RE: [hlds_linux] Dynamic Pricing Gone Mad

2006-10-20 Thread Scott Pettit
Negative pricing is making things a tad screwy though.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ics
Sent: Friday, 20 October 2006 7:23 p.m.
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Dynamic Pricing Gone Mad

Or not. No one really buys glock as it is the default weapon and the
pricing system is designed in the way that more the other guns get buys,
they get higher price and the other guns which dont get bought, price
drops without a limit. Seems like there is no default value and thats
why -something$ is possible. Anyway,  its nice to have 800 glocks per
round :D

-ics


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Re: [hlds_linux] sys_ticrate 1000 and pingboost 3 - BUG

2006-10-20 Thread Richard Fennell

[S.O.D.] mr. jack wrote:

Hi,

I'm running on my rootserver (D820 + 2 GB Ram):

12 Slot WC3 1.6
12 Slot 1.6 War-Server pingboost 3 systicrate 1000
1x14 Slot CS:S Tick100
1x 12 Slot CS:S Tick 100



Pingboost 3 and sys_tic 1000 will cause problems with your game server.
If you time the bomb plant a 35 second timer will only give you 32.5
seconds. Reloads will be faster as will grenade throws. Only reason
movement is the same i suspect is down to procedures put in place to
stop speed-hacks (thats only a guess). This is due to a big in the code.
I don't think the code was ever designed or tested to be run at this
level and cracks have started to appear. The other problem you have is
the 2 x Source Servers. We have always found running Source along side
High Performance CS servers will effect the performance of the CS
server adversely.

I'm not sure why as tests seem to show they use different timer code /
wheels. It could be they are both polling the network card at the same
time or similar. Would be interested to find out how it performs if you
used separate network cards for cs1.6 and source.

Do valve have any ideas on this and do they plan to move the source
timer code to 1.6 as it seems to be better developed on newer kernels
and hardware?

Cheers

Richy




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[hlds_linux] Running Source on old hardware

2006-10-20 Thread Bart King
Hi folks,

Just a quicky.  I recently acquired an old PC (Pentium 3, 700mhz, 256mb
RAM) and was looking to use it for some Source-related development work
I'm currently doing.

I bought a new hard disk for it, plugged it all in, installed FreeBSD
6.1 on it and this morning downloaded the CS:S server via Steam.

Problem is, when I go to run the server, this happens:

Auto-restarting the server on crash
Unable to determine CPU Frequency
Fri Oct 20 12:14:43 BST 2006: Server Quit

That's using srcds_run, and calling srcds_i486 directly also has the
same problem.

The uname output (literally installed off CD - it's not exposed to the
Internet directly):

FreeBSD demon.local 6.1-RELEASE FreeBSD 6.1-RELEASE #0: Sun May  7
04:32:43 UTC 2006
[EMAIL PROTECTED]:/usr/obj/usr/src/sys/GENERIC  i386

I'm thinking it is to do with the fact the machine is a Pentium 3
(Celeron at that). Would I be correct?

Cheers,
--
Bart King
http://www.bart666.com -- +44 781 219 5654

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Re: [hlds_linux] sys_ticrate 1000 and pingboost 3 - BUG

2006-10-20 Thread Marcel

I only noticed this bug with a sys_ticrate higher than 1000. With 1000
it worked fine, but unfortunately FPS weren't stable at 1000.

Marcel

Richard Fennell schrieb:

[S.O.D.] mr. jack wrote:

Hi,

I'm running on my rootserver (D820 + 2 GB Ram):

12 Slot WC3 1.6
12 Slot 1.6 War-Server pingboost 3 systicrate 1000
1x14 Slot CS:S Tick100
1x 12 Slot CS:S Tick 100



Pingboost 3 and sys_tic 1000 will cause problems with your game server.
If you time the bomb plant a 35 second timer will only give you 32.5
seconds. Reloads will be faster as will grenade throws. Only reason
movement is the same i suspect is down to procedures put in place to
stop speed-hacks (thats only a guess). This is due to a big in the code.
I don't think the code was ever designed or tested to be run at this
level and cracks have started to appear. The other problem you have is
the 2 x Source Servers. We have always found running Source along side
High Performance CS servers will effect the performance of the CS
server adversely.

I'm not sure why as tests seem to show they use different timer code /
wheels. It could be they are both polling the network card at the same
time or similar. Would be interested to find out how it performs if you
used separate network cards for cs1.6 and source.

Do valve have any ideas on this and do they plan to move the source
timer code to 1.6 as it seems to be better developed on newer kernels
and hardware?

