Re: [swfmill] Building from source

2009-03-09 Thread JJ S
Hi Thomas,

Below is a copy of an email I sent to the list a few weeks ago, when I
managed to compile swfmill from HEAD in OS X. Let me know if these
instructions work for you. If they don't I could recompile in my machine and
send you the binary.

Cheers,
JJ

PS: the SVN repository changed recently, here's the new location:
http://svn.swfmill.org/swfmill/




Hi everyone,
I managed to compile Swfmill for Mac OS X! :D

You need to install Fink (http://www.finkproject.org/) to get the necessary
tools.

Here are the steps I followed, it's possible that I had some necessary tools
pre-installed in my machine from previous development, let me know if it
doesn't work for you:

# Get libtool
fink install libtool14  # Not the default libtool, it doesn't work for this.
# Make a directory
mkdir swfmill
cd swfmill
# Get the source
svn checkout http://swfmill.org/svn/trunk
cd trunk
# Configure
./autogen.sh
# Build!
make
# Check that it worked
ls -l src/swfmill

You should have a nice ~4Mb file there.

Things to look out for when running ./autogen.sh:
configure.ac:10: error: possibly undefined macro: AC_PROG_LIBTOOL
  If this token and others are legitimate, please use m4_pattern_allow.
  See the Autoconf documentation.
This is pretty tricky because it doesn't show up as an error at the end of
the run, it's a bit higher up.  It means you don't have libtool installed
properly.

release-mac.sh doesn't work in my machine because it has hardcoded paths to
dan's home directory in an extra linking step. However, that step doesn't
seem necessary, I commented it out and the rest of the script run just fine
(with the wget and scp lines commented out too).

I copied the resulting tar to a clean machine and ran the tests and
everything seems Ok. :D

Please try to reproduce and let me know if you encounter any problems.

Cheers,
JJ



On Mon, Mar 9, 2009 at 5:16 PM, Thomas Williams 
thomas.willi...@dubitlimited.com wrote:

 Hi chaps,I was attempting to compile the head version on OSX and debian
 linux today. Does anybody know if the makefiles in the trunk of the
 repository are kept up to date? They don't seem to work any more (I assume
 they worked at some point!), so does anyone know where I can get a recent
 compiled binary?

 Many thanks,
 Tom
 --
 Thomas Williams
 Java Programmer
 Dubit Limited
 +44 1133 947920
 www.dubitlimited.com

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Re: [swfmill] maintainer, anyone?

2009-01-06 Thread JJ S
Hi everyone,
I managed to compile Swfmill for Mac OS X! :D

You need to install Fink (http://www.finkproject.org/) to get the necessary
tools.

Here are the steps I followed, it's possible that I had some necessary tools
pre-installed in my machine from previous development, let me know if it
doesn't work for you:

# Get libtool
fink install libtool14  # Not the default libtool, it doesn't work for this.
# Make a directory
mkdir swfmill
cd swfmill
# Get the source
svn checkout http://swfmill.org/svn/trunk
cd trunk
# Configure
./autogen.sh
# Build!
make
# Check that it worked
ls -l src/swfmill

You should have a nice ~4Mb file there.

Things to look out for when running ./autogen.sh:
configure.ac:10: error: possibly undefined macro: AC_PROG_LIBTOOL
  If this token and others are legitimate, please use m4_pattern_allow.
  See the Autoconf documentation.
This is pretty tricky because it doesn't show up as an error at the end of
the run, it's a bit higher up.  It means you don't have libtool installed
properly.

release-mac.sh doesn't work in my machine because it has hardcoded paths to
dan's home directory in an extra linking step. However, that step doesn't
seem necessary, I commented it out and the rest of the script run just fine
(with the wget and scp lines commented out too).

I copied the resulting tar to a clean machine and ran the tests and
everything seems Ok. :D

Please try to reproduce and let me know if you encounter any problems.

Cheers,
JJ

PS: I'm on holidays right now, so please forgive me if I'm slow to respond.

On Sun, Jan 4, 2009 at 12:44 PM, Juan Delgado zzzar...@gmail.com wrote:

 I'm trying to compile from sources on Ubuntu and after getting all the
 libraries I get this error:

 config.status: error: cannot find input file: Makefile.in

 Which seems to be related to the automake version (mine is 1.10.1). Is
 that so? How can I solve it?

 Anyway, if you get the Mac version, I get the Linux version and
 someone steps up for the Win version, at least we could compile a
 (very much needed) new release.

