Roland Scheidegger wrote:
> Jerome Glisse wrote:
>
According to fragment program extension, TEX, TXP, ... should
give you the right A value (Ap depending on which texture unit
you are using).
>>>
>>> That's not how I read that. TEX,TXP,... refer to texture sampling
>>> only, there i
Brian Paul wrote:
>> Well, if my theory is sound, then the glean pixelFormats test is wrong.
>
> I don't think the test is wrong as-is. It's just that GL_COMBINE mode
> exercises things in a different way. A better way, in fact.
>
> I'll clean up your patch, Roland, and check it in. I'll chec
Roland Scheidegger wrote:
> Brian Paul wrote:
>
>>>Well, if my theory is sound, then the glean pixelFormats test is wrong.
>>
>>I don't think the test is wrong as-is. It's just that GL_COMBINE mode
>>exercises things in a different way. A better way, in fact.
>>
>>I'll clean up your patch, Rola