Cheers

Richy




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Re: [hlds_linux] sys_ticrate 1000 and pingboost 3 - BUG

2006-10-20 Thread [S.O.D.] mr. jack
Richard Fennell wrote:
 We have always found running Source along side
 High Performance CS servers will effect the performance of the CS
 server adversely.
When running CS 1.6 fun and CS 1.6 War alone, the Warserver is stable at
950 FPS. When starting one CS:S server, the problems will begin. I
think, we can only rent another root and seperate the CS 1.6 server from
CS:S.

Thx for all replys

cya mr. jack

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Re: [hlds_linux] Running Source on old hardware

2006-10-20 Thread drlove

Quoting Bart King [EMAIL PROTECTED]:


Hi folks,

Just a quicky.  I recently acquired an old PC (Pentium 3, 700mhz, 256mb
RAM) and was looking to use it for some Source-related development work
I'm currently doing.

I bought a new hard disk for it, plugged it all in, installed FreeBSD
6.1 on it and this morning downloaded the CS:S server via Steam.

Problem is, when I go to run the server, this happens:

Auto-restarting the server on crash
Unable to determine CPU Frequency
Fri Oct 20 12:14:43 BST 2006: Server Quit

That's using srcds_run, and calling srcds_i486 directly also has the
same problem.

The uname output (literally installed off CD - it's not exposed to the
Internet directly):

FreeBSD demon.local 6.1-RELEASE FreeBSD 6.1-RELEASE #0: Sun May  7
04:32:43 UTC 2006
[EMAIL PROTECTED]:/usr/obj/usr/src/sys/GENERIC  i386

I'm thinking it is to do with the fact the machine is a Pentium 3
(Celeron at that). Would I be correct?

Cheers,
--
Bart King
http://www.bart666.com -- +44 781 219 5654


You need to have linux emulation enabled, and mount linprocfs so cpu
details can be read.

Jeff Love
Burgh Gaming


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Re: [hlds_linux] Dynamic Pricing Gone Mad

2006-10-20 Thread Kyle Caulfield
--
[ Picked text/plain from multipart/alternative ]
Or not?  If it is giving you money or is 1$ that is kind of bad...

On 10/20/06, Scott Pettit [EMAIL PROTECTED] wrote:

 Negative pricing is making things a tad screwy though.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of ics
 Sent: Friday, 20 October 2006 7:23 p.m.
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Dynamic Pricing Gone Mad

 Or not. No one really buys glock as it is the default weapon and the
 pricing system is designed in the way that more the other guns get buys,
 they get higher price and the other guns which dont get bought, price
 drops without a limit. Seems like there is no default value and thats
 why -something$ is possible. Anyway,  its nice to have 800 glocks per
 round :D

 -ics


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 please visit:
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[hlds_linux] 64bit HLDS and 64bit Srcds

2006-10-20 Thread Adam Thorn

Hello,
I have a question specifically for the Valve team.
What are the specifics on the 64bit HLDS and 64bit Srcds supporting
Vac2(hlds) and a 64bit install for Srcds. Is there a time frame for these?
The future is 64bit and I think its time to finish srcds with CPU/Memory
execution/usage fixes and a 64bit version for linux as possibly well for
Windows.
Thanks,
Adam - CEO
Next-Generation Game Servers
NextGenServers.com


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Re: [hlds_linux] 64bit HLDS and 64bit Srcds

2006-10-20 Thread Michael McKoy
It's like clock work. Someone new askes every week.

Unfortunately Adam, VALVe's official stance right now is to not answer
any questions regarding 64-bit. The last time we really heard anything the
response was When its ready. I think the last time (We've heard it a
lot) was 6-7 months ago.

 Hello,
 I have a question specifically for the Valve team.
 What are the specifics on the 64bit HLDS and 64bit Srcds supporting
 Vac2(hlds) and a 64bit install for Srcds. Is there a time frame for these?
 The future is 64bit and I think its time to finish srcds with CPU/Memory
 execution/usage fixes and a 64bit version for linux as possibly well for
 Windows.
 Thanks,
 Adam - CEO
 Next-Generation Game Servers
 NextGenServers.com


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RE: [SPAM] [hlds_linux] 64bit HLDS and 64bit Srcds

2006-10-20 Thread Alfred Reynolds
We don't have 64-bit support at this time. The 32-bit servers should be
used.

- Alfred

Adam Thorn wrote:
 Hello,
 I have a question specifically for the Valve team.
 What are the specifics on the 64bit HLDS and 64bit Srcds supporting
 Vac2(hlds) and a 64bit install for Srcds. Is there a time frame for
 these?
 The future is 64bit and I think its time to finish srcds with
 CPU/Memory execution/usage fixes and a 64bit version for linux as
 possibly well for
 Windows.
 Thanks,
 Adam - CEO
 Next-Generation Game Servers
 NextGenServers.com


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 archives, please visit:
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Re: [hlds_linux] 64bit HLDS and 64bit Srcds

2006-10-20 Thread drlove

It's like clock work. Someone new askes every week.

