On Monday, 5 October 2015 at 00:05:42 UTC, Rene Zwanenburg wrote:
On Sunday, 4 October 2015 at 21:30:43 UTC, WhatMeWorry wrote:
I'm porting some C++/OpenGL/glm code over to D, And I've run
into a glm::ortho function.
glm::mat4 projection = glm::ortho(0.0f,
static_cast(WIDTH), 0.0f, static_cas
On Sunday, 4 October 2015 at 21:30:43 UTC, WhatMeWorry wrote:
I'm porting some C++/OpenGL/glm code over to D, And I've run
into a glm::ortho function.
glm::mat4 projection = glm::ortho(0.0f,
static_cast(WIDTH), 0.0f, static_cast
(HEIGHT));
gl3n is great for vecs and mats but does not appe
I'm porting some C++/OpenGL/glm code over to D, And I've run into
a glm::ortho function.
glm::mat4 projection = glm::ortho(0.0f,
static_cast(WIDTH), 0.0f, static_cast
(HEIGHT));
gl3n is great for vecs and mats but does not appear to have an
ortho function.
Any suggestions?
Thanks in ad