Re: [hlds_linux] Source and HL1 dedicated server Beta available

2006-02-01 Thread K1ll3rD

I noticed a high cpu spike on my celeri server, runing default FC3 install,
with the beta, with no players, so I removed the beta.

K


- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; 
Sent: Tuesday, January 31, 2006 1:41 AM
Subject: [hlds_linux] Source and HL1 dedicated server Beta available



We have a beta release available for both the Source and HL1 engine.
This beta fixes the steam id swapping problem amongst other small fixes.
You can apply the beta by running the hldsupdatetool and adding "-beta
swapbeta" to the command line.

A couple of users in an initial test reported a server hang and
associated assert (pipes.cpp line 298), if you see this please send me
your OS configuration and hardware.

- Alfred

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Re: [hlds_linux] Eric (the deacon)

2006-01-15 Thread K1LL3rD

nice, which list is this again?  oh i remember spam and spank me silly list!


K

- Original Message -
From: "Nic Strix" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, January 15, 2006 6:47 PM
Subject: Re: [hlds_linux] Eric (the deacon)



Oh dear,

now I only have sympathy...

N



From: "Tom" <[EMAIL PROTECTED]>
Reply-To: hlds_linux@list.valvesoftware.com
To: 
Subject: Re: [hlds_linux] Eric (the deacon)
Date: Mon, 16 Jan 2006 00:03:05 +0100

Ever since I cam to this list wich was roughly 6 years ago Eric has been
this way. I'm under the impression he calmed down since he got married so
please just leave him alone and do what most the other guys do on this
list,
ignore him (when he's like that). :o)

Have a great day!

Tom
- Original Message -
From: "Stan Bubrouski" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, January 15, 2006 7:29 PM
Subject: Re: [hlds_linux] Eric (the deacon)



It's simple, eric is a flamer.  He's been needlessly flaming people on
this list for years.

-sb





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[hlds_linux] spawn and sound issues

2006-01-12 Thread K1ll3rD

1) We noticed that we have some issues with respawn, have to wait until a
teamates dies before we can respawn.
2) Voice won't work up until you go in the options and click on apply, this
is only since about a week or so, that we noticed anyways.

Anyone has a fix for this?

Thanks

K


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Re: [hlds_linux] Crashes

2005-12-22 Thread K1ll3rD

agree


- Original Message -
From: "Joseph Laws" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, December 22, 2005 4:10 PM
Subject: Re: [hlds_linux] Crashes



I think he's saying that considering 100% of all linux servers crashed
after applying this updatethey either didn't test it or the person
testing it should be tested to be sure they have a human brain and they
aren't some random monkey behind a keyboard.

Eric (Deacon) wrote:


In a bold display of creativity, forb wrote:


They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.
They released a faulty update that wasn't tested.



I may have missed something, since I wasn't specifically looking for
that, but what makes you believe it wasn't tested?  I can understand
saying their QA process for updates needs to be expanded or whatever,
but to say it wasn't tested is probably inaccurate unless Alfred or
someone actually said so, which would be odd.

--
Eric (the Deacon remix)

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Re: [hlds_linux] Re: srcds with multiple ip address

2005-11-10 Thread K1ll3rD

Multiple Internet providers is supported by the kernel, have a look at:

http://lartc.org/howto/lartc.rpdb.multiple-links.html


Replying packets will use the same NIC as the packet came in from for it's
gateway.

I have to test once again binding this to 0.0.0.0 but time has been the
problem lately. I though i did and it gave me problems, as soon as you start
using NAT with IP rule, it get complicated.

Thanks

K


- Original Message -
From: "James Tucker" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, November 10, 2005 4:21 AM
Subject: RE: [hlds_linux] Re: srcds with multiple ip address



Lol. OSPF does not do that. OSPF is an IP routing protocol, that routes
correctly between gateways by opening the
(lookahead) shortest route to destination first. THIS DOES NOT SUPPORT
TEAMING OR BONDED NIC'S!

