Re: [Therion] Loch giving strange artifacts

2017-04-04 Thread Benedikt Hallinger via Therion

I managed to compile myself[*] but still get the same results.
If you don't get such errors i strongly presume that this is a problem 
either in the underlying libs but i think more probable an issue with my 
graphics card and/or linux driver.


Currently i run the following setup:
- Linux phobos 4.9.0-2-686-pae #1 SMP Debian 4.9.13-1 (2017-02-27) i686 
GNU/Linux

  - Debian GNU/Linux 9 (debian stretch / testing)
  - lxde/openbox on Xorg
- Therion from GIT (commit ca1aa8f1b7b4760b9; Fri Mar 31 21:06:03); compiled 
against VTK 6.3.0

- old Fjitsu-Siemens Amilo Xa2528
  - with an GeForce 8600M GS viedo card
  - running on noveau drivers

On my stationary PC i cannot test this as loch hangs up itself (probably an 
issue with the proprietary nvidia drivers i run there)



[*] @wookey: at debian jessie i had some strange dependency problem with 
some dependant libs of other libs, probably caused by some older mixing of 
stable/testing; just wanted you to know in case you want to dig into it. I 
upgraded to debian stretch, where i could install all libs and compile 
without trouble)




Am 2017-03-31 22:46, schrieb Benedikt Hallinger:

Hello,
sorry for not responding a while, i tried to debug this myself.
Unfortunately i was not able to detect an error in my data. The compile 
gives no warning at all and also the pdf map output looks like expected.


Fortunately i was able to reproduce it in a very simple dataset (with 
therion 5.3.15 on debian).

Please see the attached archive.

It does even happen when:
- the data is contained in one single centerline only
- the break in the map is commented out
- no map definition is present at all
- all in parallel


Is this a bug with loch?


With best regards,
Beni



Am 2017-03-27 10:55, schrieb Footleg:
Possibly your walls are inside out. Do the walls appear and vanish as you 
rotate the model? That is a sure sign some of your scrap boundaries are not 
right. Common causes are the insides of loops not flagged as outline in, or 
walls which cross other walls.


Footleg

On Fri, Mar 24, 2017 at 3:34 PM Benedikt Hallinger via Therion 
 wrote:



Hello,
in my loch model i get some strange artefacts.

It seems that the further-away objects are rendered in front of the
nearer-in-front objects.
I would expect that the passages far away would be covered by those in 
the
front of the camera (as is the case where i did not yet have scraps and 
only

the centerline is present... look at the screenshot)

What am i doing wrong?___
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Re: [Therion] Loch giving strange artifacts

2017-03-31 Thread Bruce Mutton via Therion
I'm not seeing any problem with the 2.lox file you supplied, and no problem 
when compiled with the latest  ca1aa8f experimental version of Therion.

On windows 10, as perfect a lox file as I’ve ever seen!

Maybe it is an Debian 5.3.15 thing?

Bruce





 

-Original Message-
From: Therion [mailto:therion-boun...@speleo.sk] On Behalf Of Benedikt 
Hallinger via Therion
Sent: Saturday, 1 April 2017 9:46 AM
To: Footleg <drfoot...@gmail.com>
Cc: Benedikt Hallinger <b...@hallinger.org>; List for Therion users 
<therion@speleo.sk>
Subject: Re: [Therion] Loch giving strange artifacts

 

Hello,

sorry for not responding a while, i tried to debug this myself.

Unfortunately i was not able to detect an error in my data. The compile gives 
no warning at all and also the pdf map output looks like expected.

 

Fortunately i was able to reproduce it in a very simple dataset (with therion 
5.3.15 on debian).

Please see the attached archive.

 

It does even happen when:

- the data is contained in one single centerline only

- the break in the map is commented out

- no map definition is present at all

- all in parallel

 

 

Is this a bug with loch?

 

 

With best regards,

Beni

 

 

 

Am 2017-03-27 10:55, schrieb Footleg:

> Possibly your walls are inside out. Do the walls appear and vanish as 

> you rotate the model? That is a sure sign some of your scrap 

> boundaries are not right. Common causes are the insides of loops not 

> flagged as outline in, or walls which cross other walls.

> 

> Footleg

> 

> On Fri, Mar 24, 2017 at 3:34 PM Benedikt Hallinger via Therion 

> < <mailto:therion@speleo.sk%20[3]> therion@speleo.sk [3]> wrote:

> 

>> Hello,

>> in my loch model i get some strange artefacts.

>> 

>> It seems that the further-away objects are rendered in front of the 

>> nearer-in-front objects.

>> I would expect that the passages far away would be covered by those 

>> in the front of the camera (as is the case where i did not yet have 

>> scraps and only the centerline is present... look at the screenshot)

>> 

>> What am i doing wrong?___

>> Therion mailing list

>>  <mailto:Therion@speleo.sk> Therion@speleo.sk [1]

>>  <https://mailman.speleo.sk/listinfo/therion> 
>> https://mailman.speleo.sk/listinfo/therion [2]

> 

> 

> Links:

> --

> [1]  <mailto:Therion@speleo.sk> mailto:Therion@speleo.sk

> [2]  <https://mailman.speleo.sk/listinfo/therion> 
> https://mailman.speleo.sk/listinfo/therion

> [3]  <mailto:therion@speleo.sk> mailto:therion@speleo.sk

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Re: [Therion] Loch giving strange artifacts

2017-03-31 Thread Benedikt Hallinger via Therion

Hello,
sorry for not responding a while, i tried to debug this myself.
Unfortunately i was not able to detect an error in my data. The compile 
gives no warning at all and also the pdf map output looks like expected.


Fortunately i was able to reproduce it in a very simple dataset (with 
therion 5.3.15 on debian).

Please see the attached archive.

It does even happen when:
- the data is contained in one single centerline only
- the break in the map is commented out
- no map definition is present at all
- all in parallel


Is this a bug with loch?


With best regards,
Beni



Am 2017-03-27 10:55, schrieb Footleg:
Possibly your walls are inside out. Do the walls appear and vanish as you 
rotate the model? That is a sure sign some of your scrap boundaries are not 
right. Common causes are the insides of loops not flagged as outline in, or 
walls which cross other walls.


Footleg

On Fri, Mar 24, 2017 at 3:34 PM Benedikt Hallinger via Therion 
 wrote:



Hello,
in my loch model i get some strange artefacts.

It seems that the further-away objects are rendered in front of the
nearer-in-front objects.
I would expect that the passages far away would be covered by those in 
the
front of the camera (as is the case where i did not yet have scraps and 
only

the centerline is present... look at the screenshot)

What am i doing wrong?___
Therion mailing list
Therion@speleo.sk [1]
https://mailman.speleo.sk/listinfo/therion [2]



Links:
--
[1] mailto:Therion@speleo.sk
[2] https://mailman.speleo.sk/listinfo/therion
[3] mailto:therion@speleo.sk


2.test.tar.gz
Description: Binary data
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Re: [Therion] Loch giving strange artifacts

2017-03-27 Thread Footleg via Therion
Possibly your walls are inside out. Do the walls appear and vanish as you
rotate the model? That is a sure sign some of your scrap boundaries are not
right. Common causes are the insides of loops not flagged as outline in, or
walls which cross other walls.

Footleg

On Fri, Mar 24, 2017 at 3:34 PM Benedikt Hallinger via Therion <
therion@speleo.sk> wrote:

> Hello,
> in my loch model i get some strange artefacts.
>
> It seems that the further-away objects are rendered in front of the
> nearer-in-front objects.
> I would expect that the passages far away would be covered by those in the
> front of the camera (as is the case where i did not yet have scraps and
> only
> the centerline is present... look at the screenshot)
>
> What am i doing wrong?___
> Therion mailing list
> Therion@speleo.sk
> https://mailman.speleo.sk/listinfo/therion
>
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