I think a better solution would be to, rather then
show every attack message, only show one every 1
second or so. Friendly fire is setable in the settings
file and can be set low to compensate.
--- Mark Wedel [EMAIL PROTECTED] wrote:
But this is also tied to player speed. Unless you
make
On 2/1/06, Alex Schultz [EMAIL PROTECTED] wrote:
Well, IMHO this may not add too much for the player to use, but I can
see it as something that would add alot of depth to the gameplay. Not
sure how worth it it would be to do though, as it is indeed alot of
complication, though I would say it
On 01/02/06, Brendan Lally [EMAIL PROTECTED] wrote:
On 2/1/06, Alex Schultz [EMAIL PROTECTED] wrote:
Well, IMHO this may not add too much for the player to use, but I can
see it as something that would add alot of depth to the gameplay. Not
sure how worth it it would be to do though, as it
What's the status on bigworldized pupland (IE: when is
it going in?). /me awaits the glorious addittion.
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I think we should have plots and reputation system in
for 2.0.
And a setting to show (by default) 1 attack message
per second or so (rather then char punches once, and
again, and SUPRISE again!). It would also be good if
the int for hp, maxhp, sp, and maxsp (used for alters)
was raised to int 32
On 2/1/06, Miguel Ghobangieno [EMAIL PROTECTED] wrote:
And a setting to show (by default) 1 attack message
per second or so (rather then char punches once, and
again, and SUPRISE again!).
I want the rate of attacks to be down to about one (or two at most) a
second - at least for 'normal'
Also, how about setting up shipping routes and roads by placing
directors for transport on them?
Is the point here to have boats automatically sail from point A to B, or to
give players a clue?
If the idea is to give players a clue, I think some other things could be
more
useful -
Lalo Martins wrote:
Which leads to another idea - some transports could be set up to behave
as pets when unpiloted (behave as pets, not count as pets - killpets
shouldn't kill them), so that you have 2 horses, you put your stuff on
one, mount the other, and the cargo horse follows you. If on
Brendan Lally wrote:
On 2/1/06, Mark Wedel [EMAIL PROTECTED] wrote:
Brendan Lally wrote:
actually, I don't think there is anything specific about using 16 colors.
I
think it was just that 16 colors were used - it could very well be 12 or 25
- as
far as X is concerned, it doesn't care
Brendan Lally wrote:
On 2/1/06, Miguel Ghobangieno [EMAIL PROTECTED] wrote:
And a setting to show (by default) 1 attack message
per second or so (rather then char punches once, and
again, and SUPRISE again!).
I want the rate of attacks to be down to about one (or two at most) a
second - at
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