[hlds_linux] TF2 PayLoad
Hey Jason, Just wanted to ask a couple of questions about tf2 payload game type. I have made pl_dustbowl and in the second stage I have a choice between which path to moth the train along. Now this works fine except for two things. When changing the path it screws up the hud display down the bottom, and when going backwards (after the two paths) thee train goes berserk and runs of in a random direction. Any chance that you guys could add a fix for theses because im sure im not the only one who wants to use multi paths for it. You can download the pl_dustbowl from http://lodle.net/tf2_maps/maps/pl_dustbowl_a05.bsp.bz2 so you can see for yourself. On another note, I was wondering if you could tell me who the first person to use the achievement exploit was (steam account lodle). I used it at 12pm (GMT +8) on Wednesday and told two other people about it. Then when I got home from work (5 hours latter) it was everywhere. Hope that I didn't cause all the trouble over it. Mark Chandler ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 PayLoad
It's a good idea not to steal others map names. Another good idea is to post in the correct mailing list (hlmappers). Best regards Ronny Hey Jason, Just wanted to ask a couple of questions about tf2 payload game type. I have made pl_dustbowl and in the second stage I have a choice between which path to moth the train along. Now this works fine except for two things. When changing the path it screws up the hud display down the bottom, and when going backwards (after the two paths) thee train goes berserk and runs of in a random direction. Any chance that you guys could add a fix for theses because im sure im not the only one who wants to use multi paths for it. You can download the pl_dustbowl from http://lodle.net/tf2_maps/maps/pl_dustbowl_a05.bsp.bz2 so you can see for yourself. On another note, I was wondering if you could tell me who the first person to use the achievement exploit was (steam account lodle). I used it at 12pm (GMT +8) on Wednesday and told two other people about it. Then when I got home from work (5 hours latter) it was everywhere. Hope that I didn't cause all the trouble over it. Mark Chandler ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 PayLoad
God damit, I really got sending this to the list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Chandler Sent: Tuesday, May 06, 2008 3:42 PM To: 'Half-Life dedicated Linux server mailing list' Subject: [hlds_linux] TF2 PayLoad Hey Jason, Just wanted to ask a couple of questions about tf2 payload game type. I have made pl_dustbowl and in the second stage I have a choice between which path to moth the train along. Now this works fine except for two things. When changing the path it screws up the hud display down the bottom, and when going backwards (after the two paths) thee train goes berserk and runs of in a random direction. Any chance that you guys could add a fix for theses because im sure im not the only one who wants to use multi paths for it. You can download the pl_dustbowl from http://lodle.net/tf2_maps/maps/pl_dustbowl_a05.bsp.bz2 so you can see for yourself. On another note, I was wondering if you could tell me who the first person to use the achievement exploit was (steam account lodle). I used it at 12pm (GMT +8) on Wednesday and told two other people about it. Then when I got home from work (5 hours latter) it was everywhere. Hope that I didn't cause all the trouble over it. Mark Chandler ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hl2mp: Error verifying STEAM UserID Ticket
thats useless. the users are already on the server and suddenly they get disconnected with that error message. deleting the clientregistry.blob wont make any sense here. Richard Eid schrieb: That client needs to do one of two things: 1) Close Steam and delete his own clientregistry.blob or 2) From the File menu in Steam select Change User... and Logout. On Mon, May 5, 2008 at 11:42 AM, Timo Hilbertz [EMAIL PROTECTED] wrote: hi list, since 2 days one of our customers gets a Dropped Player from server (Error verifying STEAM UserID Ticket), mostly after mapchange but sometimes also during the round. anyone know how to solve this? i already deleted the ClientRegistry.blob on the server, didnt solve the problem. thanks for your help... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hl2mp: Error verifying STEAM UserID Ticket
When they delete it they get a new Steam cookie. That's whats disconnecting them is they are not authenticating with the one they have got. Timo Hilbertz wrote: thats useless. the users are already on the server and suddenly they get disconnected with that error message. deleting the clientregistry.blob wont make any sense here. Richard Eid schrieb: That client needs to do one of two things: 1) Close Steam and delete his own clientregistry.blob or 2) From the File menu in Steam select Change User... and Logout. On Mon, May 5, 2008 at 11:42 AM, Timo Hilbertz [EMAIL PROTECTED] wrote: hi list, since 2 days one of our customers gets a Dropped Player from server (Error verifying STEAM UserID Ticket), mostly after mapchange but sometimes also during the round. anyone know how to solve this? i already deleted the ClientRegistry.blob on the server, didnt solve the problem. thanks for your help... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 PayLoad
