Re: [hlcoders] LOD stuff

2001-12-03 Thread Oskar 'Zoot' Lindgren
.rules - Original Message - From: "Paolo "Nusco" Perrotta" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, December 03, 2001 10:30 AM Subject: Re: [hlcoders] LOD stuff > Hi Persuter. I won't post attachments to this list anymore after

Re: [hlcoders] LOD stuff

2001-12-03 Thread Patrick Phillips
heh, my store's pretty small, so they would NEVER do that. What'd you do? I do carts and hate it when I'm scheduled for cashiering cause people suck. >From: "Ubermensch" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: <[EMAIL PROTECTED]> &g

RE: [hlcoders] LOD stuff

2001-12-03 Thread James Williams
> I bumped this up to 128 so this should be less of a problem now. Many thanks. =) -James "Corvidae" Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com) <>

RE: [hlcoders] LOD stuff

2001-12-03 Thread Erik Johnson
I bumped this up to 128 so this should be less of a problem now. Erik -Original Message- From: James Williams [mailto:[EMAIL PROTECTED]] Sent: Monday, December 03, 2001 10:14 AM To: [EMAIL PROTECTED] Subject:RE: [hlcoders] LOD stuff BTW, I sent this yesterday

RE: [hlcoders] LOD stuff

2001-12-03 Thread James Williams
/www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com) > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of James > Williams > Sent: Sunday, December 02, 2001 4:17 PM > To: [EMAIL PROTECTED] > Subject: R

Re: [hlcoders] LOD stuff

2001-12-03 Thread James Williams
To get back on track, here's the original email with .cpp file attached (and lame topica ads removed). Knock yourselves out. =) -James "Corvidae" Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.under

Re: [hlcoders] LOD stuff

2001-12-03 Thread Nathan Taylor
>> Lol =)  IRC ALERT...   - Original Message - From: omega Sent: Sunday, December 02, 2001 11:41 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff  Lol =)-omegaBlackened Interactivehttp://www.nofadz.com/blackenedIRC: irc.gamesnet.net channel: #blackened-interactive- Or

Re: [hlcoders] LOD stuff

2001-12-03 Thread Paolo \"Nusco\" Perrotta
Hi Persuter. I won't post attachments to this list anymore after last week's virus incident, but here's a link to the file: http://www.planethalflife.com/holywars/tmp/entity.cpp The Holy Wars downloadable contains some examples of LODded models. You can also experiment with client-side console c

Re: [hlcoders] LOD stuff

2001-12-02 Thread omega
Lol =) -omega Blackened Interactive http://www.nofadz.com/blackened IRC: irc.gamesnet.net channel: #blackened-interactive - Original Message - From: "Dynerman David M" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 02, 2001 11:24 PM Subject: RE

RE: [hlcoders] LOD stuff

2001-12-02 Thread Dynerman David M
OTECTED]] Sent: Sunday, December 02, 2001 8:29 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff and you other people really need help staying on topic, dont you?! :P someone asks a question and then you blabber around like this is irc ;p -omega Blackened Interactive http://www.nofad

Re: [hlcoders] LOD stuff

2001-12-02 Thread Dave R. Meyers
Was that a post about an entity.cpp. I believe I saved it, let me look and I will get back to you. It would have been on topica Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.c

RE: [hlcoders] LOD stuff

2001-12-02 Thread Persuter
1 8:28 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] LOD stuff > > dunno about what he did, but i can tell you the simple way to do it.. > use a few body groups, 3 for example for the simple way. 0 = highest > detail > 3 = lowest. > then inside the studio code on the c

Re: [hlcoders] LOD stuff

2001-12-02 Thread _Phantom_
t; <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, December 03, 2001 2:28 AM Subject: Re: [hlcoders] LOD stuff > dunno about what he did, but i can tell you the simple way to do it.. > use a few body groups, 3 for example for the simple way. 0 = highest detail > 3 =

Re: [hlcoders] LOD stuff

2001-12-02 Thread omega
PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 02, 2001 5:11 PM Subject: Re: [hlcoders] LOD stuff > What type of mod are you going to make? > > - Original Message - > From: "Persuter" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> >

Re: [hlcoders] LOD stuff

2001-12-02 Thread omega
dunno about what he did, but i can tell you the simple way to do it.. use a few body groups, 3 for example for the simple way. 0 = highest detail 3 = lowest. then inside the studio code on the client do a dotproduct/distance/fov check and force the bodies on all models based on how far away they a

Re: [hlcoders] LOD stuff

2001-12-02 Thread Oskar 'Zoot' Lindgren
url? - Original Message - From: "Miguel Aleman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, December 03, 2001 1:06 AM Subject: Re: [hlcoders] LOD stuff > Target is a lower level discount retailer. Still alittle bit more expensive > than Wa

Re: [hlcoders] LOD stuff

2001-12-02 Thread Matthew Roberts
ore expensive > than Wal-Mart. > > > - Original Message - > From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, December 02, 2001 5:59 PM > Subject: Re: [hlcoders] LOD stuff > > > > What is

Re: [hlcoders] LOD stuff

2001-12-02 Thread Nathan Taylor
...   Lakario   - Original Message - From: Miguel Aleman Sent: Sunday, December 02, 2001 7:08 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff  Target is a lower level discount retailer. Still alittle bit more expensivethan Wal-Mart.- Original Message -From: "Oskar 'Zoot

Re: [hlcoders] LOD stuff

2001-12-02 Thread Miguel Aleman
Target is a lower level discount retailer. Still alittle bit more expensive than Wal-Mart. - Original Message - From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 02, 2001 5:59 PM Subject: Re: [hlcode

Re: [hlcoders] LOD stuff

2001-12-02 Thread Oskar 'Zoot' Lindgren
What is Target? - Original Message - From: "Ubermensch" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, December 03, 2001 12:52 AM Subject: Re: [hlcoders] LOD stuff > > > > LOD? > > Like, Leader On Duty? > > If so, /me cries. >

Re: [hlcoders] LOD stuff

2001-12-02 Thread Ubermensch
IL PROTECTED]> > >Reply-To: [EMAIL PROTECTED] > >To: <[EMAIL PROTECTED]> > >Subject: RE: [hlcoders] LOD stuff > >Date: Sun, 2 Dec 2001 16:17:50 -0600 > > > >Ha ha ha it is VERY sekrat Seriously, we're trying to develop it > >under wraps a bi

Re: [hlcoders] LOD stuff

2001-12-02 Thread Oskar 'Zoot' Lindgren
lod = level of detail - Original Message - From: "Patrick Phillips" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 02, 2001 11:49 PM Subject: RE: [hlcoders] LOD stuff > LOD? > Like, Leader On Duty? > If so, /me cries. > So

RE: [hlcoders] LOD stuff

2001-12-02 Thread Patrick Phillips
LOD? Like, Leader On Duty? If so, /me cries. Sorry, I work at Target. >From: "Persuter" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: <[EMAIL PROTECTED]> >Subject: RE: [hlcoders] LOD stuff >Date: Sun, 2 Dec 2001 16:17:50 -0600 > >Ha ha ha it is

RE: [hlcoders] LOD stuff

2001-12-02 Thread Persuter
[EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren > Sent: Sunday, December 02, 2001 4:11 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] LOD stuff > > What type of mod are you going to make? > > - Original Message

Re: [hlcoders] LOD stuff

2001-12-02 Thread Oskar 'Zoot' Lindgren
What type of mod are you going to make? - Original Message - From: "Persuter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 02, 2001 11:05 PM Subject: [hlcoders] LOD stuff > Hey Nusco, I know you released some files dealing with the Holywars LOD > technology. Is tha