> Curt wrote:
> I am sure there are very few (if any?) real life aircraft rigged in such a
> way.
There are also very vew (if any?) real life aircraft flown by mouse :-)
Altough I tend to control rudder seperately (also when flying with a mouse!), I
do
agree that auto-coordination should
> Martin wrote:
>
> On my (my wife's) system (Linux Nvidia proprietary driver) this change
> turns PAPI/VASI lights into huge, illuminated baloons. Therefore I
> strongly propose to just revert this change.
Same here on Nvidia Geforce GT 540M, see screenshot at:
https://lh3.googleuserconte
> Curt wrote:
>
> The wiki has been running well here -- what kind of issues are you seeing?
> DNS? Server bandwidth/load?
During an hour or so it was very slow on loading pages. Seems to be fixed
now... :)
> Roland wrote:
>
> Seems to not respond from here (Germany, "censorship-provider" Vodafone).
The wiki seems to have some issues today (it's very slow), not sure what's
going (wr)on(g).
It's certainly not just you and your provider ;-)
Please try again later on.
Yet another month's over, yet another newsletter's been written! And we
shouldn't forget that
yet another version of FlightGear is released!
Nevertheless, development continues as usual, with breath taking progress on
Project Rembrandt,
an extensive simulation of the Boeing Dreamliner and much
Or add this little script by Anders to place the tower/view with a single
mouseclick in the scenery.
http://wiki.flightgear.org/Howto:_Make_nice_screenshots#Ground_to_Air
Cheers,
Gijs ---
> Martin wrote:
> Do they have a recording available for download ?
The recording isn't online yet, but their latest episode took 6 days to show up
online,
so I think we can expect it by the end of the week :-)
It was a very nice interview, interesting questions and our boys did great!
Sadly
Whatever you do to fix it, please note that there is more than one windturbine
model ;)
E.g. this one I created recently:
http://scenemodels.flightgear.org/modeledit.php?id=2418
IIRC it has the same animation setup, just different numbers.
-
> I just checked a few turbines in the Netherlands around EHAM - they all
> look good to me. Is there any specific example or area to check?
AFAIK all windturbines I orignally submitted with 0 degrees orientation, until
Jon told
me to set it to 180 (and elevation to -); I think Jon set
Just in case you have some spare time, check out FSBreak, a flight
simulator podcast discussing recent developments and review.
Curt and Stuart are promoting FligthGear live right now!
http://www.fsbreak.net/
---
> Yves wrote:
>
> Proposal for a first small meeting at #fg_scenery channel, this weekend:
> http://www.timeanddate.com/worldclock/fixedtime.html?msg=IRC+Meeting+%40+%23fg_scenery&iso=20120226T17&p1=945&ah=1
Won't be able to be there :(
Rest of the week should be fine though...
> Oliver wrote:
> Goind to post it again on the newsletter and on the forums.
Made it a "Forum announcement", so it shows up on top :)
Anyway, as RTFM (Read The FlightGear Manual) is clearly not the strongest part
of our community,
I doubt it will help much. I've got exactly the same problem wi
Hi all, and especially Martin,
first of all let me say that I completely respect your decision. I'm sure,
knowing you're way of decision making, that you've
been thinking it over for a while.
Without trying to change your opinion, I do like to give you my view on the
scenery issue. You
Hi all,
now that the release has been rolled out, it's time to contact (local)
flightsim websites/magazines and spread
the word! I've created a wiki page to track progress, so we don't end up
contacting the same website multiple
times ;-)
Please contact one or two websites in your country (o
Okay, not just the right time and place, but also the right combination of high
quality stuff :-)
It's indeed London Gatwick.
--
Virtualization & Cloud Management Using Capacity
> Gijs' Air Bucharest shot
All kuddos for that one go to Brett Harrison (livery), Heiko Schulz (aircraft)
and Don Lavelle (airport).
I was only at the right spot on the right time ;-)
> Yves wrote:
> The wiki links to a two years old manual ?
Not anymore :D
--
Try before you buy = See our experts in action!
