On Fri, 27 Aug 2004 14:16:35 -, Jim wrote in message
<[EMAIL PROTECTED]>:
> Roman Grigoriev said:
>
> > So I think that we have to rework threaded scenery loading scheme
> > because I have hangups during loading tiles on high speed aircrafts.
> > and maybe
>
> Are you below 250kt under 10k
On Fri, 27 Aug 2004 09:22:23 -0500
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
>
> http://x-plane.org/users/robinp/AptNavFAQ.html
Oof. I read the copy of this document that's in FlightGear's CVS archive,
at
http://cvs.flightgear.org/cgi-bin/viewcvs/viewcvs.cgi/*checkout*/docs/AirNav/AptNavFAQ.F
> Can we set that one up in the base package (so the
> novice submodeler's can try it out)? Which a/c did you use?
Here's the puff-of-smoke model that you need to put in Models/Geometry:
http://home.comcast.net/~davidculp2/puff.ac
Then you need a trigger binding. I use the joystick trigger:
Chris Metzler wrote:
On Fri, 27 Aug 2004 09:55:46 +0200
Erik Hofman <[EMAIL PROTECTED]> wrote:
Chris Metzler wrote:
Are the lengths of displaced threshholds and stopways given for a
particular runway in runways.dat included in that runway's given
length? In other words, for this runyway:
R
And what happens if you have Geforce 2 or Geforce 4 MX? It doesn't work
at all or it works, but are those features disabled.
I'm interested in benchmarks between the current engine and with shaders
included.
Having 30 fps on KSFO airport on Gf5950 ultra sounds like Doom 3 to me...
- Matevz
Roma
Roman Grigoriev said:
> So I think that we have to rework threaded scenery loading scheme because I
> have hangups during loading tiles on high speed aircrafts. and maybe
Are you below 250kt under 10k agl? It works fine for legal flights doesn't it ;-)
Best,
Jim
Chris Metzler wrote:
Heh, sorry, *which* is true? There are two possibilities above. I'm
guessing you mean the latter (that the length refers to the runway
alone, and not the total length of paved surface)?
As far as I know it is the total length of the paved surface (including
displaced thresho
On Fri, 27 Aug 2004 09:55:46 +0200
Erik Hofman <[EMAIL PROTECTED]> wrote:
>
> Chris Metzler wrote:
> > Are the lengths of displaced threshholds and stopways given for a
> > particular runway in runways.dat included in that runway's given
> > length? In other words, for this runyway:
> >
> > R KSF
On Fri, 27 Aug 2004 08:53:06 -0500
David Culp <[EMAIL PROTECTED]> wrote:
>
> One of the uses of the new submodel code - sky writing :)
>
> http://home.comcast.net/~davidculp2/sky-writing.jpg
Oh man! "Surrender Dorothy!" would make a great screenshot.
-c
--
Chris Metzler [EM
David Culp said:
> One of the uses of the new submodel code - sky writing :)
>
> http://home.comcast.net/~davidculp2/sky-writing.jpg
>
Hehethat's great! Can we set that one up in the base package (so the
novice submodeler's can try it out)? Which a/c did you use?
Best,
Jim
One of the uses of the new submodel code - sky writing :)
http://home.comcast.net/~davidculp2/sky-writing.jpg
Dave
--
David Culp
[EMAIL PROTECTED]
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- Original Message -
From: "Erik Hofman" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <[EMAIL PROTECTED]>
Sent: Friday, August 27, 2004 12:58 AM
Subject: Re: [Flightgear-devel] shaders for flightgear
> Roman Grigoriev wrote:
> > on ATI it works fine but you have to have a
Roman Grigoriev wrote:
on ATI it works fine but you have to have at least geforce fx or ATI
9xxx card on other cards it doesn't work
The question is: do you need this?
It all sounds very nice, but I reckon that at the moment it is only
useful for around 1% of our users (and developers).
More imp
Chris Metzler wrote:
Are the lengths of displaced threshholds and stopways given for a
particular runway in runways.dat included in that runway's given
length? In other words, for this runyway:
R KSFO 01L 37.618096 -122.376161 27.70 7502 200 NARHN NYNN 4910
NNVN 00
is the length of
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