Re: Paladin of the Sky, new full length audio game RPG

2015-06-15 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hello, in this post I will explain my tecnique to beat Pierre so it's a SPOILERSo I will follow a tutorial in which in the Pierre battle, you can go out of the battle the personages you want, so I will exclude everybody except Shauna, t

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-15 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates well I like the number of jobs in the game, it gives a nice variety, though I'd also like to be able to see the stats of items as I got killed by a nightstick wielding horse though I'd just sold  a scalpel and wasn't sure

Re: Who would win?

2015-06-15 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: Who would win? Hello,An interesting one. But, couldn't ultron technically transfer his AI to prime? Now that would actually be pretty scary if that happened. I actually don't know who would win this one, but if Prime knew what was coming he might be able to find a way to shut ultron dow

Re: Very disappointed by some people

2015-06-15 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: Very disappointed by some people Hello,I feel extremely sorry for this person. No one should have to go through that, it could also be considered cyber bullying. It definitely matters what school you end up going to. I was very lucky, I went to a public school but wasn't bullied or anyt

Re: Very disappointed by some people

2015-06-15 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Very disappointed by some people I'm sorry this has happened to this girl, but I find this completely believable. The plane fact is some schools are just shit holes, and those sorts of places will be far worse for anyone with a vague difference at all. You can do a lot yourself by impre

Re: UltraPower

2015-06-15 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector
Re: UltraPower Um, wtf peopple. I didn't get hacked, as far as I know. And no, there isn't a file that contains the usernames and passwords. So I don't know what bullshit this is now but it's not funny and knock it off. URL: http://forum.audiogames.net/viewtopic.php?pid=220061#p220061

Re: interactive and accessible c++ course, sponsored by visualstudio

2015-06-15 Thread AudioGames . net Forum — Developers room : the terminator via Audiogames-reflector
Re: interactive and accessible c++ course, sponsored by visualstudio you can access the new from:http://sb-soft.tk/2015/06/c-classes-for … or-anyone/ URL: http://forum.audiogames.net/viewtopic.php?pid=220060#p220060 ___ Audiogames-reflector m

interactive and accessible c++ course, sponsored by visualstudio

2015-06-15 Thread AudioGames . net Forum — Developers room : the terminator via Audiogames-reflector
interactive and accessible c++ course, sponsored by visualstudio hey all.visualstudio, has told me recently he was giving c++ lessons via skype.if anyone is interested, you can add amir.ramezani1370 or sbskype90.I'm interested also in this day by day course as I wanna learn more about this

Re: Who would win?

2015-06-15 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Who would win? Sorry but anyone who has seen the propper optimus prime in the 1986 original transformers film knows that he can come back from anything, even being blasted to death by leonard nemoy. No rock chucking villain is going to defeat him because Optimus prime is just plane awso

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-15 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Well I have bought the game and the gdg client worked fine, indeed it was nice to not need to wait for e-mailing of a code or any other such shenanigans and just get streight to playing. On the issue of connectivity, whil

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-15 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Well I have bought the game and the gdg client worked fine, indeed it was nice to not need to wait for e-mailing of a code or any other such shenanigans which was nice. On the issue of connectivity, while I can see it wou

Re: Prometheus: The Eternal Wars

2015-06-15 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars In that case I can't help, since that is not created by the staff. URL: http://forum.audiogames.net/viewtopic.php?pid=220056#p220056 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuko

Re: Survive the Wild!

2015-06-15 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Survive the Wild! What? You said you have switched server, but you didn't wanted to because you then needed to start from scratch? So, have you switched server or not? And who host the server now?Edit:Oh, I saw your reply in an other topic... URL: http://forum.audiogames.net/viewtopic.

Re: beatstar soundpacks!

2015-06-15 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: beatstar soundpacks! threeblacknoises wrote:Hay SLJ, as strange as this is going to sound, I've never used skype before.for now, could you Pm me a dropbox or sendspace or mega or zipshare link to the files?I'll see about using skype, now that I have a conection that can actually support

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-15 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Thanks a lot for your reply. It would be awesome in the future, if all the current audio games could be bought through this service. URL: http://forum.audiogames.net/viewtopic.php?pid=220054#p220054

Re: extremely disturbing news

2015-06-15 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: extremely disturbing news @Ghost writerWell, you think they're not gaining anything from it, but they may rather find it as an achievement, which they'd been working on for a long time, and when they do it, they feel extremely good. you won't believe me. Similar was the case when one of

Re: preview! SoundRTS, the starwars mod!