The solution is simple - add a port forwarding rule to the NIC's not set
to listen by SRCDS. Forward to the IP of the
NIC that is. The traffic will never leave the kernel after coming in, so
you would get your desired effect. This WILL
NOT show up with anything but the public IP in the steam browser. N.B.
this is NO DIFFERENT from just using a second NIC
as a routing gateway to the servers IP. In other words, if your on a lan,
the server is connected to the net, and your
server has 2 nic's, one lan, one internet, then connecting to the server
will only use the LAN nic anyway, as the final
routing portion is done inside the kernel.

There is however absolutely no good reason to do this as far as I can see.
The ideal solution is somehting like compaq's
teaming nic's. You can also do this undex many modern *nixes provided your
upstream switch supports it.

Technologies NOT involved in this: BGP, OSPF, RIP, or any other IP routing
protocol extension.

You cannot solve this problem in IP. IP does not do this. Unless the
server can manage multiple IP's you will always end
up using the IP endpoint set by +ip. You can try port forwards and other
similar tricks, but this will be unreliable in
many setups. This problem is the sort that should be solved on the MAC
layer, however, I still don't see the point.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Dan Sorenson
Sent: 09 November 2005 21:07
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Re: srcds with multiple ip address

One thought on this, how will the box choose the proper
route back to the client if the srcds server is bound to
multiple IP's?  You'd need something that forces it to answer
a packet addressed to IP 1.2.3.4 from interface ip 1.2.3.4 and use the
1.2.3.1 router as the default gateway.  Otherwise, what would
prevent the server from receiving a packet on 1.2.3.4,
sending a reply back on 5.6.7.8, and the client happily
ignoring it?  Or worse, sourcing a packet on 1.2.3.4,
choosing 5.6.7.1 as the appropriate gateway, which isn't on
the same network, and dropping the packet as undeliverable?

There may be a way to do it, but I'm thinking a router
running OSPF or BGP if you can is the way to go.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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Re: [hlds_linux] srcds with multiple ip address

2005-11-07 Thread K1ll3rD

I really don't think this is possible, I don't think steam will allow me to
bind the process to multiple IP addresses.

The whole reasoning behing this is to be able to increase my upload
bandwith, 2 or 3 different ISP which are conneted to the same box.  Given
some users are on cable, and some are on DSL, they could just pick the
faster link.  Of course you need to know all IPs in order for this two work
but ...

I have a linux gateway setup this way and it work great for ip rules and
traffic shaping but again, I don't think the application will let me do
this.


K


- Original Message -
From: "Ben Kennish" <[EMAIL PROTECTED]>
To: 
Sent: Monday, November 07, 2005 2:23 PM
Subject: Re: [hlds_linux] srcds with multiple ip address



Regime wrote:

Think he means a failover kind of solution, where if one connection
fails, you can still use the other.
Does not sound very usefull if you ask me.. but thats just my opinion.
If you really want to loadbalance the way you say, you'd have to have
half the people connect to one IP and the other half to the next.. If
its even possible. Unnecessary awkwardness..


UNLESS... perhaps he means the server has connectivity with multiple
ISPs, each of which have set up routing to his server with a different
IP.  So if one link goes down he could still use another.  Although this
has many problems, not least of which that players are unlikely to think:

"oh, the server has gone down.  well i better try one of it's other IP
addresses!"  ;)  How are they going to even know that it has multiple IP
addresses? etc etc ...

--
Ben
www.benkennish.co.uk

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Re: [hlds_linux] srcds with multiple ip address

2005-11-07 Thread K1LL3rD

I would be able to do load balancing on multiple internet connection doing
it this way, probably just easier to slap a firewall in front and have
multiple Internet address translate to one.

K


- Original Message -
From: "Ben Kennish" <[EMAIL PROTECTED]>
To: 
Sent: Monday, November 07, 2005 11:23 AM
Subject: Re: [hlds_linux] srcds with multiple ip address



Hi K,

K1LL3rD wrote:

Got a server with multiple net connection which I would like to start
using different IPs.


Just curious but why do you want to do this?  i.e. What is the purpose
of running the same server on multiple IP addresses?

If you don't specify an ip argument, I believe it listens on all
available addresses but it might be that it listens on the first
available one; I can't remember.

