RE: [Flightgear-devel] AI carrier

2004-11-05 Thread Jon Berndt
> I want to share a few impressions from my first landing on the nimitz. > The carrier still does not move, but the wires are working with a demo > implementation in JSBSim. > > Pics from the replay: > > http://na.uni-tuebingen.de/~frohlich/carrier/ > > :) Nice pics. Jon ___

Re: [Flightgear-devel] AI carrier

2004-11-04 Thread Mathias Fröhlich
Hi all, I want to share a few impressions from my first landing on the nimitz. The carrier still does not move, but the wires are working with a demo implementation in JSBSim. Pics from the replay: http://na.uni-tuebingen.de/~frohlich/carrier/ :) More will come soon! Greetings M

Re: [Flightgear-devel] AI carrier

2004-10-30 Thread Mathias Fröhlich
Hi, Good progress so far. I managed to clean up that pure proof of concept to something more readable. On Freitag 29 Oktober 2004 02:34, David Culp wrote: > Thanks for your input. Forward your code to Erik. I will do so. But not before tuedsay or wednesday, I have to leave now ... Greetin

Re: [Flightgear-devel] AI carrier

2004-10-30 Thread Mathias Fröhlich
On Donnerstag 28 Oktober 2004 22:08, Andy Ross wrote: > Matthias Froelich wrote: > > This case kind of works for the arrester wires. The braking force is > > just hacked into the gear code. But this is just to be able to test. > > What would probably be a better idea (at least for YASim) would be t

Re: [Flightgear-devel] AI carrier

2004-10-29 Thread Arnt Karlsen
On Thu, 28 Oct 2004 20:56:45 -0400, Ampere wrote in message <[EMAIL PROTECTED]>: > b) I don't have FlightGear installed, as I am still trying to get > direct rendering to work on my ATI 9200 in Linux. ;-) ..' lspci -vvv |grep -A 10 vga ' says? -- ..med vennlig hilsen = with Kind Regards from A

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread Ampere K. Hardraade
Can't. a) I'm not a programmer, so I will break things. b) I don't have FlightGear installed, as I am still trying to get direct rendering to work on my ATI 9200 in Linux. ;-) Ampere On October 28, 2004 08:34 pm, David Culp wrote: > Thanks for your input. Forward your code to Erik. > > > Dave

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread David Culp
On Thursday 28 October 2004 07:17 pm, Ampere K. Hardraade wrote: > Using that method, it is going to be a pain modelling deck with more > complex geometry. I can't imagine how much work it will take to create a > ski jump. > > It will be easier in the long run to define an object in a model file a

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread Ampere K. Hardraade
Using that method, it is going to be a pain modelling deck with more complex geometry. I can't imagine how much work it will take to create a ski jump. It will be easier in the long run to define an object in a model file as the solid deck. Ampere On October 28, 2004 09:36 am, David Culp wrot

RE: [Flightgear-devel] AI carrier

2004-10-28 Thread Vivian Meazza
Andy Ross wrote: > Matthias Froelich wrote: > > This case kind of works for the arrester wires. The braking force is > > just hacked into the gear code. But this is just to be able to test. > > What would probably be a better idea (at least for YASim) would be to > model the braking force as a *

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread Andy Ross
Matthias Froelich wrote: > This case kind of works for the arrester wires. The braking force is > just hacked into the gear code. But this is just to be able to test. What would probably be a better idea (at least for YASim) would be to model the braking force as a *distance* over which the aircra

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread Mathias Fröhlich
On Donnerstag 28 Oktober 2004 18:36, Vivian Meazza wrote: > Mathias Froelich ahs done some work for areas on the ground, and if I > understand his code correctly (I'll send a copy to you) he uses triangles. > I would favour that solution anyway, because it is easy to divide the deck > into triangle

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread Mathias Fröhlich
On Donnerstag 28 Oktober 2004 15:36, David Culp wrote: > When the aircraft gets close (say 1 mile, <300 feet) the carrier will start > checking to see if the aircraft position is within any of the reactangles. > This will require a lot of coordinate transformation, and it would be good > to get the

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread Mathias Fröhlich
On Donnerstag 28 Oktober 2004 00:59, Ampere K. Hardraade wrote: > On October 27, 2004 04:18 pm, David Culp wrote: > > One way to do this will be to define the deck(s) > > as a set of rectangles; I think two should do it, but maybe more.   > > user aircraft gets close to the deck (using radar range

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread Mathias Fröhlich
On Mittwoch 27 Oktober 2004 22:18, David Culp wrote: > The current AI objects are not solid, so landing on the carrier is > impossible until we solidify the deck. One way to do this will be to > define the deck(s) as a set of rectangles; I think two should do it, but > maybe more. When the user a

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread Mathias Fröhlich
On Mittwoch 27 Oktober 2004 23:01, David Culp wrote: > > Yep. I guess this means that the "ground" position and velocity > > vectors will need to be passed in to the FDMs. I'd also recommend > > against passing in orientation and rotational velocity vectors at the > > moment - first do the steady l

RE: [Flightgear-devel] AI carrier

2004-10-28 Thread Vivian Meazza
David Culp wrote: > > > 3) Make the decks solid. > > 9) Make island solid > > Here's how I think we can solidify the decks and island. First we need to > define some rectangles (2? 3? a variable list?). > > http://home.comcast.net/~davidculp2/decks.jpg Mathias Froelich ahs done some work

Re: [Flightgear-devel] AI carrier

2004-10-28 Thread David Culp
> 3) Make the decks solid. > 9) Make island solid Here's how I think we can solidify the decks and island. First we need to define some rectangles (2? 3? a variable list?). http://home.comcast.net/~davidculp2/decks.jpg Each rectangle is defined in the carrier config file, in carrier body

RE: [Flightgear-devel] AI carrier

2004-10-28 Thread Vivian Meazza
> > project schedule: > > > > 1) Derive a new AICarrier class (me, just did it) > > 2) Refine the carrier visually (done, set to Erik for upload to cvs) > > 3) Make the decks solid. > > 4) Improve FDM gear reactions to accomodate moving "ground" (Mathias) > > 5) Improve FDM to include externa

RE: [Flightgear-devel] AI carrier

2004-10-28 Thread Vivian Meazza
Mathias Froelich has also got some work underway, so we can add to the schedule > project schedule: > > 1) Derive a new AICarrier class (me, just did it) > 2) Refine the carrier visually (Vivian, doing it now) > 3) Make the decks solid. > 4) Improve FDM gear reactions to accomodate moving

RE: [Flightgear-devel] AI carrier

2004-10-28 Thread Vivian Meazza
Arnt Karlsen wrote: > > 7) Add pitching and rolling deck capability > > ..heave too. > Someone like to write a Ship Dynamic Model? :-) Regards Vivian ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listin

Re: [Flightgear-devel] AI carrier

2004-10-27 Thread Arnt Karlsen
On Wed, 27 Oct 2004 18:56:52 -0500, David wrote in message <[EMAIL PROTECTED]>: > 7) Add pitching and rolling deck capability ..heave too. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of

Re: [Flightgear-devel] AI carrier

2004-10-27 Thread Ampere K. Hardraade
Making the entire carrier solid? Regarding the CAT-aircraft attachment: I am hoping that the attachment point on the aircraft will also allow tugs to tow aircrafts around. Ampere On October 27, 2004 07:56 pm, David Culp wrote: > 9)  ? ___ Flightgear-

Re: [Flightgear-devel] AI carrier

2004-10-27 Thread David Culp
> Don't forget apparent wind speed and direction discontinuites > between on deck and in air ! Actually I *do* plan on forgetting that, for now ;) That's the kind of thing that can be added in later phases. Here's what I think would be a good project schedule: 1) Derive a new AICarrier class

RE: [Flightgear-devel] AI carrier

2004-10-27 Thread Norman Vine
David Culp writes: > > I don't see the point of having the FDM's know anything about carriers. The > FDM already knows where the ground is. All we have to do is let the carrier > override this value. The airplane thinks it's on the ground. Don't forget apparent wind speed and direction disco

Re: [Flightgear-devel] AI carrier

2004-10-27 Thread Ampere K. Hardraade
I am thinking of something more generic than Carrier. Ampere On October 27, 2004 07:13 pm, David Culp wrote: > I don't think we're on the same page here.  The deck is owned by the > carrier.   Unless the carrier exists the decks won't exist either.  Unless > you want to put decks elsewhere?  Like

Re: [Flightgear-devel] AI carrier

2004-10-27 Thread David Culp
> > One way to do this will be to define the deck(s) > > as a set of rectangles; I think two should do it, but maybe more.   > > user aircraft gets close to the deck (using radar range and altitude) the > > AICarrier will start checking to see if the aircraft is within the area > > bounded by any o

Re: [Flightgear-devel] AI carrier

2004-10-27 Thread Ampere K. Hardraade
On October 27, 2004 04:18 pm, David Culp wrote: > One way to do this will be to define the deck(s) > as a set of rectangles; I think two should do it, but maybe more.   > user aircraft gets close to the deck (using radar range and altitude) the > AICarrier will start checking to see if the aircraft

Re: [Flightgear-devel] AI carrier

2004-10-27 Thread David Culp
> Yep. I guess this means that the "ground" position and velocity > vectors will need to be passed in to the FDMs. I'd also recommend > against passing in orientation and rotational velocity vectors at the > moment - first do the steady level case. Yes, I'm a believer in getting something simple

Re: [Flightgear-devel] AI carrier

2004-10-27 Thread Jon S Berndt
On Wed, 27 Oct 2004 15:18:46 -0500 David Culp <[EMAIL PROTECTED]> wrote: Some notes on making an AI carrier. The FDM will have to be changed to allow the aircraft to sit on a deck without the deck sailing away from under it. The difference between the aircraft's and carrier's velocity vector