Re: terrain ascii xyz import
Hey Chris, was that script of any use? Just curious! :) It's quite slow, as I'm sure you've noticed as you said it was a large file! Never could find a way to speed it up. I just put it down to Python being slow in the end... :/ DAN On Mon, Jan 7, 2013 at 6:54 PM, Chris Marshall chrismarshal...@gmail.comwrote: ok thanks guys. I'll see how this goes. I can always break the file down into smaller pieces maybe. Or if Dan's script works well, take a percentage of the point instead. I'll report back! On 7 January 2013 16:51, Vladimir Jankijevic vladi...@elefantstudios.chwrote: oh, all right. If it's huge then this won't work that well I think :( On Mon, Jan 7, 2013 at 5:40 PM, Chris Marshall chrismarshal...@gmail.com wrote: That's what I was thinking. Once I get the file into soft, I'll know what I'm dealing with. It's a pretty huge file of points. On 7 January 2013 16:34, Alan Fregtman alan.fregt...@gmail.com wrote: With that, then you can use ICE on a grid of sufficient points and set up a tree like... Get Point ID and pointcloud getdata -- ID To Location -- .PointPosition -- Set Point Position (Who knows how the terrain is ordered though. It might look horrid.) On Mon, Jan 7, 2013 at 11:22 AM, Dan Yargici danyarg...@gmail.comwrote: Hey Chris, I quickly (read - some things may not work!) refactored my old .PLY importer for you. should work... Just rename as .py and run in the script editor. Like Alan suggested though, it's just point data so it just makes a pointcloud. Hope it helps. DAN On Mon, Jan 7, 2013 at 5:09 PM, Chris Marshall chrismarshal...@gmail.com wrote: Hi, Sorry for the slow reply on this. We have an xyz file, which is just a grid of points, like this:- -105.25,39.75,1757.129 -105.25,39.749958,1758.791 -105.25,39.749917,1760.882 -105.25,39.749875,1763.025 -105.25,39.749833,1765.183 -105.25,39.7497916667,1767.467 -105.25,39.749750,1768.741 -105.25,39.749708,1771.766 -105.25,39.749667,1773.832 -105.25,39.749625,1775.873 -105.25,39.749583,1777.84 -105.25,39.7495416667,1779.369 -105.25,39.749500,1781.255 -105.25,39.749458,1783.423 -105.25,39.749417,1785.815 -105.25,39.749375,1788.552 -105.25,39.749333,1791.749 -105.25,39.7492916667,1795.332 -105.25,39.749250,1800.269 -105.25,39.749208,1804.516 -105.25,39.749167,1808.3 So it must be relatively easy to convert this into a grid? Anyone got any ideas or can supply a simple script we can modify that'll read this data and generate a new grid or adjust the height of an existing grid? Thanks Chris On 14 December 2012 19:12, Matt Lind ml...@carbinestudios.comwrote: If it’s ASCII, an importer can probably be written fairly easily.*** * ** ** Do you have a sample file? ** ** ** ** Matt ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall *Sent:* Friday, December 14, 2012 5:19 AM *To:* softimage@listproc.autodesk.com *Subject:* terrain ascii xyz import ** ** Hello, Anyone know how to get these into soft? ** ** Cheers ** ** Chris ** ** -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch --- -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Change default settings?
Hi, Is it possible to change default settings of the rendering ppg, architectural shader settings, geo approx, lights etc? There are so many things that I constantly edit because the default settings isn't really up to date. I've made a few script buttons for it, but I'd rather just have different default settings. I'd be interested in hearing how you all solve this on a daily basis. Can you dig up the SPDLs and just edit those? Could it even be put in a workgroup so it works globally? Cheers
RE: terrain ascii xyz import
Hey Dan, i gave it a swing, but regardless of my .xyz file formatting, i always get the error message; Error - no points found or not a valid XYZ file!!! have you got an xyz file that works for you, that you caould strip to just a couple of lines so i can see the format? the one i'm trying is like this; 647680.01, 508967.136, 185.622 647680.099, 508967.133, 185.609 647680.124, 508953.779, 184.757 _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici Sent: 09 January 2013 09:34 To: softimage@listproc.autodesk.com Subject: Re: terrain ascii xyz import Hey Chris, was that script of any use? Just curious! :) It's quite slow, as I'm sure you've noticed as you said it was a large file! Never could find a way to speed it up. I just put it down to Python being slow in the end... :/ DAN On Mon, Jan 7, 2013 at 6:54 PM, Chris Marshall chrismarshal...@gmail.com wrote: ok thanks guys. I'll see how this goes. I can always break the file down into smaller pieces maybe. Or if Dan's script works well, take a percentage of the point instead. I'll report back! On 7 January 2013 16:51, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: oh, all right. If it's huge then this won't work that well I think :( On Mon, Jan 7, 2013 at 5:40 PM, Chris Marshall chrismarshal...@gmail.com wrote: That's what I was thinking. Once I get the file into soft, I'll know what I'm dealing with. It's a pretty huge file of points. On 7 January 2013 16:34, Alan Fregtman alan.fregt...@gmail.com wrote: With that, then you can use ICE on a grid of sufficient points and set up a tree like... Get Point ID and pointcloud getdata -- ID To Location -- .PointPosition -- Set Point Position (Who knows how the terrain is ordered though. It might look horrid.) On Mon, Jan 7, 2013 at 11:22 AM, Dan Yargici danyarg...@gmail.com wrote: Hey Chris, I quickly (read - some things may not work!) refactored my old .PLY importer for you. should work... Just rename as .py and run in the script editor. Like Alan suggested though, it's just point data so it just makes a pointcloud. Hope it helps. DAN On Mon, Jan 7, 2013 at 5:09 PM, Chris Marshall chrismarshal...@gmail.com wrote: Hi, Sorry for the slow reply on this. We have an xyz file, which is just a grid of points, like this:- -105.25,39.75,1757.129 -105.25,39.749958,1758.791 -105.25,39.749917,1760.882 -105.25,39.749875,1763.025 -105.25,39.749833,1765.183 -105.25,39.7497916667,1767.467 -105.25,39.749750,1768.741 -105.25,39.749708,1771.766 -105.25,39.749667,1773.832 -105.25,39.749625,1775.873 -105.25,39.749583,1777.84 -105.25,39.7495416667,1779.369 -105.25,39.749500,1781.255 -105.25,39.749458,1783.423 -105.25,39.749417,1785.815 -105.25,39.749375,1788.552 -105.25,39.749333,1791.749 -105.25,39.7492916667,1795.332 -105.25,39.749250,1800.269 -105.25,39.749208,1804.516 -105.25,39.749167,1808.3 So it must be relatively easy to convert this into a grid? Anyone got any ideas or can supply a simple script we can modify that'll read this data and generate a new grid or adjust the height of an existing grid? Thanks Chris On 14 December 2012 19:12, Matt Lind ml...@carbinestudios.com wrote: If its ASCII, an importer can probably be written fairly easily. Do you have a sample file? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Friday, December 14, 2012 5:19 AM To: softimage@listproc.autodesk.com Subject: terrain ascii xyz import Hello, Anyone know how to get these into soft? Cheers Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 tel:%2B41%2044%20500%2048%2020 44 500 48 20 www.elefantstudios.ch --- -- http://mintmotion.co.uk/img/mint.png Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk _ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2637/5519 - Release Date: 01/08/13
Re: terrain ascii xyz import