The most comprehensive online learning library for Mic
> Martin wrote:
>
> http://mapserver.flightgear.org/getstart/
>
> I'm sure there's a link somewhere on The Wiki (if Hellosimon
> didn't carry out his threat of moving it into the attic ;-)
It's right there, on the MAIN PAGE of the wiki! :D
http://wiki.flightgear.org/Main_Page
> Gijs wrote:
> as many sites/magazins as you can think of :-)
Like this: http://www.dutchfs.com/ ;-)
More screenshots are available in the (growing) gallery:
http://www.flightgear.org/about/gallery-v2-6/
> Stuart wrote:
>
> On a related note, is there a plan in place for announcing 2.6.0 to
> the wider flight simulator community?
Just send the announcement (Curt will put it online when the major issues with
Mac
packages are fixed, which they currently are AFAIK) to as many sites/magazins
as yo
> Tat wrote:
> Maybe we should ask some windows users if it works properly (and if
> preferences.xml is modified)
Browser (Firefox is my default) opens fine here, with the plain preferences.xml
from Git.
Gijs
---
http://code.google.com/p/flightgear-bugs/issues/detail?id=673
> From: durkt...@gmail.com
> Date: Sun, 19 Feb 2012 09:50:43 +0100
> To: flightgear-devel@lists.sourceforge.net
> Subject: [Flightgear-devel] AI Models not (or badly) rendered
>
> Hi Guys,
>
> I just discovered that some bad has happe
> Stuart wrote:
>
> the 2.6.0 Aircraft Download page will show ratings for aircraft
Great!
On a slightly related note, stumbled accross this: "a HTML5 JavaScript library
to render 3D models
in .ac format using WebGL." Might be a nice addition to our download page...
Demo: http://inmensia.com/
> Heiko write:
>
> It can be also a Minus as it seems for me as our system has been abused here,
> and yes, the fact that all aircraft are downloadable without any sign of
> their state
> may FGFS let look bad!
You might like to start adding status ratings to your own aircraft then ;)
It's all
@Curt: in the media subforum ;-)
> Date: Thu, 16 Feb 2012 00:46:08 +0100
> From: joac...@gmx.de
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] Final 2.6.0 Release Preparations
>
> On Wed, 15 Feb 2012 15:38:59 -0600
> Curtis Olson wrote:
>
> > Obviously I need to
Please refrain from providing real/full links to those websites. You help them
getting more exposure
on search engines etc. (these mailinglist discussions are available online)
Gijs
---
Sorry for the inconvenience, made a mistake in the link ;)
Happy new year everyone!
The first Flightgear newsletter of 2012 features the upcoming release of
course, but
besides that we've collected a bunch of interesting topics. Ranging from a
unique
paragliding simulator to more realistic
Happy new year everyone!
The first FlightGear newsletter of 2012 features the upcoming release of
course, but
besides that we've collected a bunch of interesting topics. Ranging from a
unique
paragliding simulator to more realistic looking skies.
Enjoy!
Contributions for next month's edit
Is that just a different version numbering between Windows and Mac?
Or do you run really "old" versions of both? O_O
I've got:
FF: 9.0.1
IE: 9.0.8112.16421
--
Try before you buy
Got the following errors in FF (in Dutch, but Google Translate should be able
to deal with that):
Waarschuwing: Fout tijdens het parsen van waarde voor ‘filter’. Declaratie
genegeerd.
Bronbestand:
http://scenemodels.flightgear.org/maps/?zoom=16&lon=9.37335&lat=48.71824&layers=0B0FFTTFTT
Regel
> Try this one:
>
>
> http://scenemodels.flightgear.org/maps/?zoom=16&lon=9.37335&lat=48.71824&layers=0B0FFTTFTT
Same issue... tested on FF 9.01
(with IE the entire map doesn't load, but that's an old issue, unrelated :P)
> Martin wrote:
> Could you elaborate on which feature is broken ?
Sure. On the coverage map we used to see objects indicated by an arrow (when
zoomed in a lot).
Clicking such an arrow would open a popup showing the objects thumbnail and ID.
The "Scenery Objects" layer works fine and the "Sce
> I've written a parser to generate a local API documentation for Nasal scripts
I do see an issue, the menu isn't scrollable and it doesn't fit on my laptop
screen ;)
It is cut of at atc-chatter.
Other than that, nice work!
