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Hi all, I have 2 counter-strike servers running on a dedicated T1 line,one has the wc3
mod,and the other is just counter-strike. The problem I am having is that no one seems
to ever join the server. I
little early dont you think. Pehaphs won just flaked out for an hour?
-Original Message-
From: Noah Shaffer [mailto:[EMAIL PROTECTED]
Sent: Thursday, July 15, 2004 12:35 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Cs1.5 Won errors
Maybe this is the start of the phasing out of WON?
Maybe this is the start of the phasing out of WON?
- Original Message -
From: "Bobby" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 8:48 PM
Subject: [hlds] Cs1.5 Won errors
> Anyone getting these errors on CS1.5 tonight?
> Nobody can join!!
>
> Trying to authe
Anyone getting these errors on CS1.5 tonight?
Nobody can join!!
Trying to authenticate with WON servers
Error connecting to Auth server: ES_INVALID_ADDR
-Bobby
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This appears to have been silently fixed with the latest release as of 8:30pm
PDT.
-John
- Original Message -
From: "Edge100x" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 7:47 PM
Subject: Re: [hlds] Counter-Strike:Condition Zero release
The old crashing probl
The old crashing problem appears to be back. As soon as I start a Windows CZ
server running the new version and load a map, the server crashes.
I would recommend against windows server operators loading this patch.
John
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[
I believe there will be TFC and CS to start with. What would it take to make
it Death Match? I can't answer that right now, only Valve can tell us. I
would very much hate to see DM go away. I despise CS, but rather enjoy TFC
from time to time. But DM is the game for me. Me against all of the rest o
We have released a new version of Counter-Strike:Condition Zero. You
need to use the hldsupdatetool to get this update (use
"hldsupdatetool.exe" under win32 or "steam" under linux). This is a
required update, your Condition Zero server won't be listed until you
update. Under linux, if you have the
Just another reason I only allow dial up users in my servers. I have 10
servers on DS3 and Dual OC12's and no whiney low pingers, I saved my DSL
servers for them. :)
Justice finally served!!!
Tashi
- Original Message -
From: "James Nine" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent
Well, since you want to maximise performance and don't really care too much
about how inefficient you want things to be, just perform its best (much
like a fancy flashy sports car, then).
sys_ticrate 1 will tell the server to run as fast as it possibly can
fps-wise, from 100fps to 400-500 fps
Where can you preorder hl2?
- Original Message -
From: "David Fencik" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 2:37 PM
Subject: RE: [hlds] ooks server crash
> That's not an answer.
>
> Dave
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailt
Screw dialupers.
- Original Message -
From: "spartibus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 8:39 PM
Subject: RE: [hlds] Request for configs/settings
> That server sure would suck for anyone that doesn't have broadband
>
> -Original Message-
>
That server sure would suck for anyone that doesn't have broadband
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Nine
Sent: Wednesday, July 14, 2004 5:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Request for configs/settings
Make it 32 man, and
Make it 32 man, and sv_minrate 1, and sv_maxrate 25000. Also, use
sv_downloadurl for cust maps. Those pingbooster's don't really help, so
leave everything else the way it is.
- Original Message -
From: "Mike Donahue" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14
Hi... I have a 20-man server on a (dedicated) dual 2.6 xeon box. 1 gig
of ram. Not sure what the bandwidth is throttled at (it's colocated),
but its got to be at least 5mb/5mb. Windows 2003.
That said, it's pretty vanilla cs-wise. Adminmod, and a listen plugin,
with hlstats running on mysql.
Actually, you're the only one who has flamed me, and that's not an
answer. In that post, it doesn't offer any explanation to what the
"source engine" is, and I'd like to know.
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
Sent: Wed
http://www.valvesoftware.com/sourcelicense/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
Sent: 14 July 2004 17:21
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash
What the heck is the "source engine"?
Dave
-Original Messa
OMG, you are lucky you haven't been flamed to death already!
If you read the posts here you would have seen the answer to your question
already.
If you haven't been flamed already, you are lucky!
The answer to your question is here posted already before.
Sincerely,
Department of redundancy depa
That's not an answer.
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of HLDS List
Sent: Wednesday, July 14, 2004 2:05 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash
You're kidding, right?
-Original Message-
From: David Fencik
You're kidding, right?
-Original Message-
From: David Fencik [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 11:21 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash
What the heck is the "source engine"?
Dave
___
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What the heck is the "source engine"?
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Wednesday, July 14, 2004 11:42 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds] ooks server crash
"intense ___teamplay___ of Counter-Strike"
...
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Benjamin "Woodie" de Bos wrote:
it wont be even running on the HL2
engine
http://www.steampowered.com/?area=css_b1
How will Counter-Strike: Source be different from the Half-Life 1 based
Counter-Strike?
CS: Source blends the intense teamplay of Counter-Strike with the
advance technology of Valveās
"intense ___teamplay___ of Counter-Strike"
...ROFL
-Original Message-
From: m0gely [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 12:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ooks server crash
Benjamin "Woodie" de Bos wrote:
> it wont be even running on the HL2
> engine
2) Not showing up at w00t either
http://w00t.net/default.asp?s=Server&sString=moret&Search=W00T%21+Server+Search
- Original Message -
From: "Stephen Moretti (blueyonder)" <[EMAIL PROTECTED]>
To: "HLDS" <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 9:52 AM
Subject: [hlds] Server refer
Ah, My bad. - DOD Server. w00t just does cs 1.5/1.6
Have you tried going to kquery and running to see if it shows on alternate
lists?
- Original Message -
From: "Stephen Moretti (blueyonder)" <[EMAIL PROTECTED]>
To: "HLDS" <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 9:52 AM
Subject:
Secondly, I've done everything I can think of to get my server onto the
steam master lists; my port forwarding is set according to the steam
port number faq; I've set sv_lan to 0. I've checked, double check,
triple checked, hunted google, the steam forums everywhere to no avail.
The server can be
Have you recently run the hldsupdatetool? If you are not running the
most up to date version of dod, then your server will not show up on the
master list.
You could test if the problem is network based by just plugging your
server directly into your network connection and then checking the
server
First up... sorry for the newbie question. I'm sure its been asked time
and time again. :(
So on to my questions.
Firstly, where can I find a good complete reference for the standalone
HL dedicated server?
Specifically, I'm after an up to date reference for the command line
params for hlds, but a g
U CS:S is run off the hl2 engine...thats why its called
sourcelol I thought they where gonne be offering like 2-3 different
packages.Like one thats offline hl2 only one thats hl2+multiplayer and a
Special Edition one that had some extras or something to that effect.
BeNt
Benjamin "Woodi
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oh I see double chaching. I doubt it, be point less to ship any version
without some form of or capability of multiplayer, the vast majority of
people don't purchase games today to play once or twice offline. (an
exception might be things like simcity, but not fps)
Anyway it's all pretty much spec
Lol, buddy, why do you think it's called Counter-Strike: Source? Because
its on the SOURCE engine.
>From what I've read, there should be two packages available. 1, is
Half-Life 2, with no multiplayer, a "lite" package or whatever, and the
2nd is the full package, which is Half-Life 2 and CS: Sourc
nonsense, its a totally different game. it wont be even running on the HL2
engine
and you must pay seperate for it like CS:CZ
Regards,
Benjamin de Bos (Woodie)
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