After some research into this, I understand how my models cannot be GPL due to
Paramount/Viacom rights regarding their copyrighted material.
So I partially take back my wish to replace the ufo. At least the Greys from
the Roswell saucer don't have lawyers. ;)
But my models are still available.
* Stewart Andreason -- Saturday 10 March 2007:
> Perhaps the improvements I made, regarding VTOL or vertical hovering, with
> bindings to joystick and now keyboard, could be integrated into your ufo?
> Would I check out the current cvs to make proposed patches?
It's not really "my" UFO, although
Stewart Andreason schrieb:
>
> Many new screenshots available, (but only 4 Mb per hour)
>
> Stewart
>
>
>
Hi Stewart,
can you give the link - I lost it somehow.
Thank you.
Georg EDDW
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* Georg Vollnhals -- Saturday 10 March 2007:
> can you give the link - I lost it somehow.
http://www.geocities.com/sandreas41/flightgear_aircraft.html
m.
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Sure, sorry!
http://www.geocities.com/sandreas41/flightgear_aircraft.html
Georg Vollnhals wrote:
> Hi Stewart,
> can you give the link - I lost it somehow.
> Thank you.
> Georg EDDW
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Oh no, No cockpit! :)
Just the VTOL or hover capabilities might be useful.
Melchior FRANZ wrote:
> You should
> be aware that the UFO is primarily a means to explore the scenery, to take
> screenshots, for scenery object placement etc. An UFO cockpit and fancy
> "realistic" flight behavior might
Stewart Andreason schrieb:
> Sure, sorry!
>
> http://www.geocities.com/sandreas41/flightgear_aircraft.html
>
>
>
Thank you both Melchior and Stewart for the link!
Just downloading, the interior stuff looks really nice on the screenshots!
Regards
Georg
--
* Stewart Andreason -- Saturday 10 March 2007:
> When I added shadows to the 3 craft I have, I found it nicer to
> have the shadow shrink as altitude increases.
Err ... but they don't in real life. They just *look* smaller
when they are farther away, just like in FlightGear already.
(Theoretically
Melchior FRANZ wrote:
> * Stewart Andreason -- Saturday 10 March 2007:
>
>> When I added shadows to the 3 craft I have, I found it nicer to
>> have the shadow shrink as altitude increases.
>>
>
> Err ... but they don't in real life. They just *look* smaller
> when they are farther away, jus
Hi M,
Well yes, you're right. The outside edge of the shadow should get larger,
albeit fractionally.
But what I was attempting to replicate was the light that refracts around the
object makes the shadow Appear smaller, like you also said.
The alternative I guess, would be to make the transparent
Hi Durk,
Thanks for the technical tip.
I should rename my shadows as Umbra(s) ;D
And probably recalculate the % decrease in width. Sounds like a fun math
problem. :)
Stewart
Durk Talsma wrote:
> Hmm, technically, either one of you guys can be right, depending on
> which shadow you look at.
Hi Melchior,
I had tried getting the ufo from cvs last month, had trouble, and didn't have
time to dive in...
From the ufo_20060710.zip dated 2006-Jul-11 25134 bytes:
Using arrow keys gives
Nasal runtime error: non-objects have no members
at /usr/local/FlightGear/data/Aircraft/ufo/ufo.nas,
Melchior FRANZ wrote:
> be aware that the UFO is primarily a means to explore the scenery, to take
> screenshots, for scenery object placement etc. An UFO cockpit and fancy
> "realistic" flight behavior might not be compatible with this purpose.
> We'd have to take a look at this first. In the end
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