Do you have problems with the mapcycle? At the end of the map, instead of
going to the next map, it reloads the same that was running. Did it twice
already.
Cold
PS: I had to disable metamod too and not just sourcemod
On Fri, Aug 14, 2009 at 4:49 AM, k e mfnt...@gmail.com wrote:
Beetlesmod is
Any news, for the new old seg fault bug?
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https://bugs.alliedmods.net/show_bug.cgi?id=3948
That's the as it happens gory details. Watch sourcemod.net for when they
have something concrete to say.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber
Sent:
Latest SM snapshot on 1.2 branch is working for me on Windows.
Great work SM devs!
On Fri, Aug 14, 2009 at 10:09 AM, Charles Mabbott cmabb...@verizon.netwrote:
https://bugs.alliedmods.net/show_bug.cgi?id=3948
That's the as it happens gory details. Watch sourcemod.net for when they
have
Running through Gravelpit a bit on the private server with Stopwatch turned
on (via Competition .cfg file) and it appears the HUD is not working.
The timer countdown that usually displays, the actual countdown is missing
and does not display. But it is still working off that time. Screenshot link
Anyone else notice that the HLTV servers are broadcasting oddly?
Right now I'm looking at HLTV on my HLSW app and I'm watching the server
bounce between the HLTV info (slots and hostname) to the match server
info... very odd.
This link shows the HLTV hostname and slots:
There will be a required update for TF2 and DoDS released later today. It
should be available within the hour.
Jason
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[JOKING]Will this one break sourcemod too? :P[/JOKING]
Jonah Hirsch
On Fri, Aug 14, 2009 at 4:16 PM, Jason Ruymen jas...@valvesoftware.comwrote:
There will be a required update for TF2 and DoDS released later today. It
should be available within the hour.
Jason
Maybe some updates to fix it lol :) ???
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Friday, August 14, 2009 6:33 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team
Haha...would that be better or worse, now that they're already working on it
and have it fixed-ish?
Jonah Hirsch
On Fri, Aug 14, 2009 at 4:37 PM, Kenny Loggins kenny.logg...@clanao.comwrote:
Maybe some updates to fix it lol :) ???
-Original Message-
From:
Maybe valve need some overtime overtime overtime to fix issues.I dream of a
cvar to disable the crappy animations and the ridiculous uber crit effect.
2009/8/15 Jonah Hirsch crazydog...@gmail.com
Haha...would that be better or worse, now that they're already working on
it
and have it
i know you dont have to let the dev community know about changes you're
making beforehand, but gosh darn it, it's just the right thing to do.
On Fri, Aug 14, 2009 at 5:37 PM, Kenny Loggins kenny.logg...@clanao.comwrote:
Maybe some updates to fix it lol :) ???
-Original Message-
From:
But then it wouldn't be a surprise! (The surprise being your server
and plugins don't work)
-Mike
On Fri, Aug 14, 2009 at 6:47 PM, FPSB | Goergebrutalgoerge...@gmail.com wrote:
i know you dont have to let the dev community know about changes you're
making beforehand, but gosh darn it, it's
If everything always worked, where would be the fun in being a server
admin.
On Fri, 2009-08-14 at 18:53 -0500, Mike Zimmermann wrote:
But then it wouldn't be a surprise! (The surprise being your server
and plugins don't work)
-Mike
On Fri, Aug 14, 2009 at 6:47 PM, FPSB |
A required update for Team Fortress 2 and Day of Defeat: Source* is now
available. Please run hldsupdatetool to receive the update. The specific
changes include:
Team Fortress 2
- Fixed r_rootlod being marked as a cheat, which prevented it from being
changed and caused a significant
Does this mean I should or shouldnt update SM to the new version since
sometimes its a bug that the engine stuff got in there.
On Fri, Aug 14, 2009 at 5:01 PM, msleeper mslee...@cyberwurx.com wrote:
If everything always worked, where would be the fun in being a server
admin.
On Fri,
On 15/08/2009, at 9:31 AM, msleeper wrote:
If everything always worked, where would be the fun in being a server
admin.
I mean, who needs there Saturday morning anyway?
:-/
--
Matt Lyons (Bsc CS Soft Eng)
Media Group, Internode
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail:
Thanks for the fast patch. And tf_overtime_nag should default to 1, tbh.
Best cvar ever.
On Fri, 2009-08-14 at 17:03 -0700, Jason Ruymen wrote:
A required update for Team Fortress 2 and Day of Defeat: Source* is now
available. Please run hldsupdatetool to receive the update. The specific
Jason Ruymen wrote:
A required update for Team Fortress 2 and Day of Defeat: Source* is now
available. Please run hldsupdatetool to receive the update. The specific
changes include:
I just noticed that you can connect to previous server version with
updated client ... so is it really a
Was there any damage values changed?
On Fri, Aug 14, 2009 at 7:29 PM, Adam Nowacki no...@xpam.de wrote:
Jason Ruymen wrote:
A required update for Team Fortress 2 and Day of Defeat: Source* is now
available. Please run hldsupdatetool to receive the update. The specific
changes include:
I
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