Re: [hlds_linux] Anyone else getting spammed with Unsubscribe

2013-01-28 Thread cmunroe
 

It seems like someone was trying and failing to spoof my address
just so that they could do that. Anyways, curious if it was only me
being hated. 

On , Rudy Bleeker wrote: 

 On Mon, Jan 28, 2013 at
12:03 PM, Jeff Sugar jeffsu...@gmail.com wrote:
 
 It is possible
to unsubscribe yourself, just not via the website, as that is still
inaccessible. Sending an email to *
hlds_linux-leave@list.valvesoftware.**com* should do the trick,
according to http://www.list.org/mailman-member/node14.html [1] (credit
to John of NuclearFallout for mentioning that link a few days ago).
 

I posted a similar link a day before John, thank you very much :-)

Just to the Windows hlds list though, guess not everyone is subscribed
to both.
 
 You cannot unsubscribe someone else for fairly obvious
reasons (it could be abused)
 
 You could still spoof someone's email
address in the headers and send
 an unsubscribe message on their
behalf. You won't actually unsubscribe
 them that way because they
would have to confirm it by replying to an
 email they'd recieve, but
it would still result in the unsubscribe
 spam Cameron is complaining
about.
 As far as I know, they can block people from the list, still,
but they haven't exercised that ability in quite 
 

l.a.niel...@gmail.com wrote: 
 
 I'm not sure how it works, but
perhaps you could submit a unsubscribe request, and then the other guy
would be able to unsub? Or he would unsub you... I have no idea, but I'm
getting the idea, that it's impossible to unsubscribe (havn't tried,
just read) and to block someone from the list. 2013/1/28
cmun...@cameronmunroe.com: 
 
 I am getting someone trying to,
I guess close out my account on the email list. Not sure really why and
was curious if it was happening to anyone else.
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Re: [hlds_linux] Anyone else getting spammed with Unsubscribe

2013-01-28 Thread cmunroe
 

I figured. 

On , ics wrote: 

 As soon as i posted about the
redirect thing to windows list, got one of these. It seems like someone
is touchy on certain subjects that we have discussed.
 
 -ics
 

- Alkuperäinen viesti -
 
 I am getting someone trying to, I
guess close out my account on the email list. Not sure really why and
was curious if it was happening to anyone else.
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[hlds_linux] Anyone else getting spammed with Unsubscribe

2013-01-27 Thread cmunroe
 

I am getting someone trying to, I guess close out my account on the
email list. Not sure really why and was curious if it was happening to
anyone else. 
 
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Re: [hlds_linux] Random server oddities.

2013-01-25 Thread cmunroe
 

Don't have that issue with Debian 64bit 6.0.3. Also there is a ton
of issues known to occur with Centos and SRCDS. The Valve servers run on
Ubuntu, which is a derivative of Debian. 

On , Jake Forrester wrote:


 Seconded.
 
 On 1/25/2013 5:05 PM, Essay Tew Phaun wrote:
 
 I
feel like I've been posting a lot here lately. Either that's a testament
to my stupidity or there are a lot of issues with SRCDS. Here's another
one I posted about months ago but got no real answers on. We've recent
switched providers and have a brand new TF installation and this problem
still occurs as it did with our previous provider (We didn't change
providers due to this, just saying). Any of the following will happen at
random: Doorways will turn to flat colors that allow you to see through
walls. Everyone experiences this and it's not clientside. Payload carts
will get stuck on the track or when the round begins will show on the
progress indicator as being near the end. Doors will be open during
setup when they shouldn't be, allowing the BLU team to exit. Doors will
not open after setup ends. Randomly you won't be able to pick up the
Intel on 2Fort. This may happen elsewhere, this is the only CTF map we
run. All of these happen at random but happen with enough frequency
where it's a real problem for us. We usually have to reload the map to
fix it. Doomsday had a similar problem where the rocket would completely
disappear. Is this sort of thing specific to a SRCDS installation on
Linux? We've already tried deleting the contents of maps/graphs and that
doesn't seem to prevent the issue. 2.6.32-279.19.1.el6.i686 #1 CentOS
6.3 32bit Thank you. ___ To
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Re: [hlds_linux] Huge disconnects due to steam auth tickets?

2013-01-24 Thread cmunroe
 

Then a AMD 1045T shouldn't have the issue correct when it has a load
of 0.00, right? Yet it still happens. 

On , Bruno Garcia wrote: 

 I
believe most of the problem was because Steam client took too much CPU

and since the auth ticket has a time window to be sent and received
the
 lack of CPU made it impossible to be sent in time and the steam
server
 would UN-authenticate you and the game server would eventually
kick you.
 
 This I believe, has been fixed, but perhaps (being VALVe
and all) the bug
 was re-introduced in some internal changes they might
have done.
 