if valve brings out a pl_dustbowl like they did in with ctf_well, too ... then you have a problem. you steal it, because you use an official map name. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Chandler Sent: Tuesday, May 06, 2008 11:05 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] TF2 PayLoad Pl_dustbowl is dustbowl with payload so how is that stealing the map name? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Tuesday, May 06, 2008 4:04 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 PayLoad It's a good idea not to steal others map names. Another good idea is to post in the correct mailing list (hlmappers). Best regards Ronny Hey Jason, Just wanted to ask a couple of questions about tf2 payload game type. I have made pl_dustbowl and in the second stage I have a choice between which path to moth the train along. Now this works fine except for two things. When changing the path it screws up the hud display down the bottom, and when going backwards (after the two paths) thee train goes berserk and runs of in a random direction. Any chance that you guys could add a fix for theses because im sure im not the only one who wants to use multi paths for it. You can download the pl_dustbowl from http://lodle.net/tf2_maps/maps/pl_dustbowl_a05.bsp.bz2 so you can see for yourself. On another note, I was wondering if you could tell me who the first person to use the achievement exploit was (steam account lodle). I used it at 12pm (GMT +8) on Wednesday and told two other people about it. Then when I got home from work (5 hours latter) it was everywhere. Hope that I didn't cause all the trouble over it. Mark Chandler ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hl2mp: Error verifying STEAM UserID Ticket
when my clients get this, they log out of steam doing the file-change user and it fixes it, better than having them go and delete stuff. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hl2mp: Error verifying STEAM UserID Ticket
i disagree. i know what you mean: people who cannot access their server should delete the blob file. but thats not the point: in our case they play on the server and then get disconnected with the error message Error verifying STEAM UserID Ticket, sometimes after mapchange, sometimes during the round. Tom Leighton schrieb: When they delete it they get a new Steam cookie. That's whats disconnecting them is they are not authenticating with the one they have got. Timo Hilbertz wrote: thats useless. the users are already on the server and suddenly they get disconnected with that error message. deleting the clientregistry.blob wont make any sense here. Richard Eid schrieb: That client needs to do one of two things: 1) Close Steam and delete his own clientregistry.blob or 2) From the File menu in Steam select Change User... and Logout. On Mon, May 5, 2008 at 11:42 AM, Timo Hilbertz [EMAIL PROTECTED] wrote: hi list, since 2 days one of our customers gets a Dropped Player from server (Error verifying STEAM UserID Ticket), mostly after mapchange but sometimes also during the round. anyone know how to solve this? i already deleted the ClientRegistry.blob on the server, didnt solve the problem. thanks for your help... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
Hi, I just banned a player on our servers who had unlimited ubercharge Saint K. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, May 06, 2008 12:05 AM To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_linux] Team Fortress 2 Update Released The required Team Fortress 2 update is now available. Please run hldsupdatetool to receive it. The specific changes are: - Fixed unlimited UberCharge exploit - Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hl2mp: Error verifying STEAM UserID Ticket
And if they rejoin, does it happen again after a while? This is exactly what i'm, and other people trying to say to you. Your server wont auth everyone at once, because it would cause a massive lag spike. They have to do this to get another user ticket from steams auth servers. Timo Hilbertz wrote: i disagree. i know what you mean: people who cannot access their server should delete the blob file. but thats not the point: in our case they play on the server and then get disconnected with the error message Error verifying STEAM UserID Ticket, sometimes after mapchange, sometimes during the round. Tom Leighton schrieb: When they delete it they get a new Steam cookie. That's whats disconnecting them is they are not authenticating with the one they have got. Timo Hilbertz wrote: thats useless. the users are already on the server and suddenly they get disconnected with that error message. deleting the clientregistry.blob wont make any sense here. Richard Eid schrieb: That client needs to do one of two things: 1) Close Steam and delete his own clientregistry.blob or 2) From the File menu in Steam select Change User... and Logout. On Mon, May 5, 2008 at 11:42 AM, Timo Hilbertz [EMAIL PROTECTED] wrote: hi list, since 2 days one of our customers gets a Dropped Player from server (Error verifying STEAM UserID Ticket), mostly after mapchange but sometimes also during the round. anyone know how to solve this? i already deleted the ClientRegistry.blob on the server, didnt solve the problem. thanks for your help... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hl2mp: Error verifying STEAM UserID Ticket
