Re: NEW: net/nagios/check_sip
and let's try again with the missing RUN_DEPENDS - sorry for the spam! check_sip.tgz Description: application/tar-gz
Re: NEW: net/nagios/check_sip
On 2007/12/13 16:45, Ian Darwin wrote: > >>> The upstream distribution isn't updated at this point, so I've >>> mirrored it for now. > > You have? Where? :-) Ugh, what a mess. Sorry about that. This one's better tested... With a bit of luck I'll even remember to attach the updated copy :-) check_sip.tgz Description: application/tar-gz
Re: NEW: net/nagios/check_sip
The upstream distribution isn't updated at this point, so I've mirrored it for now. You have? Where? :-) ian:66$ sudo make install ===> Looking for check_sip-20071207.tgz in $PKG_PATH - not found *** Error code 1 Stop in /usr/ports/othersstuff/net/nagios/check_sip (line 1365 of /usr/ports/infrastructure/mk/bsd.port.mk). ===> Checking files for check_sip-20071207 >> check_sip doesn't seem to exist on this system. >> Fetch http://spacehopper.org/check_sip. ftp: Error retrieving file: 404 Not Found
Re: NEW: net/vncsnapshot
On 2007/12/06 15:35, Stuart Henderson wrote: > "VNC Snapshot is a command-line program for VNC, based on TightVNC > and RealVNC. It will save a JPEG image of the VNC server's screen. > > If non-interactive operation is required, the vncpasswd tool from > the TightVNC package can be used to store an obfuscated password." > > tested on i386, amd64, sparc64 (includes LP64 fixes). also alright on macppc. ok?
Re: NEW: games/chocolate-doom
On Thursday 13 December 2007 05:49:41 Antti Harri wrote: > Hi, > > there's already games/prboom, so why another Doom-engine? Chocolate Doom and PrBoom have very different goals. PrBoom intends to add many features and remove many limits. Chocolate Doom intends to behave as much like the original DOS Doom executables (often called "vanilla Doom") as possible (no extra features, original limits), and be as compatible as possible (savegames, demos, configuration files are compatible between vanilla and Chocolate). This is useful for mappers intending to make vanilla compatible maps (which means pretty much every Doom source port would be able to run it, along with the original vanilla Doom), to run and record demos that other ports (such as PrBoom) can't do, for nostalgic reasons, etc. -- Mike
Re: NEW: games/chocolate-doom
On Thu, Dec 13, 2007 at 04:52:20PM +0100, Antoine Jacoutot wrote: > On Thu, 13 Dec 2007, Antti Harri wrote: >> I'm not saying it shouldn't be imported, I'm just >> wondering what makes chocolate-doom better than >> existing prboom. > > I would say it tastes better ;-) hehe well, when it comes to doom and doom source ports you do get different experiences depending on the port you play. for example prboom has advanced editing functions allowing advanced pwads (lots out there, check through doomworld.com) and also has some other features to tweak compatibility levels. chocolate-doom strives to be exactly like the original doom(2).exe and retain that original feel of the game at all costs, the only added features in chocolate-doom are to emulate original dos-like functionality. there are also some other ports, most notably zdoom and skulltag which both change the gameplay and add more advanced editing functions that should be able to be made portable, zdoom being mainly a powerhouse editing engine with some player enhancements (full working console, full mouselook, high resolution modes, jumping, crouching, crosshairs, just to name a few) and skulltag is based off zdoom and offers an advanced multiplayer experience in doom closer to quake3 or unreal tournament, including an announcer voice, 'medals' (accuracy etc), capture the flag maps, all sorts of goodies. Another port would be odamex which i have already got going and building cleanly on openbsd myself, and that port is meant to provide solid client/server networking for both deathmatch and coop play modes in a gameplay environment you can join `on the fly' like more modern games except trying to retain the original doom deathmatch feel. sorry for the long email, doom happens to be one of my classic favorites and is pretty much my version of solitaire at this time so i have tons of `useful' info when it comes to doom ports. to try and summarize the point, while we do already have prboom which is a good port, there are other flavours out there which do fill other voids that just one doesn't do, plus with zdoom for example it actually allows flawless play of heretic, hexen, and strife, all with the same executable (just need to have the original heretic.wad, hexen.wad, strife1.wad/voices.wad files). Hope this helps, -ryan
Re: NEW: games/chocolate-doom
On Thu, 13 Dec 2007, Antti Harri wrote: I'm not saying it shouldn't be imported, I'm just wondering what makes chocolate-doom better than existing prboom. I would say it tastes better ;-) -- Antoine
Re: NEW: games/chocolate-doom
On Thu, 13 Dec 2007, Andrés wrote: there's already games/prboom, so why another Doom-engine? Because someone ported it? I don't get this "there's already a ported implementation of ". Sounds like monopoly. IMHO, any quality port (as in: compiles, runs fine) should be included. With a quick glance they seemed quite the same and I can say prboom works good, so why not improve existing? I'm not saying it shouldn't be imported, I'm just wondering what makes chocolate-doom better than existing prboom. -- Antti Harri
Re: NEW: net/nagios/check_sip
On 2007/12/13 14:48, Stuart Henderson wrote: > check_sip is a Perl plugin for Nagios that uses sipsak to test > whether a SIP host can reply to an OPTIONS 'ping' or handle a > REGISTER request. > > I've been using it on OpenBSD for a few weeks (and other OS > for much longer; you don't usually find OpenBSD on the super- > low-cost colo boxes I had off-net monitoring running on :) > > The original code at http://isle.wumpus.org/src/nagios/check_sip > has a copyright notice but no redistribution permissions granted; > I asked the author if he could add a license (note to others in > a similar situation: I left the choice open, though I suggested > a standard license is easier than homebrew). He's kindly let me > have a copy of the code under Perl's Artistic License. > > The upstream distribution isn't updated at this point, so I've > mirrored it for now. > > any comments? ok to commit? ENOPORTATTACHED. Thanks Ian :) check_sip.tgz Description: application/tar-gz
Re: NEW: games/chocolate-doom
On Dec 13, 2007 10:49 AM, Antti Harri <[EMAIL PROTECTED]> wrote: > > Hi, > > there's already games/prboom, so why another Doom-engine? > > -- > Antti Harri > > Because someone ported it? I don't get this "there's already a ported implementation of ". Sounds like monopoly. IMHO, any quality port (as in: compiles, runs fine) should be included.
Re: bsd-jdk15-patches-6 openoffice
Beavis wrote: This is the link i've clicked on, and it just brings me back to the main page: http://www.eyesbeyond.com/freebsddom/java/index.html I've tried pulling current, patch7 with no luck. You didn't describe very precisely what happened. Did you get as far as the "JRL Confirm" pages? Because they all have this notice (in bold :-)): "It has been reported by some users that downloading will fail when the connection is via a proxy. Please try a direct connection in this case." Are you sure you are not behind a firewall or other box that might be doing http proxying? I'm not and I was just able to download the 1.5 patchset that you started with (and the 1.6) with no trouble.
Re: [NEW] py-jinja
On Dec 13, 2007 2:38 PM, Will Maier <[EMAIL PROTECTED]> wrote: > The tabbing looks a little odd here; otherwise, a few comments: > > * You need MODPY_SETUPTOOLS > * pkg/DESCR should be 72 chars wide, Python should probably be > * capitalized consistently > * LICENSE, AUTHORS, TODO and CHANGES don't seem very useful to > me > > Builds and passes regress on i386 and a simple 'Hello World' snippet > works. > Thanks for your feedback :) Here is a new version. DESCR seem ok here. Now port use setuptools and I removed the other files. Think it's ok now. - benoit py-jinja.tar.gz Description: GNU Zip compressed data
NEW: net/nagios/check_sip
check_sip is a Perl plugin for Nagios that uses sipsak to test whether a SIP host can reply to an OPTIONS 'ping' or handle a REGISTER request. I've been using it on OpenBSD for a few weeks (and other OS for much longer; you don't usually find OpenBSD on the super- low-cost colo boxes I had off-net monitoring running on :) The original code at http://isle.wumpus.org/src/nagios/check_sip has a copyright notice but no redistribution permissions granted; I asked the author if he could add a license (note to others in a similar situation: I left the choice open, though I suggested a standard license is easier than homebrew). He's kindly let me have a copy of the code under Perl's Artistic License. The upstream distribution isn't updated at this point, so I've mirrored it for now. any comments? ok to commit?
Re: bsd-jdk15-patches-6 openoffice
This is the link i've clicked on, and it just brings me back to the main page: http://www.eyesbeyond.com/freebsddom/java/index.html I've tried pulling current, patch7 with no luck. -pf On Dec 13, 2007 7:08 AM, Kurt Miller <[EMAIL PROTECTED]> wrote: > > On Thursday 13 December 2007 7:44:00 am Beavis wrote: > > Does anyone know if there is an alternative download link for > > bsd-jdk15-patches-6.tar.bz2 on eyesbeyond? I can't seem to download > > the patch that I need to build openoffice. > > > > any help is greatly appreciated. > > Use the link "download the latest BSD JDK 1.5.0 patchset" to get newer > patchsets under the JRL. >
Re: NEW: games/chocolate-doom
Hi, there's already games/prboom, so why another Doom-engine? -- Antti Harri
Re: [NEW] py-jinja
On Wed, Dec 12, 2007 at 11:45:51PM +0100, Benoit Chesneau wrote: > Port for Jinja 1.2, a sandboxed template engine in python. It > provides a Django-like non-XML syntax and compiles templates into > executable python code. (http://jinja.pocoo.org/) . Tested on > amd64. Ok ? The tabbing looks a little odd here; otherwise, a few comments: * You need MODPY_SETUPTOOLS * pkg/DESCR should be 72 chars wide, Python should probably be * capitalized consistently * LICENSE, AUTHORS, TODO and CHANGES don't seem very useful to me Builds and passes regress on i386 and a simple 'Hello World' snippet works. -- o--{ Will Maier }--o | web:...http://www.lfod.us/ | [EMAIL PROTECTED] | *--[ BSD Unix: Live Free or Die ]--*
Re: bsd-jdk15-patches-6 openoffice
On Thursday 13 December 2007 7:44:00 am Beavis wrote: > Does anyone know if there is an alternative download link for > bsd-jdk15-patches-6.tar.bz2 on eyesbeyond? I can't seem to download > the patch that I need to build openoffice. > > any help is greatly appreciated. Use the link "download the latest BSD JDK 1.5.0 patchset" to get newer patchsets under the JRL.
Re: [update] libmpd/gmpc and plugins -> 0.15.5.0
On Wed, Dec 12, 2007 at 04:31:56PM +0100, Landry Breuil wrote: > Hi ports@, > > here's an update to the latest version of gmpc and friends, changelog: > http://download.sarine.nl/gmpc-0.15.5/WhatsNew/WhatsNew0.15.5.html > > diff against cvs : http://gcu.info/~gaston/patches/gmpc-0.15.5.0.diff > > i've bumped libmpd major, api has quite changed since last version. I've > enabled the .config dir, so previous users should do 'mv .gmpc > .config/gmpc ; mv .covers .config/covers' before running this new > version (i think even putting this in a MESSAGE would be a good idea) > > Works fine here @i386, tested too @sparc64. I'be happy if an user with a > sparc could test this update, to see if MODGCC3_stuff is still needed on > this arch. > > audio/gimmix has been tested and works fine with the new libmpd too. > > Feedback and comments welcome. And accompanying this update, two new plugins : http://gcu.info/~gaston/ports/gmpc-lastfm-0.15.5.0.tar.gz fetches cover art from last.fm, alternative to gmpcca. http://gcu.info/~gaston/ports/gmpc-libnotify-0.15.5.0.tar.gz provides a libnotify-based current playing title notification alternative. Feedback and comments welcome too ! Landry
bsd-jdk15-patches-6 openoffice
Does anyone know if there is an alternative download link for bsd-jdk15-patches-6.tar.bz2 on eyesbeyond? I can't seem to download the patch that I need to build openoffice. any help is greatly appreciated. -pf
Re: NEW: swfdec-mozilla-0.5.4 (working version)
On 12/13/07, Benoit Chesneau <[EMAIL PROTECTED]> wrote: > On Dec 13, 2007 8:47 AM, Valery Masiutsin <[EMAIL PROTECTED]> wrote: > > > > > Hello, Benoit ! > > > > Would you like to switch you video driver to vesa and try again ? > > swfdec - exhibits plenty per-driver issues in xenocara. > > > > Regards Valery > > > > Hi, > > Justed tested it with vesa. I was able to show movies on youtube with > sound and video. No problem. I tested with some other websites > (video.google.com, dailymotion, yahoo) but no success with them. > Embedded youtube flash movies don't work too. > So video and sound work with vesa driver which wasn't the case with nv > driver. How could I test it more ? I have nothing related to the video > driver in the logs. > > regards. > > - benoît Ehm ok, so vesa works - good, cant say much about nv at the moment - have to rebuild xorg server, nv driver with debug again and see whats going on inside, i can log cairo calls to lower levels, and try to catch X functions and ... ok will see Embedded flash movies - AFAIK are not working with 0.5.4 , but situation will probably change with the next release of swfdec. I'll try to fix regressions, next week. Regards Valery
Re: NEW: swfdec-mozilla-0.5.4 (working version)
On Dec 13, 2007 8:47 AM, Valery Masiutsin <[EMAIL PROTECTED]> wrote: > > Hello, Benoit ! > > Would you like to switch you video driver to vesa and try again ? > swfdec - exhibits plenty per-driver issues in xenocara. > > Regards Valery > Hi, Justed tested it with vesa. I was able to show movies on youtube with sound and video. No problem. I tested with some other websites (video.google.com, dailymotion, yahoo) but no success with them. Embedded youtube flash movies don't work too. So video and sound work with vesa driver which wasn't the case with nv driver. How could I test it more ? I have nothing related to the video driver in the logs. regards. - benoît -- bchesneau.info | neurofriends.net | osbud.net
Re: NEW: swfdec-mozilla-0.5.4 (working version)
On Dec 12, 2007 7:34 PM, Valery Masiutsin <[EMAIL PROTECTED]> wrote: > Hello, Benoit ! > > Matthiew updated pixman library to the next version, it should fix the > amd64 related issues > with swfdec-mozilla. > Would you like to clarify that, it fixed them for you ? > > Regards Valery > (resent) Hi, Just tested with last snap (11/12) that should include the new xorg with pixmap lib patched. Now Xorg don't crash but I was unabled to see if the plugin work. I've gone on youtube or video.google.com but didn't work. Do you have any waebsite in head I could test ? But at least X don't crash :) Good patch ! Still have this errors with make regress on swfdec lib, so maybe it's related to problem to decode : FAILURES: 7 ./divide-7.swf ./math-actions-5.swf ./math-actions-6.swf ./math-actions-7.swf ./object-math-5.swf ./object-math-6.swf ./undefined2-6.swf FAIL: trace === 1 of 1 tests failed === *** Error code 1 Stop in /usr/ports/graphics/swfdec/w-swfdec-0.5.4/swfdec-0.5.4/test/trace (line 2938 of Makefile). *** Error code 1 Stop in /usr/ports/graphics/swfdec/w-swfdec-0.5.4/swfdec-0.5.4/test/trace (line 2967 of Makefile). *** Error code 1 Stop in /usr/ports/graphics/swfdec/w-swfdec-0.5.4/swfdec-0.5.4/test (line 553 of Makefile). *** Error code 1 Stop in /usr/ports/graphics/swfdec/w-swfdec-0.5.4/swfdec-0.5.4 (line 352 of Make file). *** Error code 1 Stop in /usr/ports/graphics/swfdec (line 2096 of /usr/ports/infrastructure/mk/bs d.port.mk). Hope it could help, I'm available if you want to test anything. Benoit -- bchesneau.info | neurofriends.net | osbud.net