downloaded the new client but could you clear something up about the 'won't get any quickplay traffic' if I don't set the new tags or use the new maps. For example I have a payload server, obviously doesn't use koth or cp maps and won't be using those particular maps. I will be disqualified from quickplay for my payload server if I don't use the new tags or the new maps? Or does this post only mean 'halloween event quickplay traffic' On Fri, Oct 26, 2012 at 4:50 PM, Game-Over gameover.serv...@gmail.com wrote: The delayed release is indeed grim news for us european server owners. But my main concern is that Valve release an update again late on a Friday (their time) and then scuttle off for the weekend leaving us with the carnage, stress and drama of the bugs and crashes that we all experienced during the MVM update. I honestly hoped that at the very least Valve had learnt their lesson that dreaded weekend, but now I think about it, it was us, the server operators, that suffered all weekend, not them, so why would they even consider it. I don't like to be negative, I really don't, but this rubs salt in a still very sore wound to be honest. On 26/10/2012 22:37, Jason wrote: Yeah, I know damn indeed about the few hours comment...this was our four year anniversary (events planned) and we may have to cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY NONETHELESS), and the sourcemod folks won't have a working version until after the release and if things are borked, we're gonna have to wait how long on a weekend for a fix?!?! This is really a kick in the balls...*sigh* Ah well, all those people who are gonna say it: At least valve is still updating the game or You should just play vanilla anyways or insert any other non-helpful comments here. (Hey, if I can vent, you can vent about my venting right? *grin*) On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote: Few hours? Damn From: fletch...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Fri, 26 Oct 2012 21:22:14 + Subject: Re: [hlds] Quickplay settings for TF2 Halloween sv_tags usage examples: sv_tags event247 sv_tags eventmix sv_tags eventmix,yourclantaghere,EST Achievements for past years can be earned this year. We're putting the finishing touches on the release now, and hope to have it out in a few hours. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Friday, October 26, 2012 2:13 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Quickplay settings for TF2 Halloween Awesome Info Fletcher! THANKS! Will the achievements from years past also be available on the servers running the mix? I have people asking if they will be able to receive the Bombonicon item that they never got last year. Please forgive me if this has already been answered. I just changed my email for the list today and may have missed a few responses to this topic. Thanks again! Mike Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 26, 2012 10:41 AM To: Half-Life dedicated Linux server mailing list(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list(hlds@list.valvesoftware.com) Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps
Re: [hlds] Quickplay settings for TF2 Halloween
We're having an issue where Merasmus isn't spawning. Is it caused by nocrits? -Damon The speed of light sucks. -John D. Carmack On Sat, Oct 27, 2012 at 10:21 AM, Todd Pettit pettit.t...@gmail.com wrote: Those are only if you want traffic sent to the _event maps, for halloween only. - Original Message - From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 7:48:13 PM Subject: Re: [hlds] Quickplay settings for TF2 Halloween I haven't downloaded the new client but could you clear something up about the 'won't get any quickplay traffic' if I don't set the new tags or use the new maps. For example I have a payload server, obviously doesn't use koth or cp maps and won't be using those particular maps. I will be disqualified from quickplay for my payload server if I don't use the new tags or the new maps? Or does this post only mean 'halloween event quickplay traffic' On Fri, Oct 26, 2012 at 4:50 PM, Game-Over gameover.serv...@gmail.com wrote: The delayed release is indeed grim news for us european server owners. But my main concern is that Valve release an update again late on a Friday (their time) and then scuttle off for the weekend leaving us with the carnage, stress and drama of the bugs and crashes that we all experienced during the MVM update. I honestly hoped that at the very least Valve had learnt their lesson that dreaded weekend, but now I think about it, it was us, the server operators, that suffered all weekend, not them, so why would they even consider it. I don't like to be negative, I really don't, but this rubs salt in a still very sore wound to be honest. On 26/10/2012 22:37, Jason wrote: Yeah, I know damn indeed about the few hours comment...this was our four year anniversary (events planned) and we may have to cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY NONETHELESS), and the sourcemod folks won't have a working version until after the release and if things are borked, we're gonna have to wait how long on a weekend for a fix?!?! This is really a kick in the balls...*sigh* Ah well, all those people who are gonna say it: At least valve is still updating the game or You should just play vanilla anyways or insert any other non-helpful comments here. (Hey, if I can vent, you can vent about my venting right? *grin*) On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote: Few hours? Damn From: fletch...