Unfortunately Adam, VALVe's official stance right now is to not answer
any questions regarding 64-bit. The last time we really heard anything the
response was When its ready. I think the last time (We've heard it a
lot) was 6-7 months ago.


Hello,
I have a question specifically for the Valve team.
What are the specifics on the 64bit HLDS and 64bit Srcds supporting
Vac2(hlds) and a 64bit install for Srcds. Is there a time frame for these?
The future is 64bit and I think its time to finish srcds with CPU/Memory
execution/usage fixes and a 64bit version for linux as possibly well for
Windows.
Thanks,
Adam - CEO
Next-Generation Game Servers
NextGenServers.com


This may be a dumb question, but please tell me ...
What benefit would there be if I ran a 64bit version instead of a
32bit version?

Jeff Love
Burgh Gaming

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Re: [hlds_linux] 64bit HLDS and 64bit Srcds

2006-10-20 Thread fishy
On Friday 20 October 2006 23:41, [EMAIL PROTECTED] wrote:
  It's like clock work. Someone new askes every week.
 
  Unfortunately Adam, VALVe's official stance right now is to not answer
  any questions regarding 64-bit. The last time we really heard anything
  the response was When its ready. I think the last time (We've heard it
  a lot) was 6-7 months ago.
 
  Hello,
  I have a question specifically for the Valve team.
  What are the specifics on the 64bit HLDS and 64bit Srcds supporting
  Vac2(hlds) and a 64bit install for Srcds. Is there a time frame for
  these? The future is 64bit and I think its time to finish srcds with
  CPU/Memory execution/usage fixes and a 64bit version for linux as
  possibly well for Windows.
  Thanks,
  Adam - CEO
  Next-Generation Game Servers
  NextGenServers.com

 This may be a dumb question, but please tell me ...
 What benefit would there be if I ran a 64bit version instead of a
 32bit version?

 Jeff Love
 Burgh Gaming

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There are only two advantages of a 64bit version, the first of which is
negligable, support for servers addressing 4 or more gb of ram, the second,
and greatest advantage of the 64bit architechture, is the doubling of
registers in the x86 vs x86-64 instruction sets, this alone leads to more
efficient code and is the primary advantage of the 64bit architechture
performance wise, as was trumpeted by valves original announcement of 64bit
support when the opteron was released, however since this initial enthusiasm
it appears that valve have forgotten about the 30%+ speed improvement they
claimed of the 64bit architechture with a simple recompilation, no
optimisations! as such we just have to wait until they can be bothered to
release a fresh compile of the code for our shiny new servers. o thats right,
even intel have viable x86-64 cpus these days, its just another sign of
valve's lackadaisical approach to supporting their paying customers, and the
vibrant community thats grown around their products inspite of their
efforts.

just my personal two cents worth.

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Re: [hlds_linux] 64bit HLDS and 64bit Srcds

2006-10-20 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
Good point, I agree. I personally wish they'd just fix the CPU consumption
of the servers before they worry about that, though. Of course, it doesn't
matter to them how much CPU power the servers use as they don't host
servers...unless there's some command they're not telling us.




 There are only two advantages of a 64bit version, the first of which is
 negligable, support for servers addressing 4 or more gb of ram, the
 second,
 and greatest advantage of the 64bit architechture, is the doubling of
 registers in the x86 vs x86-64 instruction sets, this alone leads to more
 efficient code and is the primary advantage of the 64bit architechture
 performance wise, as was trumpeted by valves original announcement of
 64bit
 support when the opteron was released, however since this initial
 enthusiasm
 it appears that valve have forgotten about the 30%+ speed improvement they
 claimed of the 64bit architechture with a simple recompilation, no
 optimisations! as such we just have to wait until they can be bothered to
 release a fresh compile of the code for our shiny new servers. o thats
 right,
 even intel have viable x86-64 cpus these days, its just another sign of
 valve's lackadaisical approach to supporting their paying customers, and
 the
 vibrant community thats grown around their products inspite of their
 efforts.

 just my personal two cents worth.


--

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[hlds_linux] random kicking from servers

2006-10-20 Thread Deacon - Digital Gaming eXtreme
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
For the last few hours people have been randomly kicked from one of our DOD
servers.  Your connection times out and then you can't ping or connect to
the server for several minutes.

This happened to me.  I could access all the VIPs on the server except the
game VIP.  I checked routing and things on my end and everything was normal.
Just as soon as it happened it was gone.

Anyone else getting this?

-deacon.DGX
--


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