Re: [Sursound] Jaunt VR Content with Ambisonic Audio (was Re: Oculus Rift Visual Demo + Ambisonic Audio Available?)
len moskowitz wrote: Stefan wrote: > AmbiExplorer already goes very much into this direction... Hector did a great job with AmbiExplorer, but it's in a different class than the Jaunt content. Hector's app accepts standard Ambisonics WXYZ audio files. Jaunt's VR content is fixed. The Jaunt content has headtracked 3D video and binaural audio. Hector's app only does audio. Jaunt's content uses the Google Cardboard to mount the smartphone and present stable video. Hector's app doesn't provide a way to mount the smartphone nor does it present video. One very nice feature of Hector's app is that it allows you to select the IRCAM LIsten HRTF data set that works best for you. The Jaunt content doesn't offer that flexibility yet. Accepted, but don't assume that Hector, Bo-Erik Sandholm and actually me ;-) never have thought yet to apply an head-tracked Ambisonics decoder as 3D audio solution for VR applications. (In fact, Bo-Erik already < did > some stuff connected with 3D panorama viewers.) Google Cardboard: With every respect, but they didn't have this idea < as first >. http://www.hutter1.net/puzzles/3dvrglass.htm 3D television and 3D cinema are becoming wide-spread, but 3D Virtual Reality goggles (or glasses), despite being a many decades old idea, are just (as of 2013) receiving increased attention. The few commercial devices available don't sell well, in parts due to price, but a cheap alternative has emerged: A modern SmartPhone, two lenses for under 10$ and some cardboard and glue is all you need to build your own 3D-VR goggles. It would be so nice if some Californian companies would < once > recognise that they didn't invent ideas which they (very probably) did copy. If not from Marcus Hutter, from related DIY projects. Google also didn't invent Java and/or Linux. (Which became a kind of propietary mix in Android, even if Android started in a quite open way.) Best, Stefan P.S.: Sorry for being a bit aggressive. I am just presenting some < clear > evidence for "legally allowed robbery" of the ideas of others... "Business as usual", at least in the increasingly decadent (!) Silicon Valley of today. :-) P.S. 2: Google also manages to pay incredibly low tax rates. Just a further observation. Just? Whereas this is not my problem, it may be related to the fact that they usually don't recognise the contributions of others. Compared to this, Oculus Inc. seems to work together < with > others. Probably because the leadership is still (!) a team of technical experts, not some "corporate" one. Len Moskowitz (mosko...@core-sound.com) Core Sound LLC www.core-sound.com Home of TetraMic ------ next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20141123/a2e65251/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Jaunt VR Content with Ambisonic Audio (was Re: Oculus Rift Visual Demo + Ambisonic Audio Available?)
Stefan wrote: AmbiExplorer already goes very much into this direction... Hector did a great job with AmbiExplorer, but it's in a different class than the Jaunt content. Hector's app accepts standard Ambisonics WXYZ audio files. Jaunt's VR content is fixed. The Jaunt content has headtracked 3D video and binaural audio. Hector's app only does audio. Jaunt's content uses the Google Cardboard to mount the smartphone and present stable video. Hector's app doesn't provide a way to mount the smartphone nor does it present video. One very nice feature of Hector's app is that it allows you to select the IRCAM LIsten HRTF data set that works best for you. The Jaunt content doesn't offer that flexibility yet. Len Moskowitz (mosko...@core-sound.com) Core Sound LLC www.core-sound.com Home of TetraMic -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20141123/6a61877b/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Jaunt VR Content with Ambisonic Audio (was Re: Oculus Rift Visual Demo + Ambisonic Audio Available?)
len moskowitz wrote: Adam Somers (Jaunt VR) wrote: We just released our first piece of VR content with ambisonic audio to the public. It's a live recording on stage at a recent Paul McCartney concert. The audio was captured from the sound board and mixed in b-format. Available for Google Cardboard now, Oculus Rift Mac/PC coming soon. http://www.jauntvr.com/content/ In case you haven't yet downloaded this content No...;-) , you're missing something special. This is potentially the first volley in a mass-media revolution! Take a smartphone with a 5-inch screen (or larger), add a low cost ($25!) cardboard viewer and a pair of earbuds, and you've got a real VR player. AmbiExplorer already goes very much into this direction... (I am sceptical about the practicability of the current cardboard viewer, though. Good for experiments, maybe not robust whatsoever in real application, at least in long-term. I could be wrong on this, just a quick thought...) Interesting developments. So Google will become a major player in VR, as well? Makes sense, as Android will need a couple of further VR and audio updates later. Which would force Apple and others to catch up... :-X Best, Stefan The screen is split into two; when viewed together, the brain perceives a 3D image. The audio is binaural. The smartphone does the headtracking. The app does the VR video and audio manipulation. (Out of curiousity, I would've liked to hear what the Jaunt VR camera's TetraMic had recorded!) Len Moskowitz (mosko...@core-sound.com) Core Sound LLC www.core-sound.com Home of TetraMic -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20141123/1dda1499/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
Re: [Sursound] Jaunt VR Content with Ambisonic Audio (was Re: Oculus Rift Visual Demo + Ambisonic Audio Available?)
An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20141123/ed94699d/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
[Sursound] Jaunt VR Content with Ambisonic Audio (was Re: Oculus Rift Visual Demo + Ambisonic Audio Available?)
Adam Somers (Jaunt VR) wrote: We just released our first piece of VR content with ambisonic audio to the public. It's a live recording on stage at a recent Paul McCartney concert. The audio was captured from the sound board and mixed in b-format. Available for Google Cardboard now, Oculus Rift Mac/PC coming soon. http://www.jauntvr.com/content/ In case you haven't yet downloaded this content, you're missing something special. This is potentially the first volley in a mass-media revolution! Take a smartphone with a 5-inch screen (or larger), add a low cost ($25!) cardboard viewer and a pair of earbuds, and you've got a real VR player. The screen is split into two; when viewed together, the brain perceives a 3D image. The audio is binaural. The smartphone does the headtracking. The app does the VR video and audio manipulation. (Out of curiousity, I would've liked to hear what the Jaunt VR camera's TetraMic had recorded!) Len Moskowitz (mosko...@core-sound.com) Core Sound LLC www.core-sound.com Home of TetraMic ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.
[Sursound] Call for Papers reminder, 138th Audio Engineering Society Convention
uthors> Submit eBriefs at www.aes.org/138th_ebriefs<http://www.aes.org/138th_ebriefs> - PAPERS COCHAIRS Questions? Contact: Ville Pulkki and Josh Reiss 138th_pap...@aes.org<mailto:138th_pap...@aes.org> -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20141123/4f8ec878/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.