I've started implementing some code this morning in the hopes to match the
vowel "a" this morning. Of course there are several intonations for this
depending on the word it's located in, but if I can get a match on a naked
"a" I may be on to something. Like you said, I have a higher chance of
success since the voice is software generated and not from random people's
speech patterns.

If I don't get something today I'm going to bail on the engine in the hopes
of finding something useful some other time. This isn't a critical feature
for me as I have the jaw moving with precision and the effect comes across.
Mouth shapes would be the icing on the cake.

Eric

On Fri, Jun 4, 2010 at 8:34 AM, Karim Beyrouti <ka...@kurst.co.uk> wrote:

> Yeh - not sure this will help
>
> however - a (very talented) colleague of mine worked on a simple speech
> recognition software for mobile - it was built to recognise about 20
> commands with 90% success rate.
>
> His approach (in my simplistic terms) was:
>
> 1) get recordings / audio samples of the commands (in your case vowels - it
> should be easier as it's generated so you wont have to compare against too
> many/different intonations ) -
> 2) create / store a graph of the audio commands ( this used FFT (s) - to
> abstract and simplify, the pattern of the commands - the result was a square
> voice print graph )
> 3) The stored patterns/voiceprints were then compared against the users
> voice recording.
>
> The trickiest part of this whole business were the Fast Fourier Transforms
> - these things get very complicated, and confuse the life out of me. Anyway,
> hopefully this
> will help you - seems like it might be the best approach. if you do crack
> it - you will end up with a simple voice recognition system. Which would be
> a brilliant and useful thing bit of code to
> have...
>
> hope this was of any use..
>
> - karim
>
> On 4 Jun 2010, at 01:23, Karl DeSaulniers wrote:
>
> > I would try using that to figure out a way of maping the sounds and then
> translate that to your project. You are able to see the wave forms in
> soundbooth? Haven't used it. If so, can you run your cursor over it at any
> point to get the readings? Might be a little trivial, but may yeild a
> pattern that you can utilize.
> >
> > JAT
> >
> > Karl
> >
> > Sent from losPhone
> >
> > On Jun 3, 2010, at 6:18 PM, "Eric E. Dolecki" <edole...@gmail.com>
> wrote:
> >
> >> SoundBooth
> >>
> >> On Thu, Jun 3, 2010 at 6:39 PM, Karl DeSaulniers <k...@designdrumm.com
> >wrote:
> >>
> >>> Do you have SoundEdit? Or the like?
> >>>
> >>>
> >>> Karl
> >>>
> >>>
> >>>
> >>> On Jun 3, 2010, at 5:09 PM, Eric E. Dolecki wrote:
> >>>
> >>> I think I might make waveform bitmaps and then try and compare against
> the
> >>>> current waveform (block EQ) - and if it's a close match, then fire off
> >>>> specific vowel events. If that works, I could do consonants too. If
> this
> >>>> works, I'll do jumping jacks and shots of Jack.
> >>>>
> >>>> So how would I compare two bitmaps to see if a waveform (
> >>>> On Thu, Jun 3, 2010 at 5:18 PM, Karl DeSaulniers <
> k...@designdrumm.com
> >>>>> wrote:
> >>>>
> >>>> If you need any of these files or can't find them, lmk and I can send
> off
> >>>>> list.
> >>>>>
> >>>>> Best,
> >>>>>
> >>>>> Karl
> >>>>>
> >>>>>
> >>>>>
> >>>>> On Jun 3, 2010, at 3:37 PM, Karl DeSaulniers wrote:
> >>>>>
> >>>>> Don't know if this will help, but have you looked into
> WaveAnalyzer.as
> >>>>> or
> >>>>>
> >>>>>> Flash MX - Audio: Sound completion event (The source files for this
> can
> >>>>>> be
> >>>>>> found in the Flash MX/Samples folder.)
> >>>>>> They both let you control the sound. I am thinking this will point
> you
> >>>>>> in
> >>>>>> a good direction. Its AS2 though.
> >>>>>>
> >>>>>> HTH,
> >>>>>>
> >>>>>> Karl
> >>>>>>
> >>>>>>
> >>>>>> On Jun 3, 2010, at 2:42 PM, Eric E. Dolecki wrote:
> >>>>>>
> >>>>>> Ya - I have the data for both things, but they extend over time and
> are
> >>>>>>
> >>>>>>> difficult to compare. It's the boiling down the signatures into
> >>>>>>> something
> >>>>>>> simple and being able to read the playing audio looking for the
> match
> >>>>>>> (or
> >>>>>>> near match). I thought about using bitmap data and trying to match
> up
> >>>>>>> waveforms, etc. but I don't know enough about it to pull that off.
> It
> >>>>>>> seems
> >>>>>>> like a hack in a way, but if it worked, who cares I suppose.
> >>>>>>>
> >>>>>>> On Thu, Jun 3, 2010 at 3:31 PM, Juan Pablo Califano <
> >>>>>>> califa010.flashcod...@gmail.com> wrote:
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>>>>> I'm not Henrik, but I've done some lip-synch stuff for Disney.
> We
> >>>>>>>> did
> >>>>>>>> it pretty much the way Eric described--we just used amplitude.
> It's
> >>>>>>>> not as accurate as Disney would demand on a film, but it's ok in
> the
> >>>>>>>> kids' game market.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>>>> I see, amplitudes could be just good enough for some stuff.
> >>>>>>>>