Hi Adrian. I used the data that Chris pasted into his mail to test with and that had no spaces... I use huge regular expression to parse the file for valid point data lines and it doesn't expect spaces. I'll tweak it and send it again if you like... DAN On Wed, Jan 9, 2013 at 12:22 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: ** ** ** ** Hey Dan, i gave it a swing, but regardless of my .xyz file formatting, i always get the error message; Error - no points found or not a valid XYZ file!!! ** ** have you got an xyz file that works for you, that you caould strip to just a couple of lines so i can see the format? ** ** the one i'm trying is like this; ** ** 647680.01, 508967.136, 185.622 647680.099, 508967.133, 185.609 647680.124, 508953.779, 184.757 ** ** -- *From:* **softimage-boun...@listproc.autodesk.com** [mailto:** softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Dan Yargici *Sent:* 09 January 2013 09:34 *To:* **softimage@listproc.autodesk.com** *Subject:* Re: terrain ascii xyz import ** ** Hey Chris, was that script of any use? Just curious! :) ** ** It's quite slow, as I'm sure you've noticed as you said it was a large file! ** ** Never could find a way to speed it up. I just put it down to Python being slow in the end... :/ ** ** DAN ** ** ** ** On Mon, Jan 7, 2013 at 6:54 PM, Chris Marshall chrismarshal...@gmail.com wrote: ok thanks guys. I'll see how this goes. I can always break the file down into smaller pieces maybe. Or if Dan's script works well, take a percentage of the point instead. I'll report back! ** ** ** ** On 7 January 2013 16:51, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: oh, all right. If it's huge then this won't work that well I think :( ** ** On Mon, Jan 7, 2013 at 5:40 PM, Chris Marshall chrismarshal...@gmail.com wrote: That's what I was thinking. Once I get the file into soft, I'll know what I'm dealing with. It's a pretty huge file of points. ** ** On 7 January 2013 16:34, Alan Fregtman alan.fregt...@gmail.com wrote:*** * With that, then you can use ICE on a grid of sufficient points and set up a tree like... Get** **Point** **ID and pointcloud getdata -- ID To Location -- .PointPosition -- Set Point Position ** ** (Who knows how the terrain is ordered though. It might look horrid.) ** ** On Mon, Jan 7, 2013 at 11:22 AM, Dan Yargici danyarg...@gmail.com wrote: Hey Chris, I quickly (read - some things may not work!) refactored my old .PLY importer for you. should work... ** ** Just rename as .py and run in the script editor. ** ** Like Alan suggested though, it's just point data so it just makes a pointcloud. ** ** Hope it helps. ** ** DAN ** ** ** ** On Mon, Jan 7, 2013 at 5:09 PM, Chris Marshall chrismarshal...@gmail.com wrote: Hi, Sorry for the slow reply on this. We have an xyz file, which is just a grid of points, like this:- ** ** -105.25,39.75,1757.129 -105.25,39.749958,1758.791 -105.25,39.749917,1760.882 -105.25,39.749875,1763.025 -105.25,39.749833,1765.183 -105.25,39.7497916667,1767.467 -105.25,39.749750,1768.741 -105.25,39.749708,1771.766 -105.25,39.749667,1773.832 -105.25,39.749625,1775.873 -105.25,39.749583,1777.84 -105.25,39.7495416667,1779.369 -105.25,39.749500,1781.255 -105.25,39.749458,1783.423 -105.25,39.749417,1785.815 -105.25,39.749375,1788.552 -105.25,39.749333,1791.749 -105.25,39.7492916667,1795.332 -105.25,39.749250,1800.269 -105.25,39.749208,1804.516 -105.25,39.749167,1808.3 ** ** So it must be relatively easy to convert this into a grid? Anyone got any ideas or can supply a simple script we can modify that'll read this data and generate a new grid or adjust the height of an existing grid? ** ** Thanks ** ** Chris ** ** ** ** ** ** On 14 December 2012 19:12, Matt Lind ml...@carbinestudios.com wrote: If it’s ASCII, an importer can probably be written fairly easily. Do you have a sample file? Matt *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall *Sent:* Friday, December 14, 2012 5:19 AM *To:* softimage@listproc.autodesk.com *Subject:* terrain ascii xyz import Hello, Anyone know how to get
RE: terrain ascii xyz import
if you can be bothered, i know as much about Python as i do about open heart surgery.! it's just testing stuff at the moment, waiting to get some proper Lidar data from the client a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici Sent: 09 January 2013 10:30 To: softimage@listproc.autodesk.com Subject: Re: terrain ascii xyz import Hi Adrian. I used the data that Chris pasted into his mail to test with and that had no spaces... I use huge regular expression to parse the file for valid point data lines and it doesn't expect spaces. I'll tweak it and send it again if you like... DAN On Wed, Jan 9, 2013 at 12:22 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: Hey Dan, i gave it a swing, but regardless of my .xyz file formatting, i always get the error message; Error - no points found or not a valid XYZ file!!! have you got an xyz file that works for you, that you caould strip to just a couple of lines so i can see the format? the one i'm trying is like this; 647680.01, 508967.136, 185.622 647680.099, 508967.133, 185.609 647680.124, 508953.779, 184.757 _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici Sent: 09 January 2013 09:34 To: softimage@listproc.autodesk.com Subject: Re: terrain ascii xyz import Hey Chris, was that script of any use? Just curious! :) It's quite slow, as I'm sure you've noticed as you said it was a large file! Never could find a way to speed it up. I just put it down to Python being slow in the end... :/ DAN On Mon, Jan 7, 2013 at 6:54 PM, Chris Marshall chrismarshal...@gmail.com wrote: ok thanks guys. I'll see how this goes. I can always break the file down into smaller pieces maybe. Or if Dan's script works well, take a percentage of the point instead. I'll report back! On 7 January 2013 16:51, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: oh, all right. If it's huge then this won't work that well I think :( On Mon, Jan 7, 2013 at 5:40 PM, Chris Marshall chrismarshal...@gmail.com wrote: That's what I was thinking. Once I get the file into soft, I'll know what I'm dealing with. It's a pretty huge file of points. On 7 January 2013 16:34, Alan Fregtman alan.fregt...@gmail.com wrote: With that, then you can use ICE on a grid of sufficient points and set up a tree like... Get Point ID and pointcloud getdata -- ID To Location -- .PointPosition -- Set Point Position (Who knows how the terrain is ordered though. It might look horrid.) On Mon, Jan 7, 2013 at 11:22 AM, Dan Yargici danyarg...@gmail.com wrote: Hey Chris, I quickly (read - some things may not work!) refactored my old .PLY importer for you. should work... Just rename as .py and run in the script editor. Like Alan suggested though, it's just point data so it just makes a pointcloud. Hope it helps. DAN On Mon, Jan 7, 2013 at 5:09 PM, Chris Marshall chrismarshal...@gmail.com wrote: Hi, Sorry for the slow reply on this. We have an xyz file, which is just a grid of points, like this:- -105.25,39.75,1757.129 -105.25,39.749958,1758.791 -105.25,39.749917,1760.882 -105.25,39.749875,1763.025 -105.25,39.749833,1765.183 -105.25,39.7497916667,1767.467 -105.25,39.749750,1768.741 -105.25,39.749708,1771.766 -105.25,39.749667,1773.832 -105.25,39.749625,1775.873 -105.25,39.749583,1777.84 -105.25,39.7495416667,1779.369 -105.25,39.749500,1781.255 -105.25,39.749458,1783.423 -105.25,39.749417,1785.815 -105.25,39.749375,1788.552 -105.25,39.749333,1791.749 -105.25,39.7492916667,1795.332 -105.25,39.749250,1800.269 -105.25,39.749208,1804.516 -105.25,39.749167,1808.3 So it must be relatively easy to convert this into a grid? Anyone got any ideas or can supply a simple script we can modify that'll read this data and generate a new grid or adjust the height of an existing grid? Thanks Chris On 14 December 2012 19:12, Matt Lind ml...@carbinestudios.com wrote: If its ASCII, an importer can probably be written fairly easily. Do you have a sample file? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Friday, December 14, 2012 5:19 AM To: softimage@listproc.autodesk.com Subject: terrain ascii xyz import Hello, Anyone know how to get these into soft? Cheers Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Lagoa: filling a bottle quickly
Hi all! My task is an animation of a bottle that fills with oil. Currently, with a “resolution per unit” of 0.3, the bottle fills up in about 40 seconds, which wouldn’t be dynamic enough in a video presentation What parameter should I increase to get the bottle to fill in 10 seconds max? Increasing the emitter size does not increase the speed I presume? I have cheated a bit by scaling down the inside of the bottle, but that does not save enough filling time... Thanks, DavidwlEmoticon-winkingsmile[1].png
Re: Change default settings?