it happens 5-10 times a day. people play for one or two hours and then get disconnected - all at once. if the rejoin, they can play until all players are disconnected again. according to your theory all players loose their auth in the same moment. Tom Leighton schrieb: And if they rejoin, does it happen again after a while? This is exactly what i'm, and other people trying to say to you. Your server wont auth everyone at once, because it would cause a massive lag spike. They have to do this to get another user ticket from steams auth servers. Timo Hilbertz wrote: i disagree. i know what you mean: people who cannot access their server should delete the blob file. but thats not the point: in our case they play on the server and then get disconnected with the error message Error verifying STEAM UserID Ticket, sometimes after mapchange, sometimes during the round. Tom Leighton schrieb: When they delete it they get a new Steam cookie. That's whats disconnecting them is they are not authenticating with the one they have got. Timo Hilbertz wrote: thats useless. the users are already on the server and suddenly they get disconnected with that error message. deleting the clientregistry.blob wont make any sense here. Richard Eid schrieb: That client needs to do one of two things: 1) Close Steam and delete his own clientregistry.blob or 2) From the File menu in Steam select Change User... and Logout. On Mon, May 5, 2008 at 11:42 AM, Timo Hilbertz [EMAIL PROTECTED] wrote: hi list, since 2 days one of our customers gets a Dropped Player from server (Error verifying STEAM UserID Ticket), mostly after mapchange but sometimes also during the round. anyone know how to solve this? i already deleted the ClientRegistry.blob on the server, didnt solve the problem. thanks for your help... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 medics overpowered with 'uberchain' after medic updates
Hi, Is there anything VALVe is going to do about the uberchains? Its basicly a tactic were one medic ubers the other, and that medic recharges his uber by bonesawing people with their ubersaw. As soon as the uber runs out, the medics switch, and do the same trick over and over again... It basicly gives 2 medics godmode and a saw... Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hl2mp: Error verifying STEAM UserID Ticket
Let's add a minute of silence for the great WON.net services - years ago... *g* As I may add, logging out and in again is the only appropriate way to resolve this issue. -Ursprüngliche Nachricht- Von: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Gesendet: 06.05.08 13:46:37 An: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] hl2mp: Error verifying STEAM UserID Ticket And if they rejoin, does it happen again after a while? This is exactly what i'm, and other people trying to say to you. Your server wont auth everyone at once, because it would cause a massive lag spike. They have to do this to get another user ticket from steams auth servers. Timo Hilbertz wrote: i disagree. i know what you mean: people who cannot access their server should delete the blob file. but thats not the point: in our case they play on the server and then get disconnected with the error message Error verifying STEAM UserID Ticket, sometimes after mapchange, sometimes during the round. Tom Leighton schrieb: When they delete it they get a new Steam cookie. That's whats disconnecting them is they are not authenticating with the one they have got. Timo Hilbertz wrote: thats useless. the users are already on the server and suddenly they get disconnected with that error message. deleting the clientregistry.blob wont make any sense here. Richard Eid schrieb: That client needs to do one of two things: 1) Close Steam and delete his own clientregistry.blob or 2) From the File menu in Steam select Change User... and Logout. On Mon, May 5, 2008 at 11:42 AM, Timo Hilbertz [EMAIL PROTECTED] wrote: hi list, since 2 days one of our customers gets a Dropped Player from server (Error verifying STEAM UserID Ticket), mostly after mapchange but sometimes also during the round. anyone know how to solve this? i already deleted the ClientRegistry.blob on the server, didnt solve the problem. thanks for your help... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hl2mp: Error verifying STEAM UserID Ticket