> >>>>>>>> Although the "speed" and the intensitiy of the speech could give
> >>>>>>>> misleading
> >>>>>>>> results, I think. I'm under the impression that you should somehow
> try
> >>>>>>>> to
> >>>>>>>> compare the shape of the waves (somehow simplifiy your input to
> some
> >>>>>>>> value
> >>>>>>>> of sets of values that are easier to compare, possibly in a "time
> >>>>>>>> window")
> >>>>>>>> and compare it in some meaningful way to precalculated samples to
> find
> >>>>>>>> a
> >>>>>>>> matching pattern. That's the part I have no clue about!
> >>>>>>>>
> >>>>>>>> Cheers
> >>>>>>>> Juan Pablo Califano
> >>>>>>>>
> >>>>>>>> 2010/6/3 Kerry Thompson <al...@cyberiantiger.biz>
> >>>>>>>>
> >>>>>>>> Juan Pablo Califano wrote:
> >>>>>>>>
> >>>>>>>>>
> >>>>>>>>> Wow. That was really uncalled for.
> >>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>> That was my reaction, too. I didn't see Eric as complaining--just
> >>>>>>>>> asking. Maybe Henrik was just having a bad day.
> >>>>>>>>>
> >>>>>>>>> For me, the hard part, which you seem to imply is rather simple
> >>>>>>>>> here,
> >>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>> is
> >>>>>>>>>
> >>>>>>>>
> >>>>>>>> *matching+ the input audio against said profiles. Admitedly, I
> don't
> >>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>> know
> >>>>>>>>>
> >>>>>>>>
> >>>>>>>> anything about digital signal processing and audio programming in
> >>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>> general,
> >>>>>>>>>
> >>>>>>>>> but "matching" sounds a bit vague. Perhaps you could enlighten
> us, I
> >>>>>>>>>>
> >>>>>>>>>> you
> >>>>>>>>>
> >>>>>>>>
> >>>>>>>> feel like.
> >>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>> I'm not Henrik, but I've done some lip-synch stuff for Disney. We
> did
> >>>>>>>>> it pretty much the way Eric described--we just used amplitude.
> It's
> >>>>>>>>> not as accurate as Disney would demand on a film, but it's ok in
> the
> >>>>>>>>> kids' game market.
> >>>>>>>>>
> >>>>>>>>> Doing something more accurate would probably involve at least 6
> mouth
> >>>>>>>>> positions, and if you're doing it in real time, you'd have to do
> a
> >>>>>>>>> reverse FFT. It can be done--there was a really good commercial
> >>>>>>>>> lip-synch program that generated Action Script to control mouth
> >>>>>>>>> positions. I don't know if it's still around--that was 5 years
> ago,
> >>>>>>>>> and it was pretty expensive (about $2,500 for one seat, I think).
> It
> >>>>>>>>> may even have been a Director Xtra that worked with a Flash
> Sprite,
> >>>>>>>>> but let's not talk about Director :-P
> >>>>>>>>>
> >>>>>>>>> Cordially,
> >>>>>>>>>
> >>>>>>>>> Kerry Thompson
> >>>>>>>>> _______________________________________________
> >>>>>>>>> Flashcoders mailing list
> >>>>>>>>> Flashcoders@chattyfig.figleaf.com
> >>>>>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>>>>>>>
> >>>>>>>>> _______________________________________________
> >>>>>>>>>
> >>>>>>>> Flashcoders mailing list
> >>>>>>>> Flashcoders@chattyfig.figleaf.com
> >>>>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>> --
> >>>>>>> http://ericd.net
> >>>>>>> Interactive design and development
> >>>>>>> _______________________________________________
> >>>>>>> Flashcoders mailing list
> >>>>>>> Flashcoders@chattyfig.figleaf.com
> >>>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>>>>>
> >>>>>>>
> >>>>>> Karl DeSaulniers
> >>>>>> Design Drumm
> >>>>>> http://designdrumm.com
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> Flashcoders mailing list
> >>>>>> Flashcoders@chattyfig.figleaf.com
> >>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>>>>
> >>>>>>
> >>>>> Karl DeSaulniers
> >>>>> Design Drumm
> >>>>> http://designdrumm.com
> >>>>>
> >>>>> _______________________________________________
> >>>>> Flashcoders mailing list
> >>>>> Flashcoders@chattyfig.figleaf.com
> >>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>>>
> >>>>>
> >>>>
> >>>>
> >>>> --
> >>>> http://ericd.net
> >>>> Interactive design and development
> >>>> _______________________________________________
> >>>> Flashcoders mailing list
> >>>> Flashcoders@chattyfig.figleaf.com
> >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>>
> >>>
> >>> Karl DeSaulniers
> >>> Design Drumm
> >>> http://designdrumm.com
> >>>
> >>> _______________________________________________
> >>> Flashcoders mailing list
> >>> Flashcoders@chattyfig.figleaf.com
> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>
> >>
> >>
> >>
> >> --
> >> http://ericd.net
> >> Interactive design and development
> >> _______________________________________________
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > _______________________________________________
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
> _______________________________________________
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
http://ericd.net
Interactive design and development
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to