t;
Sent: 26 August 2008 15:32
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Bandwidth Help?
But don't my clients need Mumble too to use mumble?
On Tue, Aug 26, 2008 at 9:00 AM, Lee Gardiner <[EMAIL PROTECTED]> wrote:
> Re: Mumble
>
> Last I hear
But don't my clients need Mumble too to use mumble?
On Tue, Aug 26, 2008 at 9:00 AM, Lee Gardiner <[EMAIL PROTECTED]> wrote:
> Re: Mumble
>
> Last I heard they where ditching Dbus, and there's some fairly nice FREE
> control panels out there for mumble hosting.
>
> I intend to start hosting mumbl
Oh I hope they do! I really don't want to be bogging the voice comms hosting
boxes down running local control panels due to the inadequacies of dbus.
Regards
Steve
- Original Message -
From: "Lee Gardiner" <[EMAIL PROTECTED]>
> Re: Mumble
>
> Last I heard they where ditching Dbu
Re: Mumble
Last I heard they where ditching Dbus, and there's some fairly nice FREE
control panels out there for mumble hosting.
I intend to start hosting mumble servers as soon as they've ditched dbus :-)
-Lee
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I have only experimented with it on Windows and I don't even know what
dbus is, but if its no good then its unfortunate.
If anyone is interested there are instructions on how to use the
server here, including dbus if it is going to run at a linux machine.
http://mumble.sourceforge.net/Running_Murm
I spent quite a while looking at this and unfortunately they have made
some quite unfortunate design decisions with the project, which make
it mostly unsuitable for standard hosting.
This is mainly due to its reliance on dbus which is a Local only
protocol meaning that remote management without ad
If ya stop by there tell em The
>> Drunken
>> >>> Brawler sent ya
>> >>>
>> >>> On Mon, Aug 25, 2008 at 3:17 PM, Midnight <[EMAIL PROTECTED]> wrote:
>> >>>
>> >>>
>> >>>> midnightgaming.net
>> >>>>
t;> midnightgaming.net
> >>>>
> >>>> Blood Letter wrote:
> >>>>
> >>>>> darkstarllc.com is what I use now. I'd give them a B.
> >>>>> I've had good luck with leetservers.com in the past, but the price
> &
ter wrote:
>>>>
>>>>> darkstarllc.com is what I use now. I'd give them a B.
>>>>> I've had good luck with leetservers.com in the past, but the price
>>>>>
>> is
>>
>>> up
>>>
>
> > I've had good luck with leetservers.com in the past, but the price
> is
> > up
> > > there. I'd give them an A.
> > > >
> > > > Won't go into details here though.
> > > >
> > > >
> > > &
t the price is
> up
> > there. I'd give them an A.
> > >
> > > Won't go into details here though.
> > >
> > >
> > >
> > >> Date: Mon, 25 Aug 2008 12:06:37 -0400
> > >> From: [EMAIL PROTECTED]
> > >&g
gt; > I've had good luck with leetservers.com in the past, but the price is up
> there. I'd give them an A.
> >
> > Won't go into details here though.
> >
> >
> >
> >> Date: Mon, 25 Aug 2008 12:06:37 -0400
> >> From: [EMAIL PROTECTED]
&
>> Date: Mon, 25 Aug 2008 12:06:37 -0400
>> From: [EMAIL PROTECTED]
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] Server Bandwidth Help?
>>
>> yeah, i think im going to look at AOWC. Do you know any cheap hosting
>> providers?
>>
>> On
: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Server Bandwidth Help?
>
> yeah, i think im going to look at AOWC. Do you know any cheap hosting
> providers?
>
> On Sun, Aug 24, 2008 at 11:09 PM, Neonicacid <[EMAIL PROTECTED]> wrote:
>
> > Yeah, setting up an
yeah, i think im going to look at AOWC. Do you know any cheap hosting
providers?
On Sun, Aug 24, 2008 at 11:09 PM, Neonicacid <[EMAIL PROTECTED]> wrote:
> Yeah, setting up an sv_downloadurl to stream in custom files from
> a webserver / remote server is going to be a must.. 500kbps is only going
Yeah, setting up an sv_downloadurl to stream in custom files from
a webserver / remote server is going to be a must.. 500kbps is only going to
max out at around 62.5KBps, so loading files of significant size to your
clients will take a very long time.. As for the number of players, I would
say that
> is it 500kbps, or 500KBps?
>
> Makes a huge difference.
>
> If it's 500kbps - mine would die at 4.at 500KBps, probably 16-20 if
> not more.
>
> Original Message ----
> Subject: Re: [hlds] Server Bandwidth Help?
> From: Anthal <[EMAIL PROTECT
is it 500kbps, or 500KBps?
Makes a huge difference.
If it's 500kbps - mine would die at 4.at 500KBps, probably 16-20 if
not more.
Original Message
Subject: Re: [hlds] Server Bandwidth Help?
From: Anthal <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server m
Probably no more than 6, if that many.
Jake E wrote:
> How many people could fit on a server with a 500kbps upstream?
> Custom Files = YES.
>
>
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I'm not quite sure, but with a limited upstream like that I'd use another
server to host the maps / textures / etc.
On Sun, Aug 24, 2008 at 9:23 PM, Jake E <[EMAIL PROTECTED]> wrote:
> How many people could fit on a server with a 500kbps upstream?
> Custom Files = YES.
>
> --
> I don't have a sig
How many people could fit on a server with a 500kbps upstream?
Custom Files = YES.
--
I don't have a sig -_-
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