[clutter] cluttermm get_scale behaving strangely

2009-06-05 Thread Bartosz Kostrzewa
Hi everyone, I have a simple UI which relies in its logic on calling get_scale to control an animation but I've noticed that while an actor is being animated via calling set_scale in a *new_frame signal handler, get_scale keeps returning 1.0 until about half a second after the timeline animating

Re: [clutter] cluttermm get_scale behaving strangely

2009-06-05 Thread Bartosz Kostrzewa
Bartosz Kostrzewa wrote: animated via calling set_scale in a *new_frame signal handler, get_scale keeps returning 1.0 until about half a second after the timeline animating the set_scale operation has finished. apologies for replying to my own post but it's not even as regular as that. In

Re: [clutter] cluttermm get_scale behaving strangely

2009-06-05 Thread Bartosz Kostrzewa
Bartosz Kostrzewa wrote: Is this expected behaviour? Is there something I can do to guarantee that the value of set_scale is propagated so that get_scale returns the correct one? Ok, disregard this, the problem was that clicking triggered the animation of an underlying texture which was