Hey.
When I mention about gameplay I meant the way you move around in the game.
For exsample the up arrow will move you north and the down arrow will
move you south, likewise the right arrow moves you east while the left
arrow moves you to the west.
I know sometimes letters on the keyboard work
Hello.
I am in the middle of playing Treasure Hunt and Night of Parasite.
I play one game for a little while then I take a break for a few hours
then I play the other.
I am doing this until I complete the games.
Now to my question.
I really enjoy the format of both games and would like to know
Hey, Charles.
The reason I would call it a Halloween game is because you are going
after a mad scientist.
In some of the old classic movies they had people that was mad
scientists that would do different things.
Another game that I thought of is Self Destruct because of the nasty
monsters th
Treasure Hunt is a Halloween game? From what I remember, it wasn't, unless
I'm thinking of a different game.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "michael barnes"
To:
Sent: Saturday, October 05, 2013 12:08 AM
Subject: [Audyssey]
Hello.
I am surprise that no one mention the following games when it came to
Halloween games.
1. Night of Parasite, 2. Treasure Hunt, 3. Chillingham, 4. Papasangre,
5. The Nightjarr.
I can't think of anymore titles but I know that there is still more
games that could be thought as Halloween ty
Of course I can still sent from my iPhone… Like I'm doing now, but I can't send
anything from my computer.
Good is the worst enemy of best.
Ken
On Oct 4, 2013, at 10:59 PM, Kenneth Downey wrote:
> I've been having trouble with my SMTP server, and don't know what's going on.
> From now on, onc
I've been having trouble with my SMTP server, and don't know what's going on.
From now on, once my new address is subscribed to the list, probably using that
new one.
Good is the worst enemy of best.
Ken
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Hi Thomas,
Thanks for this. My brother used to have his alarm clock set to play
music from Super Castlevania 4 every morning.
It was good stuff. That particular music sounds a bit old now since it
was for Super Nintendo, but is still very nostalgic for me.
Here's my favorite from that game,
Hi Josh,
Yes, it does. The way Elias is designed it is fully cross-platformm
compatible. It can be used on Windows, Linux, Mac, iOS, whatever. It
is not tied to any specific platform and audio API which means a game
developer of any platform can get the library for the platform he
plans to develop
Hi Josh,
Yes, from what I know that is the plan. It is not an exclusive product
for the blind. It is designed for commercial developers be they Sony,
Microsoft, EA Games, Activision, whoever. He has, however, added a
shareware license that would apply to us just nicely.
Cheers!
On 10/4/13, Josh
Hi all,
As this is nearing Halloween and this is game related I thought some
of you might like to listen to some Epic Castlevania music. Here is
the Youtube link.
http://www.youtube.com/watch?v=1YPP4pkczB8
Cheers!
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No worries. It already does.
Kind regards,
Philip Bennefall
- Original Message -
From: "Josh"
To: ; "Gamers Discussion list"
Sent: Friday, October 04, 2013 10:12 PM
Subject: Re: [Audyssey] Upcoming technology for game music rendering
will it work with ubuntu linux?
sent from my vi
will it work with ubuntu linux?
sent from my vinux4 linux laptop
On 10/04/2013 04:06 PM, Philip Bennefall wrote:
Hello Josh,
Yes, our primary marketing efforts are focused on mainstream
companies, but we consider it very important to get the word out into
the blind community as well that thi
Hello Josh,
Yes, our primary marketing efforts are focused on mainstream companies, but
we consider it very important to get the word out into the blind community
as well that this engine is being prepared for release. We figured that
here, if anywhere, would be a great place to get creative i
are you gunna market it to sighted people like sony playstation and such?
sent from my vinux4 linux laptop
On 10/04/2013 01:34 PM, Philip Bennefall wrote:
Hi all!
I have been rather silent for the last few months, and the reason for
this is that I have been incredibly busy. I and a colleague
Thanks, Ian! Kristofer and I are really hoping that it'll be useful both for
composer's and programmers, and we're striving to get the word out there
now.
Kind regards,
Philip Bennefall
- Original Message -
From: "Ian McNamara"
To: ; "Gamers Discussion list"
Sent: Friday, October 0
This sounds a brilliant product. I have to say I am looking forward to seeing
what kind of things could come out of this kind of product. I am very impressed
with what i've heard so far.
Ian McNamara
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Hi Al,
Briefly, the objectives are these:
1. Make a tool for composer's that simplifies the process of making dynamic
music suitable for the engine, as much as possible. This is Elias Composer's
Studio, the front-end.
2. Make an engine that then allows the game programmer to make use of the
Thanks, Thomas! It's always great to get this kind of feedback after
showcasing a new product for the first time, even if it is just an audio
trailer for the moment. Right now we are working intensively to wrap up the
1.0 release, and we are also beginning our marketing (primarily to larger
gam
Hi,
This is interesting. I am an avid enthusiast of music composition,
arrangement orchestration and fanfares, etc in the Western arts. A few
questions on the specifics: Are you veering towards using high-quality
sound fonts or VST's like Educational Roland HQ Orchestral and Jazz, or
is there
Hi Philip,
Let me congratulate you publicly for an awesome product so far. From
the audio demo it really sounds like the music is like inside a
Hollywood blockbuster film than a video game. The dynamic way Elias
switches music tracks, fades in and out, and so forth gives a game
developer so much c
The Mac is my primary operating system so if this could be developed for Mac
you'd have my custom for sure. I would buy it if it were only a windows game
but i'd buy it even more if it was on mac. Also I am wondering if there might
be a possibility of it being made available for iOS.
A questio
Hi Wayne,
I agree. I don't know that Ken has the skills or the desire to make a
Mac version, but if he would start considering doing that it would
open up a lot of possibilities for him in terms of commercial games.
There aren't many accessible games available for Mac yet and it is a
golden opport
Hi all!
I have been rather silent for the last few months, and the reason for this
is that I have been incredibly busy. I and a colleague of mine, Kristofer
Eng who is a professional composer and musician, have been working on an
engine that makes video game music as dynamic and adaptable as a
Hello if you could make a mac version and the playabilty was good I
think you would sale on that platform also just a thought
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas
O'Brien
Sent: Friday, October 04, 2013 8:31 AM
To: Gamers Discussi
Hi charlse.
I like the beeps myself. Basically you hear one at about %90 power as the
indicator cycles up, just before the meater hits the max, then another beep
at %90on the way down. This means if your going for full power you hear the
beep, then hit spacebar about a quarter second after. wh
Hi,
Oh, I definitely agree with joystick and gamepad support. These days
the keyboard is rather obsolete as a game controller, and for a game
like this playing with joysticks, gamepads, and racing wheels is the
way to go for a game like this.
Cheers!
On 10/4/13, Dallas O'Brien wrote:
> hiya, ye
Some people set the game to the power indicator that gives beeps while others
do not. I tried the beeping setting and only hear 1 beep, right near the full
power indication. Without knowing how to properly use the beep, I find that it
gets in the way of concentration. So, my questions are the
Hello.
Does anyone have the Treasure Hunt 4.25 setup file?
If so can I please get a copy of that version of the setup file?
Thanks!
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You can make changes or update your s
hiya, yep, this one sounds rather cool! i like the sound!
like others have said, perhaps put a bit of something together and
give us a sound bite of what it could be like, or even throw a demo of
a basic form of it out there to testers to give it a whirl. still,
given that it's fully supporting win
Hi Ken,
Interesting. Sounds a bit like Need for Speed. I don't know how much
I'd pay for such a game until I tried it but a couple of deciding
factors would be dependant on if it was designed for a modern version
of Windows, if it were say Linux compatible, and weather or not I
liked the game pla
Hi ian.
not as far as I know, however the speed you do quests and progress through
the game is up to you.
What your best off doing is either A, changing your shop setup to provide
you more gold and food per hour, (I'd strongly advise building every tower
upgrade you can so you have maximum s
Hi Sly.
When you double tap a heroe in the heroe's screen you will get their stats
printed towards the bottom right, and their skills, actually in a more
complete explanation than when you originally unlock them. This is the
information to formulate your stratogy.
I admit however I'm lookign
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