No changes after the last update.
"Could not establish connection to Steam servers.
VAC secure mode disabled."
Status say:
version : 1.0.0.23/7 2516 insecure
Any Idee?
best regards
Arris
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great idea :D
Brandon Jank
NexGen Internet Services
http://www.nexgenis.com/
On 9/27/05, Eric (Deacon) <[EMAIL PROTECTED]> wrote:
>
> In a bold display of creativity, JCHost.net - Support wrote:
> > Agreed linux server's are much better anyways
In a bold display of creativity, JCHost.net - Support wrote:
Agreed linux server's are much better anyways :D yay linux.
Going out on a limb with a bold statement on a linux-based list, eh? :)
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Eric (the Deacon remix)
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Agreed linux server's are much better anyways :D yay linux.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Tuesday, September 27, 2005 9:54 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] day of defeat source serve
I meant to thank you at the time of the release for this, Alfred. I'm
not sure if you were involved in the decision to make a *nix friendly
game name or not, but it's still appreciated. :-)
On Wed, 2005-09-07 at 21:05 +1200, Andrew Forsberg wrote:
> 'dods' if there are any merciful, influential,
This update is optional, apply it at your leisure (but without it your
servers will incorrectly report as insecure).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Tuesday, September 27, 2005 7:17 PM To:
hlds_linux@list.valve
We have released an update for Day of Defeat: Source and the Source
Engine. To get this update run the hldsupdatetool.
This update fixes servers not reporting as secure in the server browser
and adds a mapcycle to Day of Defeat: Source if you haven't already
created one. More details can be found
Is it only me that get 3-4 crashes per server under FreeBSD 5.4? I have
currently nine public servers. So I get 30-40 crashes per day. Some days
it goes up to over 50 in total.
I have now tested on 2 two different hardware. FujitsuSiemens RX300 and HP
Proliant DL380. And it crashes on both. Even
Some people are so sensitive. I may have been abrupt with my reply, but it
was also 4:45am and I was tired.
Dagok
- Original Message -
From: "Stephen Micheals" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, September 27, 2005 6:51 AM
Subject: Re: [hlds_linux] Re: DoD:S Player Collision Issues
ya im dumb :) Thats what i forgot thx.
- Original Message -
From: "K1LL3rD" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, September 27, 2005 10:51 AM
Subject: Re: [hlds_linux] Rcon Issues with dod server
I think this was covered before but you have to make sure to include your
ip
in you
I think this was covered before but you have to make sure to include your ip
in your startup script +ip 192.168.1.1, something like this.
K
- Original Message -
From: "InspectorGifts" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, September 27, 2005 1:27 PM
Subject: [hlds_linux] Rcon Issues wi
Any one else having rcon problems?? I cant seem to connect to my server via
rcon. Im sure I have all the necessary ports open (if they are same as css)
but in hlsw and in game it wont work.
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dod source... forgot that.
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Here is what im using so far.
// *** SERVER & PASSWORD INFO ***
// Change it to 1 if you want a LAN only Server
sv_lan 0
// contact & geo 0=US East coast, 1=US West coast, 2= South America,
3=Europe, 4=Asia, 5=Australia, 6=Mid
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I for one thank you for the explanation as I was not sure what it had done
totally. Thanks.
On 9/27/05, Stephen Micheals <[EMAIL PROTECTED]> wrote:
>
> I'm sorry for not totally understanding your post Dagok, but i would
> like to see how well y
I'm sorry for not totally understanding your post Dagok, but i would
like to see how well you can reply to emails on this list when you
have not slept in over 2-3 days.
thanks for defending me aprand, its nice to see people who don't have
a thumb up their ass still exist.
On 9/27/05, Dagok <[EMAI
Why does everyone have to have a chip on thier shoulder? Why cant someone
just say "thank you, but you must have mis-understood me". Because if I read
"What happens when you turn it off?" and someone replys "when its disabled
most larger physics props will acts like the larger physics props in
Cou
Dagok wrote:
Double check that you don't have those cvars in the server.cfg twice.
It will always use the last entry if it's used twice.
Dagok
I've already checked that, forgot to mention it in the first mail.
- xorc
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Double check that you don't have those cvars in the server.cfg twice. It
will always use the last entry if it's used twice.
Dagok
- Original Message -
From: "xorc @ foco.no" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, September 27, 2005 4:34 AM
Subject: [hlds_linux] server.cfg problem
H
Here is mine:
// Set the Host Name
hostname "ztgames.com - 24/7 Day of Defeat Source ( FF Off )"
decalfrequency 60
sv_downloadurl ""
sv_password ""
// Set the rcon password
rcon_password **
sv_rcon_banpenalty 2
sv_rcon_maxfailures 15
sv_rcon_minfailures 10
sv_rcon
I know what it does...did you see me asking what it does? I was suggesting
that people might want to try disabling it to see if it helps with the
player collision and players getting stuck on objects, etc.
Dagok
- Original Message -
From: "Stephen Micheals" <[EMAIL PROTECTED]>
To:
Sen
Hi. :)
I have a problem with all of my servers. In the server.cfg-file, I have
sv_maxspeed 320 and pausable 1,
but when the server is restarted or the map is changed, the server
changes those cvars to 900 and 0.
Here is a part of the serverlog:
13:29:58 changelevel de_dust2
13:30:00 L 09/27/200
Here's what I use, edit at will :
mp_friendlyfire 1
sv_rollangle 0
sv_cheats 0
mp_facefronttime 600
mp_flashlight 1
sv_turbophysics 1
sv_stopspeed 50
sv_friction 8
mp_timelimit 25
mp_allowspectators 0
mp_falldamage 1
sv_allowdownload 1
sv_allowupload 1
hostname "myservername"
rcon_password xx
Hmm... Could the crashes be the cause of the Hyperthreading bug?
FreeBSD have disabled HT by default since the discovery of the bug. The
problem is that I cant disable HT. The OS wont fire up if it is disabled
in the BIOS.
/Bjorn
On Fri, 23 Sep 2005, kama wrote:
>
> Hmm.. it seems to happen mo
Ok, never played around with source before. However I noticed that
say/team_say is utf8 encoded. Maybe the name part should be that too.
greetings
Joachim Sehlstedt
Peter Kirby wrote:
On 27/09/05, Joachim Sehlstedt <[EMAIL PROTECTED]> wrote:
Hi,
Noticed this when I was watching the console
when its disabled most larger physics props will acts like the larger
physics props in Counter-strike Source with the odd push away effect.
On 9/26/05, Dagok <[EMAIL PROTECTED]> wrote:
> You guys might want to note that sv_turbophysics has been enabled in the
> game.cfg for DOD Source. What happe
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