Re: [Flightgear-devel] F-16 simulator (pictures/movies)

2003-10-30 Thread Erik Hofman
Curtis L. Olson wrote: Erik Hofman writes: As promised, here are a few pictures and two movies showing the commercial F-16 simulator I mentioned a week ago: http://www.a1.nl/~ehofman/fgfs/sim/ The trees in the visuals look like they were really well done ... True, but they are still billboards

RE: [Flightgear-devel] F-16 simulator (pictures/movies)

2003-10-30 Thread Jon Berndt
Boy, does that bring back memories... Thanks > Hi, > > As promised, here are a few pictures and two movies showing the > commercial F-16 simulator I mentioned a week ago: > > http://www.a1.nl/~ehofman/fgfs/sim/ > > Erik ___ Flightgear-devel mailin

Re: [Flightgear-devel] F-16 simulator (pictures/movies)

2003-10-30 Thread Curtis L. Olson
Erik Hofman writes: > As promised, here are a few pictures and two movies showing the > commercial F-16 simulator I mentioned a week ago: > > http://www.a1.nl/~ehofman/fgfs/sim/ The trees in the visuals look like they were really well done ... Curt. -- Curtis Olson HumanFIRST Program

Re: [Flightgear-devel] F-16 simulator

2003-10-15 Thread Erik Hofman
Jon Berndt wrote: I do have the lookup tables for horizontal tail deflection at different alpha and beta angles. Would that mean I can add them and use them like the other surfaces? Erik I would think so. Here's the deal. I can't remember offhand exactly how the F-16 DFlCS moves and mixes the rol

RE: [Flightgear-devel] F-16 simulator

2003-10-15 Thread Jon Berndt
> I do have the lookup tables for horizontal tail deflection at different > alpha and beta angles. Would that mean I can add them and use them like > the other surfaces? > > Erik I would think so. Here's the deal. I can't remember offhand exactly how the F-16 DFlCS moves and mixes the roll command

Re: [Flightgear-devel] F-16 simulator

2003-10-15 Thread Erik Hofman
Jon S Berndt wrote: On Tue, 14 Oct 2003 22:11:55 +0100 Lee Elliott <[EMAIL PROTECTED]> wrote: Are you sure the differential tail deflections can't be done in JSBSim? Well, it's not so much that it can't be done. However, there are some factors to consider. Depending on the flight conditions a

Re: [Flightgear-devel] F-16 simulator

2003-10-14 Thread Lee Elliott
On Tuesday 14 October 2003 22:59, Jon S Berndt wrote: > On Tue, 14 Oct 2003 22:11:55 +0100 > Lee Elliott <[EMAIL PROTECTED]> wrote: > > >Are you sure the differential tail deflections can't be done in JSBSim? > > Well, it's not so much that it can't be done. However, there are some > factors

Re: [Flightgear-devel] F-16 simulator

2003-10-14 Thread Jon S Berndt
On Tue, 14 Oct 2003 22:11:55 +0100 Lee Elliott <[EMAIL PROTECTED]> wrote: Are you sure the differential tail deflections can't be done in JSBSim? Well, it's not so much that it can't be done. However, there are some factors to consider. Depending on the flight conditions and modes, the flight

Re: [Flightgear-devel] F-16 simulator

2003-10-14 Thread Lee Elliott
On Tuesday 14 October 2003 21:53, Erik Hofman wrote: > Matevz Jekovec wrote: > > > Hi Erik. > > > > Could you please tell me what is the real simulator flight model like in > > comparison to FlightGear? I used to play Falcon 4.0 for five years and > > thought it was Alpha&Omega in flightsim, b

Re: [Flightgear-devel] F-16 simulator

2003-10-14 Thread Erik Hofman
Matevz Jekovec wrote: Hi Erik. Could you please tell me what is the real simulator flight model like in comparison to FlightGear? I used to play Falcon 4.0 for five years and thought it was Alpha&Omega in flightsim, but when I switched to FG, my flight experience of F16 became *completely* dif

Re: [Flightgear-devel] F-16 simulator

2003-10-14 Thread Matevz Jekovec
Erik Hofman wrote: Hi, Today I had the chance to see the new "real" F-16 simulator of the Dutch Airforce. I can assure everybody, FlightGear really comes close the the Eves and Sunderland visuals (except for a few minor issues). The cockpit is almost a mock-up of the real one. While every i