Logging out and logging back in is basically the same as deleting the clientregistry.blob file, just more of an automatic process. If he doesn't want to help his users, then he doesn't have to suggest this to them. On Tue, May 6, 2008 at 8:36 AM, [EMAIL PROTECTED] wrote: Let's add a minute of silence for the great WON.net services - years ago... *g* As I may add, logging out and in again is the only appropriate way to resolve this issue. -Ursprüngliche Nachricht- Von: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Gesendet: 06.05.08 13:46:37 An: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] hl2mp: Error verifying STEAM UserID Ticket And if they rejoin, does it happen again after a while? This is exactly what i'm, and other people trying to say to you. Your server wont auth everyone at once, because it would cause a massive lag spike. They have to do this to get another user ticket from steams auth servers. Timo Hilbertz wrote: i disagree. i know what you mean: people who cannot access their server should delete the blob file. but thats not the point: in our case they play on the server and then get disconnected with the error message Error verifying STEAM UserID Ticket, sometimes after mapchange, sometimes during the round. Tom Leighton schrieb: When they delete it they get a new Steam cookie. That's whats disconnecting them is they are not authenticating with the one they have got. Timo Hilbertz wrote: thats useless. the users are already on the server and suddenly they get disconnected with that error message. deleting the clientregistry.blob wont make any sense here. Richard Eid schrieb: That client needs to do one of two things: 1) Close Steam and delete his own clientregistry.blob or 2) From the File menu in Steam select Change User... and Logout. On Mon, May 5, 2008 at 11:42 AM, Timo Hilbertz [EMAIL PROTECTED] wrote: hi list, since 2 days one of our customers gets a Dropped Player from server (Error verifying STEAM UserID Ticket), mostly after mapchange but sometimes also during the round. anyone know how to solve this? i already deleted the ClientRegistry.blob on the server, didnt solve the problem. thanks for your help... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 medics overpowered with 'uberchain' after medic updates
LOL, when the Ubersaw was announced, I started a thread almost instantly about this very thing. It was closed before too many responses came in. ;) A Demoman trained in the art of Uber prevention should be able to help you out with this issue. On Tue, May 6, 2008 at 8:15 AM, Saint K. [EMAIL PROTECTED] wrote: Hi, Is there anything VALVe is going to do about the uberchains? Its basicly a tactic were one medic ubers the other, and that medic recharges his uber by bonesawing people with their ubersaw. As soon as the uber runs out, the medics switch, and do the same trick over and over again... It basicly gives 2 medics godmode and a saw... Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hl2mp: Error verifying STEAM UserID Ticket
I like resolutions that go into the direction of: Have you tried turning your computer on and off again? [EMAIL PROTECTED] wrote: Let's add a minute of silence for the great WON.net services - years ago... *g* As I may add, logging out and in again is the only appropriate way to resolve this issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hl2mp: Error verifying STEAM UserID Ticket / disconnect during gameplay, NOT when joining
don't you get it? people _are able_ to connect, they _are able_ to play, they _are_ authed. they play for one hour or two and then get kicked! so suggesting to restart steam/deleting the blob file just cures the symptoms, not the disease. i think the biggest mistake i made is the topic for this posting, obviously most people read the subject, not the body Richard Eid schrieb: Logging out and logging back in is basically the same as deleting the clientregistry.blob file, just more of an automatic process. If he doesn't want to help his users, then he doesn't have to suggest this to them. On Tue, May 6, 2008 at 8:36 AM, [EMAIL PROTECTED] wrote: Let's add a minute of silence for the great WON.net services - years ago... *g* As I may add, logging out and in again is the only appropriate way to resolve this issue. -Ursprüngliche Nachricht- Von: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Gesendet: 06.05.08 13:46:37 An: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] hl2mp: Error verifying STEAM UserID Ticket And if they rejoin, does it happen again after a while? This is exactly what i'm, and other people trying to say to you. Your server wont auth everyone at once, because it would cause a massive lag spike. They have to do this to get another user ticket from steams auth servers. Timo Hilbertz wrote: i disagree. i know what you mean: people who cannot access their server should delete the blob file. but thats not the point: in our case they play on the server and then get disconnected with the error message Error verifying STEAM UserID Ticket, sometimes after mapchange, sometimes during the round. Tom Leighton schrieb: When they delete it they get a new Steam cookie. That's whats disconnecting them is they are not authenticating with the one they have got. Timo Hilbertz wrote: thats useless. the users are already on the server and suddenly they get disconnected with that error message. deleting the clientregistry.blob wont make any sense here. Richard Eid schrieb: That client needs to do one of two things: 1) Close Steam and delete his own clientregistry.blob or 2) From the File menu in Steam select Change User... and Logout. On Mon, May 5, 2008 at 11:42 AM, Timo Hilbertz [EMAIL PROTECTED] wrote: hi list, since 2 days one of our customers gets a Dropped Player from server (Error verifying STEAM UserID Ticket), mostly after mapchange but sometimes also during the round. anyone know how to solve this? i already deleted the ClientRegistry.blob on the server, didnt solve the problem. thanks for your help... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Slow download/update speed
noone at valve cares about broken content servers. believe me. Cc2iscooL schrieb: You might try deleting the .blob files in the update directory, it might clear it up. If it persists you can always netstat the server you're connecting to and report it to Valve, it's a possibility there's a mirror that's slow/broken. Oliver Salzburg wrote: For 2 days now i have been trying to install a dedicated server on my linux machine. I got a few files but then it started to hang. I restarted and it didn't go any further. I had it running over night and still didn't get any further. Moving files to and from the the server works at normal speeds though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Slow download/update speed
I tried again yesterday and it finally worked. Still took quite a while though. Timo Hilbertz wrote: noone at valve cares about broken content servers. believe me. Cc2iscooL schrieb: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hl2mp: Error verifying STEAM UserID Ticket / disconnect during gameplay, NOT when joining
Does everyone get disconnected at the same time? Timo Hilbertz wrote: don't you get it? people _are able_ to connect, they _are able_ to play, they _are_ authed. they play for one hour or two and then get kicked! so suggesting to restart steam/deleting the blob file just cures the symptoms, not the disease. i think the biggest mistake i made is the topic for this posting, obviously most people read the subject, not the body Richard Eid schrieb: Logging out and logging back in is basically the same as deleting the clientregistry.blob file, just more of an automatic process. If he doesn't want to help his users, then he doesn't have to suggest this to them. On Tue, May 6, 2008 at 8:36 AM, [EMAIL PROTECTED] wrote: Let's add a minute of silence for the great WON.net services - years ago... *g* As I may add, logging out and in again is the only appropriate way to resolve this issue. -Ursprüngliche Nachricht- Von: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Gesendet: 06.05.08 13:46:37 An: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] hl2mp: Error verifying STEAM UserID Ticket And if they rejoin, does it happen again after a while? This is exactly what i'm, and other people trying to say to you. Your server wont auth everyone at once, because it would cause a massive lag spike. They have to do this to get another user ticket from steams auth servers. Timo Hilbertz wrote: i disagree. i know what you mean: people who cannot access their server should delete the blob file. but thats not the point: in our case they play on the server and then get disconnected with the error message Error verifying STEAM UserID Ticket, sometimes after mapchange, sometimes during the round. Tom Leighton schrieb: When they delete it they get a new Steam cookie. That's whats disconnecting them is they are not authenticating with the one they have got. Timo Hilbertz wrote: thats useless. the users are already on the server and suddenly they get disconnected with that error message. deleting the clientregistry.blob wont make any sense here. Richard Eid schrieb: That client needs to do one of two things: 1) Close Steam and delete his own clientregistry.blob or 2) From the File menu in Steam select Change User... and Logout. On Mon, May 5, 2008 at 11:42 AM, Timo Hilbertz [EMAIL PROTECTED] wrote: hi list, since 2 days one of our customers gets a Dropped Player from server (Error verifying STEAM UserID Ticket), mostly after mapchange but sometimes also during the round. anyone know how to solve this? i already deleted the ClientRegistry.blob on the server, didnt solve the problem. thanks for your help... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds_linux] hl2mp: Error verifying STEAM UserID Ticket / disconnect during gameplay, NOT when joining
yes. Tom Leighton schrieb: Does everyone get disconnected at the same time? Timo Hilbertz wrote: don't you get it? people _are able_ to connect, they _are able_ to play, they _are_ authed. they play for one hour or two and then get kicked! so suggesting to restart steam/deleting the blob file just cures the symptoms, not the disease. i think the biggest mistake i made is the topic for this posting, obviously most people read the subject, not the body Richard Eid schrieb: Logging out and logging back in is basically the same as deleting the clientregistry.blob file, just more of an automatic process. If he doesn't want to help his users, then he doesn't have to suggest this to them. On Tue, May 6, 2008 at 8:36 AM, [EMAIL PROTECTED] wrote: Let's add a minute of silence for the great WON.net services - years ago... *g* As I may add, logging out and in again is the only appropriate way to resolve this issue. -Ursprüngliche Nachricht- Von: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Gesendet: 06.05.08 13:46:37 An: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] hl2mp: Error verifying STEAM UserID Ticket And if they rejoin, does it happen again after a while? This is exactly what i'm, and other people trying to say to you. Your server wont auth everyone at once, because it would cause a massive lag spike. They have to do this to get another user ticket from steams auth servers. Timo Hilbertz wrote: i disagree. i know what you mean: people who cannot access their server should delete the blob file. but thats not the point: in our case they play on the server and then get disconnected with the error message Error verifying STEAM UserID Ticket, sometimes after mapchange, sometimes during the round. Tom Leighton schrieb: When they delete it they get a new Steam cookie. That's whats disconnecting them is they are not authenticating with the one they have got. Timo Hilbertz wrote: thats useless. the users are already on the server and suddenly they get disconnected with that error message. deleting the clientregistry.blob wont make any sense here. Richard Eid schrieb: That client needs to do one of two things: 1) Close Steam and delete his own clientregistry.blob or 2) From the File menu in Steam select Change User... and Logout. On Mon, May 5, 2008 at 11:42 AM, Timo Hilbertz [EMAIL PROTECTED] wrote: hi list, since 2 days one of our customers gets a Dropped Player from server (Error verifying STEAM UserID Ticket), mostly after mapchange but sometimes also during the round. anyone know how to solve this? i already deleted the ClientRegistry.blob on the server, didnt solve the problem. thanks for your help... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 medics overpowered with 'uberchain' aftermedic updates
So I would guess that they will disable to earn über when you are uebered. Honestly... sometimes I think that they don't really test this.. how many features where removed or changed because they didn't like it but where useful... like the multiple über.. and how many new feature are being brought up which are more game damaging? Also I find that all this achievement hunting is killing the game.. I really start hating bonesawing medics and even better playing on servers where are medic restrictions... so you end up with 3 medics but nobody is healing correctly because they want their achievements.. ;-( Wrong place I now... Best regards, Marcus Don Redhorse Breiden - Original Message - Subject: Re: [hlds_linux] TF2 medics overpowered with 'uberchain' aftermedic updates Date: Tue, May 6, 2008 15:03 From: Richard Eid [EMAIL PROTECTED] LOL, when the Ubersaw was announced, I started a thread almost instantly about this very thing. It was closed before too many responses came in. ;) A Demoman trained in the art of Uber prevention should be able to help you out with this issue. On Tue, May 6, 2008 at 8:15 AM, Saint K. [EMAIL PROTECTED] wrote: Hi, Is there anything VALVe is going to do about the uberchains? Its basicly a tactic were one medic ubers the other, and that medic recharges his uber by bonesawing people with their ubersaw. As soon as the uber runs out, the medics switch, and do the same trick over and over again... It basicly gives 2 medics godmode and a saw... Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 medics overpowered with 'uberchain' after medic updates
Happened a few times on my server and I was able to break their fun thanks to a bunch of stickies and them flying across the map. There are other ways of breaking it as well. On Tue, May 6, 2008 at 9:03 AM, Richard Eid [EMAIL PROTECTED] wrote: LOL, when the Ubersaw was announced, I started a thread almost instantly about this very thing. It was closed before too many responses came in. ;) A Demoman trained in the art of Uber prevention should be able to help you out with this issue. On Tue, May 6, 2008 at 8:15 AM, Saint K. [EMAIL PROTECTED] wrote: Hi, Is there anything VALVe is going to do about the uberchains? Its basicly a tactic were one medic ubers the other, and that medic recharges his uber by bonesawing people with their ubersaw. As soon as the uber runs out, the medics switch, and do the same trick over and over again... It basicly gives 2 medics godmode and a saw... Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 medics overpowered with 'uberchain' aftermedic updates