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: preview! SoundRTS, the starwars mod! Hi.That sounds really cool. Will there be campaigns as well? URL: http://forum.audiogames.net/viewtopic.php?pid=220052#p220052 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: DeathMatch, a new beginning

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: DeathMatch, a new beginning Yes, I have tried to change my network settings, and the network doesn't drop in other programs when this happens. Not even on my virtual machine. URL: http://forum.audiogames.net/viewtopic.php?pid=220051#p220051 _

Re: DeathMatch, a new beginning

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings, a new explorable derelict, the konstolation cruiser, has been made for the derelict salvage mission. The system is designed to pick a random class of derelict, super nova battleship or konstolation cruiser each time you start a mission. Enjoy explo

Re: Very disappointed by some people

2015-06-15 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: Very disappointed by some people Hi Brad, it's a good idea, but I think the stupid action the guy made is more important than the video itself. It could be repeated again and again. URL: http://forum.audiogames.net/viewtopic.php?pid=220050#p220050 __

Re: How to backup samsung galaxy data to computer?

2015-06-15 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: How to backup samsung galaxy data to computer? thank you for this tutorial, it's fully appreciated. I still love Samsung galaxy phones. URL: http://forum.audiogames.net/viewtopic.php?pid=220048#p220048 ___ Audiogames-reflector mailing li

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-15 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 The zombies have to be at the right range and packed together for the coil to work. Usually I find the coil most effective when there are a large group of zombies on one side. At level one it might only get one or two zom

How to backup samsung galaxy data to computer?

2015-06-15 Thread AudioGames . net Forum — Off-topic room : eveeve via Audiogames-reflector
How to backup samsung galaxy data to computer? There're more and more samsung users, it's really very bad to lost important data on your phone, data on your Samsung phone can be lost due to various reasons, not to mention deleting data on Samsung phone by mistake, restoring your phone back

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-15 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Thanks for descriptions. When a teslacoil is activated, I hear an electric powerup, but nothing seems to happen. Doesn't the level one teslacoil powerful enough to kill a zombie? URL: http://forum.audiogames.net/viewtopi

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-15 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Jeremy here:No, the Guidedog Games service is separate from our company, and is open to other developers to use.  Word of caution here though: Dentin is one guy, and it takes a lot of work to get GDG and a game talking ni

Re: Materia Magica

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: Materia Magica where can I get the mush pack and a sound pack for this mud? URL: http://forum.audiogames.net/viewtopic.php?pid=220043#p220043 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://saba

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-15 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Everyone quickly go to the server to play it, good boring ah, or who set up a private server, sharing a IP bar URL: http://forum.audiogames.net/viewtopic.php?pid=220042#p220042 ___ Audiogames-reflect

Re: DeathMatch, a new beginning

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @momo. As i've just said in my previous post. Right now, i'm more worryed about the server lockups, in otherwords, feature suggestions are on hold until I am safely assured that I can log off for a bit, and come back and not have people losing their character

Awesome tech podcast! Posting podcasts, again!

2015-06-15 Thread AudioGames . net Forum — Off-topic room : samtupy1 via Audiogames-reflector
Awesome tech podcast! Posting podcasts, again! Hi everyone! So this might sceme something a little out of the ordinary for me to do, but a long time ago, I atempted making something called teh awesome tech podcast. It went I guess ok. It's kind of like bgz, cbt, bp, all those places whare y

Re: UltraPower

2015-06-15 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: UltraPower ok. my idea is untill the ns problems will be resolved please give us the ability to have our own serversor move on other server. if you  don't have other host i will hlep you. i have a friend who is hosting servers that means he can help you. URL: http://forum.audiogames.ne

Re: UltraPower

2015-06-15 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: UltraPower ok. my idea is untill the ns problems will be resolved please give us the ability to have our own servers URL: http://forum.audiogames.net/viewtopic.php?pid=220039#p220039 ___ Audiogames-reflector mailing list Audiogames-reflec

Re: extremely disturbing news

2015-06-15 Thread AudioGames . net Forum — Off-topic room : samtupy1 via Audiogames-reflector
Re: extremely disturbing news I'm not to mad about my source code being stollen, I just changed the server and the encryption keys so hell if I care, most of it is useless anyway, besides the fact that now people can clone stw, but i'd notise and I think they'd fail horibly. But it's sad th

Re: bgt, sound pool, refering to individual sounds?

2015-06-15 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: bgt, sound pool, refering to individual sounds? Victorious is correct.The sound pool helps with fire-and-forget sounds, it helps position sounds and move the listener with minimal effort, and it cleans up after itself.There are two ways to access individual sounds in the sound pool: use

any way to delete worlds from mud rammer?

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
any way to delete worlds from mud rammer? hello!I have a world in mud rammer that I have been perm banned from, do to things that I should've not done at all. Is there a way to delete it from my mud rammer since I don't need it any more? URL: http://forum.audiogames.net/viewtopic.php?pid=2

Re: beatstar soundpacks!

2015-06-15 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector
Re: beatstar soundpacks! I would like a soundpak with 100 levels the soundpak will be grand theft auto san andreas URL: http://forum.audiogames.net/viewtopic.php?pid=220035#p220035 ___ Audiogames-reflector mailing list Audiogames-reflector@sa

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