--
Ben

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[hlds_linux] srcds with multiple ip address

2005-11-07 Thread K1LL3rD
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Got a server with multiple net connection which I would like to start using 
different IPs.

/usr/bin/screen -S dod /var/dod/srcds_run -console -game dod -maxplayers 13 
+map dod_forestfortress_b2 +ip x.x.x.x +ip x.x.x.x +ip x.x.x.x -pidfile 
srcds.pid -tickrate 66  +mani_path mani_admin_plugin

Obvioulsy the above doesn't work as it will take the last argument +ip x.x.x.x 
and only use the specified IP.

Is this possible without having to place a firewall in front of the box and 
doing some nasty nating?

K
--


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Re: [hlds_linux] Remote Desktop Connection for SUSE 10.0

2005-10-15 Thread K1ll3rD

ditto




I agree.

(although watching children fight is pretty amusing.)

--
Erik Hollensbe
[EMAIL PROTECTED]


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Re: [hlds_linux] Remote Desktop Connection for SUSE 10.0

2005-10-15 Thread K1ll3rD

SSH


- Original Message -
From: "Genocidal" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, October 15, 2005 2:28 PM
Subject: Re: [hlds_linux] Remote Desktop Connection for SUSE 10.0



--
[ Picked text/plain from multipart/alternative ]
Wow, shut the fuck up. I'm simply asking for some help because I've really
never used linux before and I couldn't find a good program. I asked nicely
and politely. But you have no right to tell me to "use your brain and post
somewhere else" just because I figured, "Hey this is a linux chat maybe
someone here can help!" I listed my OS figuring thats what you should
normally do anyways. So it appears that I did "use my brain." Screw you
buddy.

Glenn: Look on the site and notice that support for unix OS is only
available in the enterprise version.

On 10/15/05, JCHost.net - Support <[EMAIL PROTECTED]> wrote:


This is a HLDS e-mail list, not a Suse linux help list. Use your brain
and
post somewhere else perhaps?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Genocidal
Sent: Saturday, October 15, 2005 1:06 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Remote Desktop Connection for SUSE 10.0

--
[ Picked text/plain from multipart/alternative ]
I'm kind of looking for free apps. If it comes to it I might just buy it
though. The only problem is it is for enterprise only which means more
money
:(

On 10/15/05, Jason L. Schwab <[EMAIL PROTECTED]> wrote:
>
> realvnc.com  
>
> Genocidal wrote:
>
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Hi, I recently just installed SUSE Linux 10.0 on my server box that I
> own.
> >The only problem with this is that if I need to do something with the
> server
> >I have to run all the way down to my basement and do it from there.
> >Are
> >there any programs for linux to allow a Windows XP client to remotely
> >connect to that server like Windows has its own RDC?
> >
> >I would greatly appreciate all your help.
> >
> >Thank you,
> >
> >~TG
> >--
> >
> >___
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> please visit:
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> >
> >
>
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Re: [hlds_linux] Source Engine and ASCII Charts

2005-10-05 Thread K1ll3rD

Actually i did see users in the game with this type of names.

K


- Original Message -
From: "Vapok" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, October 05, 2005 1:56 PM
Subject: RE: [hlds_linux] Source Engine and ASCII Charts


Alfred,

I understand that, and actually my telnet does support UTF-8.  I'm using
Putty.  What I'm trying to explain is that the log files seem to not display
this correctly, either in HLSW, Psychostats, or other log parsers.

Is there a way to turn off the UTF-8 support?

-Pete

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Wednesday, October 05, 2005 12:41 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine and ASCII Charts

That is a UTF-8 string, you need to get a telnet client that supports UTF-8
(most do these days). We support fully localized names in the Source engine,
it is very useful if your native tongue isn't english.



- Alfred



-Original Message-

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vapok

Sent: Wednesday, October 05, 2005 10:22 AM

To: hlds_linux@list.valvesoftware.com

Subject: [hlds_linux] Source Engine and ASCII Charts



This is a multi-part message in MIME format.

--

[ Picked text/plain from multipart/alternative ]

I have a question directed more towards the developers over at Valve.







