Re: [pygame] display.set_mode opens oversized window.
See issue 245 on BitBucket. Jason Sent from Yahoo Mail on Android From:Estevo euccas...@gmail.com Date:Sun, Aug 2, 2015 at 10:04 PM Subject:Re: [pygame] display.set_mode opens oversized window. That was it, thanks! It was set to 150% (so I had eyeballed it alright :)), and setting it to 100% fixes it. Now, this seems like a problem for releasing software. Do I need to tell all the people who use my game to go check their DPI setting? Is there no way to programmatically account for this and make it just work? On Mon, Aug 3, 2015 at 3:45 AM, mspaintmaes...@gmail.com mspaintmaes...@gmail.com wrote: What's your system DPI setting? On Sun, Aug 2, 2015 at 6:43 PM, Estevo euccas...@gmail.com wrote: When I call pygame.display.set_mode the resulting window is about 150% the requested size. That's true whether I ask for FULLSCREEN or not. When I do ask for fullscreen, the window is too big (and thus I only get to see the upper left part) whether I explicitly set the screen size to that of my laptop's monitor (1920x1080) or use (0,0) for auto detection. HWSURFACE and bit depth doesn't seem to matter at all in this respect. Either calling get_size on the return value of set_mode or calling pygame.display.Info claims that the window is indeed 1920x1080. Has anyone heard about this problem? My laptop is a Toshiba Satellite P50-B-10V. It has two graphics cards: one Intel HD Graphics 4600, which it uses by default, and one AMD Radeon R9 M265X, which IIUC only gets used when I plug in an external monitor. I'm using pygame-1.9.1-win32-py2.7, Python 2.7 on Windows 8.1. Thanks in advance! Estevo.
Re: [pygame] display.set_mode opens oversized window.
mspaintmaes...@gmail.com wrote: I'm not an expert, but I think the idea is that you're not supposed to worry about having to scale your game up for people with super high resolution displays, which is why it does this. i.e. picking something that looks comfortable on your display will look equally comfortable on someone else's display whether it's 96 DPI or 192 DPI. That would be all right, but only if it's applied consistently to everything. E.g. a 100x100 pixel image blitted onto a display set to 108 dpi should come out as 150x150. I don't know whether pygame works that way or not -- I've never seen it do any kind of automatic dpi scaling. -- Greg
Re: [pygame] display.set_mode opens oversized window.
What's your system DPI setting? On Sun, Aug 2, 2015 at 6:43 PM, Estevo euccas...@gmail.com wrote: When I call pygame.display.set_mode the resulting window is about 150% the requested size. That's true whether I ask for FULLSCREEN or not. When I do ask for fullscreen, the window is too big (and thus I only get to see the upper left part) whether I explicitly set the screen size to that of my laptop's monitor (1920x1080) or use (0,0) for auto detection. HWSURFACE and bit depth doesn't seem to matter at all in this respect. Either calling get_size on the return value of set_mode or calling pygame.display.Info claims that the window is indeed 1920x1080. Has anyone heard about this problem? My laptop is a Toshiba Satellite P50-B-10V. It has two graphics cards: one Intel HD Graphics 4600, which it uses by default, and one AMD Radeon R9 M265X, which IIUC only gets used when I plug in an external monitor. I'm using pygame-1.9.1-win32-py2.7, Python 2.7 on Windows 8.1. Thanks in advance! Estevo.
Re: [pygame] display.set_mode opens oversized window.
I'm not an expert, but I think the idea is that you're not supposed to worry about having to scale your game up for people with super high resolution displays, which is why it does this. i.e. picking something that looks comfortable on your display will look equally comfortable on someone else's display whether it's 96 DPI or 192 DPI. As for the full screen issue, that might be a bug... On Sun, Aug 2, 2015 at 8:03 PM, Estevo euccas...@gmail.com wrote: That was it, thanks! It was set to 150% (so I had eyeballed it alright :)), and setting it to 100% fixes it. Now, this seems like a problem for releasing software. Do I need to tell all the people who use my game to go check their DPI setting? Is there no way to programmatically account for this and make it just work? On Mon, Aug 3, 2015 at 3:45 AM, mspaintmaes...@gmail.com mspaintmaes...@gmail.com wrote: What's your system DPI setting? On Sun, Aug 2, 2015 at 6:43 PM, Estevo euccas...@gmail.com wrote: When I call pygame.display.set_mode the resulting window is about 150% the requested size. That's true whether I ask for FULLSCREEN or not. When I do ask for fullscreen, the window is too big (and thus I only get to see the upper left part) whether I explicitly set the screen size to that of my laptop's monitor (1920x1080) or use (0,0) for auto detection. HWSURFACE and bit depth doesn't seem to matter at all in this respect. Either calling get_size on the return value of set_mode or calling pygame.display.Info claims that the window is indeed 1920x1080. Has anyone heard about this problem? My laptop is a Toshiba Satellite P50-B-10V. It has two graphics cards: one Intel HD Graphics 4600, which it uses by default, and one AMD Radeon R9 M265X, which IIUC only gets used when I plug in an external monitor. I'm using pygame-1.9.1-win32-py2.7, Python 2.7 on Windows 8.1. Thanks in advance! Estevo.
Re: [pygame] display.set_mode opens oversized window.
That was it, thanks! It was set to 150% (so I had eyeballed it alright :)), and setting it to 100% fixes it. Now, this seems like a problem for releasing software. Do I need to tell all the people who use my game to go check their DPI setting? Is there no way to programmatically account for this and make it just work? On Mon, Aug 3, 2015 at 3:45 AM, mspaintmaes...@gmail.com mspaintmaes...@gmail.com wrote: What's your system DPI setting? On Sun, Aug 2, 2015 at 6:43 PM, Estevo euccas...@gmail.com wrote: When I call pygame.display.set_mode the resulting window is about 150% the requested size. That's true whether I ask for FULLSCREEN or not. When I do ask for fullscreen, the window is too big (and thus I only get to see the upper left part) whether I explicitly set the screen size to that of my laptop's monitor (1920x1080) or use (0,0) for auto detection. HWSURFACE and bit depth doesn't seem to matter at all in this respect. Either calling get_size on the return value of set_mode or calling pygame.display.Info claims that the window is indeed 1920x1080. Has anyone heard about this problem? My laptop is a Toshiba Satellite P50-B-10V. It has two graphics cards: one Intel HD Graphics 4600, which it uses by default, and one AMD Radeon R9 M265X, which IIUC only gets used when I plug in an external monitor. I'm using pygame-1.9.1-win32-py2.7, Python 2.7 on Windows 8.1. Thanks in advance! Estevo.