Hi Lee,
> Are there any screen shots yet Luca?
I've send some screenshots to Vivian.
If you would see them, ask her or send me an e-mail. I don't
have a private web page to put them.
Hi,
Luca
6X velocizzare la tua navigazione a 56k?
Hi,
at last I solved the billboarding problem about the particles. I've
changed some settings into the ssgSimpleState object, used to
add the texture to particles, and the size of the bounding sphere.
Now, even with the data stored into the GL_MODELVIEW matrix the
objects are always visible.
So,
Hi Jim,
>It may help for you to explain more about what you are trying to do. Is this
>exhaust smoke from a moving aircraft model? Probably I'm the one to help you
>since I rewrote most of the viewer a couple years ago, but I just don't
>understand what you are asking.
>
>This is may not help,
Hi everyone,
I've added a particle system to FlightGear that simulates the smoke via a PLIB
object
(I adapted the class ssgaParticleSystem to meet some requirements).
However, I've in trouble with billboarding. Used alone, with a PLIB's example,
the code
that rotates the particles following the
I've downloaded the patched files in CVS. They are updated late in the morning (for
me) but I've
downloaded the files about two hours before. However now the things works right.
Thanks, Luca
Libero ADSL: navighi gratis a 1.2 Mega, se
I've solved the linker error in the kr_87 object. It's an error in the file
instrument_mgr.cxx into the
include list, caused by the include of a the file kr_87.cxx instead of kr_87.hxx.
The other problems still remain.
Bye, Luce
Libe
Hi everyone,
I've downloaded the CVS patches to update my version of FlightGear.
They compile but I've a lot of problems from the linker. They are:
kr_87.obj : error LNK2005: "public: __thiscall FGKR_87::FGKR_87(class SGPropertyNode
*)" (??0FGKR_87@@[EMAIL PROTECTED]@@@Z) already defined in inst
Thanks for the hint about the lights, I've contacted Grigoriev.
I've another question about the view. I've added some code to FlightGear to handle a
headtracker
device but, when I've tested it the view coudln't pitch over 90 degrees up and down.
Instead I would
that the view it's free and (follo
Hi,
There's a way to add a new light to FlightGear? I vould try to add a real landing light
to the airplanes (a real light, not a batch of enlighted vertex).
Luca
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Erik Hofman wrote:
>This is doe to the reflection of the sun on the particles. To change
>that you will have to set the reflective color of the vertex to 0.0 and
>the ambient and diffuse colors very close to each other (say 0.49 for
>ambient and 0.51 for diffuse).
Yes, it works right now. The text
Hi,
I've done some work on the particle system using the primitives of PLIB. I've also
got some screenshots about my work and Vivian had put them on the web (thank
you again). They are here:
http://myweb.tiscali.co.uk/vmeazza/FlightGear/particle1.jpg
http://myweb.tiscali.co.uk/vmeazza/FlightGear
Hi,
I've added the particle system to FlightGear. Unfortunatly, when the object it's
created it
requires a vector that defines the cartesian coords into the world. I've watched into
the
code and I've found that the conversion from geodetic to cartesian coords it's done
into
a class defined by S
Hi,
I'm trying to add a Particle System to FlightGear to create smoke and fire. The way I
choosed is the same as the one used by the submodel system. To create the particles
I'm using the ssgaParticleSystem defined into PLIB.
However I got some problems about the placement of the new object. Wh
Hi,
I've compiled the latest CVS version of FlightGear and I've downloaded the scenery
of center Europe.
Now, every time I launch FlightGear starting form the airports into this zone (I've
tried with LIPI
and the airports near this one) the program stops with the following error:
fgtzfile_read()
Thanks, this morning I've compiled FlightGear with the new files and this feature
works right. However, yesterday it doesn't work right because I've forget some
lines of code into submodels.xml file.
Thanks,
Luca
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>Inside the tags
>And I forgot to ask Eric to upload the updated submodel.cxx and .hxx files
>to cvs. Sorry. I've now done that.
Thank you very much, I've tried to change the code into the files but I think that the
thinks are more
complicated.
>Have you tried the Spitfire or F16 models? They
I've the latest CVS version (downloaded this morning). There's the file puff.ac and puff.xml, even if the first it's different from the one used by David Culp (I used the last one). I've added the xml lines of code to the files but nothing appears on the screen. Now, waiting for an answer, I've rea
Hi,
I've seen one of the uses of the submodels, the sky writing feature. I've added the
lines of code suggested by David Culp but I'm not able to create the same effects
(the puff of smoke doesn't appear). Why? To compile the CVS version of FlightGear
I've removed two files from the project, the o
> Boris Koenig wrote:
> Besides there occured some OpenGL problems (weird graphics) which
> I could only "solve" by disabling some rendering options such
> as --disable-specular-highlight
>
Some time ago I've noticed something related to it in the precompiled version that
I've downloaded
(sometim
Hi,
I've compiled the CVS version of FlightGear but now I've a problem with the airports.
The program, every 10 seconds, writes on the console the following message:
cannot find KSQL in basic.dat.gz
I've downloaded the CVS version of basic.dat.gz. I've also the latest scenery created
and I've f
> Erik Hofman wrote:
>
> Do you define the FG_SCENERY environment variable somewhere?
> If so, you might want to try to add both directories to your search path:
>
> FG_SCENERY=C:\FlightGear\data\Scenery\Terrain;C:\FlightGear\data\Scenery\Objects
>
Doing so works right. Tank you very much.
> Fred
Hi,
I've just downloaded the DATA directory in CVS; while in the old scenery configuration
the elevation data and the objects were in the same directory, I've noticed that now
they
are splitten into "Terrain" and "Objects". I've started a flight in KSFO, where there
are some models, but they does
Hi,
I solved the problem modifying the glut.h file. I've modified the string related to
the "exit" function and now all works right.
Now I've to update the XML files to match the version I've compiled; I think it's a
long work
Thanks,
Luca
___
Hi,
In a previous e-mail I've asked about some files included into the project. After
deleting them, action suggested by Frederic Bouvier that solved the problem, I've got
another trouble.
I've included into the project a metar_main.cxx but I've got an identifier not found
error:
c:\flightgea
Hi everyone,
I'm trying to compile the latest version of FlightGear. I've downloaded all the
libraries (from CVS) needed and I've compliled them. However I've two problems with
FlightGear, exactly:
- c:\flightgear0.9.4\flightgear-code\src\Server\messagebuf.cxx(3): fatal error
C1083: Cannot
> The airplane will fly at a lower angle of attack, which should result in a
> decrease in drag (all other things unchanged, you're getting lift for free).
> There's no way to tell what's happening in your case without seeing both the
> previous and present versions of your config files.
>
> Your o
There's nothing here... because it's in the previous post but I've forget the
subject...
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Hi,
There's someone that could help me or to find an aircraft which is more or less same
at MB339PAN (it's the aircraft used by Frecce Tricolori, the Italian acrobatic team).
I've tried to adjust the config file myself but every change I made meets some targets
and estrange some others.
An exa
I've solved the problem about the joystick in FlightGear. It was generate
because I've mismatched some characters in the config file (some capitals
instead of minimals characters). Now I'm working on the config file.
It's great the fact that's possible to use the scripts. They leave a lot of
freed
I changed the name in the config file with the one printed by js-demo
but the joystick doesn't yet work.So I've checked out the property tree
in FlightGear and I've found that the config file used is the one written
for the default joystick, exactly the file "joystick.xml", which number, in
the p
Hi,
Tanks for the explanation about YASim output data.
Now I've another question.
Due to the fact that I've the ThrustMaster Top Gun (...),
for which a config file was added in the last release, I've
tried to use it in FlightGear but it doesn't works. Truly it
works, but seems that isn't recogniz
Hi everyone,
I'm creating the 3d instruments for the mb339 using JSBSim
and YASimas as flight dynamics models.
The questions are:
about YASim: in which units is measured the oil pressure?
In JSBSim the value is holded by "oil-pressure-psi" and it's
measured in psi; in YASim is holded by "epr" bu
I've not even tried if moving the objects in (0,0,0)
makes them work fine. I'll try today (perharps, if
I've enought time).
About the textures problem I've asked some time
ago on the PLIB mailing list and we've found that
3dsMAX doesn't use a standard to read the rgb files.
So it seems that it loa
Hi,
I've couldn't answer more quickly because I couldn't
read the mail in the past two days. However, now I find
that I've not placed correctly the objects in (0,0,0) but
I leave them in the place that they will have to go (now I
understand because the one's in the elicopter are in
(0,0,0) and the
Hi everyone,
I'm created the model of mb339PAN and now I'm trying to add the lights to it. I'm
working wirh 3dsMAX and exporting all in the ASE format that it's supported by
FlightGear.
I've found that the lights, in the ASE format, are created thorought changing the
vertex colors. In this way
> I Do you use emissive color for your light ? In the .ac file, it is
> in the Material line, after the emis keyword.
In3dsMAX (I export the model in the ASE format, supported by PLIB)
there's an selflighting ("autoilluminazione" in Italian) field that has
the same meaning as emissive color, I thi
Hi,
I'm working on a new aircraft model but I've some problems
with the lights. I've tried to add the nav lights (like the ones
in the c310u3a and p51d) but they become black, like the
airplane, when the night falls. I'm working with 3dsMAX, maybe
the problem is the colour assgned to the objects
Hi,
I've tried to use FlightGear with NVIDIA's 3D goggles. The simulator works right but
there're some problems. Sometimes, when I use some commands in the menu, the O.S.
(windows XP) breaks the program due to an incorrect writing to memory. This happens
even every time I use the normal HUD (th
Hi everyone,
I'm using FlightGear and I've seen the realistic scenery that could be used. Due to
the fact that I'm using it as a base for my thesis and the realistic scenery is good
new, I'm asking how I can create one for my country, Italy. The main question is how I
can add textures and objec
Hi,
I'm using FlightGear and I've seen the PhotoRealistic scenery of UK. I'm Italian and I
asking if there's the same realistic photos even for my country, but I don't find them
in the net. So I downloaded the DEM file which contains Italy, but the texture's
doesn't look very good. Someone coul
> Tim Jelliffe wrote:
> Hi guys,
>
> I have a general question regarding the creation of a model. I have been
> working on creating a model of a Learjet 55, using CATIA V5. This is
> mainly because I used this during my degree and am basically familiar
> with it. I am also determined to have a
Thank you FRANZ, the normals are the problem, flipping them the smoothed airplane
looks good. However I solved the problem of .ASE files rotating the textures before
launching FlightGear.
Luca
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I think I've found the problem about the incorrect position of the textures. I've put
them on the model with 3DSMAX and, before launching FlightGear, I've rotated them of
180 degrees. In this way they look right in the simulator. So I think that's a but in
the PLIB library related to the .ASE fi
> Do you use BMP textures?
I don't use BMP textures, FlightGear can't load them... (I think so because reading
the documentation I've found that could be used only the .rgb textures).
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Hi,
I'm trying to create the model of the MB339PAN. I've created it with 3dsMAX (it's the
only program that could load the WRML files, the format of the simple airplane from I
started to work) but now I've some problems related to the model. If I export it in
the 3DS format, accepted by AC3D, i
Hi,
there's someone out there that could help me with modelling e new airplane?
I'm trying to create the model of Aermacchi MB339-PAN starting from an initial model
created in VRML and updating it (to add landing gear, ailerons, ... and 3D cockpit)
with 3DSMax.
I've a problem due to the fact tha
Hi,
I'm new here. I'm trying to use FlightGear as the core of a distribuited flight
simulator. I've a great problem about the loading of more then one aircraft (I've read
something about it in the developers digest, but I didn't understand much) and the
lack of documentation about multiplayer s
Hi,
I'm an Italian student at the University of Udine.
I'm developing a freeware VRML, JAVA and Javascrpit flight simulator of the MB339-PAN
but I have e great problem with the instruments (the one's that use the pressure)
that's: I've created the altimeter but when I "connect" it to the program
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