Gijs
Nice work Olivier! Will you also (after the exams) add an option for object
IDs? So we can simply look the ID
up on the coverage map (this feature is currently broken, I've notified Jon
about it) rather than digging into
the stg file?
Cheers,
Gijs
Date: Sun, 29 Jan 2012 21:42:04 +
From: a
Message from Gene (on IRC):
"An ice storm knocked me off the net. My mail and dns servers are offline too.
Power company tells us it could be Sunday before power is restored."
--
> is there an easy way to disable this message?
> since i'm using dds texture, it's flooding the console...
+1
Every single texture of --material=materials-dds.xml seems gives an error...
How about moving these messages to --log-level=warn or the like?
-
Hi,
the TerraGear-Win64-Cmake build from Jenkins seems to include some hardcode
paths. I get the following error running fgfs-construct:
Failed to load priorities file
D:/FGFSHudsonCMake/TerraGear_64/install/msvc100-64/TerraGear/share/TerraGear/default_priorities.txt
And this one with the Ter
> Martin wrote:
> I'd like to point out that I'm now having what I think should be
> topologically clean CLC2000v15 and VMap0 edition 5.0 datasets. I'll
> load these into the Landcover-DB as replacements for the current VMap0
> and CLC layers.
That's excellent news indeed! Would you write a shor
> click the lower left and upper right corner of a box and then the input
> fields will get filled with the corresponding values.
Ah! That's it. /me expected a nice dragable rectangle :-)
---
Hi guys!
Nice to see new features on the mapserver!
> Martin wrote:
> "download.psp" and "map/index.php" on the live page are now in sync
> with GIT.
Not sure if I'm looking for something that you didn't add, but are the boxes
supposed to contain values?
http://mapserver.flightgear.org/map/
And now I'm affected...
It's time to go to bed anyway, so thanks! :D
Gijs
--
Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex
infrastructure or vast IT re
> Alan wrote:
> Firefox loads up http://www.flightgear.org/ and its children OK here in
> Portugal.
Same here in Martin's western-neighbour :)
Gijs --
Ridiculously easy VDI. With C
> > I ran at the issue described in post
> > http://comments.gmane.org/gmane.games.flightgear.devel/64128
> >
> >> osgDB ac3d reader: could not parse texture coords while reading object
> >> "Mesh1 Component_1_1 M" setting to (0,0)
> >
> > As Martin correctly said it is the KSFO_DomesticGarage
Hi Stuart and James,
nice work on the dialog updates. Works much better now :)
Some comments:
menu option is greyed out when MP is not enabled on startup (via
commandline/fgrun).maybe add a note like "Individual servers can be down"?
Could even add a button to open
the mpstatus website. People
Hi Martin,
CS and CORINE download fine! (for NL at least :P)
Cheers,
Gijs
--
Write once. Port to many.
Get the SDK and tools to simplify cross-platform app development. Create
n
May I present you the last newsletter of 2011! Happy new year everyone!
Just like last month, this newsletter contains some important information for
contributors, so read it carefully. Altough most of the release cycle will be
the same as for
2.4.0, there are some important differences with
> Martin wrote:
> If people don't think it's worth testing, then I might think it's not
> worth maintaining
I think it's worth going on vacation first :)
Will test&report tomorrow.
--
> > commit c8d6a0afe0d9f2d35f2da9ce9a23b8974803b731
> > Author: Gijs de Rooy
> > Date: Thu Dec 29 17:02:33 2011 +0100
> >
> >Taxiing tutorial: C172P does not move with throttle near idle.
> [...]
> > +I've already started the
> Oliver wrote:
> This picture relay makes my day :-D
Just one day? I'd say the entire year! :-D
--
Learn Windows Azure Live! Tuesday, Dec 13, 2011
Microsoft is holding a special
WOW
Even better than Rembrandt! :D
Gijs
--
Learn Windows Azure Live! Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for
developers. It
> Martin wrote:
>
> Disabling the shaders requires moving the slider forth and back at
> runtime in order to take effect - that's inconsistent, I'd say ;-)
Ah, good catch. Didn't think of that :P
Will commit a fix this evening, if no-one beats me to it.
Thanks!
Gijs
Hi all, Stephan in particular,
> Stuart wrote:
> I currently maintain the c172p. The only other changes I'm aware of are
> some significant updates that Gijs was working on prior to the 2.4.0 release.