You could use events eg OnNewScene. Or create your own presets? I'd avoid editing the factory SPDLs and presets (I think you can probably find a number of posts from Luc-Eric about defaults and spdls and the factory location) For shaders, you can use events to override SPDL defaults with a OnCreateShaderDef http://xsisupport.com/2012/02/27/overriding-spdl-defaults/ On 09/01/2013 5:20 AM, Arvid Björn wrote: Hi, Is it possible to change default settings of the rendering ppg, architectural shader settings, geo approx, lights etc? There are so many things that I constantly edit because the default settings isn't really up to date. I've made a few script buttons for it, but I'd rather just have different default settings. I'd be interested in hearing how you all solve this on a daily basis. Can you dig up the SPDLs and just edit those? Could it even be put in a workgroup so it works globally? Cheers
Re: Lagoa: filling a bottle quickly
Increase the speed at wich the liquid is emited, as Lagoa will try to fill empty spaces in the next simulation sample. 2013/1/9 David Saber davidsabe...@sfr.fr Hi all! My task is an animation of a bottle that fills with oil. Currently, with a “resolution per unit” of 0.3, the bottle fills up in about 40 seconds, which wouldn’t be dynamic enough in a video presentation [image: Winking smile] What parameter should I increase to get the bottle to fill in 10 seconds max? Increasing the emitter size does not increase the speed I presume? I have cheated a bit by scaling down the inside of the bottle, but that does not save enough filling time... Thanks, David -- Gustavo E Boehs http://www.gustavoeb.com.br/blog wlEmoticon-winkingsmile[1].png
Re: terrain ascii xyz import
Yeah, it's actually quite amazing how slow it is! DAN On Wed, Jan 9, 2013 at 2:43 PM, adrian wyer adrian.w...@fluid-pictures.comwrote: ** ** ** ** ** it works, but on a 4 million point Lidar scan it's VERY SLOW. hehehe ** ** i found another way to import, renamed the .xyz to .asc opened it in Meshlab, which converts it into an explosion of polygons, export an obj, create an empty point cloud and add points at the point locations of the exploded mesh ** ** bit of a run around, but it's fast ** ** thanks ** ** -- *From:* **softimage-boun...@listproc.autodesk.com** [mailto:** softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Dan Yargici *Sent:* 09 January 2013 10:56 *To:* **softimage@listproc.autodesk.com** *Subject:* Re: terrain ascii xyz import ** ** Try that. ** ** ** ** On Wed, Jan 9, 2013 at 12:46 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: if you can be bothered, i know as much about Python as i do about open heart surgery.! it's just testing stuff at the moment, waiting to get some proper Lidar data from the client a -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Dan Yargici *Sent:* 09 January 2013 10:30 *To:* softimage@listproc.autodesk.com *Subject:* Re: terrain ascii xyz import Hi Adrian. I used the data that Chris pasted into his mail to test with and that had no spaces... I use huge regular expression to parse the file for valid point data lines and it doesn't expect spaces. I'll tweak it and send it again if you like... DAN On Wed, Jan 9, 2013 at 12:22 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: Hey Dan, i gave it a swing, but regardless of my .xyz file formatting, i always get the error message; Error - no points found or not a valid XYZ file!!! have you got an xyz file that works for you, that you caould strip to just a couple of lines so i can see the format? the one i'm trying is like this; 647680.01, 508967.136, 185.622 647680.099, 508967.133, 185.609 647680.124, 508953.779, 184.757 -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Dan Yargici *Sent:* 09 January 2013 09:34 *To:* softimage@listproc.autodesk.com *Subject:* Re: terrain ascii xyz import Hey Chris, was that script of any use? Just curious! :) It's quite slow, as I'm sure you've noticed as you said it was a large file! Never could find a way to speed it up. I just put it down to Python being slow in the end... :/ DAN On Mon, Jan 7, 2013 at 6:54 PM, Chris Marshall chrismarshal...@gmail.com wrote: ok thanks guys. I'll see how this goes. I can always break the file down into smaller pieces maybe. Or if Dan's script works well, take a percentage of the point instead. I'll report back! On 7 January 2013 16:51, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: oh, all right. If it's huge then this won't work that well I think :( On Mon, Jan 7, 2013 at 5:40 PM, Chris Marshall chrismarshal...@gmail.com wrote: That's what I was thinking. Once I get the file into soft, I'll know what I'm dealing with. It's a pretty huge file of points. On 7 January 2013 16:34, Alan Fregtman alan.fregt...@gmail.com wrote:*** * With that, then you can use ICE on a grid of sufficient points and set up a tree like... Get** **Point** **ID and pointcloud getdata -- ID To Location -- .PointPosition -- Set Point Position (Who knows how the terrain is ordered though. It might look horrid.) On Mon, Jan 7, 2013 at 11:22 AM, Dan Yargici danyarg...@gmail.com wrote: Hey Chris, I quickly (read - some things may not work!) refactored my old .PLY importer for you. should work... Just rename as .py and run in the script editor. Like Alan suggested though, it's just point data so it just makes a pointcloud. Hope it helps. DAN On Mon, Jan 7, 2013 at 5:09 PM, Chris Marshall chrismarshal...@gmail.com wrote: Hi, Sorry for the slow reply on this. We have an xyz file, which is just a grid of points, like this:- -105.25,39.75,1757.129 -105.25,39.749958,1758.791 -105.25,39.749917,1760.882 -105.25,39.749875,1763.025 -105.25,39.749833,1765.183
Re: terrain ascii xyz import
I should add that it was never intended to work with that many points, it's probably slow to even open the PPG right? I wrote it to get the number of points first to display in the PPG... On Wed, Jan 9, 2013 at 2:57 PM, Dan Yargici danyarg...@gmail.com wrote: Yeah, it's actually quite amazing how slow it is! DAN On Wed, Jan 9, 2013 at 2:43 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: ** ** ** ** ** it works, but on a 4 million point Lidar scan it's VERY SLOW. hehehe ** ** i found another way to import, renamed the .xyz to .asc opened it in Meshlab, which converts it into an explosion of polygons, export an obj, create an empty point cloud and add points at the point locations of the exploded mesh ** ** bit of a run around, but it's fast ** ** thanks ** ** -- *From:* **softimage-boun...@listproc.autodesk.com** [mailto:** softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Dan Yargici *Sent:* 09 January 2013 10:56 *To:* **softimage@listproc.autodesk.com** *Subject:* Re: terrain ascii xyz import ** ** Try that. ** ** ** ** On Wed, Jan 9, 2013 at 12:46 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: if you can be bothered, i know as much about Python as i do about open heart surgery.! it's just testing stuff at the moment, waiting to get some proper Lidar data from the client a -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Dan Yargici *Sent:* 09 January 2013 10:30 *To:* softimage@listproc.autodesk.com *Subject:* Re: terrain ascii xyz import Hi Adrian. I used the data that Chris pasted into his mail to test with and that had no spaces... I use huge regular expression to parse the file for valid point data lines and it doesn't expect spaces. I'll tweak it and send it again if you like... DAN On Wed, Jan 9, 2013 at 12:22 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: Hey Dan, i gave it a swing, but regardless of my .xyz file formatting, i always get the error message; Error - no points found or not a valid XYZ file!!! have you got an xyz file that works for you, that you caould strip to just a couple of lines so i can see the format? the one i'm trying is like this; 647680.01, 508967.136, 185.622 647680.099, 508967.133, 185.609 647680.124, 508953.779, 184.757 -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Dan Yargici *Sent:* 09 January 2013 09:34 *To:* softimage@listproc.autodesk.com *Subject:* Re: terrain ascii xyz import Hey Chris, was that script of any use? Just curious! :) It's quite slow, as I'm sure you've noticed as you said it was a large file! Never could find a way to speed it up. I just put it down to Python being slow in the end... :/ DAN On Mon, Jan 7, 2013 at 6:54 PM, Chris Marshall chrismarshal...@gmail.com wrote: ok thanks guys. I'll see how this goes. I can always break the file down into smaller pieces maybe. Or if Dan's script works well, take a percentage of the point instead. I'll report back! On 7 January 2013 16:51, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: oh, all right. If it's huge then this won't work that well I think :( On Mon, Jan 7, 2013 at 5:40 PM, Chris Marshall chrismarshal...@gmail.com wrote: That's what I was thinking. Once I get the file into soft, I'll know what I'm dealing with. It's a pretty huge file of points. On 7 January 2013 16:34, Alan Fregtman alan.fregt...@gmail.com wrote:** ** With that, then you can use ICE on a grid of sufficient points and set up a tree like... Get** **Point** **ID and pointcloud getdata -- ID To Location -- .PointPosition -- Set Point Position (Who knows how the terrain is ordered though. It might look horrid.) On Mon, Jan 7, 2013 at 11:22 AM, Dan Yargici danyarg...@gmail.com wrote: Hey Chris, I quickly (read - some things may not work!) refactored my old .PLY importer for you. should work... Just rename as .py and run in the script editor. Like Alan suggested though, it's just point data so it just makes a pointcloud. Hope it helps. DAN On Mon, Jan 7, 2013 at 5:09 PM, Chris Marshall chrismarshal...@gmail.com wrote: Hi, Sorry for the slow reply on this. We have an xyz file, which is just a
Re: Change default settings?