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Fri, 26 Oct 2012 21:22:14 + Subject: Re: [hlds] Quickplay settings for TF2 Halloween sv_tags usage examples: sv_tags event247 sv_tags eventmix sv_tags eventmix,yourclantaghere,EST Achievements for past years can be earned this year. We're putting the finishing touches on the release now, and hope to have it out in a few hours. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Friday, October 26, 2012 2:13 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Quickplay settings for TF2 Halloween Awesome Info Fletcher! THANKS! Will the achievements from years past also be available on the servers running the mix? I have people asking if they will be able to receive the Bombonicon item that they never got last year. Please forgive me if this has already been answered. I just changed my email for the list today and may have missed a few responses to this topic. Thanks again! Mike Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, October 26, 2012 10:41 AM To: Half-Life dedicated Linux server mailing list(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list(hlds@list.valvesoftware.com) Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers
Re: [hlds] Quickplay settings for TF2 Halloween
Maybe his steam auth ticket got cancelled ;) Just kidding, no idea. Didn't experience that issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
Are you spinning the wheel by capping the point over and over? Takes 5 or 6 times - Original Message - From: Damon Reece deman.r...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 11:06:15 PM Subject: Re: [hlds] Quickplay settings for TF2 Halloween We're having an issue where Merasmus isn't spawning. Is it caused by nocrits? -Damon The speed of light sucks. -John D. Carmack On Sat, Oct 27, 2012 at 10:21 AM, Todd Pettit pettit.t...@gmail.com wrote: Those are only if you want traffic sent to the _event maps, for halloween only. - Original Message - From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 7:48:13 PM Subject: Re: [hlds] Quickplay settings for TF2 Halloween I haven't downloaded the new client but could you clear something up about the 'won't get any quickplay traffic' if I don't set the new tags or use the new maps. For example I have a payload server, obviously doesn't use koth or cp maps and won't be using those particular maps. I will be disqualified from quickplay for my payload server if I don't use the new tags or the new maps? Or does this post only mean 'halloween event quickplay traffic' On Fri, Oct 26, 2012 at 4:50 PM, Game-Over gameover.serv...@gmail.com wrote: The delayed release is indeed grim news for us european server owners. But my main concern is that Valve release an update again late on a Friday (their time) and then scuttle off for the weekend leaving us with the carnage, stress and drama of the bugs and crashes that we all experienced during the MVM update. I honestly hoped that at the very least Valve had learnt their lesson that dreaded weekend, but now I think about it, it was us, the server operators, that suffered all weekend, not them, so why would they even consider it. I don't like to be negative, I really don't, but this rubs salt in a still very sore wound to be honest. On 26/10/2012 22:37, Jason wrote: Yeah, I know damn indeed about the few hours comment...this was our four year anniversary (events planned) and we may have to cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY NONETHELESS), and the sourcemod folks won't have a working version until after the release and if things are borked, we're gonna have to wait how long on a weekend for a fix?!?! This is really a kick in the balls...*sigh* Ah well, all those people who are gonna say it: At least valve is still updating the game or You should just play vanilla anyways or insert any other non-helpful comments here. (Hey, if I can vent, you can vent about my venting right? *grin*) On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle brian...@msn.com wrote: Few hours? Damn From: fletch...@valvesoftware.com To: hlds@list.valvesoftware.com ; hlds_li...@list.valvesoftware.com Date: Fri, 26 Oct 2012 21:22:14 + Subject: Re: [hlds] Quickplay settings for TF2 Halloween sv_tags usage examples: sv_tags event247 sv_tags eventmix sv_tags eventmix,yourclantaghere,EST Achievements for past years can be earned this year. We're putting the finishing touches on the release now, and hope to have it out in a few hours. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com ] On Behalf Of Team BOOM! Sent: Friday, October 26, 2012 2:13 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Quickplay settings for TF2 Halloween Awesome Info Fletcher! THANKS! Will the achievements from years past also be available on the servers running the mix? I have people asking if they will be able to receive the Bombonicon item that they never got last year. Please forgive me if this has already been answered. I just changed my email for the list today and may have missed a few responses to this topic. Thanks again! Mike Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com ] On Behalf Of Fletcher Dunn Sent: Friday, October 26, 2012 10:41 AM To: Half-Life dedicated Linux server mailing list( hlds_li...@list.valvesoftware.com ); Half-Life dedicated Win32 server mailing list( hlds@list.valvesoftware.com ) Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref