Re: [hlds_linux] Mandatory TF2 update coming soon
Still no sv_pure fix. Great. 2013/7/11 Todd Pettit pettit.t...@gmail.com The newest snapshot of sourcemod fixes most of your woes. - Original Message - From: Gordon Reynolds thisisgordonsem...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, July 10, 2013 6:52:45 PM Subject: Re: [hlds_linux] Mandatory TF2 update coming soon With my addons folder removed everything is working peachy-keen, save for a few strange uses of the term peachy-keen. On Wed, Jul 10, 2013 at 3:44 PM, John lists.va...@nuclearfallout.net wrote: Try disabling Sourcemod. I'm seeing these crashes when SM is enabled, but turning it off stops them. I'm sure we just have to wait for new signatures. -John On 7/10/2013 3:39 PM, Todd Pettit wrote: Confirmed. - Original Message - From: Miika miikalaak...@hotmail.com To: hlds linux hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Wednesday, July 10, 2013 6:37:51 PM Subject: Re: [hlds_linux] Mandatory TF2 update coming soon Can confirm this. Getting the same error whenever someone joins the server. Immediately crashes. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2 update coming soon
We're working on a mandatory update for TF2. We've released the dedicated server files early so you can download them ahead of the client update. The new version is 1828124. The notes for the update will be coming later. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming soon
Is this the big one? On Wed, Jul 10, 2013 at 2:24 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We've released the dedicated server files early so you can download them ahead of the client update. The new version is 1828124. The notes for the update will be coming later. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming soon
Yes, now bite the pillow. On Wed, Jul 10, 2013 at 5:32 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: Is this the big one? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming soon
Here are the notes for the update. -Eric -- General: - Added over 60 Gold Star community-submitted Workshop items - Summer Claim Checks can now be redeemed for Summer Coolers - Summer Cooler Keys are now available in the Mann Co. Store - Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store - Reduced intensity of Bleed and Jarate screen effects under DX8 - Added text search functionality to the backpack and the store - Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD - In MvM, if all team members unready, the pre-round countdown will stop - In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve - Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect - Double-clicking a crate will now take you to the appropriate key in the store - By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection. - Unusuals and Stranges no longer stack in loadout equip pages - Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies - Fixed a bug that would cause the popular items page in the store to not always update correctly - Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits - Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck - Fixed a bug where crouch animations would not properly play while in humiliation state - Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge - Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community - Fixed level 3 dispensers missing geometry - Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs - Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players - Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones - Fixed characters in the loadout page sometimes appearing as if they were cloaked - Weapon attributes will now show in the same order in-game and in Steam Community - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed Maps: - Added cp_standin and cp_process - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town - cp_badlands - Fixed jumps being ruined by small rock ledge near spiral - Fixed prop collisions - Fixed clip smoothing - cp_dustbowl - Fixed players building in Blu's first spawn - Fixed players shooting through rocks in stage 2 - Fixed collision in tunnels in stage 2 - Fixed textures not displaying properly in Pyrovision - Fixed lighting on cliff faces - Fixed skybox error in stage 3. - Fixed players getting killed through the ceiling under stage 2 cap 1 - Adjusted ceiling height in stage 3 tunnel for better clearance - Cleaned up prop collision - cp_egypt - Fixed clip brush exploits - Players can no longer build on top of arches and high ledges - cp_gorge - Players can no longer build in Blu's first spawn room - Changed scale of water texture - cp_granary - Fixed improper orientation on arrow signs - Fixed players getting above red forward spawn - Fixed players building on cargo containers inside spawn room - Fixed holes in skybox geometry - Removed collision from hanging lamp over Red spawn - Removed collision from security cameras above Red and Blue spawns - Mirrored fence alcove from Blu final cap arena to Red side - Balanced collision of rocks in final capture arenas - Re-ordered spawns in the first spawn room to be consistent between Red and Blu - cp_gravelpit - Clipped roof of building over cap A - Removed helthpack under terrain - Added decals under health kits and ammo packs - cp_gullywash - Fixed players getting out of the map near the middle capture point - Fixed collision exploits near middle capture point - cp_mountainlab - Fixed collision issues on the ladders and hill that lead to the first point - Fixed static prop lighting - cp_steel - Fixed players blocking Blu's spawn exit door leading to capture point B - Fixed collision on ledge near capture point B - Players can no longer build inside Red spawn room. - Blu spawn point over grate removed. - ctf_2fort - Fixed building inside of spawn doors - Fixed clipping exploits on battlements - Fixed height of door leading to spiral
Re: [hlds_linux] Mandatory TF2 update coming soon
The big boy! On Wed, Jul 10, 2013 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: Here are the notes for the update. -Eric -- General: - Added over 60 Gold Star community-submitted Workshop items - Summer Claim Checks can now be redeemed for Summer Coolers - Summer Cooler Keys are now available in the Mann Co. Store - Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store - Reduced intensity of Bleed and Jarate screen effects under DX8 - Added text search functionality to the backpack and the store - Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD - In MvM, if all team members unready, the pre-round countdown will stop - In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve - Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect - Double-clicking a crate will now take you to the appropriate key in the store - By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection. - Unusuals and Stranges no longer stack in loadout equip pages - Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies - Fixed a bug that would cause the popular items page in the store to not always update correctly - Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits - Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck - Fixed a bug where crouch animations would not properly play while in humiliation state - Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge - Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community - Fixed level 3 dispensers missing geometry - Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs - Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players - Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones - Fixed characters in the loadout page sometimes appearing as if they were cloaked - Weapon attributes will now show in the same order in-game and in Steam Community - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed Maps: - Added cp_standin and cp_process - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town - cp_badlands - Fixed jumps being ruined by small rock ledge near spiral - Fixed prop collisions - Fixed clip smoothing - cp_dustbowl - Fixed players building in Blu's first spawn - Fixed players shooting through rocks in stage 2 - Fixed collision in tunnels in stage 2 - Fixed textures not displaying properly in Pyrovision - Fixed lighting on cliff faces - Fixed skybox error in stage 3. - Fixed players getting killed through the ceiling under stage 2 cap 1 - Adjusted ceiling height in stage 3 tunnel for better clearance - Cleaned up prop collision - cp_egypt - Fixed clip brush exploits - Players can no longer build on top of arches and high ledges - cp_gorge - Players can no longer build in Blu's first spawn room - Changed scale of water texture - cp_granary - Fixed improper orientation on arrow signs - Fixed players getting above red forward spawn - Fixed players building on cargo containers inside spawn room - Fixed holes in skybox geometry - Removed collision from hanging lamp over Red spawn - Removed collision from security cameras above Red and Blue spawns - Mirrored fence alcove from Blu final cap arena to Red side - Balanced collision of rocks in final capture arenas - Re-ordered spawns in the first spawn room to be consistent between Red and Blu - cp_gravelpit - Clipped roof of building over cap A - Removed helthpack under terrain - Added decals under health kits and ammo packs - cp_gullywash - Fixed players getting out of the map near the middle capture point - Fixed collision exploits near middle capture point - cp_mountainlab - Fixed collision issues on the ladders and hill that lead to the first point - Fixed static prop lighting - cp_steel - Fixed players blocking Blu's spawn exit door leading to capture point B - Fixed collision on ledge near capture point B - Players can no longer build inside Red spawn room. - Blu
Re: [hlds_linux] Mandatory TF2 update coming soon
Is SM and MM fine? I saw someone join my server and then it crashed, but I'm not in a position to test it out myself. On Wed, Jul 10, 2013 at 2:54 PM, Tom Grant aksu...@gmail.com wrote: The big boy! On Wed, Jul 10, 2013 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: Here are the notes for the update. -Eric -- General: - Added over 60 Gold Star community-submitted Workshop items - Summer Claim Checks can now be redeemed for Summer Coolers - Summer Cooler Keys are now available in the Mann Co. Store - Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store - Reduced intensity of Bleed and Jarate screen effects under DX8 - Added text search functionality to the backpack and the store - Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD - In MvM, if all team members unready, the pre-round countdown will stop - In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve - Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect - Double-clicking a crate will now take you to the appropriate key in the store - By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection. - Unusuals and Stranges no longer stack in loadout equip pages - Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies - Fixed a bug that would cause the popular items page in the store to not always update correctly - Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits - Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck - Fixed a bug where crouch animations would not properly play while in humiliation state - Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge - Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community - Fixed level 3 dispensers missing geometry - Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs - Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players - Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones - Fixed characters in the loadout page sometimes appearing as if they were cloaked - Weapon attributes will now show in the same order in-game and in Steam Community - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed Maps: - Added cp_standin and cp_process - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town - cp_badlands - Fixed jumps being ruined by small rock ledge near spiral - Fixed prop collisions - Fixed clip smoothing - cp_dustbowl - Fixed players building in Blu's first spawn - Fixed players shooting through rocks in stage 2 - Fixed collision in tunnels in stage 2 - Fixed textures not displaying properly in Pyrovision - Fixed lighting on cliff faces - Fixed skybox error in stage 3. - Fixed players getting killed through the ceiling under stage 2 cap 1 - Adjusted ceiling height in stage 3 tunnel for better clearance - Cleaned up prop collision - cp_egypt - Fixed clip brush exploits - Players can no longer build on top of arches and high ledges - cp_gorge - Players can no longer build in Blu's first spawn room - Changed scale of water texture - cp_granary - Fixed improper orientation on arrow signs - Fixed players getting above red forward spawn - Fixed players building on cargo containers inside spawn room - Fixed holes in skybox geometry - Removed collision from hanging lamp over Red spawn - Removed collision from security cameras above Red and Blue spawns - Mirrored fence alcove from Blu final cap arena to Red side - Balanced collision of rocks in final capture arenas - Re-ordered spawns in the first spawn room to be consistent between Red and Blu - cp_gravelpit - Clipped roof of building over cap A - Removed helthpack under terrain - Added decals under health kits and ammo packs - cp_gullywash - Fixed players getting out of the map near the middle capture point - Fixed collision exploits near middle capture point - cp_mountainlab - Fixed collision
Re: [hlds_linux] Mandatory TF2 update coming soon
No.. apparently there is an issue as mine are locking up as soon as someone joins. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon Reynolds Sent: Wednesday, July 10, 2013 6:16 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update coming soon Is SM and MM fine? I saw someone join my server and then it crashed, but I'm not in a position to test it out myself. On Wed, Jul 10, 2013 at 2:54 PM, Tom Grant aksu...@gmail.com wrote: The big boy! On Wed, Jul 10, 2013 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: Here are the notes for the update. -Eric -- General: - Added over 60 Gold Star community-submitted Workshop items - Summer Claim Checks can now be redeemed for Summer Coolers - Summer Cooler Keys are now available in the Mann Co. Store - Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store - Reduced intensity of Bleed and Jarate screen effects under DX8 - Added text search functionality to the backpack and the store - Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD - In MvM, if all team members unready, the pre-round countdown will stop - In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve - Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect - Double-clicking a crate will now take you to the appropriate key in the store - By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection. - Unusuals and Stranges no longer stack in loadout equip pages - Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies - Fixed a bug that would cause the popular items page in the store to not always update correctly - Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits - Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck - Fixed a bug where crouch animations would not properly play while in humiliation state - Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge - Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community - Fixed level 3 dispensers missing geometry - Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs - Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players - Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones - Fixed characters in the loadout page sometimes appearing as if they were cloaked - Weapon attributes will now show in the same order in-game and in Steam Community - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed Maps: - Added cp_standin and cp_process - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town - cp_badlands - Fixed jumps being ruined by small rock ledge near spiral - Fixed prop collisions - Fixed clip smoothing - cp_dustbowl - Fixed players building in Blu's first spawn - Fixed players shooting through rocks in stage 2 - Fixed collision in tunnels in stage 2 - Fixed textures not displaying properly in Pyrovision - Fixed lighting on cliff faces - Fixed skybox error in stage 3. - Fixed players getting killed through the ceiling under stage 2 cap 1 - Adjusted ceiling height in stage 3 tunnel for better clearance - Cleaned up prop collision - cp_egypt - Fixed clip brush exploits - Players can no longer build on top of arches and high ledges - cp_gorge - Players can no longer build in Blu's first spawn room - Changed scale of water texture - cp_granary - Fixed improper orientation on arrow signs - Fixed players getting above red forward spawn - Fixed players building on cargo containers inside spawn room - Fixed holes in skybox geometry - Removed collision from hanging lamp over Red spawn - Removed collision from security cameras above Red and Blue spawns - Mirrored fence alcove from Blu final cap arena to Red side - Balanced collision of rocks in final capture arenas
Re: [hlds_linux] Mandatory TF2 update coming soon
I haven't actually tested it, but if you don't use sdktools, or sdkhooks you should hopefully be fine. If you do use the tf2 extension, you shouldn't call TF2_RespawnPlayer. Hope this helps, Kyle. On Wed, Jul 10, 2013 at 3:15 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: Is SM and MM fine? I saw someone join my server and then it crashed, but I'm not in a position to test it out myself. On Wed, Jul 10, 2013 at 2:54 PM, Tom Grant aksu...@gmail.com wrote: The big boy! On Wed, Jul 10, 2013 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: Here are the notes for the update. -Eric -- General: - Added over 60 Gold Star community-submitted Workshop items - Summer Claim Checks can now be redeemed for Summer Coolers - Summer Cooler Keys are now available in the Mann Co. Store - Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store - Reduced intensity of Bleed and Jarate screen effects under DX8 - Added text search functionality to the backpack and the store - Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD - In MvM, if all team members unready, the pre-round countdown will stop - In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve - Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect - Double-clicking a crate will now take you to the appropriate key in the store - By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection. - Unusuals and Stranges no longer stack in loadout equip pages - Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies - Fixed a bug that would cause the popular items page in the store to not always update correctly - Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits - Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck - Fixed a bug where crouch animations would not properly play while in humiliation state - Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge - Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community - Fixed level 3 dispensers missing geometry - Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs - Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players - Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones - Fixed characters in the loadout page sometimes appearing as if they were cloaked - Weapon attributes will now show in the same order in-game and in Steam Community - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed Maps: - Added cp_standin and cp_process - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town - cp_badlands - Fixed jumps being ruined by small rock ledge near spiral - Fixed prop collisions - Fixed clip smoothing - cp_dustbowl - Fixed players building in Blu's first spawn - Fixed players shooting through rocks in stage 2 - Fixed collision in tunnels in stage 2 - Fixed textures not displaying properly in Pyrovision - Fixed lighting on cliff faces - Fixed skybox error in stage 3. - Fixed players getting killed through the ceiling under stage 2 cap 1 - Adjusted ceiling height in stage 3 tunnel for better clearance - Cleaned up prop collision - cp_egypt - Fixed clip brush exploits - Players can no longer build on top of arches and high ledges - cp_gorge - Players can no longer build in Blu's first spawn room - Changed scale of water texture - cp_granary - Fixed improper orientation on arrow signs - Fixed players getting above red forward spawn - Fixed players building on cargo containers inside spawn room - Fixed holes in skybox geometry - Removed collision from hanging lamp over Red spawn - Removed collision from security cameras above Red and Blue spawns - Mirrored fence alcove from Blu final cap arena to Red side - Balanced collision of rocks in final capture arenas - Re-ordered spawns in the first spawn room to be consistent between Red and Blu - cp_gravelpit - Clipped roof of building
Re: [hlds_linux] Mandatory TF2 update coming soon
My TF2 Servers Crash The Moment That Someone Joins The Server. I think The Update May Have Broke Something. From: Eric Smith er...@valvesoftware.com To: 'Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com)' hlds_linux@list.valvesoftware.com; 'Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com)' h...@list.valvesoftware.com; ''hlds_annou...@list.valvesoftware.com' (hlds_annou...@list.valvesoftware.com)' hlds_annou...@list.valvesoftware.com Sent: Wednesday, July 10, 2013 2:53 PM Subject: Re: [hlds_linux] Mandatory TF2 update coming soon Here are the notes for the update. -Eric -- General: - Added over 60 Gold Star community-submitted Workshop items - Summer Claim Checks can now be redeemed for Summer Coolers - Summer Cooler Keys are now available in the Mann Co. Store - Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store - Reduced intensity of Bleed and Jarate screen effects under DX8 - Added text search functionality to the backpack and the store - Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD - In MvM, if all team members unready, the pre-round countdown will stop - In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve - Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect - Double-clicking a crate will now take you to the appropriate key in the store - By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection. - Unusuals and Stranges no longer stack in