Thanks, sounds good! A default scene takes care of everything except default shader definitions. Can't get it to work though, I'm using the example in that article to try and change the architectural shader, but using the examples and looking through the SDK I can't figure out how to actually set the values, which method or syntax should I use? if Softimage.mia_material_phen.1.0 in sProgID: oDef.InputParamDefs.GetParamDefByName( reflectivity ) -- ??? On Wed, Jan 9, 2013 at 12:02 PM, Stephen Blair stephenrbl...@gmail.comwrote: You could use events eg OnNewScene. Or create your own presets? I'd avoid editing the factory SPDLs and presets (I think you can probably find a number of posts from Luc-Eric about defaults and spdls and the factory location) For shaders, you can use events to override SPDL defaults with a OnCreateShaderDef http://xsisupport.com/2012/02/**27/overriding-spdl-defaults/http://xsisupport.com/2012/02/27/overriding-spdl-defaults/ On 09/01/2013 5:20 AM, Arvid Björn wrote: Hi, Is it possible to change default settings of the rendering ppg, architectural shader settings, geo approx, lights etc? There are so many things that I constantly edit because the default settings isn't really up to date. I've made a few script buttons for it, but I'd rather just have different default settings. I'd be interested in hearing how you all solve this on a daily basis. Can you dig up the SPDLs and just edit those? Could it even be put in a workgroup so it works globally? Cheers
Re: Change default settings?
Or just use the preset manager :) On Wed, Jan 9, 2013 at 2:33 PM, Arvid Björn arvidbj...@gmail.com wrote: Thanks, sounds good! A default scene takes care of everything except default shader definitions. Can't get it to work though, I'm using the example in that article to try and change the architectural shader, but using the examples and looking through the SDK I can't figure out how to actually set the values, which method or syntax should I use? if Softimage.mia_material_phen.1.0 in sProgID: oDef.InputParamDefs.GetParamDefByName( reflectivity ) -- ??? On Wed, Jan 9, 2013 at 12:02 PM, Stephen Blair stephenrbl...@gmail.comwrote: You could use events eg OnNewScene. Or create your own presets? I'd avoid editing the factory SPDLs and presets (I think you can probably find a number of posts from Luc-Eric about defaults and spdls and the factory location) For shaders, you can use events to override SPDL defaults with a OnCreateShaderDef http://xsisupport.com/2012/02/**27/overriding-spdl-defaults/http://xsisupport.com/2012/02/27/overriding-spdl-defaults/ On 09/01/2013 5:20 AM, Arvid Björn wrote: Hi, Is it possible to change default settings of the rendering ppg, architectural shader settings, geo approx, lights etc? There are so many things that I constantly edit because the default settings isn't really up to date. I've made a few script buttons for it, but I'd rather just have different default settings. I'd be interested in hearing how you all solve this on a daily basis. Can you dig up the SPDLs and just edit those? Could it even be put in a workgroup so it works globally? Cheers
Re: Change default settings?
Honestly didn't know that existed, but I'd rather have it as a plugin on the workgroup so I can keep it general across our workstations and future versions, thanks though. =) On Wed, Jan 9, 2013 at 2:39 PM, César Sáez cesa...@gmail.com wrote: Or just use the preset manager :) On Wed, Jan 9, 2013 at 2:33 PM, Arvid Björn arvidbj...@gmail.com wrote: Thanks, sounds good! A default scene takes care of everything except default shader definitions. Can't get it to work though, I'm using the example in that article to try and change the architectural shader, but using the examples and looking through the SDK I can't figure out how to actually set the values, which method or syntax should I use? if Softimage.mia_material_phen.1.0 in sProgID: oDef.InputParamDefs.GetParamDefByName( reflectivity ) -- ??? On Wed, Jan 9, 2013 at 12:02 PM, Stephen Blair stephenrbl...@gmail.comwrote: You could use events eg OnNewScene. Or create your own presets? I'd avoid editing the factory SPDLs and presets (I think you can probably find a number of posts from Luc-Eric about defaults and spdls and the factory location) For shaders, you can use events to override SPDL defaults with a OnCreateShaderDef http://xsisupport.com/2012/02/**27/overriding-spdl-defaults/http://xsisupport.com/2012/02/27/overriding-spdl-defaults/ On 09/01/2013 5:20 AM, Arvid Björn wrote: Hi, Is it possible to change default settings of the rendering ppg, architectural shader settings, geo approx, lights etc? There are so many things that I constantly edit because the default settings isn't really up to date. I've made a few script buttons for it, but I'd rather just have different default settings. I'd be interested in hearing how you all solve this on a daily basis. Can you dig up the SPDLs and just edit those? Could it even be put in a workgroup so it works globally? Cheers
RE: Autodesk acquires Pi-VR
I had never heard of them before. If you look at the new features of v6, they now support animation and editing them. Of course this is far from what Softimage users expect from an animation package but it is interesting nonetheless. I guess their biggest competitor around the corner will be TeamUp! Cheers, MAC -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston Sent: 9 janvier 2013 09:07 To: softimage@listproc.autodesk.com Subject: Re: Autodesk acquires Pi-VR I notice though that this is likely more related to their engineering side of their business. Although I keep seeing VRED advertisements in 3D World, I've never heard of anyone using it in visual effects production. -ben On Wed, Jan 9, 2013 at 8:52 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Interesting move on the part of Autodesk. http://www.pi-vr.de/en/company/news/news-detail/article/autodesk-acqui res-pi-vr.html -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals.
Re: Autodesk acquires Pi-VR
I think I have seen a presentation of their rendering tech at the Softimage Ubertage 2010. What was cool was that they could raytrace NURBS directly without having to tesselate first. Super smooth and artefact-free reflections all the time. It was quite fast too. Their presentation was a bit in vain though, as the market they seem to be catering too is mostly the product design and automotive industry, and in addition right after their talk, Marcos and Borja would enter the stage and give us a presentation of Arnold and SiToA, and nobody ever thought of PIVR again. I had never heard of them before. If you look at the new features of v6, they now support animation and editing them. Of course this is far from what Softimage users expect from an animation package but it is interesting nonetheless. I guess their biggest competitor around the corner will be TeamUp! Cheers, MAC -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston Sent: 9 janvier 2013 09:07 To: softimage@listproc.autodesk.com Subject: Re: Autodesk acquires Pi-VR I notice though that this is likely more related to their engineering side of their business. Although I keep seeing VRED advertisements in 3D World, I've never heard of anyone using it in visual effects production. -ben On Wed, Jan 9, 2013 at 8:52 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Interesting move on the part of Autodesk. http://www.pi-vr.de/en/company/news/news-detail/article/autodesk-acqui res-pi-vr.html -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals. -- --- Stefan Kubicek Co-founder --- keyvis digital imagery Wehrgasse 9 - Grüner Hof 1050 Vienna Austria Phone:+43/699/12614231 --- www.keyvis.at ste...@keyvis.at --- -- This email and its attachments are --confidential and for the recipient only--
Re: Change default settings?