 Cheers,

 Juan

 On Tue, Dec 23, 2008 at 7:41 PM, Jon Molesa rjmol...@consoltec.net
 wrote:
  I could compile it on the Mac if you like.  I have an Intel MB Pro.
 
  *On Mon, Dec 08, 2008 at 09:42:53AM + Juan Delgado 
 zzzar...@gmail.com wrote:
 
  Date: Mon, 8 Dec 2008 09:42:53 +
  From: Juan Delgado zzzar...@gmail.com
  Subject: Re: [swfmill] maintainer, anyone?
  To: swfmill@osflash.org
 
  Just a quick update. Last weekend i was trying to give a go to compile
  from SVN on Mac,  but I just couldn't. I find Macs extremely difficult
  to work with, really.
 
  I'll try this week.
 
  On Fri, Dec 5, 2008 at 9:29 PM, Daniel Turing m...@danielturing.com
 wrote:
   On Fri, 2008-12-05 at 22:11 +0100, Daniel Turing wrote:
any change on SVN for the last 7 months:
  
   the latest checkin is from may this year.
  
   heh. that makes 7 months. :)
  
   but the latest release is still nearly 2 years old!
  
   -dan
  
  
  
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  --
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  http://zarate.tv
  http://dandolachapa.com
  http://loqueyosede.com
 
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  --
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  rjmol...@consoltec.net
  if you're bored or curious
  http://rjmolesa.com
 
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 http://dandolachapa.com
 http://loqueyosede.com

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Re: [swfmill] Mp3 in swf-problem: No sound, no errors

2007-05-01 Thread JJ S
Hi Jonas!

Sorry for the late reply, I haven't been checking my mailing-lists
email recently :)
As Ralf said, MP3 support is really really basic. It only supports
44.1 kHz Stereo (simple not joint) MP3s
If you try with an mono MP3 it will import it, but it will play at
twice the speed.

Could you send me your stereo test MP3? I'll try to see if there's
something I can do.

JJ


On 4/25/07, Jonas Nyström [EMAIL PROTECTED] wrote:
 Hi Ralf!

 Yes, I tried a stereo file with the same bad result...


 2007/4/25, Ralf Fuest [EMAIL PROTECTED]:
  Hello Jonas,
  i haven't used swfmill mp3 import yet, but i think it only supports
  stereo mp3s and no mono or joint stereo mp3s. Have you tried using a
  stereo mp3?
 
  Ralf
 
   Hi!
  
   I'm trying to create a swf containing mp3s, but obviously something's
   wrong.
   I'm using a 128Kbit mono mp3 (later I want to use stereo).
 
 
 
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Re: [swfmill] Universal Binary

2007-01-15 Thread JJ S
Dan,

The most basic test, import a jpg in the library and place it on the
first frame works. :)
Platform: MacBook Pro with Intel Core Duo 2.0Ghz

JJ

On 1/15/07, daniel fischer [EMAIL PROTECTED] wrote:
 Hi Måns,

 thanks for the praise :)

 Måns Sewerin [EMAIL PROTECTED] (on Thu, 11 Jan 2007 13:56:11 +0100):

I recently got a new mac with intel processor and was wondering if
there is a build of the newest swfmill
prerelease that is both for the Intel and the PPC?

 looks like i finally managed to convince the ppc mac i have access to
 to compile such a beast. could you try
 http://swfmill.org/pre/swfmill-0.2.11.23-macosx.tar.gz and report if that 
 works on your machines?

 -dan

 --
 http://0xDF.com/
 http://iterative.org/

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Re: [swfmill] getting a sound asset in to work with mtasc fromswfmill -FOUND PROBLEM

2006-08-16 Thread JJ S
Ok, I've fixed it. I tested it with 56, 64, 128, 192 and 256 kbps MP3s.
I found another bug though. It seems joint stereo MP3s don't play at
all. I have no idea of how this could be fixed (without converting it
to normal stereo) so I'm leaving it as it is for now.

JJ

On 8/8/06, Geoffrey Holland [EMAIL PROTECTED] wrote:
 Thanks JJ, if necessary, Ill convert, but would be nice. Thanks for the
 help.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of JJ S
 Sent: Tuesday, August 08, 2006 2:03 PM
 To: swfmill@osflash.org
 Subject: Re: [swfmill] getting a sound asset in to work with mtasc
 fromswfmill -FOUND PROBLEM

 I'll take a look at this and see if I can get it to work with other
 bitrates. It doesn't seem to work with 192 bps either.

 JJ

 On 8/8/06, Geoffrey Holland [EMAIL PROTECTED] wrote:
 
 
 
 
  I narrowed down the problem - the tag works fine for 128 bit mp3's but not
  so much on 64 bit, as long as I keep this in mind, I'm good. Thanks.
 
 
 
   
 
 
  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
  Behalf Of Geoffrey Holland
   Sent: Tuesday, August 08, 2006 10:09 AM
   To: swfmill@osflash.org
   Subject: [swfmill] getting a sound asset in to work with mtasc from
 swfmill
 
 
 
  Hey all,
 
 
 
  Has anyone had any luck utilizing a sound asset from an external swf
  (produced with the simple sound tag in swfmill) and compiling with mtasc.
 I
  have successfully exported a sound asset using swfmill to an external swf
  file, and have utilized mtasc to successfully use a sound asset from the
  flash IDE, but I can't seem to combine the two processes. Am using a
 simple
  new Sound/attachSound(id)/start() script, with no errors, just fails
  silently. Any thoughts?
 
 
 
  -Geoff
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Re: [swfmill] getting a sound asset in to work with mtasc from swfmill -FOUND PROBLEM

2006-08-08 Thread JJ S
I'll take a look at this and see if I can get it to work with other
bitrates. It doesn't seem to work with 192 bps either.

JJ

On 8/8/06, Geoffrey Holland [EMAIL PROTECTED] wrote:




 I narrowed down the problem – the tag works fine for 128 bit mp3's but not
 so much on 64 bit, as long as I keep this in mind, I'm good. Thanks.



  


 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Geoffrey Holland
  Sent: Tuesday, August 08, 2006 10:09 AM
  To: swfmill@osflash.org
  Subject: [swfmill] getting a sound asset in to work with mtasc from swfmill



 Hey all,



 Has anyone had any luck utilizing a sound asset from an external swf
 (produced with the simple sound tag in swfmill) and compiling with mtasc. I
 have successfully exported a sound asset using swfmill to an external swf
 file, and have utilized mtasc to successfully use a sound asset from the
 flash IDE, but I can't seem to combine the two processes. Am using a simple
 new Sound/attachSound(id)/start() script, with no errors, just fails
 silently. Any thoughts?



 -Geoff
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Re: [swfmill] additional basic tags

2006-06-30 Thread JJ S
Dan,

We are considering adding proper support for sound (importing sound
from WAVs or MP3s) in swfmill, but I don't know how hard that would be
or what I would need to implement. Could you guide me on this?

Thanks,
JJ

On 6/19/06, daniel fischer [EMAIL PROTECTED] wrote:
 JJ S [EMAIL PROTECTED] (on Mon, 19 Jun 2006 17:29:28 -0300):

In the previous emails you refered to importing sound from WAVs or
MP3s as proper support, that's what I need.
If I understood correctly, DefineSound and StartSound can only be used
with sounds imported from another SWF. But how could I build that SWF
without the Flash IDE?

 ah, *that* definition of proper :)

 sorry, nothing's been done on that side.

 -dan

 --
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Re: [swfmill] additional basic tags

2006-06-19 Thread JJ S
Hi!

I was looking into using sounds with SWFMill when I found this old
email in the mailing list. Is there any new info on this?
I really need proper support for sound.

Thanks,
JJ


Thanks Dan.  I'm not in a hurry, so I will look into it and see what I
can do by myself, and let you know what happens.

Jonathan

On Jul 20, 2005, at 5:30 PM, daniel fischer wrote:

 Jonathan,

 Jonathan Buhacoff jonathan at greetme.com (on Mon, 18 Jul 2005 05:36:45
 -0400):
 0x0E,  DefineSound
 0x0F, StartSound

 i'm sorry for the latency. Implementing these tags in a basic way (so
 as to be able to import SWFs containing them) is actually very easy.
 Look at the HACKING file, src/xsl/source.xsl, and especially
 DefineMorphShape, it should be very similar.

 Normally you would have a new prerelease within a minute, but i'm
 rather busy ATM and restructuring stuff in my build tree, and dont
 know enough subversion yet, blahblah. You can either do it yourself (a
 patch will be highly appreciated), or wait another few days :/

 That applies only if basic import functionality for SWFs containing
 sound is all you want. If you want proper support for sound, i.e.
 importing from .wavs or .mp3s, that'll be a bit more to do, but of
 course also appreciated very much ;) (i could of course point you to
 where to start or whatever).

 Sorry meanwhile,
 -dan

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