AGREED! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Don Redhorse Verzonden: dinsdag 6 mei 2008 17:15 Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 medics overpowered with 'uberchain' aftermedic updates So I would guess that they will disable to earn über when you are uebered. Honestly... sometimes I think that they don't really test this.. how many features where removed or changed because they didn't like it but where useful... like the multiple über.. and how many new feature are being brought up which are more game damaging? Also I find that all this achievement hunting is killing the game.. I really start hating bonesawing medics and even better playing on servers where are medic restrictions... so you end up with 3 medics but nobody is healing correctly because they want their achievements.. ;-( Wrong place I now... Best regards, Marcus Don Redhorse Breiden - Original Message - Subject: Re: [hlds_linux] TF2 medics overpowered with 'uberchain' aftermedic updates Date: Tue, May 6, 2008 15:03 From: Richard Eid [EMAIL PROTECTED] LOL, when the Ubersaw was announced, I started a thread almost instantly about this very thing. It was closed before too many responses came in. ;) A Demoman trained in the art of Uber prevention should be able to help you out with this issue. On Tue, May 6, 2008 at 8:15 AM, Saint K. [EMAIL PROTECTED] wrote: Hi, Is there anything VALVe is going to do about the uberchains? Its basicly a tactic were one medic ubers the other, and that medic recharges his uber by bonesawing people with their ubersaw. As soon as the uber runs out, the medics switch, and do the same trick over and over again... It basicly gives 2 medics godmode and a saw... Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hl2mp: Error verifying STEAM UserID Ticket / disconnect during gameplay, NOT when joining
Well, even in the original message, there was no mention that everyone disconnects at the same time... _ *hi list, since 2 days one of our customers gets a Dropped Player from server (Error verifying STEAM UserID Ticket), mostly after mapchange but sometimes also during the round. anyone know how to solve this? i already deleted the ClientRegistry.blob on the server, didnt solve the problem. thanks for your help...* _ In fact, the ONLY solution to the problem you describe is what has been suggested thus far in the thread. It went from one of your customers to everyone. Please provide a little more information about your server and connection. On Tue, May 6, 2008 at 10:22 AM, Timo Hilbertz [EMAIL PROTECTED] wrote: yes. Tom Leighton schrieb: Does everyone get disconnected at the same time? Timo Hilbertz wrote: don't you get it? people _are able_ to connect, they _are able_ to play, they _are_ authed. they play for one hour or two and then get kicked! so suggesting to restart steam/deleting the blob file just cures the symptoms, not the disease. i think the biggest mistake i made is the topic for this posting, obviously most people read the subject, not the body Richard Eid schrieb: Logging out and logging back in is basically the same as deleting the clientregistry.blob file, just more of an automatic process. If he doesn't want to help his users, then he doesn't have to suggest this to them. On Tue, May 6, 2008 at 8:36 AM, [EMAIL PROTECTED] wrote: Let's add a minute of silence for the great WON.net services - years ago... *g* As I may add, logging out and in again is the only appropriate way to resolve this issue. -Ursprüngliche Nachricht- Von: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Gesendet: 06.05.08 13:46:37 An: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] hl2mp: Error verifying STEAM UserID Ticket And if they rejoin, does it happen again after a while? This is exactly what i'm, and other people trying to say to you. Your server wont auth everyone at once, because it would cause a massive lag spike. They have to do this to get another user ticket from steams auth servers. Timo Hilbertz wrote: i disagree. i know what you mean: people who cannot access their server should delete the blob file. but thats not the point: in our case they play on the server and then get disconnected with the error message Error verifying STEAM UserID Ticket, sometimes after mapchange, sometimes during the round. Tom Leighton schrieb: When they delete it they get a new Steam cookie. That's whats disconnecting them is they are not authenticating with the one they have got. Timo Hilbertz wrote: thats useless. the users are already on the server and suddenly they get disconnected with that error message. deleting the clientregistry.blob wont make any sense here. Richard Eid schrieb: That client needs to do one of two things: 1) Close Steam and delete his own clientregistry.blob or 2) From the File menu in Steam select Change User... and Logout. On Mon, May 5, 2008 at 11:42 AM, Timo Hilbertz [EMAIL PROTECTED] wrote: hi list, since 2 days one of our customers gets a Dropped Player from server (Error verifying STEAM UserID Ticket), mostly after mapchange but sometimes also during the round. anyone know how to solve this? i already deleted the ClientRegistry.blob on the server, didnt solve the problem. thanks for your help... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Steam Server-browser IP sort?
