I highly doubt that Steampipe is the cause. Your friend just might have
more luck on matchmaking than you currently do. I'm not sure how servers
fill up on mvm, Usually players go where players are so mm propably puts
players to already player filled servers empty slots but if no slots are
free
I actually sent a message asking Fletcher to look at this for my MvM servers
today.
My Matchmaking traffic suddenly died on all but a handful of my 20 MvM
servers a couple months ago. Nothing has changed since the Steampipe for me
so I don't think for me it's steampipe related.
Before the trou
You should be able to reuse the account.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mark Edwards
Sent: Wednesday, May 08, 2013 2:51 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Steampipe & Quickplay
Do I ne
Do I need to re-register my steampipe TF2 server for quickplay, after
updating from a hlds version? Or can I use the quickplay account from my
previous (identical) hlds install of TF2?
Reason I ask is that I have had a steampipe version of a (previously)
popular server which had a fair amount
Alright, thanks everyone. I do believe I have gotten the file directories
correct now and the files are downloading and functioning properly. That
was my bad on not fully comprehending that (even though EVERYONE told me to
do it) adding a folder to the base tf folder was a valid option, I was
tryin
Another thing people forget is that for most games, every client is also
potentially a "listen-server".
That probably dictates keeping the handling or presence of some of the folder
be the same on both "clients"/"listen-servers" and "dedicated servers".
__
My understanding (for vs Saxton Hale as an example) is you simply replicate the original folders underneath the /custom folder.Example. If you had /tf2/models then it's now /tf2/custom/customstuff/models. Any files here will take priority over the stock files shaped with the game.
Alright, I am at work now so it'll have to wait until I get home to try
testing it again. I was almost 100% sure I tried that last night and it
just didn't want to force the download but I will try it again and see what
happens, maybe I screwed up somewhere.
Oddly enough, users who joined the serv
i didnt have time to read all everything through cause im on my way to work
however i ran into the same problem
and was informed to put all my materials/models in the same structure as they
were before the update. meaning
put your materials/models back in the tf/materials & tf/models and ignore t
This is how I understand how all this works, please correct me if necessary:
Customizations should (not have) to be saved in a custom/xyz directory or
into custom/xyz.vpk for both client and server.
Downloads from either side are automatically saved into the downloads
folder to keep them separate
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