Re: [Flightgear-devel] shaders for flightgear

2004-08-27 Thread Arnt Karlsen
On Fri, 27 Aug 2004 14:16:35 -, Jim wrote in message <[EMAIL PROTECTED]>: > Roman Grigoriev said: > > > So I think that we have to rework threaded scenery loading scheme > > because I have hangups during loading tiles on high speed aircrafts. > > and maybe > > Are you below 250kt under 10k

Re: [Flightgear-devel] length measures in runways.dat

2004-08-27 Thread Chris Metzler
On Fri, 27 Aug 2004 09:22:23 -0500 "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > > http://x-plane.org/users/robinp/AptNavFAQ.html Oof. I read the copy of this document that's in FlightGear's CVS archive, at http://cvs.flightgear.org/cgi-bin/viewcvs/viewcvs.cgi/*checkout*/docs/AirNav/AptNavFAQ.F

Re: [Flightgear-devel] sky-writing

2004-08-27 Thread David Culp
> Can we set that one up in the base package (so the > novice submodeler's can try it out)? Which a/c did you use? Here's the puff-of-smoke model that you need to put in Models/Geometry: http://home.comcast.net/~davidculp2/puff.ac Then you need a trigger binding. I use the joystick trigger:

Re: [Flightgear-devel] length measures in runways.dat

2004-08-27 Thread Curtis L. Olson
Chris Metzler wrote: On Fri, 27 Aug 2004 09:55:46 +0200 Erik Hofman <[EMAIL PROTECTED]> wrote: Chris Metzler wrote: Are the lengths of displaced threshholds and stopways given for a particular runway in runways.dat included in that runway's given length? In other words, for this runyway: R

Re: [Flightgear-devel] shaders for flightgear

2004-08-27 Thread Matevz Jekovec
And what happens if you have Geforce 2 or Geforce 4 MX? It doesn't work at all or it works, but are those features disabled. I'm interested in benchmarks between the current engine and with shaders included. Having 30 fps on KSFO airport on Gf5950 ultra sounds like Doom 3 to me... - Matevz Roma

Re: [Flightgear-devel] shaders for flightgear

2004-08-27 Thread Jim Wilson
Roman Grigoriev said: > So I think that we have to rework threaded scenery loading scheme because I > have hangups during loading tiles on high speed aircrafts. and maybe Are you below 250kt under 10k agl? It works fine for legal flights doesn't it ;-) Best, Jim

Re: [Flightgear-devel] length measures in runways.dat

2004-08-27 Thread Erik Hofman
Chris Metzler wrote: Heh, sorry, *which* is true? There are two possibilities above. I'm guessing you mean the latter (that the length refers to the runway alone, and not the total length of paved surface)? As far as I know it is the total length of the paved surface (including displaced thresho

Re: [Flightgear-devel] length measures in runways.dat

2004-08-27 Thread Chris Metzler
On Fri, 27 Aug 2004 09:55:46 +0200 Erik Hofman <[EMAIL PROTECTED]> wrote: > > Chris Metzler wrote: > > Are the lengths of displaced threshholds and stopways given for a > > particular runway in runways.dat included in that runway's given > > length? In other words, for this runyway: > > > > R KSF

Re: [Flightgear-devel] sky-writing

2004-08-27 Thread Chris Metzler
On Fri, 27 Aug 2004 08:53:06 -0500 David Culp <[EMAIL PROTECTED]> wrote: > > One of the uses of the new submodel code - sky writing :) > > http://home.comcast.net/~davidculp2/sky-writing.jpg Oh man! "Surrender Dorothy!" would make a great screenshot. -c -- Chris Metzler [EM

Re: [Flightgear-devel] sky-writing

2004-08-27 Thread Jim Wilson
David Culp said: > One of the uses of the new submodel code - sky writing :) > > http://home.comcast.net/~davidculp2/sky-writing.jpg > Hehethat's great! Can we set that one up in the base package (so the novice submodeler's can try it out)? Which a/c did you use? Best, Jim

[Flightgear-devel] sky-writing

2004-08-27 Thread David Culp
One of the uses of the new submodel code - sky writing :) http://home.comcast.net/~davidculp2/sky-writing.jpg Dave -- David Culp [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROT

Re: [Flightgear-devel] shaders for flightgear

2004-08-27 Thread Roman Grigoriev
- Original Message - From: "Erik Hofman" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Friday, August 27, 2004 12:58 AM Subject: Re: [Flightgear-devel] shaders for flightgear > Roman Grigoriev wrote: > > on ATI it works fine but you have to have a

Re: [Flightgear-devel] shaders for flightgear

2004-08-27 Thread Erik Hofman
Roman Grigoriev wrote: on ATI it works fine but you have to have at least geforce fx or ATI 9xxx card on other cards it doesn't work The question is: do you need this? It all sounds very nice, but I reckon that at the moment it is only useful for around 1% of our users (and developers). More imp

Re: [Flightgear-devel] length measures in runways.dat

2004-08-27 Thread Erik Hofman
Chris Metzler wrote: Are the lengths of displaced threshholds and stopways given for a particular runway in runways.dat included in that runway's given length? In other words, for this runyway: R KSFO 01L 37.618096 -122.376161 27.70 7502 200 NARHN NYNN 4910 NNVN 00 is the length of