Great! I was a bit confused by the example as it did it all on one line of code. This wouldn't work: oDef.InputParamDefs.GetParamDefByName( reflectivity ).DefaultValue = 0.3 I'll try yours, thanks! On Wed, Jan 9, 2013 at 3:32 PM, Stephen Blair stephenrbl...@gmail.comwrote: Hi If you wanted to change the default value, you do something like this: from siutils import si# Application from siutils import log# LogMessage from siutils import disp# win32com.client.Dispatch from siutils import C# win32com.client.constants # Get ShaderDef for the Environment shader sProgID = Softimage.mia_material_phen.1.0 oDef = si.GetShaderDef( sProgID ) # Get ShaderParamDef for the Tranformation parameter oReflectivity = oDef.InputParamDefs.GetParamDefByName( reflectivity ) # Change the default value oReflectivity.DefaultValue = 0.333 On 09/01/2013 8:58 AM, Arvid Björn wrote: Honestly didn't know that existed, but I'd rather have it as a plugin on the workgroup so I can keep it general across our workstations and future versions, thanks though. =) On Wed, Jan 9, 2013 at 2:39 PM, César Sáez cesa...@gmail.com wrote: Or just use the preset manager :) On Wed, Jan 9, 2013 at 2:33 PM, Arvid Björn arvidbj...@gmail.com wrote: Thanks, sounds good! A default scene takes care of everything except default shader definitions. Can't get it to work though, I'm using the example in that article to try and change the architectural shader, but using the examples and looking through the SDK I can't figure out how to actually set the values, which method or syntax should I use? if Softimage.mia_material_phen.1.0 in sProgID: oDef.InputParamDefs.GetParamDefByName( reflectivity ) -- ??? On Wed, Jan 9, 2013 at 12:02 PM, Stephen Blair stephenrbl...@gmail.com wrote: You could use events eg OnNewScene. Or create your own presets? I'd avoid editing the factory SPDLs and presets (I think you can probably find a number of posts from Luc-Eric about defaults and spdls and the factory location) For shaders, you can use events to override SPDL defaults with a OnCreateShaderDef http://xsisupport.com/2012/02/27/overriding-spdl-defaults/ On 09/01/2013 5:20 AM, Arvid Björn wrote: Hi, Is it possible to change default settings of the rendering ppg, architectural shader settings, geo approx, lights etc? There are so many things that I constantly edit because the default settings isn't really up to date. I've made a few script buttons for it, but I'd rather just have different default settings. I'd be interested in hearing how you all solve this on a daily basis. Can you dig up the SPDLs and just edit those? Could it even be put in a workgroup so it works globally? Cheers
Re: Falling Hairs or Fibers
:) A link to the scene is at the bottom of the post (I started doing that rather than just putting stuff on the download page of my site so that there will be a bit of context with files I give folks.) I doubt it fully solves your specific challenges but hopefully it will help. :D On Tue, Jan 8, 2013 at 11:24 PM, Bryan Scibelli cinema...@gmail.com wrote: Hi Andy, Thanks for the great materials to use and reference!! Was there a scene file that you wanted me to download specifically? I haven't had a chance to really dig in to this fully, but I will have more time later on this week and I will share what I come up with. Thanks! Bryan On Mon, Jan 7, 2013 at 3:18 PM, Andy Moorer andymoo...@gmail.com wrote: Here you go - not sure it's exactly what you need, but hope it's handy and that you don't mind me putting it on my site publicly (trying to accumulate a host of simple examples like these for new ICE users.). http://andy.moonbase.net/ On Mon, Jan 7, 2013 at 3:03 PM, Andy Moorer andymoo...@gmail.com wrote: Actually, I just tried what I was getting at and it seems to work... I'll post a scene in a sec. - AM On Mon, Jan 7, 2013 at 2:49 PM, Andy Moorer andymoo...@gmail.comwrote: I've animated airborne dust as little wadded up strands and it looks pretty cool. For rotation I took the center of the bounding box of the wadded up strands as a point around which I would rotate both the particle and strand as a post-simulation effect (similar to the recent tutorial on my site andy.moonbase.net). I didn't have to worry about collisions between particles and was able to get away with simple spherical collisions for the dust in general, which could happen in the simulation tree, so it was easy in that sense. Haven't looked at the falling leaves compound in ages but I suspect you could hack into it and isolate out the bits you need, if I remember right you might even be able to simply put the leaf falling motion on the simulated particle just as I put a spin particle node on in the tutorial. But if you just want a straight fiber and to use the falling leaf compound, an instance would be simple and direct, as Alan suggests. On Mon, Jan 7, 2013 at 2:28 PM, Bryan Scibelli cinema...@gmail.comwrote: Hi Sandy, Thanks for the quick reply. That looks pretty straight forward from the documentation. Where I would like to go with it would be to use something like the falling leaves preset, but use the strands in place of the leaves because most of the falling motion and physics are already in place. Thanks! Bryan -- Bryan E. Scibelli cinema...@gmail.com www.cinemanix.com On Mon, Jan 7, 2013 at 1:02 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: Well you can create strands from particles so they do not need to get stuck on a surface - so should be perfectly doable in ICE - do you have Softimage available? I will check the sample scenes and see if there is anything there! Something to look at - http://softimage.wiki.softimage.com/xsidocs/iceref_Create_Strands.htm S. * * Sandy Sutherland sandy.sutherl...@triggerfish.co.za | Technical Supervisor http://triggerfish.co.za/en http://www.facebook.com/triggerfishanimation http://www.twitter.com/triggerfishza -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Bryan Scibelli [cinema...@gmail.com] *Sent:* 07 January 2013 19:30 *To:* softimage@listproc.autodesk.com *Subject:* Falling Hairs or Fibers I am looking into animating falling fibers such as fiberglass fibers that would fall into a liquid and interact. It seems that ICE has all of the properties that I need to build the fiber like strands, but I would require them to act without being anchored to a surface or a curve. There may be an obvious solution to this, but I thought that I would check with the list since problems tend to get solved quickly when posted. Thanks!! Bryan -- Bryan E. Scibelli cinema...@gmail.com www.cinemanix.com
Re: OT Utopia people
Hi folks, I recently had a very bad experience with an 'agent' (using the term loosely, as parasite / shark would be a much better description). He consistently withheld payment, despite having been paid by the client for the work I was doing. I am still currently owed over £2k for final invoices that were paid by my client back in October. I will name names in due course. In the meantime, be vary wary people. Cheers, Olly : ) On Tue, Jan 8, 2013 at 9:54 PM, Len Krenzler l...@creativecontrol.ca wrote: I would assume that sites like this need a critical mass of people using them to be effective. I'm not sure SI only would be enough and would it be much different from the Jobs section of the si-community? As a note, there hasn't been a new job posted there in about 3 months so not exactly highly active thing. On 1/8/2013 2:28 PM, olivier jeannel wrote: Exactly, we should have something similar *and free.* Le 08/01/2013 21:04, Eric Lampi a écrit : Perhaps I am misunderstanding you? (If so, sorry) You're not advocating using this service but think a similar, free service should be set up? On Tue, Jan 8, 2013 at 2:53 PM, olivier jeannel olivier.jean...@noos.frwrote: That was my point, no need to pay. But the site interface is well done. I was thinking something like that for us could be cool. Maybe hosted @ si community or RRay. That's just an idea. But I pretty like what's happening at the moment with the softimage community. Small community, very helpfull and active (lots of tuts and giveaways). I believe this kind of tool could help being even more organized. Just a thought Le 08/01/2013 20:34, Eric Lampi a écrit : From the website: Working with TV, Film, VFX or New media? It's free to join utopiapeople and we represent you on a non-exclusive basis. We take a 15% fee on agency bookings (not permanent). I am absolutely against this sort of thing. Paying someone else a hefty fee just to get introduced to a company that desperately needs you? Be careful what you wish for, it might not work out for us in the long run, and I think that as an industry, we really better off discouraging these people as much as possible. What's next? You supply your own software and workstation? Oh yeah, wait... That's already happening to some people. Eric On Tue, Jan 8, 2013 at 1:12 PM, Andy Nicholas a...@andynicholas.comwrote: It's free to register, but they take 15% commission from your daily rate. On 08 January 2013 at 17:40 Javier Vega javierelas...@gmail.com wrote: it is a paying service? Im user of Utopia People, but I think that is a paying service just for the companies that search freelancers here. For the freelancers is free. Javier Vega jav...@zao3d.com http://www.zao3d.com http://blog.zao3d.com El 08/01/2013, a las 18:36, olivier jeannel olivier.jean...@noos.fr escribió: Does anyone know this site service ? http://www.utopiapeople.com/ I think the concept is great. I won't use it since this is a paying service (for what I've red). Would be nice to have something similar for xsi lancers around the globe. Olivier -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work -- _ Len Krenzler - Creative Control Media Productions Phone: 780.463.3126 www.creativecontrol.ca - l...@creativecontrol.ca
Re: Place Highlight Tool
On 04/12/2012 10:23, Brent McPherson wrote: Hi Eugen, Yes, it would be simple to do with the Tool SDK. In fact, we already have a spot light creation tool example that ships with Softimage (search for SpotLightCreateTool in the custom tools addon) so only the reflected ray part would need to be added. Anyone up for the challenge? ;-) Belatedly picking up the gauntlet and thread. Had some time to fiddle around with the Tool SDK over the Christmas holidays and cannibalised the SpotLightCreateTool as Brent suggested. Tool SDK has been great to work with. I'm in renewed awe of Piotrek Marczak's work (Meshpaint, Soft Transform) using the SDK. First usable stab linked below (addon and movie). http://julianjohnsonsblog.blogspot.co.uk/2013/01/place-specular-highlights.html Julian
Re: Place Highlight Tool
That's cool, Julian, thanks! I wonder why it only works on mental ray lights... I'm using VRay. After all, it's not possible to create custom lights with the SDK. VRay/Arnold lights are practically regular lights with an additional shader attached. Should be working too, no? Cheers, Eugen Am 09.01.2013 19:56, schrieb julian: On 04/12/2012 10:23, Brent McPherson wrote: Hi Eugen, Yes, it would be simple to do with the Tool SDK. In fact, we already have a spot light creation tool example that ships with Softimage (search for SpotLightCreateTool in the custom tools addon) so only the reflected ray part would need to be added. Anyone up for the challenge? ;-) Belatedly picking up the gauntlet and thread. Had some time to fiddle around with the Tool SDK over the Christmas holidays and cannibalised the SpotLightCreateTool as Brent suggested. Tool SDK has been great to work with. I'm in renewed awe of Piotrek Marczak's work (Meshpaint, Soft Transform) using the SDK. First usable stab linked below (addon and movie). http://julianjohnsonsblog.blogspot.co.uk/2013/01/place-specular-highlights.html Julian
SI- points in the same place on the same model? I have doubts but...