> I don't know whether he's still working on them - Gijs?
Right, I had indeed quite some updat
Hi James,
thanks for bringing this up (again)! Last Sunday I actualy started documenting
the use of rebase when
applying mere-requests: http://wiki.flightgear.org/Git#Merge_requests Would be
nice if you (and others,
like our Git-pro AndersG) could extend/correct it ;)
In the "new" git rules w
Hi,
> The recent shader options revamp seems to put me in the "4 fps" mode even
> though I set everything to minimal.
could it be thre trees? They are now no-longer dependant of the
Shader/Quality-vs-Performance setting...
Next to that there are some typos/faults in current Git with respect t
Hi Csaba and Torsten,
> valid
thanks for the tip! Seems to work fine now. Will do some more testing and
cleanups
before I commit the working stuff :)
Gijs
--
Cloud Services Che
Hi,
I've been trying to make the shader's snow line listen to METAR. METAR reports
whether an airport
has snow on the ground or not. Apparently FlightGear was already set up to read
this and put it in a
property: /environment/metar/snow-cover.
I wrote a Nasal script, everything works fine, bu
That looks really slick Stuart!
> Date: Sun, 4 Dec 2011 22:14:18 +
> From: stuar...@gmail.com
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] Improving random trees & buildings
>
> On Sun, Dec 4, 2011 at 1:08 PM, kreuzritter2000wrote:
> > And Vadym Kukhtin wrote
We've just entered the last month of the year, so time for another FlightGear
newsletter!
This newsletter contains some very important information for contributors, so
read it carefully. Altough most of the release cycle will be the same as for
2.4.0, there are
some important differences with r
Arnt,
...and some times brutal truths must be told. You have potential,
but you blow it all away with me with his overlenght and oversize
use of dots. Cut the crap, get to the points, not the dots.
Gijs
Stuart,
Excellent idea!
Gijs
Updated the merge request:.
Move snow line slider back to the rendering dialog.
Disable shader options with slider on 0 and show a message on how to enable
shaders.
Make vegetation checkbox independant of shaders (sorry Vivian, I did indeed
make a fault!).
Aircraft shaders are supposed to app
Thanks for the feedback/ideas so far! Hope to get some more throughout the week.
> Vivian wrote:
> This proposal doesn’t seem to address the problem namely that 3d clouds and
> Random
> Vegetation (trees)
require Material Shaders to be checked in the gui
It does, partly. As I said, the 3D clou
Following up on the framerate vs shaders discussion I made some changes to the
rendering
dialog and the way shaders are controlled. They are meant to make it easier for
(new) users
to get nice framerates, while still allowing the eye-candy that they find
important.
Some "highlights":
The
> Martin wrote:
> Well, having one where most of the available checkboxes are making just
> a minor difference compared to the single, big "Material shaders"
> switch isn't much better, I'd say ;-)
Agree. But do note that 3D clouds is also disabled when disabling "Material
shaders".
For me,
> I already find the current dialog a bit overloaded. But how about
> creating an advanced, separate dialog which lists all the shaders and
> provides a checkbox for each? And all shaders should be modified to
> check the main switch (/sim/rendering/shader-effects) plus at least one
> addition
Hi all!
> Martin wrote:
>
> Does anyone know how to have the random trees without all this ?
In Effects/trees.eff, comment out/remove line 23.
If you would like to use the dialog to toggle the trees, you'll also need to
edit
gui/dialogs/rendering.xml and comment out line
Ah, nice! Thanks for letting me know! ;)
Enjoy!
Gijs > Date: Thu, 17 Nov 2011 11:26:57 -0500
> From: cesaresp...@gmail.com
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] forum registration problem
>
> Gijs, thanks a lot!
>
> it works, even at the "blacklisted" in
Hi Cesar,
I'll send you a private email on the matter.
Gijs (forum mod)
--
All the data continuously generated in your IT infrastructure
contains a definitive record of customer
> Fred wrote:
> FWIW, I added a TerraGear-Win-Cmake task to the Jenkins Server. Artifacts are
> archived.
Wow, thanks a lot!! I've been waiting for that ever since 2009 :)
Gijs --
RS
> I found 2 misspelled aircrafts name in FlightGear Aircraf
Ah, those are my typos :)
We'll have to redo the split anyway, and probably slightly different, so don't
worry.
Thanks for notifying though!!
Gijs
--
Hi Ronald,
> How should the answers (I would also count myself as a small
> contributor, e.g. webspace for fgdata.bundle, fgms instance running and
> long-term user with many "bug reports" in IRC) be added?
> http://wiki.flightgear.org/Contributor_Name_Here_Interview_Answers
> Is this fine? Wi
It's my honour to present you the fresh October edition of our monthly
newsletter!
It's a nicely filled edition, with a couple of interesting
developments featured.
As of this month we'll also have a monthly
"interview" with a contributor. The idea is
that contributors pick interview
quest
> Michael wrote:> If I do a git merge, as above, it seems to put into a wrong
> directory? Any changes needed?
> And how/who to ask for Flightgear inclusion?
You cannot simply merge a subdirectory. You should clone fgdata, add your
aircraft to your
clone and then request a merge from that one.
Hi Gary, > The #1 reason I haven't added my projects (MD-81, Grumman Goose,
> Edgley Optica, Velocity XL RG) to the repository is that I have no
> ability to perform my own commits.
Which is exactly one of the things that we're working on with the FGData
split:http://wiki.flightgear.org/FlightG
> On the other side clone each of the 300+ aircraft isn't that comfortable as
> well.
There are various ways to tackle that problem. One could write a script to
clone/pull all
the aircraft with a single click, but an even nicer solution might be to use
"submodules",
as mentioned at the wiki (
Hi, good to see some more factual discussions. Let me emphasize that anyone is
welcome to add/edit
concerns/questions/answers/solution to the wiki:
http://wiki.flightgear.org/FlightGear_Git:_splitting_fgdata
> Those who have commit rights are already busy with their own stuff. For a new
> airc
Hi Heiko, > To my surprise they showed a picture of one of their simulators-
and it does shows Flightgear! (obviously KSFO 28R)
Please add them to the growing list ->
http://wiki.flightgear.org/Professional_and_educational_FlightGear_users
You german is obviously much better than mine, so it sho
Important message for anyone that uses Git:
DO NOT CLONE FGDATA-NEW for the moment.
That repository was meant for testing-purpose only. In fact we found out that
there were
still aircraft-commits in there and Jorg is currently pushing a new (testing!)
repository.
The old fgdata is still up (
I'd loke to note that I listed pros and cons at the wiki. Some people
contributed, some didn't.
Rather than turning this into a me/we-vs-you/they fight I'd like to see that
people sit down
and add their thoughts (and facts) to the wiki. Makes it easier/healthier for
all of us ;)
http://wiki.fl
Hi all!
> Cedric wrote:
> ManDay, on behalf of the Split-Team ^^
> ThorstenB wrote:
> I don't think this is what we agreed upon.
I'd like to mention that Cedric did not wrote his email "on my behalf" nor on
Jorg's. Cedric has been
a great help (most of this wouldn't be possible withou
> Torsten wrote:
> git clone g...@gitorious.org:fg/fgdata-new data
Make sure you don't forget .git. Use this: git clone
g...@gitorious.org:fg/fgdata-new.git data
--
All the dat
> Torsten wrote:> For some reason, there seems to be no ssh url available for
> fgdata-new
> and the aircraft projects? There is. g...@gitorious.org:fg/fgdata-new.git and
> for the aircraft it's like
g...@gitorious.org:flightgear-aircraft/c172p.git (all aircraft repos simply
match
the respec
Hi Thorsten,
thanks for your reply!
> Time also depends on aircraft size / commit count.
Yeah I figured that out, but I cannot believe the 744 and F-16 are that
different there...
> Worst and longest operation is eventually filtering the repo to get rid of
> all the
> aircraft. With somethi
Hi,
I started splitting fgdata this morning. Created a project to store FlightGear
aircraft repositories,
under https://gitorious.org/flightgear-aircraft
More details are available on the wiki:
http://wiki.flightgear.org/FlightGear_Git:_splitting_fgdata
For some reason, this splitting s
The option was removed from the Rendering Options dialog because
it became useless, after our switch to OSG. Like Heiko mentioned, such
reflections
are taken over by shaders nowadays.
http://code.google.com/p/flightgear-bugs/issues/detail?id=174
Gijs --
> There is a new red button "My controls!"
