Eric E. Dolecki wrote:
> found this in 0.25 seconds
Which is another polite way of saying "Google is your friend."
Also, check out Gary Rosenzweig's book "ActionScript 3.0 Game
Programming University". I'm not sure if it has a space invaders game,
but Gary is great for games in general. Back in
I think seb lee-delisle has one in his game dev class source code. I
don't know if it helps but here we are.
Sent from my iPhone
On Jun 4, 2010, at 8:30 PM, "Eric E. Dolecki"
wrote:
found this in 0.25 seconds, but didn't download to check it:
http://www.lemlinh.com/flash-source-as3-spac
found this in 0.25 seconds, but didn't download to check it:
http://www.lemlinh.com/flash-source-as3-space-invaders/
On Fri, Jun 4, 2010 at 11:20 PM, Michael Stocke wrote:
>
> Good evening everyone.
>
>
>
> I would like to make a space invaders clone using AS3. I don't have alot of
> time, so d
Good evening everyone.
I would like to make a space invaders clone using AS3. I don't have alot of
time, so developing from scratch isn't really an option. Does anyone have any
suggestions for places to find source code? Flashkit is too old, and I haven't
been able to find anything at kirup
I would say there are about 5 - 7 mouth shapes you could distribute
through your animation that would give the impression that the avatar
is saying the right words.
Plus if your animation is fluid (meaning it doesn't look like the
avatar is straining to say the words) it probably wont be noti
I was able to match a single "a" - although even with a straight "a" there
can be some subtle variation. So I mapped variations that come close and I
don't need to match every value in the complete waveform over time... every
couple together or even the first value with buffer comes pretty close.
What would it's instance name be?
my last line is:
addChild(loadEvent.currentTarget.content);
From: flashcoders-boun...@chattyfig.figleaf.com
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson
[he...@henke37.cjb.net]
Sent: Friday,
Lehr, Theodore wrote:
So I am loading a swf - How can I set a value of a variable in that swf from
the parent?
Same as if it was a mc that you hadn't loaded separately.
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So I am loading a swf - How can I set a value of a variable in that swf from
the parent?
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I can get waveforms... but say "a" takes 1 second to speak. I get different
waveforms over that 1 second... so I'm not matching against a single
waveform, but many waveforms in succession. This seems like a tricky thing
to match against.
What might be a good approach to matching values over a cert
I've started implementing some code this morning in the hopes to match the
vowel "a" this morning. Of course there are several intonations for this
depending on the word it's located in, but if I can get a match on a naked
"a" I may be on to something. Like you said, I have a higher chance of
succe
Yeh - not sure this will help
however - a (very talented) colleague of mine worked on a simple speech
recognition software for mobile - it was built to recognise about 20 commands
with 90% success rate.
His approach (in my simplistic terms) was:
1) get recordings / audio samples of the command
12 matches
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