Hi- Just modeling in another package (modo) and came into a bit of an argument over a tool that was incorrectly merging points on a mesh when sliced. I was told the issue was that I had points, on the same layer/mesh that were in the same place (was trying to make a forced SDS hard edge). Now, AFAIK, in SI, points, at least on the same geo, can't technically exist in the same spot- correct? Or am I wrong and misinformed? Just checking a slight technicality... Thanks, -g -- Gideon D. Klindt gideonklindt.com
Re: Place Highlight Tool
Ok, tested it. What you do is create a new light every time the tool is called. May I suggest something? It would be better if you allowed selected lights to be moved instead of creating new ones, keeping the distance between the light and the surface. This way, you could also ignore the light type (spot, omni, directional, VRay, Arnold, whatever). Light is light... Would that be possible? For convenience, you could also attach the command to the Transform menu. Best, Eugen Am 09.01.2013 21:01, schrieb Eugen Sares: That's cool, Julian, thanks! I wonder why it only works on mental ray lights... I'm using VRay. After all, it's not possible to create custom lights with the SDK. VRay/Arnold lights are practically regular lights with an additional shader attached. Should be working too, no? Cheers, Eugen Am 09.01.2013 19:56, schrieb julian: On 04/12/2012 10:23, Brent McPherson wrote: Hi Eugen, Yes, it would be simple to do with the Tool SDK. In fact, we already have a spot light creation tool example that ships with Softimage (search for SpotLightCreateTool in the custom tools addon) so only the reflected ray part would need to be added. Anyone up for the challenge? ;-) Belatedly picking up the gauntlet and thread. Had some time to fiddle around with the Tool SDK over the Christmas holidays and cannibalised the SpotLightCreateTool as Brent suggested. Tool SDK has been great to work with. I'm in renewed awe of Piotrek Marczak's work (Meshpaint, Soft Transform) using the SDK. First usable stab linked below (addon and movie). http://julianjohnsonsblog.blogspot.co.uk/2013/01/place-specular-highlights.html Julian
Re: SI- points in the same place on the same model? I have doubts but...
Of course they can. Whenever you select a face on a geometry and hit ctrl+d you have at least 3 points that each have an identical twin. SI is totally fine with it. On Wed, Jan 9, 2013 at 9:08 PM, Gideon Klindt gideon.kli...@gmail.comwrote: Hi- Just modeling in another package (modo) and came into a bit of an argument over a tool that was incorrectly merging points on a mesh when sliced. I was told the issue was that I had points, on the same layer/mesh that were in the same place (was trying to make a forced SDS hard edge). Now, AFAIK, in SI, points, at least on the same geo, can't technically exist in the same spot- correct? Or am I wrong and misinformed? Just checking a slight technicality... Thanks, -g -- Gideon D. Klindt gideonklindt.com
RE: Place Highlight Tool
Congratulations. Looks very cool Julian. Just get ready for the inevitable flood of feature requests! ;-) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of julian Sent: 09 January 2013 18:56 To: softimage@listproc.autodesk.com Subject: Re: Place Highlight Tool On 04/12/2012 10:23, Brent McPherson wrote: Hi Eugen, Yes, it would be simple to do with the Tool SDK. In fact, we already have a spot light creation tool example that ships with Softimage (search for SpotLightCreateTool in the custom tools addon) so only the reflected ray part would need to be added. Anyone up for the challenge? ;-) Belatedly picking up the gauntlet and thread. Had some time to fiddle around with the Tool SDK over the Christmas holidays and cannibalised the SpotLightCreateTool as Brent suggested. Tool SDK has been great to work with. I'm in renewed awe of Piotrek Marczak's work (Meshpaint, Soft Transform) using the SDK. First usable stab linked below (addon and movie). http://julianjohnsonsblog.blogspot.co.uk/2013/01/place-specular-highlights.html Julian attachment: winmail.dat
Re: Place Highlight Tool
On 09/01/2013 20:15, Eugen Sares wrote: Ok, tested it. What you do is create a new light every time the tool is called. May I suggest something? It would be better if you allowed selected lights to be moved instead of creating new ones, keeping the distance between the light and the surface. This way, you could also ignore the light type (spot, omni, directional, VRay, Arnold, whatever). Light is light... Would that be possible? For convenience, you could also attach the command to the Transform menu. Hi Eugen, Thanks for the great feedback! As you say, it's relatively straightforward to swap out the light shader for a third party one. In Arnold's case some of the light rigs require a bit more hand tweaking e.g. they automatically come with expressions set on area scale etc. Would be good to either have a preference setting or context menu to select the light type you want to add and then build those presets into the tool so that they're available. The core code is based on the SDK SpotLightCreateTool which behaves exactly in the way you're seeing. Moving existing lights is a priority and coming next :-) but it might have to wait for another holiday period! Thanks again, Julian
Re: SI- points in the same place on the same model? I have doubts but...
OK, well either way, I was getting some flack blown at me about co-points and SDS modeling and how it's a horrible practice. I've been creating forced hard edges in other packages (and Si) this way for some time on low density models with no issues other then it being harder to select points when a model is not sub-divided. See- the slice tool and several other tools auto merge points in a funky way in modo if you have some points living in the same place. They say I'm a horrible modeler (which I have no defense against ;) ) and I say no- this tool has a bug- so fix it or list it as a known limitation! Luckily, the developer (lux) seems to agree it's an issue. Anyway, thanks for the clarification on the co-points! -g On Wed, Jan 9, 2013 at 12:27 PM, Leonard Koch leonardkoch...@gmail.comwrote: Of course they can. Whenever you select a face on a geometry and hit ctrl+d you have at least 3 points that each have an identical twin. SI is totally fine with it. On Wed, Jan 9, 2013 at 9:08 PM, Gideon Klindt gideon.kli...@gmail.comwrote: Hi- Just modeling in another package (modo) and came into a bit of an argument over a tool that was incorrectly merging points on a mesh when sliced. I was told the issue was that I had points, on the same layer/mesh that were in the same place (was trying to make a forced SDS hard edge). Now, AFAIK, in SI, points, at least on the same geo, can't technically exist in the same spot- correct? Or am I wrong and misinformed? Just checking a slight technicality... Thanks, -g -- Gideon D. Klindt gideonklindt.com -- Gideon D. Klindt gideonklindt.com
RE: Place Highlight Tool
Julian, really cool tool! On 9 Jan 2013 20:28, Brent McPherson brent.mcpher...@autodesk.com wrote: Congratulations. Looks very cool Julian. Just get ready for the inevitable flood of feature requests! ;-) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of julian Sent: 09 January 2013 18:56 To: softimage@listproc.autodesk.com Subject: Re: Place Highlight Tool On 04/12/2012 10:23, Brent McPherson wrote: Hi Eugen, Yes, it would be simple to do with the Tool SDK. In fact, we already have a spot light creation tool example that ships with Softimage (search for SpotLightCreateTool in the custom tools addon) so only the reflected ray part would need to be added. Anyone up for the challenge? ;-) Belatedly picking up the gauntlet and thread. Had some time to fiddle around with the Tool SDK over the Christmas holidays and cannibalised the SpotLightCreateTool as Brent suggested. Tool SDK has been great to work with. I'm in renewed awe of Piotrek Marczak's work (Meshpaint, Soft Transform) using the SDK. First usable stab linked below (addon and movie). http://julianjohnsonsblog.blogspot.co.uk/2013/01/place-specular-highlights.html Julian
RE: Place Highlight Tool
Just curious. Did you keep the shift modifier key from the original tool as a way to adjust the distance of the light from the surface? (Don't have a build I can use to install the tool right now...) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Julian Sent: 09 January 2013 20:34 To: softimage@listproc.autodesk.com Subject: Re: Place Highlight Tool On 09/01/2013 20:15, Eugen Sares wrote: Ok, tested it. What you do is create a new light every time the tool is called. May I suggest something? It would be better if you allowed selected lights to be moved instead of creating new ones, keeping the distance between the light and the surface. This way, you could also ignore the light type (spot, omni, directional, VRay, Arnold, whatever). Light is light... Would that be possible? For convenience, you could also attach the command to the Transform menu. Hi Eugen, Thanks for the great feedback! As you say, it's relatively straightforward to swap out the light shader for a third party one. In Arnold's case some of the light rigs require a bit more hand tweaking e.g. they automatically come with expressions set on area scale etc. Would be good to either have a preference setting or context menu to select the light type you want to add and then build those presets into the tool so that they're available. The core code is based on the SDK SpotLightCreateTool which behaves exactly in the way you're seeing. Moving existing lights is a priority and coming next :-) but it might have to wait for another holiday period! Thanks again, Julian attachment: winmail.dat
Crystallize
Hi all, First of all I want to send out my best wishes! Now my question... I`m looking for a freelance ICE TD who`s not afraid of some crystallization effects on an ongoing commercial for a famous Belgian beer brand. Feel free to contact me if you`re interested and available. The time frame would be to start on 14/01 until the 01/02 Cheers, Marco Levantaci VFX Producer / Business Development Digital Golem Tel +32 (0)2 256 97 34 Mobile +32 (0)483 022 798 ma...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels
Re: Place Highlight Tool
On 09/01/2013 21:00, Brent McPherson wrote: Just curious. Did you keep the shift modifier key from the original tool as a way to adjust the distance of the light from the surface? (Don't have a build I can use to install the tool right now...) -- Brent Hi Brent, I intended all along to do that but I couldn't figure out how to resolve the fact that if you adjusted the mouse position with the Shift key down (adjusting the distance the light travelled from the intersection point) and then released the Shift key the specular highlight would then snap to the new mouse position. Ideally, it would be nice if the scroll wheel on the mouse could be used to control the light 'height'... Julian
Re: OT Utopia people
@David Saber I sent the website, a letter, about the UI that seems not to have a search by category, software and so on, and I received the response : *Hi, Thanks for sharing your thoughts with us! The website that you see is different than what our clients see. They are able to search as narrow as they want, for example, you can serach on software or particular skills as ability to make great steam, hair, fur and so on, or a specific camera, sound equipment. However, our site is getting dated and we are launching a new version in the very near future! Take care, Hanna Kallin* So, maybe one needs to registers... 2013/1/9 Olwen Nash ollimat...@googlemail.com Hi folks, I recently had a very bad experience with an 'agent' (using the term loosely, as parasite / shark would be a much better description). He consistently withheld payment, despite having been paid by the client for the work I was doing. I am still currently owed over £2k for final invoices that were paid by my client back in October. I will name names in due course. In the meantime, be vary wary people. Cheers, Olly : ) On Tue, Jan 8, 2013 at 9:54 PM, Len Krenzler l...@creativecontrol.cawrote: I would assume that sites like this need a critical mass of people using them to be effective. I'm not sure SI only would be enough and would it be much different from the Jobs section of the si-community? As a note, there hasn't been a new job posted there in about 3 months so not exactly highly active thing. On 1/8/2013 2:28 PM, olivier jeannel wrote: Exactly, we should have something similar *and free.* Le 08/01/2013 21:04, Eric Lampi a écrit : Perhaps I am misunderstanding you? (If so, sorry) You're not advocating using this service but think a similar, free service should be set up? On Tue, Jan 8, 2013 at 2:53 PM, olivier jeannel olivier.jean...@noos.frwrote: That was my point, no need to pay. But the site interface is well done. I was thinking something like that for us could be cool. Maybe hosted @ si community or RRay. That's just an idea. But I pretty like what's happening at the moment with the softimage community. Small community, very helpfull and active (lots of tuts and giveaways). I believe this kind of tool could help being even more organized. Just a thought Le 08/01/2013 20:34, Eric Lampi a écrit : From the website: Working with TV, Film, VFX or New media? It's free to join utopiapeople and we represent you on a non-exclusive basis. We take a 15% fee on agency bookings (not permanent). I am absolutely against this sort of thing. Paying someone else a hefty fee just to get introduced to a company that desperately needs you? Be careful what you wish for, it might not work out for us in the long run, and I think that as an industry, we really better off discouraging these people as much as possible. What's next? You supply your own software and workstation? Oh yeah, wait... That's already happening to some people. Eric On Tue, Jan 8, 2013 at 1:12 PM, Andy Nicholas a...@andynicholas.comwrote: It's free to register, but they take 15% commission from your daily rate. On 08 January 2013 at 17:40 Javier Vega javierelas...@gmail.com wrote: it is a paying service? Im user of Utopia People, but I think that is a paying service just for the companies that search freelancers here. For the freelancers is free. Javier Vega jav...@zao3d.com http://www.zao3d.com http://blog.zao3d.com El 08/01/2013, a las 18:36, olivier jeannel olivier.jean...@noos.fr escribió: Does anyone know this site service ? http://www.utopiapeople.com/ I think the concept is great. I won't use it since this is a paying service (for what I've red). Would be nice to have something similar for xsi lancers around the globe. Olivier -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work -- _ Len Krenzler - Creative Control Media Productions Phone: 780.463.3126 www.creativecontrol.ca - l...@creativecontrol.ca -- ...superpositiviii...qualunque cosa accada!...
Re: 2 graphic cards for SLI
[The list bounced my message earlier because I attempted to attach the gif. It's linked this time. Hope it goes through.] On Sun, Jan 6, 2013 at 12:13 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Hey Dan, Not all SSDs are created equal. Some are better than others. Best place to get some detailed reviews and benchmarks is AnandTech. He's the king of SSD reviews. http://www.anandtech.com/Bench/SSD (you can compare models and stuff) http://www.anandtech.com/tag/storage (has all the reviews and SSD news) PC Perspective has great reviews (and a hardware podcast) also: http://www.pcper.com/subject/storage Most SSDs have an estimated lifespan based on data written. Sounds freaky, but the lifespans these days are quite intense. My *OLD* Intel X25M SSD is rated to begin failing after around 100GB per day for continuous 5 years. I don't write that much on my C drive, so it should last me some time, probably until my next computer. Some newer Samsung models are estimated at 10GB per day from 10 to 70 continous years, varying per technology and model. Not so bad either, at least for a C drive usage. I suggest an SSD for your C drive and if you want to be writing tons of gigs of video or something really intense, get a second one, should that one fail you won't cry. Of course, you *DO* backup, right?? have you backed up? All drives fail eventually. I repeat, ALL!! Solid or moving, they all walk the plank. I've had enough die on me to opt for cloud backups for peace of mind. Currently I use the services CrashPlan and Backblaze. (Backblaze is my favourite in terms of being light, though it's all inclusive unless you exclude folders. CrashPlan gives you more bang for your buck with their cheap 5 computer family plan, but you choose what folders to include instead of what to exclude.) Both have personal unlimited plans (in the sense that it doesn't matter how much you have to backup for one given computer.) I also used to be on MozyHome, another service, but they bailed on the unlimitedness a while back and lost many customers, including me. Carbonite is another big popular one; I confess I never tried them, but I got scared when they lost about 7k customers' backups data due to some glitch back in 2009. (For reals, google it.) It was a long time ago, but... meh. I don't care if you backup or not, but *you should.* It's affordable. Try all the services, weigh your options and choose one that suits you, or do you want your face to look like this below next time your hardware dies? :p [image: Inline image 1] (^ I think this guy forgot to backup.) Cheers, ;) -- Alan On Sun, Jan 6, 2013 at 8:42 AM, Dan Yargici danyarg...@gmail.com wrote: Just an update to let you know that I've taken the plunge and re-installed my system disk onto an SSD, and sweet jesus is it fast. :) Can't see myself going back now... Thanks, DAN On Mon, Oct 15, 2012 at 3:22 PM, Adam Seeley adam_see...@yahoo.comwrote: The Vaio I bought early 2010 uses a 240Gb SSD for boot storage. I've used it as a mobile workstation (3d,sims,comping) and it's been rock solid (and fast of course). Running comps with lot's of layers using SSD is great. No idea what brand it is... I'm tempted to have a couple of local data SSD in RAID to run whatever job is current and backup daily to a disk for safety. Waiting for those prices to drop a bit more. A. -- *From:* Ben Houston b...@exocortex.com *To:* softimage@listproc.autodesk.com *Sent:* Monday, 15 October 2012, 13:02 *Subject:* Re: 2 graphic cards for SLI Exocortex owns 8 SSDs in our Ottawa office. We have not had any failures. We use SSDs as boot drives for 3 machines and we use SSDs for source code (it speeds up C++ compilations tremendously) on 5 machines. We have not had any failures since we started adopting SSDs in the summer of 2011. We may be just lucky. We are fully backed up so that if any hard drive here goes, we are okay -- that made it easier to adopt SSDs even with their bad reputation for reliability. Brands we use: OCZ Vertex 2 (2) OCZ Vertex 3 (2) OCZ Force 3 (4) I choose those brands because they were cheap. Best regards, -ben On Mon, Oct 15, 2012 at 3:29 AM, Dan Yargici danyarg...@gmail.com wrote: This is the second time in two days I've heard people raving about SSDs, are they less prone to failure these days? I gave up being excited about them a while back after seeing a string of friends have nothing but nightmares... DAN On Mon, Oct 15, 2012 at 7:56 AM, Alan Fregtman alan.fregt...@gmail.com wrote: I can't stress SSDs enough either. Best computer upgrade ever. There is something magical about booting in ~20 seconds. Apps start so fast! On Oct 14, 2012 8:21 PM, Ben Houston b...@exocortex.com wrote: Regarding SSDs, I can't recommend them enough. I'd recommend an SSD as your boot drive and for your
Re: 2 graphic cards for SLI
Thanks Alan, your advice is perfect in its timing as the cloud backup option is something I'm looking into right now :) Ben -- Benjamin Clifford Davis www.moondog-animation.com office: +33 9 50 04 76 15 mobile: +33 6 88 48 54 50 6 bis avenue des Iles 74000 Annecy FRANCE On Wed, Jan 9, 2013 at 11:59 PM, Alan Fregtman alan.fregt...@gmail.comwrote: [The list bounced my message earlier because I attempted to attach the gif. It's linked this time. Hope it goes through.] On Sun, Jan 6, 2013 at 12:13 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Hey Dan, Not all SSDs are created equal. Some are better than others. Best place to get some detailed reviews and benchmarks is AnandTech. He's the king of SSD reviews. http://www.anandtech.com/Bench/SSD (you can compare models and stuff) http://www.anandtech.com/tag/storage (has all the reviews and SSD news) PC Perspective has great reviews (and a hardware podcast) also: http://www.pcper.com/subject/storage Most SSDs have an estimated lifespan based on data written. Sounds freaky, but the lifespans these days are quite intense. My *OLD* Intel X25M SSD is rated to begin failing after around 100GB per day for continuous 5 years. I don't write that much on my C drive, so it should last me some time, probably until my next computer. Some newer Samsung models are estimated at 10GB per day from 10 to 70 continous years, varying per technology and model. Not so bad either, at least for a C drive usage. I suggest an SSD for your C drive and if you want to be writing tons of gigs of video or something really intense, get a second one, should that one fail you won't cry. Of course, you *DO* backup, right?? have you backed up? All drives fail eventually. I repeat, ALL!! Solid or moving, they all walk the plank. I've had enough die on me to opt for cloud backups for peace of mind. Currently I use the services CrashPlan and Backblaze. (Backblaze is my favourite in terms of being light, though it's all inclusive unless you exclude folders. CrashPlan gives you more bang for your buck with their cheap 5 computer family plan, but you choose what folders to include instead of what to exclude.) Both have personal unlimited plans (in the sense that it doesn't matter how much you have to backup for one given computer.) I also used to be on MozyHome, another service, but they bailed on the unlimitedness a while back and lost many customers, including me. Carbonite is another big popular one; I confess I never tried them, but I got scared when they lost about 7k customers' backups data due to some glitch back in 2009. (For reals, google it.) It was a long time ago, but... meh. I don't care if you backup or not, but *you should.* It's affordable. Try all the services, weigh your options and choose one that suits you, or do you want your face to look like this below next time your hardware dies? :p [image: Inline image 1] (^ I think this guy forgot to backup.) Cheers, ;) -- Alan On Sun, Jan 6, 2013 at 8:42 AM, Dan Yargici danyarg...@gmail.com wrote: Just an update to let you know that I've taken the plunge and re-installed my system disk onto an SSD, and sweet jesus is it fast. :) Can't see myself going back now... Thanks, DAN On Mon, Oct 15, 2012 at 3:22 PM, Adam Seeley adam_see...@yahoo.comwrote: The Vaio I bought early 2010 uses a 240Gb SSD for boot storage. I've used it as a mobile workstation (3d,sims,comping) and it's been rock solid (and fast of course). Running comps with lot's of layers using SSD is great. No idea what brand it is... I'm tempted to have a couple of local data SSD in RAID to run whatever job is current and backup daily to a disk for safety. Waiting for those prices to drop a bit more. A. -- *From:* Ben Houston b...@exocortex.com *To:* softimage@listproc.autodesk.com *Sent:* Monday, 15 October 2012, 13:02 *Subject:* Re: 2 graphic cards for SLI Exocortex owns 8 SSDs in our Ottawa office. We have not had any failures. We use SSDs as boot drives for 3 machines and we use SSDs for source code (it speeds up C++ compilations tremendously) on 5 machines. We have not had any failures since we started adopting SSDs in the summer of 2011. We may be just lucky. We are fully backed up so that if any hard drive here goes, we are okay -- that made it easier to adopt SSDs even with their bad reputation for reliability. Brands we use: OCZ Vertex 2 (2) OCZ Vertex 3 (2) OCZ Force 3 (4) I choose those brands because they were cheap. Best regards, -ben On Mon, Oct 15, 2012 at 3:29 AM, Dan Yargici danyarg...@gmail.com wrote: This is the second time in two days I've heard people raving about SSDs, are they less prone to failure these days? I gave up being excited about them a while back after seeing a string of friends have nothing but nightmares... DAN On Mon, Oct 15, 2012 at 7:56 AM, Alan Fregtman