Don't they tend to say "My aircraft!"? ;-)
Anyway, sounds like a nice feature. Will test later this week,
when I return home (and to my Git machine).
> Fred wrote:
> Already there :
Oops :SNice to know! --
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application p
Hi,
> David wrote:
>
> I don't know how the build process goes on a Windows box. However, i saw
> that the osgviewer(.exe) isn't build. It's just a little tool to visualize
> these .ac objects and all what OSG can handle. Some sort of fgviewer
> variant. It would be useful for 3D modellers runnin
mail.com
> To: flightgear-devel@lists.sourceforge.net
> Date: Tue, 4 Oct 2011 00:41:13 +0300
> Subject: Re: [Flightgear-devel] FlightGear Newsletter - September 2011
>
> On Monday, October 03, 2011 23:07:08 Gijs de Rooy wrote:
> > Lots of (big) images this time, we'll ha
Due to some unexpected problems with the wiki; a slightly later published
newsletter this month.
Nevertheless we got some nice subjects covered. Lots of (big) images this time,
we'll have to see
if that's something we'd like to continue with.
Comments, typos and anything else is welcome as alw
Hm, works fine here.
Anyway, forwarding this to the wiki admin.
Gijs Date: Sun, 25 Sep 2011 14:52:00 +0200
From: m...@erikstreb.de
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] database or php error in the wiki Hello.
I just registered for the flightgear wiki. When I try
Why not use Xplane's WED? Appears to be open-source (didn't check the license
though) and works with the 850 format...
Brings me to another question, are we allowed to use Robin's latest apt.dat,
once we can handle the new format? Looks like that day isn't too far away
anymore http://www.flight
Hi Jörg! I only checked the English manual and did not read it thoroughly (way
too much text. I got my (aerospace engineering!) study books last
week and I decided that I should save my eyes/mind for the millions of pages
(those books are way too heavy!) that I'll have to read the
upcoming fiv
Even in the shadows of the big news of our 2.4.0 release, there's more exciting
stuff being developed ;)A much more advanced AI system, better weather
performance, new aircraft and additional development
tools to name a few.
Keep yourself up to date and enoy reading at the FlightGear Newsletter
> Yves:
> I guess you are joking sending me localized IE javascript reports ;-)
Oops, didn't notice that :P
> but thanks anyway ! I tried to fix it in the openlayers script, please
> try again (with IE9).
Yeah, works now! Well done!
Btw, is the "taxiway" layer not yet implemented, or is tha
Hi Yves, > I created a new experimental mapnik mapserver. looks nice! One
"little" thing though, it doesn't work on IE9 (see errors below).
Firefox works fine... ;)
GijsMozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; Trident/5.0; SLCC1;
.NET CLR 2.0.50727; Media Center PC 5.0; InfoPath.2
And avsim is on our side as well now :D
--
Get a FREE DOWNLOAD! and learn more about uberSVN rich system,
user administration capabilities and model configuration. Take
the hass
, at 14:24, Gijs de Rooy wrote:Done! Avsim and flightsim.com got
an email. Will let you know when we show up there.
Now, if everyone contacts local websites (Dutch, French, Japanese etc.) we will
have a
global promotion campaign!
Cheers,
Gijs
Please take your personal problems off this list.
> Gijs wrote:>
> On the promotion side: did someone contact Avsim.com, flightsim.com etc.
> already?
Done! Avsim and flightsim.com got an email. Will let you know when we show up
there.
Now, if everyone contacts local websites (Dutch, French, J
Congrats all!
On the promotion side: did someone contact Avsim.com, flightsim.com etc.
already?
I don't see FG on their homepages (yet) ;)
Gijs --
Get a FREE DOWNLOAD! and learn mor
> Martin wrote:> > Hi, if anyone is wondering why I'm responding even slower as
> usual,
> this might be caused by the simple fact that I'm being distracted by
> our daughter who was given birth last night.
"Fresh" from a 3:40 + 7:28 hour flight from Costa Rica (via Atlanta, GA) I
found this hap
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