loadout equip pages - Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies - Fixed a bug that would cause the popular items page in the store to not always update correctly - Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits - Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck - Fixed a bug where crouch animations would not properly play while in humiliation state - Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge - Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community - Fixed level 3 dispensers missing geometry - Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs - Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players - Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones - Fixed characters in the loadout page sometimes appearing as if they were cloaked - Weapon attributes will now show in the same order in-game and in Steam Community - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed Maps: - Added cp_standin and cp_process - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town - cp_badlands - Fixed jumps being ruined by small rock ledge near spiral - Fixed prop collisions - Fixed clip smoothing - cp_dustbowl - Fixed players building in Blu's first spawn - Fixed players shooting through rocks in stage 2 - Fixed collision in tunnels in stage 2 - Fixed textures not displaying properly in Pyrovision - Fixed lighting on cliff faces - Fixed skybox error in stage 3. - Fixed players getting killed through the ceiling under stage 2 cap 1 - Adjusted ceiling height in stage 3 tunnel for better clearance - Cleaned up prop collision - cp_egypt - Fixed clip brush exploits - Players can no longer build on top of arches and high ledges - cp_gorge - Players can no longer build in Blu's first spawn room - Changed scale of water texture - cp_granary - Fixed improper orientation on arrow signs - Fixed players getting above red forward spawn - Fixed players building on cargo containers inside spawn room - Fixed holes in skybox geometry - Removed collision from hanging lamp over Red spawn - Removed collision from security cameras above Red and Blue spawns - Mirrored fence alcove from Blu final cap arena to Red side - Balanced collision of rocks in final capture arenas - Re-ordered spawns in the first spawn room to be consistent between Red and Blu - cp_gravelpit - Clipped roof of building over cap A - Removed helthpack under terrain - Added decals under health kits and ammo packs
Re: [hlds_linux] Mandatory TF2 update coming soon
I'm getting Cannot verify load for invalid steam ID [A:1:0:1] then it dies... 00:29:09: Started map cp_badlands (CRC 30220c9f6f50b39c20dc913ab8dc09c8) L 07/11/2013 - 00:29:09: Mapchange to cp_badlands L 07/11/2013 - 00:29:09: Error log file session closed. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file server.cfg Parsing item whitelist (default: disallowed) Finished. Set motd from file 'motd.txt'. ('cfg/motd.txt' was not found.) Set motd_text from file 'cfg/motd_text_default.txt'. ('cfg/motd_text.txt' was not found.) L 07/11/2013 - 00:29:11: server_cvar: tf_gamemode_cp 0 L 07/11/2013 - 00:29:11: server_cvar: sv_tags nocrits,nodmgspread L 07/11/2013 - 00:29:11: server_cvar: sv_tags nocrits,nodmgspread L 07/11/2013 - 00:29:11: server_cvar: sv_tags cp,nocrits,nodmgspread L 07/11/2013 - 00:29:11: server_cvar: tf_gamemode_cp 1 L 07/11/2013 - 00:29:11: SourceTV2BOT connected, address none Cannot verify load for invalid steam ID [A:1:0:1] ./srcds_run: line 324: 34755 Segmentation fault $HL_CMD On Thu, Jul 11, 2013 at 12:29 AM, Dany Elfallal danyelfal...@yahoo.comwrote: My TF2 Servers Crash The Moment That Someone Joins The Server. I think The Update May Have Broke Something. From: Eric Smith er...@valvesoftware.com To: 'Half-Life dedicated Linux server mailing list ( hlds_linux@list.valvesoftware.com)' hlds_linux@list.valvesoftware.com; 'Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com)' h...@list.valvesoftware.com; '' hlds_annou...@list.valvesoftware.com' ( hlds_annou...@list.valvesoftware.com)' hlds_annou...@list.valvesoftware.com Sent: Wednesday, July 10, 2013 2:53 PM Subject: Re: [hlds_linux] Mandatory TF2 update coming soon Here are the notes for the update. -Eric -- General: - Added over 60 Gold Star community-submitted Workshop items - Summer Claim Checks can now be redeemed for Summer Coolers - Summer Cooler Keys are now available in the Mann Co. Store - Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store - Reduced intensity of Bleed and Jarate screen effects under DX8 - Added text search functionality to the backpack and the store - Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD - In MvM, if all team members unready, the pre-round countdown will stop - In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve - Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect - Double-clicking a crate will now take you to the appropriate key in the store - By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection. - Unusuals and Stranges no longer stack in loadout equip pages - Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies - Fixed a bug that would cause the popular items page in the store to not always update correctly - Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits - Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck - Fixed a bug where crouch animations would not properly play while in humiliation state - Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge - Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community - Fixed level 3 dispensers missing geometry - Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs - Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players - Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones - Fixed characters in the loadout page sometimes appearing as if they were cloaked - Weapon attributes will now show in the same order in-game and in Steam Community - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed Maps: - Added cp_standin and cp_process - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town - cp_badlands - Fixed jumps being ruined by small rock ledge near spiral - Fixed prop collisions - Fixed clip smoothing - cp_dustbowl - Fixed players building in Blu's first spawn - Fixed players shooting through rocks in stage 2 - Fixed