Timo Hilbertz schrieb: according to valve, the ingame server browser searches in both directions, beginning from the clients own IP. Hmmm, the server browser doesn't seem to work like this. I changed the IP of the gameserver to 78.x.x.x and it still takes ages until it can be found in the server browser (at the moment I've a 93.x.x.x IP as client). It's a really bad thing... Is there any official word from valve? - Marcel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Coming
Just in case you missed the update yesterday, there will be another required TF 2 update later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Coming
What do you mean with: in case you missed the update yesterday, there will be another required TF 2 update later today? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Jason Ruymen Gesendet: Dienstag, 6. Mai 2008 21:19 An: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Betreff: [hlds_linux] Team Fortress 2 Update Coming Just in case you missed the update yesterday, there will be another required TF 2 update later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Coming
That's what I gathered from there will be another required TF 2 update later today. On Tue, May 6, 2008 at 2:44 PM, Raphael Hehl [EMAIL PROTECTED] wrote: What do you mean with: in case you missed the update yesterday, there will be another required TF 2 update later today? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Jason Ruymen Gesendet: Dienstag, 6. Mai 2008 21:19 An: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Betreff: [hlds_linux] Team Fortress 2 Update Coming Just in case you missed the update yesterday, there will be another required TF 2 update later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 medics overpowered with 'uberchain' aftermedic updates
This isn't a problem. On Wed, May 7, 2008 at 1:28 AM, Bento de Gier [EMAIL PROTECTED] wrote: AGREED! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] Namens Don Redhorse Verzonden: dinsdag 6 mei 2008 17:15 Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] TF2 medics overpowered with 'uberchain' aftermedic updates So I would guess that they will disable to earn über when you are uebered. Honestly... sometimes I think that they don't really test this.. how many features where removed or changed because they didn't like it but where useful... like the multiple über.. and how many new feature are being brought up which are more game damaging? Also I find that all this achievement hunting is killing the game.. I really start hating bonesawing medics and even better playing on servers where are medic restrictions... so you end up with 3 medics but nobody is healing correctly because they want their achievements.. ;-( Wrong place I now... Best regards, Marcus Don Redhorse Breiden - Original Message - Subject: Re: [hlds_linux] TF2 medics overpowered with 'uberchain' aftermedic updates Date: Tue, May 6, 2008 15:03 From: Richard Eid [EMAIL PROTECTED] LOL, when the Ubersaw was announced, I started a thread almost instantly about this very thing. It was closed before too many responses came in. ;) A Demoman trained in the art of Uber prevention should be able to help you out with this issue. On Tue, May 6, 2008 at 8:15 AM, Saint K. [EMAIL PROTECTED] wrote: Hi, Is there anything VALVe is going to do about the uberchains? Its basicly a tactic were one medic ubers the other, and that medic recharges his uber by bonesawing people with their ubersaw. As soon as the uber runs out, the medics switch, and do the same trick over and over again... It basicly gives 2 medics godmode and a saw... Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Rian Brooks-Kane M:0433812355 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2 Update Coming
Looks like this will not be released today. We're now planning to release the update sometime tomorrow. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, May 06, 2008 12:19 PM To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Update Coming Just in case you missed the update yesterday, there will be another required TF 2 update later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2 Update Coming
It's a sign of testing in progress :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, May 07, 2008 12:57 AM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Coming Looks like this will not be released today. We're now planning to release the update sometime tomorrow. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, May 06, 2008 12:19 PM To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Update Coming Just in case you missed the update yesterday, there will be another required TF 2 update later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Unable to use unlockable medic weapons
Hey, No players on my server are able to use their unlockable weapons, it started happening when the community server went down earlier today. Is there any way to fix this problem without restarting the server? Thanks Patrick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Unable to use unlockable medic weapons
Same thing happened to one of my servers. Restarting it worked, I couldn't find any other solution. Date: Tue, 6 May 2008 23:32:42 -0600 From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Unable to use unlockable medic weapons Hey, No players on my server are able to use their unlockable weapons, it started happening when the community server went down earlier today. Is there any way to fix this problem without restarting the server? Thanks Patrick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Get Free (PRODUCT) RED™ Emoticons, Winks and Display Pics. http://joinred.spaces.live.com?ocid=TXT_HMTG_prodredemoticons_052008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux