when i use builder to build a alertdilaog, setting a single
button stretches it width to the dialog.
i think it is a design mistake.make a normal sized button in the middle of
he dialog the windows does?
or should I use custom dialog.?
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The only thing I use the emulator for at this point is screen shots. I do
all my debugging against devices.
On Mar 31, 2013 7:58 PM, Marty Rehder martyg...@gmail.com wrote:
Just curious as to how many people actually develop Android codes on an
Android device.
Is is feasible to try and do any
Hi all
Iam developing an android app which has spinner and onclick of spinner I
should display list of countries and their regions.
Any Google API can provide me that dataPlease reply me its very urgent
Thanks in advance
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Thank you for the comments.
Yes you are right, I am targeting Android 4.0+.
I'll keep with my current rendering choice then.
On Monday, 1 April 2013 00:19:49 UTC+2, Romain Guy (Google) wrote:
On Mar 31, 2013 12:15 PM, Jason jason@gmail.com javascript:
wrote:
My first reaction is that
Hello,
I have just released a new tablet-only app to the Play store. I can search
from a desktop browser, and use the URL to see the market entry and install
the app from my tablet devices (Nexus 7 and 10). However, when I open the
play store on one of the tablets and do a search for any of
Hi
I have an App on google play Toys by Lene Grube Smith Larsen. It is an app
with 12 pictures, and twelve underscreens. My problem is, that it takes
very long time to download the App. And the size is about 8MB. Maybee the
pictures wealth too much. What is the recommended size on pictures?
KR
Hi all,
I am facing a difficulty regarding appt and custom xml namespaces, will
appreciate any help on the matter.
I am creating a SDK as jar. It contains some custom views with custom
parameters. I want to create a drop-in solution, where developers don't
need to do anything other than
8 MB don't sound like very much - it should be fine. Sometimes load
times from the Google Play Store can be very painfully long - this
might be local factors or simply just an issue of large global usage.
I remember updating one of the popular social media apps once which
ran for about 20 minutes
If you want someone to help search for the app you could give the name? ;-)
On Mon, Apr 1, 2013 at 11:14 AM, bergstr sell.bergst...@gmail.com wrote:
Hello,
I have just released a new tablet-only app to the Play store. I can search
from a desktop browser, and use the URL to see the market
About 20 minutes. I have tried to resize the pictures, and hope that will
help.
2013/4/1 Michael Banzon mich...@banzon.dk
8 MB don't sound like very much - it should be fine. Sometimes load
times from the Google Play Store can be very painfully long - this
might be local factors or simply
Hi,
I was looking around (actually poking in the gradle plugin source) and
there doesn't appear a way to override the versionCode/versionName via
environment variable or command line project property.
Sadly, we override these variables for every nightly build in our CI
process. It used to
Hello Guys,
I am planning to develop 9GAG like for learning purpose.
Obviously I dont want to waste time on server building, so is there any
dummy server, free images api.
So that i can directly start working on android client.
Thanks,
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You received this message because you are
I wasn't thinking so much about using the emulator or real device to test
with, but rather a real device on which you would write code itself and
subsequently run the app. While Eclipse won't run on Android, there is at
least one app, AIDE, that allows one to edit, compile and run Android
Personally: no. Just because:
- Typing on a keyboard is so much better with a real keyboard
- Device screen sizes are limited, though that may start to become
less of an issue
- A stock Android device is pretty locked down in terms of the kinds
of root programs you can install. Android
This isn't the proper list for these questions. This list
concentrates solely on Android development with the API. This isn't
in the API.
(Try wikipedia.)
Kris
On Mon, Apr 1, 2013 at 4:16 AM, janvi jagruthi.bha...@gmail.com wrote:
Hi all
Iam developing an android app which has spinner and
Thanks for the suggestion Richard. I moved the uses-sdk element above the
application node, AND I removed the supports-screens node as well and
re-posted the app, but I still see the same message when I link directly to
the app in Google Play. And this is after I've loaded the app directly onto
I am trying to create an app that receives SMS messages and if it has a
specific prefix it uses the information in it then deletes it. I have it
where it shows no errors and seems like it would run but when ran it force
closes. Here is my code:
SMSReceiver.java:
package com.TWP.Project.IES;
Are you in Denmark? Do they have slow Cellular over there or something?
I'm pretty sure most of us in the U.S. could download that in under a
minute on 4g or Wifi.
Thanks.
On Monday, April 1, 2013 7:55:11 AM UTC-5, Lene Larsen wrote:
About 20 minutes. I have tried to resize the
Why would you have a version code that starts with a 0? (i.e. *0400921*)
The only other thing that looks fishy is com.android.vending.CHECK_LICENSE.
(assuming your package name isn't really *my_package*)
Thanks.
On Monday, April 1, 2013 11:02:07 AM UTC-5, miketra wrote:
Thanks for the
Sounds like you will want to create a
*android.widget.SpinnerAdapter*
using this data:
*http://en.wikipedia.org/wiki/List_of_sovereign_states*
Thanks.
On Monday, April 1, 2013 3:16:43 AM UTC-5, janvi wrote:
Hi all
Iam developing an android app which has spinner and onclick of spinner I
I have a 0 in front of the version code because that's what Google
recommends for what I'm
doing: http://developer.android.com/google/play/publishing/multiple-apks.html
Why would CHECK_LICENSE look fishy? You need that there if you are
utilizing the Licensing Framework, which I am.
And yes,
the app cannot be found through the name, or by any other means, if you
search from within the Play app. It can be found only from the play store
in the web.
I think the reason is that I use the supports-screen qualifier with an *
android:requiresSmallestWidthDp* attribute. Somewhere down in
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