Re: [hlds] Upcoming MOD Dedicated Servers

2008-10-01 Thread Arg!
came thru with the goods, yet again! On Thu, Oct 2, 2008 at 3:41 PM, Roman Hatsiev <[EMAIL PROTECTED]> wrote: > Thank you, Jason. This is very helpful indeed! > > On 10/2/08, Jason Ruymen <[EMAIL PROTECTED]> wrote: > > As most of you have probably heard, sometime tomorrow we'll be adding 5 > > M

Re: [hlds] Upcoming MOD Dedicated Servers

2008-10-01 Thread Roman Hatsiev
Thank you, Jason. This is very helpful indeed! On 10/2/08, Jason Ruymen <[EMAIL PROTECTED]> wrote: > As most of you have probably heard, sometime tomorrow we'll be adding 5 > MODs to Steam for any user that owns a Source-based game. If you would > like to run a dedicated server for one or more of

Re: [hlds] [hlds_linux] Counter-Strike 1.6 Beta Updated

2008-10-01 Thread Alfred Reynolds
I took a crack at making Russian walking less useful in the most recent beta update (along with some other exploits) so please check it out. I also expect that this is close to the last beta update so these changes will be rolling to the mainline cstrike soon, if you run a cstrike server make sure

[hlds] Upcoming MOD Dedicated Servers

2008-10-01 Thread Jason Ruymen
As most of you have probably heard, sometime tomorrow we'll be adding 5 MODs to Steam for any user that owns a Source-based game. If you would like to run a dedicated server for one or more of them, here are their game names: ageofchivalry diprip insurgency synergy zps If you have any issues

[hlds] Counter-Strike 1.6 Beta updated

2008-10-01 Thread Jason Ruymen
A required update to the Counter-Strike 1.6 Beta is now available. Please run hldsupdatetool to receive it. The specific changes include: - Fixed crash on level change - clamped certain client cvars to prevent exploits - Made ducking only emit quieter footsteps if you duck for a reasonable amoun

Re: [hlds] TF2 Event Log

2008-10-01 Thread Kveri
I recommend looking into psychostats (or another stats) code. And maybe on sourcemod wiki you'll find something. Kveri Ricky Smith wrote / napísal(a): > Is there documentation anywhere that outlines the in-game events (change > class, player kills player, suicide, etc) and defines how they are

Re: [hlds] DOD:S Voice Quality - sv_voicequality "removed"

2008-10-01 Thread Greg Williams
Yeah, DOD:s and TF2 both use Speex. And the voicequality command is gone.. Any ideas on how to get a Valve response. - Original Message From: "[ЯтR] The-/ To: Half-Life dedicated Win32 server mailing list Sent: Tuesday, September 30, 2008 9:08:30 PM Subject: Re: [hlds] DOD:S Voi

Re: [hlds] Client crash question

2008-10-01 Thread Richard Eid
Give this a shot. http://www.halflife2.net/forums/showthread.php?t=131328 It's been quite helpful to a lot of people. By the way, with Vista, you would never have this problem. ;) -Richard Eid On Wed, Oct 1, 2008 at 1:44 AM, Ook <[EMAIL PROT

[hlds] TF2 Event Log

2008-10-01 Thread Ricky Smith
Is there documentation anywhere that outlines the in-game events (change class, player kills player, suicide, etc) and defines how they are logged in the event log (via UDP)? I'm looking to parse the log and would like to be as accurate as possible. Thanks, Ricky Smith [EMAIL PROTECTED] __