 On Wed, Jan 23, 2013 at 7:44 PM,
cmun...@cameronmunroe.com wrote:
 
 The issue revolves around where
the steam servers loose connection to a client, thus reporting a crash
statement. However when whole routes and 1000's of gamers are hit it
seems like the whole server gets kicked. On top of this if the server
looses connection to steam there is always the no VAC connection
statement which kicks all players as well. Both of which are common and
happen to pretty much any server when there is problems with the route
to steam servers, or the steam servers them selves. Also was it during a
map change? If so that is also common, but not all players should have
been kicked by that one. Just means they crashed during map change. On ,
Kyle Sanderson wrote: 
 
 It's been a
 problem for years, they're
probably never going to address itunfortunately. There was a backend bug
that caused the problem to occur 
 
 randomly, now it just happens
daily when Steam goes down. There
 was an with any game besides CS:S
(it would need to be recompiled). Are we the only ones? Anyone else? Our
servers just completely emptied
 

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Re: [hlds_linux] Huge disconnects due to steam auth tickets?

2013-01-23 Thread cmunroe
 

The issue revolves around where the steam servers loose connection
to a client, thus reporting a crash statement. However when whole routes
and 1000's of gamers are hit it seems like the whole server gets kicked.
On top of this if the server looses connection to steam there is always
the no VAC connection statement which kicks all players as well. Both of
which are common and happen to pretty much any server when there is
problems with the route to steam servers, or the steam servers them
selves. 

Also was it during a map change? If so that is also common,
but not all players should have been kicked by that one. Just means they
crashed during map change. 

On , Kyle Sanderson wrote: 

 It's been a
problem for years, they're probably never going to address it

unfortunately. There was a backend bug that caused the problem to
occur
 randomly, now it just happens daily when Steam goes down. There
was an
 addon that filtered most bogus kicks for this, but I don't
believe it works
 with any game besides CS:S (it would need to be
recompiled).
 
 Thanks,
 Kyle.
 
 On Wed, Jan 23, 2013 at 1:56 PM,
Steven Miano mian...@gmail.com wrote:
 
 Seems normal for the
servers that I run, normal decline in players as well:
http://store.steampowered.com/stats/ [2] On Wed, Jan 23, 2013 at 4:43
PM, Essay Tew Phaun sc2p...@gmail.com wrote: 
 
 Are we the only
ones? Anyone else? Our servers just completely emptied
 out. 
 

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Re: [hlds_linux] Cached MOTDs

2013-01-21 Thread cmunroe
 

Did you change the url in the motd.txt of changed the physical page?


On , DontWannaName! wrote: 

 F5 is not a fix for casual players...


 Sent from my iPhone 5
 
 On Jan 21, 2013, at 2:18 PM, Steven Haigh
net...@crc.id.au wrote:
 
 On 22/01/2013 9:09 AM, DontWannaName!
wrote: 
 
 For some reason my motd keeps getting cached ingame. I
have changed it yet it loads the cached version in the browser. There's
obviously no F5 ingame and I want clients to see the new version. The
URL shows correctly out of game. Is this some setting in WebKit?

Yeah. Valve seem to break the MOTD code every few releases Good QA
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Re: [hlds_linux] [TF2] Stringtable overflows and crashes caused by precaching

2013-01-18 Thread cmunroe
 

Hmmm, I said this a few weeks ago and everyone got mad at me... 

On
, Essay Tew Phaun wrote: 

 I just think it's pathetic that you can't
even tell anymore what is at
 fault. Is it the clients? Is it the
servers? Who knows. Both crash with
 just about as much frequency and
you can bet your bottom dollar that every
 big update will be replete
with crashing issues. Steam going down,
 Quickplay logging out,
crashing on map changes, crashing on MOTD, crashing
 for being in
spectator, crashing due to stringtable overflows, it never
 ends.
 

*SPEND*
 *SOME*
 *TIME
 OPTIMIZING
 THE
 SERVERS
 AND
 CLIENT

STOP
 RELEASING
 HUGE
 UPDATES
 UNTIL
 THESE
 ARE
 STABLE*

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Re: [hlds_linux] Strange Issue

2013-01-13 Thread cmunroe
I know you need this for it to run on linux, though if you are using 
wine it is all up in the air.


apt-get install lib32gcc1 ia32-libs

(This is coming from tf2)


On , Bruno Garcia wrote:

Suggestions or hints: Don't wine a server, haha
Simple as that.

Sometimes the portability between distributions is caused by the 
compiler

of C they use when compiling.
I think it has something to do with that.
So you would have to install certain C library that runs binaries 
compiled

for that library.

On Sun, Jan 13, 2013 at 3:14 PM, Sachin Sud sudsac...@gmail.com 
wrote:



Hi,

I am trying to run left 4 dead 2 dedicated server windows version on
centos.
I am able to download the files and execute the server using wine.

And server is running but sourcemod and metamod are not loading.  
Any

suggestions or hints ??

The reason of running l4d2 windows version because for linux l4d2 is 
facing

ssome issue and the fix is not out yet.

Thanks,
Sachin
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