Re: [hlds_linux] Segmentation Fault by steam-update

2005-12-03 Thread Frank Arnold
An Intel(R) Celeron(TM) CPU 1200MHz is running on the server.

The beta is working fine and fixes the problems.

Alfred Reynolds schrieb:
> What CPU is in this machine?
>
> - Alfred
>
> Frank Arnold wrote:
>
>>Linux 2.6.13 Debian
>>
>>./steam -command update -game "Counter-Strike Source" -dir
>>/usr/cstrike/
>>
>>results with a
>>"Checking bootstrapper version ...
>>Segmentation fault
>>"
>>
>>Connecting to the old server brings a "server to old" in the client.
>>So
>>the server must be updatet.
>>
>>This time its a show-stopper, and CS is not playable. Can be that has
>>something todo wiht a newer glibc?
>>
>>
>>--
>>Frank Arnold
>>_
>>The 4damind Project at http://4damind.com
>>Arnisoft at http://arnisoft.com
>>
>>Phone:+49 30 47472330
>>Mobile:   +49 0172 3121383
>>eMail:[EMAIL PROTECTED]
>>
>>___
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>>archives, please visit:
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>
>
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--
Frank Arnold
_
The 4damind Project at http://4damind.com
Arnisoft at http://arnisoft.com

Phone:  +49 30 47472330
Mobile: +49 0172 3121383
eMail:  [EMAIL PROTECTED]

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[hlds_linux] Binaries in update permuted? this works!

2005-12-03 Thread Frank Arnold
I found the solution in another forum!
The amd and i486 binaries are permuted. Moving srcds_amd to srcds_i486
and all works fine.

Juhu ;)


Manuel Mausz schrieb:
> This is the same problem i mentioned in the thread "Still problems with hlds 
> v27".
> There is also a thread in the steam forum: 
> http://forums.steampowered.com/forums/showthread.php?threadid=373951
>
> Alfred has already take a quick look at this, but it's weekend now. I guess 
> the problem must be somewhere between "Summary: xxx
> resources..." and connecting to the steam master servers. If you type "quit", 
> you will see the messages "Adding master server ...",
> which normally should be printed during startup. Perhaps a bad dead lock 
> between the two threads or something else..
>
> So we all have to wait until monday.
>
> / manuel
>
>
>>-----Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] Behalf Of Frank
>>Arnold
>>Sent: Saturday, December 03, 2005 5:54 PM
>>To: hlds_linux@list.valvesoftware.com
>>Subject: [hlds_linux] No master servers, no ports.. Whats wrong with
>>this update?
>>
>>
>>After hours of deleting, reinstalling and so on, the update tool seems
>>now to work without a segmentation fault.
>>But starting the server works not correctly. It does not connect to the
>>masterservers and the port is not seen (seems as the server doesnt
>>create a socket, cannot connect and cannot find a port with nmap).
>>
>>Thats all what I see on the console:
>>
>>Auto detecting CPU
>>Using default binary.
>>Auto-restarting the server on crash
>>
>>Console initialized.
>>Attempted to create unknown entity type event_queue_saveload_proxy!
>>Game.dll loaded for "Counter-Strike: Source"
>>maxplayers set to 32
>>Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
>>Executing dedicated server config file
>>Summary:  700 resources total 34.36 Mb, 51.20 % of capacity
>>
>>
>>
>>No idea whats wrong and why the server ends at this "summary" line?
>>
>>--
>>Frank Arnold
>>_
>>The 4damind Project at http://4damind.com
>>Arnisoft at http://arnisoft.com
>>
>>Phone:+49 30 47472330
>>Mobile:   +49 0172 3121383
>>eMail:[EMAIL PROTECTED]
>>
>>_______
>>To unsubscribe, edit your list preferences, or view the list archives, please 
>>visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
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--
Frank Arnold
_
The 4damind Project at http://4damind.com
Arnisoft at http://arnisoft.com

Phone:  +49 30 47472330
Mobile: +49 0172 3121383
eMail:  [EMAIL PROTECTED]

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[hlds_linux] No master servers, no ports.. Whats wrong with this update?

