.rules
- Original Message -
From: "Paolo "Nusco" Perrotta" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 03, 2001 10:30 AM
Subject: Re: [hlcoders] LOD stuff
> Hi Persuter. I won't post attachments to this list anymore after
heh, my store's pretty small, so they would NEVER do that.
What'd you do?
I do carts and hate it when I'm scheduled for cashiering cause people suck.
>From: "Ubermensch" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
&g
> I bumped this up to 128 so this should be less of a problem now.
Many thanks. =)
-James "Corvidae" Williams ([EMAIL PROTECTED])
Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
Co-Leader / Coder, Underhive (http://www.underhive.com)
<>
I bumped this up to 128 so this should be less of a problem now.
Erik
-Original Message-
From: James Williams [mailto:[EMAIL PROTECTED]]
Sent: Monday, December 03, 2001 10:14 AM
To: [EMAIL PROTECTED]
Subject:RE: [hlcoders] LOD stuff
BTW, I sent this yesterday
/www.planethalflife.com/wavelength)
Co-Leader / Coder, Underhive (http://www.underhive.com)
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of James
> Williams
> Sent: Sunday, December 02, 2001 4:17 PM
> To: [EMAIL PROTECTED]
> Subject: R
To get back on track, here's the original email with .cpp file attached (and
lame topica ads removed). Knock yourselves out. =)
-James "Corvidae" Williams ([EMAIL PROTECTED])
Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
Co-Leader / Coder, Underhive (http://www.under
>> Lol =) IRC ALERT... - Original Message - From: omega Sent: Sunday, December 02, 2001 11:41 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff Lol =)-omegaBlackened Interactivehttp://www.nofadz.com/blackenedIRC: irc.gamesnet.net channel: #blackened-interactive- Or
Hi Persuter. I won't post attachments to this list anymore after last week's
virus incident, but here's a link to the file:
http://www.planethalflife.com/holywars/tmp/entity.cpp
The Holy Wars downloadable contains some examples of LODded models. You can
also experiment with client-side console c
Lol =)
-omega
Blackened Interactive
http://www.nofadz.com/blackened
IRC: irc.gamesnet.net channel: #blackened-interactive
- Original Message -
From: "Dynerman David M" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 02, 2001 11:24 PM
Subject: RE
OTECTED]]
Sent: Sunday, December 02, 2001 8:29 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] LOD stuff
and you other people really need help staying on topic, dont you?! :P
someone asks a question and then you blabber around like this is irc ;p
-omega
Blackened Interactive
http://www.nofad
Was that a post about an entity.cpp. I believe I saved it, let me look and
I will get back to you. It would have been on topica
Dave
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1 8:28 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] LOD stuff
>
> dunno about what he did, but i can tell you the simple way to do it..
> use a few body groups, 3 for example for the simple way. 0 = highest
> detail
> 3 = lowest.
> then inside the studio code on the c
t; <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 03, 2001 2:28 AM
Subject: Re: [hlcoders] LOD stuff
> dunno about what he did, but i can tell you the simple way to do it..
> use a few body groups, 3 for example for the simple way. 0 = highest
detail
> 3 =
PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 02, 2001 5:11 PM
Subject: Re: [hlcoders] LOD stuff
> What type of mod are you going to make?
>
> - Original Message -
> From: "Persuter" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
>
dunno about what he did, but i can tell you the simple way to do it..
use a few body groups, 3 for example for the simple way. 0 = highest detail
3 = lowest.
then inside the studio code on the client
do a dotproduct/distance/fov check and force the bodies on all models based
on how far away they a
url?
- Original Message -
From: "Miguel Aleman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 03, 2001 1:06 AM
Subject: Re: [hlcoders] LOD stuff
> Target is a lower level discount retailer. Still alittle bit more
expensive
> than Wa
ore expensive
> than Wal-Mart.
>
>
> - Original Message -
> From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, December 02, 2001 5:59 PM
> Subject: Re: [hlcoders] LOD stuff
>
>
> > What is
... Lakario - Original Message - From: Miguel Aleman Sent: Sunday, December 02, 2001 7:08 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff Target is a lower level discount retailer. Still alittle bit more expensivethan Wal-Mart.- Original Message -From: "Oskar 'Zoot
Target is a lower level discount retailer. Still alittle bit more expensive
than Wal-Mart.
- Original Message -
From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 02, 2001 5:59 PM
Subject: Re: [hlcode
What is Target?
- Original Message -
From: "Ubermensch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 03, 2001 12:52 AM
Subject: Re: [hlcoders] LOD stuff
>
>
> > LOD?
> > Like, Leader On Duty?
> > If so, /me cries.
>
IL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >To: <[EMAIL PROTECTED]>
> >Subject: RE: [hlcoders] LOD stuff
> >Date: Sun, 2 Dec 2001 16:17:50 -0600
> >
> >Ha ha ha it is VERY sekrat Seriously, we're trying to develop it
> >under wraps a bi
lod = level of detail
- Original Message -
From: "Patrick Phillips" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 02, 2001 11:49 PM
Subject: RE: [hlcoders] LOD stuff
> LOD?
> Like, Leader On Duty?
> If so, /me cries.
> So
LOD?
Like, Leader On Duty?
If so, /me cries.
Sorry, I work at Target.
>From: "Persuter" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: RE: [hlcoders] LOD stuff
>Date: Sun, 2 Dec 2001 16:17:50 -0600
>
>Ha ha ha it is
[EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren
> Sent: Sunday, December 02, 2001 4:11 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] LOD stuff
>
> What type of mod are you going to make?
>
> - Original Message
What type of mod are you going to make?
- Original Message -
From: "Persuter" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 02, 2001 11:05 PM
Subject: [hlcoders] LOD stuff
> Hey Nusco, I know you released some files dealing with the Holywars LOD
> technology. Is tha
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