I can’t seem to recall it being that big of a problem in CS Source, however,
since the release of Day of Defeat: Source, our server along with several
other servers that we affiliate with have been seeing a rising trend in the
use of ASCII characters and extended letters.







We are seeing names in the logs that look like this:







:ĶōĐ:РόҜΣСђΘṗ:..:







Now obviously, this is NOT the name of the person playing… instead they used
special letters that apparently the User Interface of the client of DoD
source supports, but the server side logging and what not do NOT.  This will
have a direct impact because of the use of Psychostats and other log parsers
that read through the server log files to generate statistics and other
valuable information.







In addition, there are several characters that cause the console on the
Linux side to get royally messed up and even change to where nothing is
readable and you have to close the console (i.e. restart the server) to get
it fixed.  Also, extra line breaks in the log files are also being seen
adding to the mess.







Is there any way that we can either 1) limit the use of the extended ASCII
codes, or 2) add in support to the log files and console to actually support
the characters?







I know that for the most part we’re talking about a font issue… But it’s
causing some problems for server admins such as myself.







Thanks







-Pete











--







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Re: [hlds_linux] Query timeouts in DoD:S with HLSW

2005-09-29 Thread K1LL3rD

I have 44 and i haven't seen this on my server, i have been monitoring other
servers which have produced the same timeouts.  I think this is more server
related than HLSW related.  I can't remember where I read this but there is
a config for the server related to monitoring.

K

- Original Message -
From: "Doug" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, September 29, 2005 9:28 AM
Subject: RE: [hlds_linux] Query timeouts in DoD:S with HLSW



This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I don't get the time outs you show when I view your server with  version
43
of HLSW.  Must be a problem with version 44.  Does 44 support all the HLSW
commands like map change and stuff?  With 43 I can kick and talk in
console
but I can not view logs or change maps unless I do it all by command line.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason L.
Schwab
Sent: Thursday, September 29, 2005 8:16 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Query timeouts in DoD:S with HLSW



This is a multi-part message in MIME format.

--

[ Picked text/plain from multipart/alternative ]

I'm running v1.0.0.44



Doug wrote:




Which version of HLSW are you using?  I do not see this problem on our

DOD:S


server with HLSW but most of the controls in HLSW do not work either.  I
am



using HLSW v1.0.0.43.







-Original Message-



From: [EMAIL PROTECTED]



[mailto:[EMAIL PROTECTED] On Behalf Of Jason L.



Schwab



Sent: Thursday, September 29, 2005 5:55 AM



To: hlds_linux@list.valvesoftware.com



Subject: Re: [hlds_linux] Query timeouts in DoD:S with HLSW







I can confirm that I also had similiar problems when trying to use hlsw



with my DOD:S server, earlier today (several hours ago), Although, I



didn't spend very much time investigating, I basically had these exact



same problems.







PiTaGoRaS wrote:















This is a multi-part message in MIME format.



--



Hi,







We are having constant timeouts every few seconds while querying our new



DoD:S Servers. Playing is just fine, but status queries packets get











timeouts











in a clear patten as you can see in the following screenshot from HLSW:







http://www.jotapeges.com/v5.1/show.php/44570_timeouts.JPG











Note that it doesn't happen, or at least not in such a significant way,











when











the server is empty.







I know that HLDS provides a pair of vars to control de number of allowed



queries by second, max_queries_sec and max_queries_sec_global, but I'm



unable to find someting similar in SRCDS.







Any hint on how to fix?







Regards,







PiTaGoRaS







--



[ winmail.dat of type application/ms-tnef deleted ]



--











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Re: [hlds_linux] Rcon Issues with dod server

2005-09-27 Thread K1LL3rD

I think this was covered before but you have to make sure to include your ip
in your startup script +ip 192.168.1.1, something like this.

K


- Original Message -
From: "InspectorGifts" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, September 27, 2005 1:27 PM
Subject: [hlds_linux] Rcon Issues with dod server



Any one else having rcon problems??  I cant seem to connect to my server
via
rcon.  Im sure I have all the necessary ports open (if they are same as
css)
but in hlsw and in game it wont work.



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