[hlcoders] Visual Studio 2005

2006-06-09 Thread GroZZleR
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey all, It's been a long time since I've posted here. I'm getting back into modding and having some problems getting the SDK to compile in VS 2005. I came across this page about the problem: http://

Re: [hlcoders] Bullets go through custom entity

2006-06-09 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] I think that you need to create the method OnTakeDamage(), int CMissle::OnTakeDamage( const CTakeDamageInfo &info ) { if ( info.GetDamageType() & DMG_BULLETS ) { CTakeDamageInfo dmgInfo = info; dmgInfo.ScaleDamage( 10.0 );

[hlcoders] Bullets go through custom entity

2006-06-09 Thread Giancarlo Rivas
-- [ Picked text/plain from multipart/alternative ] I hope it's a simple question, I have a server side entity (as in, the files aren't on the client solution), a missile. They inherit from CBaseCombatCharacter, and work as expected except one thing, bullets go through it without dealing any damage

RE: [hlcoders] gpGlobals->curtime

2006-06-09 Thread John Sheu
I guess I don't get a reply then. Oh well. On Sun, 2006-06-04 at 01:57 -0500, John Sheu wrote: > On Sat, 2006-06-03 at 18:45 -0500, [EMAIL PROTECTED] wrote: > > Not sure if that helps clear things up for you, or if I'm on a tangent. :) > > That's great and all, and rather informative, but I'm afr

RE: [hlcoders] Who controls the gravity?

2006-06-09 Thread Jay Stelly
In this particular case, PhysicsStepRunTimestep in physics_main.cpp Calls PhysicsAddHalfGravity() twice to implement gravity. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Friday, June 09, 2006 8:21 AM > To: hlcoders

[hlcoders] Who controls the gravity?

2006-06-09 Thread jl
Hi everybody. I know if you make a monster with Movetype_Step, you add gravity to him, but... what's really the funcion who control the gravity in the base class?. What type of funcion modify the Velocity from my monster and generates gravity in the Z direction? Thanks. -- This message was se