Re: [hlds_linux] Mandatory TF2 update coming soon
Can confirm this. Getting the same error whenever someone joins the server. Immediately crashes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming soon
Confirmed. - Original Message - From: Miika miikalaak...@hotmail.com To: hlds linux hlds_linux@list.valvesoftware.com Sent: Wednesday, July 10, 2013 6:37:51 PM Subject: Re: [hlds_linux] Mandatory TF2 update coming soon Can confirm this. Getting the same error whenever someone joins the server. Immediately crashes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming soon
Try disabling Sourcemod. I'm seeing these crashes when SM is enabled, but turning it off stops them. I'm sure we just have to wait for new signatures. -John On 7/10/2013 3:39 PM, Todd Pettit wrote: Confirmed. - Original Message - From: Miika miikalaak...@hotmail.com To: hlds linux hlds_linux@list.valvesoftware.com Sent: Wednesday, July 10, 2013 6:37:51 PM Subject: Re: [hlds_linux] Mandatory TF2 update coming soon Can confirm this. Getting the same error whenever someone joins the server. Immediately crashes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming soon
With my addons folder removed everything is working peachy-keen, save for a few strange uses of the term peachy-keen. On Wed, Jul 10, 2013 at 3:44 PM, John lists.va...@nuclearfallout.netwrote: Try disabling Sourcemod. I'm seeing these crashes when SM is enabled, but turning it off stops them. I'm sure we just have to wait for new signatures. -John On 7/10/2013 3:39 PM, Todd Pettit wrote: Confirmed. - Original Message - From: Miika miikalaak...@hotmail.com To: hlds linux hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com Sent: Wednesday, July 10, 2013 6:37:51 PM Subject: Re: [hlds_linux] Mandatory TF2 update coming soon Can confirm this. Getting the same error whenever someone joins the server. Immediately crashes. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming soon
The newest snapshot of sourcemod fixes most of your woes. - Original Message - From: Gordon Reynolds thisisgordonsem...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, July 10, 2013 6:52:45 PM Subject: Re: [hlds_linux] Mandatory TF2 update coming soon With my addons folder removed everything is working peachy-keen, save for a few strange uses of the term peachy-keen. On Wed, Jul 10, 2013 at 3:44 PM, John lists.va...@nuclearfallout.netwrote: Try disabling Sourcemod. I'm seeing these crashes when SM is enabled, but turning it off stops them. I'm sure we just have to wait for new signatures. -John On 7/10/2013 3:39 PM, Todd Pettit wrote: Confirmed. - Original Message - From: Miika miikalaak...@hotmail.com To: hlds linux hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com Sent: Wednesday, July 10, 2013 6:37:51 PM Subject: Re: [hlds_linux] Mandatory TF2 update coming soon Can confirm this. Getting the same error whenever someone joins the server. Immediately crashes. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2 update coming soon
We should have it ready in the next 30 minutes or so. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming soon
Thanks again for the heads up! We should have it ready in the next 30 minutes or so. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2 update coming soon
We should have it ready in the next 30 minutes or so. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming soon
Includes what?Can i go sleep? On 16 Dec 2011 23:28, Eric Smith er...@valvesoftware.com wrote: We should have it ready in the next 30 minutes or so. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming soon
i just got it. I got a steam.inf this time too :) Thanks for the heads up! Includes what?Can i go sleep? On 16 Dec 2011 23:28, Eric Smith er...@valvesoftware.com wrote: We should have it ready in the next 30 minutes or so. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2 update coming soon
We're going to have a mandatory TF2 update this afternoon. This is just a heads-up that it's coming. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2 update coming soon
Just a heads-up. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming soon
Thanks for the heads up--it's appreciated! ps. To those unaware, it's out as of a minute ago On Tue, Aug 23, 2011 at 5:13 PM, Eric Smith er...@valvesoftware.com wrote: Just a heads-up. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming soon
I keep getting command aborted when trying to run the update, via both the run script and manually executing the update :( Even adding -retry doesn't help ... guess I just gotta wait :/ --mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Tuesday, August 23, 2011 2:41 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update coming soon Thanks for the heads up--it's appreciated! ps. To those unaware, it's out as of a minute ago On Tue, Aug 23, 2011 at 5:13 PM, Eric Smith er...@valvesoftware.com wrote: Just a heads-up. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux