Re: [pygame] Re: Announce: PygWeb2.0rc

2009-12-07 Thread jug

B W wrote:

I like the aesthetics of your redesign, and the layout is very
friendly. 


Thanks.


I'm curious to see if your conversion will fix HTML-wrapping
issues like this: http://www.pygame.org/wiki/2DVectorClass. And
whether project screenshots will be ported and the default N/A images
will be replaced.
  


I don't see any errors there.
Since the pygame developers who run pygame.org are not interested in the 
website, it will (probably) run as a individual website, independent of 
pygame.org (if anyone is interested, email me). In this case, it will 
not migrate any data from pygame.org.
We did not migrate screenshots for the demo cause its just a lot of data 
(of course it would be possible).



One content-related feedback. This occurs on the following converted
snippet from the Pygame Code Repository.

http://pygameweb.no-ip.org/snippets/28/

The original distribution bundles files critical to the code's
function. While your converstion exposes the code for convenient
viewing--a very nice touch--it seems to have lost the other
components: an image file, and POV files if anyone should want to dig
into the 3D image with POV. I predict this would be a frustrating
discovery for anyone wishing to see the code in action.

I do not know how many are like this, but I'm sure you would want to
follow up on it, in the spirit of insuring converted content is
either unchanged or improved. :)
  


There are a few snippets that have additional data like images or extra 
files with it. Normally, Snippets (on pygWeb) are just code and maybe 
some explanatory text. Thus, migrating additional files it not possible 
(when using a converter script). Of course these extra data may be 
important. Not for the demo, but for a productive usage. The problem is, 
that there is no option for normal users to attach any files to snippets 
(which is, I think, basically appropriate). So these snippets either 
have to work without additional data or host this data somewhere else 
and link to it or use the wiki that allows attachments (but is not meant 
for code hosting).



Devon Scott-Tunkin wrote:
I can't remember right now if the code was using different templates 
than the rest of the site.


Yes, the code tab is the one handled by Trac (with its own templates 
and style sheets).



-- Julian


Re: [pygame] Re: Announce: PygWeb2.0rc

2009-12-07 Thread Devon Scott-Tunkin

 Yes, the code tab is the one handled by Trac (with its own templates and
 style sheets).


Okay, then I probably just forgot to update the trac one when I changed the
django one, I'll fix that. It would be so nice if I could figure out how
they could use the same style sheets...
Devon
On Mon, Dec 7, 2009 at 8:00 AM, jug j...@fantasymail.de wrote:

 B W wrote:

 I like the aesthetics of your redesign, and the layout is very
 friendly.


 Thanks.


 I'm curious to see if your conversion will fix HTML-wrapping
 issues like this: http://www.pygame.org/wiki/2DVectorClass. And
 whether project screenshots will be ported and the default N/A images
 will be replaced.



 I don't see any errors there.
 Since the pygame developers who run pygame.org are not interested in the
 website, it will (probably) run as a individual website, independent of
 pygame.org (if anyone is interested, email me). In this case, it will not
 migrate any data from pygame.org.
 We did not migrate screenshots for the demo cause its just a lot of data
 (of course it would be possible).


 One content-related feedback. This occurs on the following converted
 snippet from the Pygame Code Repository.

 http://pygameweb.no-ip.org/snippets/28/

 The original distribution bundles files critical to the code's
 function. While your converstion exposes the code for convenient
 viewing--a very nice touch--it seems to have lost the other
 components: an image file, and POV files if anyone should want to dig
 into the 3D image with POV. I predict this would be a frustrating
 discovery for anyone wishing to see the code in action.

 I do not know how many are like this, but I'm sure you would want to
 follow up on it, in the spirit of insuring converted content is
 either unchanged or improved. :)



 There are a few snippets that have additional data like images or extra
 files with it. Normally, Snippets (on pygWeb) are just code and maybe some
 explanatory text. Thus, migrating additional files it not possible (when
 using a converter script). Of course these extra data may be important. Not
 for the demo, but for a productive usage. The problem is, that there is no
 option for normal users to attach any files to snippets (which is, I think,
 basically appropriate). So these snippets either have to work without
 additional data or host this data somewhere else and link to it or use the
 wiki that allows attachments (but is not meant for code hosting).



 Devon Scott-Tunkin wrote:

 I can't remember right now if the code was using different templates than
 the rest of the site.


 Yes, the code tab is the one handled by Trac (with its own templates and
 style sheets).


 -- Julian



Re: [pygame] Re: Announce: PygWeb2.0rc

2009-12-07 Thread sstein...@gmail.com

On Dec 7, 2009, at 12:49 PM, Devon Scott-Tunkin wrote:

 Yes, the code tab is the one handled by Trac (with its own templates and 
 style sheets).
  
 Okay, then I probably just forgot to update the trac one when I changed the 
 django one, I'll fix that. It would be so nice if I could figure out how they 
 could use the same style sheets...

Did you try sticking the Django site style into the Trac code after the Trac 
CSS?

Trac has a few of its own specific classes and such that won't be overridden by 
the Django one, but having the Django one last should bring many things in the 
Trac site in line pretty quick.

S



Re: [pygame] Re: Announce: PygWeb2.0rc

2009-12-06 Thread jug

Hey,

Thanks for the feedback.


I have a suggestion: If you download a code snippet, it gets named like '49.py' 
or '55.py'.  But a filename would be more useful, like 'ZoomScreen.py' instead 
of '55.py

Good idea, I've changed that.


if clicking on the code tab, the whol website recenter and has smaller
width (1024) than before. you may have to test with high browser
resolution
I know that. Not yet sure whats better. The smaller, fixed width was the 
original style, but sometimes its not enough space for the entire 
content (logged in as admin or with very long user name).



I only have one question; how is updating the new site different from the old?  
Is the Django site still serving most things from static pages and just using 
the database to store comments and such, or did they use one of the little CMS 
doo-dads available for use with Django?
The site runs with an own database. Currently its sqlite, but since its 
done with Django, most other db backends should work as well. All 
content except the documentation is stored in the database. It's 
possible to convert data from the current pygame.org db, but you cannot 
use the same data or database without converting.


The issue is some people felt Jug and the others went ahead without 
proper discussion before-hand. 
Some people wanted to rewrite the website as well, but not with Django. 
The discussion got nowhere fast, so we just started (otherwise, I think 
we would be still discussing). Also, those who wanted to write a website 
with other tools, did not do that (afaik). The same applies to the 
details. You cannot discuss every single detail on such a mailing list. 
Everyone has his own opinion, but you can only implement it one way. So 
we did it how we deemed it right and then showed it to the list so that 
everyone could have a look at it, test it, and tell us whether it is ok 
or he found any no-go's.



-- Julian


Re: [pygame] Re: Announce: PygWeb2.0rc

2009-12-06 Thread B W
Hi, jug.

I like the aesthetics of your redesign, and the layout is very
friendly. I'm curious to see if your conversion will fix HTML-wrapping
issues like this: http://www.pygame.org/wiki/2DVectorClass. And
whether project screenshots will be ported and the default N/A images
will be replaced.

One content-related feedback. This occurs on the following converted
snippet from the Pygame Code Repository.

http://pygameweb.no-ip.org/snippets/28/

The original distribution bundles files critical to the code's
function. While your converstion exposes the code for convenient
viewing--a very nice touch--it seems to have lost the other
components: an image file, and POV files if anyone should want to dig
into the 3D image with POV. I predict this would be a frustrating
discovery for anyone wishing to see the code in action.

I do not know how many are like this, but I'm sure you would want to
follow up on it, in the spirit of insuring converted content is
either unchanged or improved. :)

Cheers.

Gumm


[pygame] Re: Announce: PygWeb2.0rc

2009-11-29 Thread ssteinerX


On Nov 29, 7:32 am, jug j...@fantasymail.de wrote:
 Hello!

 We would like to announce we have finished working on the PygWeb website
 that was originally intended to replace the current site on pygame.org
 http://pygame.org.

I'm kind of new to PyGame but the new site looks far better than the
old one and, being in Django, would seem to be a huge step forward.

What's the issue?

Is there some reason that a better web site would not be better?

S





Re: [pygame] Re: Announce: PygWeb2.0rc

2009-11-29 Thread Tyler Laing
I'm only recounting what I saw and what was said, not commenting on this:

The issue is some people felt Jug and the others went ahead without proper
discussion before-hand.

/me signs off.

On Sun, Nov 29, 2009 at 8:01 AM, ssteinerX sstein...@gmail.com wrote:



 On Nov 29, 7:32 am, jug j...@fantasymail.de wrote:
  Hello!
 
  We would like to announce we have finished working on the PygWeb website
  that was originally intended to replace the current site on pygame.org
  http://pygame.org.

 I'm kind of new to PyGame but the new site looks far better than the
 old one and, being in Django, would seem to be a huge step forward.

 What's the issue?

 Is there some reason that a better web site would not be better?

 S






-- 
Tyler Laing
Science and Tech Editor
The Phoenix Newspaper
(1) 250 863-4869

University of British Columbia - Okanagan
 University Way
Kelowna, BC UNC 109
Student Services Building


Re: [pygame] Re: Announce: PygWeb2.0rc

2009-11-29 Thread sstein...@gmail.com

On Nov 29, 2009, at 12:40 PM, Tyler Laing wrote:

 I'm only recounting what I saw and what was said, not commenting on this:
 
 The issue is some people felt Jug and the others went ahead without proper 
 discussion before-hand. 

Ok, well I'd say the results speak for themselves.

I only have one question; how is updating the new site different from the old?  
Is the Django site still serving most things from static pages and just using 
the database to store comments and such, or did they use one of the little CMS 
doo-dads available for use with Django?

S