Re: [Mesa3d-dev] Texture function opengl specification

2006-10-16 Thread Brian Paul
Roland Scheidegger wrote: > Jerome Glisse wrote: > According to fragment program extension, TEX, TXP, ... should give you the right A value (Ap depending on which texture unit you are using). >>> >>> That's not how I read that. TEX,TXP,... refer to texture sampling >>> only, there i

Re: [Mesa3d-dev] Texture function opengl specification

2006-10-16 Thread Roland Scheidegger
Brian Paul wrote: >> Well, if my theory is sound, then the glean pixelFormats test is wrong. > > I don't think the test is wrong as-is. It's just that GL_COMBINE mode > exercises things in a different way. A better way, in fact. > > I'll clean up your patch, Roland, and check it in. I'll chec

Re: [Mesa3d-dev] Texture function opengl specification

2006-10-16 Thread Brian Paul
Roland Scheidegger wrote: > Brian Paul wrote: > >>>Well, if my theory is sound, then the glean pixelFormats test is wrong. >> >>I don't think the test is wrong as-is. It's just that GL_COMBINE mode >>exercises things in a different way. A better way, in fact. >> >>I'll clean up your patch, Rola