2005-12-03 Thread Frank Arnold
After hours of deleting, reinstalling and so on, the update tool seems
now to work without a segmentation fault.
But starting the server works not correctly. It does not connect to the
masterservers and the port is not seen (seems as the server doesnt
create a socket, cannot connect and cannot find a port with nmap).

Thats all what I see on the console:

Auto detecting CPU
Using default binary.
Auto-restarting the server on crash

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
Summary:  700 resources total 34.36 Mb, 51.20 % of capacity



No idea whats wrong and why the server ends at this "summary" line?

--
Frank Arnold
_
The 4damind Project at http://4damind.com
Arnisoft at http://arnisoft.com

Phone:  +49 30 47472330
Mobile: +49 0172 3121383
eMail:  [EMAIL PROTECTED]

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[hlds_linux] Segmentation Fault by steam-update

2005-12-03 Thread Frank Arnold
Mmh, thats a bad joke with this update.
I tested some older kernels, upgraded to newest and verified that the
correct glibc is on the server. No chance to get the steam-update to run
without a segmentation fault.
A segmentation fault is as a I now, if a pointer points to invalid
memory. That seems as a programming mistake and not a mistake with a
wrong kernel-version.

The solution is, to become the updated server-files from another source
as with this tool. Is there a place where I can download this sever-fils
manually?

Because the server is too old for the new client update, I can only
cross my fingers that the next days a new steam version is released
which fix this problem.



--
Frank Arnold
_
The 4damind Project at http://4damind.com
Arnisoft at http://arnisoft.com

Phone:  +49 30 47472330
Mobile: +49 0172 3121383
eMail:  [EMAIL PROTECTED]


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Re: [hlds_linux] Segmentation Fault by steam-update

2005-12-02 Thread Frank Arnold
It works perfect before the update. Can be it make sense to upgrade to a
newer kernel? Mmh...


Alfred Reynolds schrieb:
> If you convert to one of the Debian supplied kernel images it should
> start working correctly.
>
> - Alfred
>
> Frank Arnold wrote:
>
>>Linux 2.6.13 Debian
>>
>>./steam -command update -game "Counter-Strike Source" -dir
>>/usr/cstrike/
>>
>>results with a
>>"Checking bootstrapper version ...
>>Segmentation fault
>>"
>>
>>Connecting to the old server brings a "server to old" in the client.
>>So
>>the server must be updatet.
>>
>>This time its a show-stopper, and CS is not playable. Can be that has
>>something todo wiht a newer glibc?
>>
>>
>>--
>>Frank Arnold
>>_
>>The 4damind Project at http://4damind.com
>>Arnisoft at http://arnisoft.com
>>
>>Phone:+49 30 47472330
>>Mobile:   +49 0172 3121383
>>eMail:[EMAIL PROTECTED]
>>
>>___
>>To unsubscribe, edit your list preferences, or view the list
>>archives, please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>
>


--
Frank Arnold
_
The 4damind Project at http://4damind.com
Arnisoft at http://arnisoft.com

Phone:  +49 30 47472330
Mobile: +49 0172 3121383
eMail:  [EMAIL PROTECTED]

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[hlds_linux] Segmentation Fault by steam-update

2005-12-02 Thread Frank Arnold
Linux 2.6.13 Debian

./steam -command update -game "Counter-Strike Source" -dir /usr/cstrike/

results with a
"Checking bootstrapper version ...
Segmentation fault
"

Connecting to the old server brings a "server to old" in the client. So
the server must be updatet.

This time its a show-stopper, and CS is not playable. Can be that has
something todo wiht a newer glibc?


--
Frank Arnold
_
The 4damind Project at http://4damind.com
Arnisoft at http://arnisoft.com

Phone:  +49 30 47472330
Mobile: +49 0172 3121383
eMail:  [EMAIL PROTECTED]

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