ospf.. or BGP with a private AS. You could even do some crazy port
forwarding stuff with ipfw :)
At 04:06 PM 11/9/2005, Dan Sorenson wrote:
One thought on this, how will the box choose the proper
route back to the client if the srcds server is bound to multiple
IP's? You'd need somethin
>3. Re: Specifying Log file size in 1.6 (m0gely)
>4. Re: Specifying Log file size in 1.6 (kama)
> Send the server a 'log off' then tar.gz the log file, then send 'log on'
> again. You could do that on a monthly basis and make a script easily
> enough to automate it.
>
> Actually he just ne
I had someone run over my servers a tweak some stuff in the config
before and it was running better, but due to a critical failure we lost
all the config changes, and now the servers are noticeably slower.
I remember them talking about rates or something. Mean anything to
anyone?
Thanks,
Joel
--
One thought on this, how will the box choose the proper
route back to the client if the srcds server is bound to multiple
IP's? You'd need something that forces it to answer a packet
addressed to IP 1.2.3.4 from interface ip 1.2.3.4 and use the
1.2.3.1 router as the default gateway. Other
You're completely consuming one of the virtual cpus and with bots just makes
matters worse. I'd like to help but you're pushing the envelope on this one
bro.
Rayne
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joel Dickson
Sent: Wednesday, November 09,
that's a very low load. Yes your bots are probably causing that but
that loading is nothing to be concerned about.
Joel Dickson wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,
Just wondering if anyone can refer me to any sources or
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,
Just wondering if anyone can refer me to any sources or give advice on
getting the best performance out of HLDS Linux.
I've had a 48 player server chewing 25% CPU load on a dual 2.8GHz Xeon
la
On Nov 9, 2005, at 2:03 PM, kama wrote:
I am aware of the whole FreeBSD Release cycle. Been using FreeBSD
since
early 2.x.
That was directed at the "wait for -STABLE" comment earlier.
I merely tried to ask, if someone have upgraded and if they found any
problems, to save me the trouble if
I would subscribe to current@ before you decide to upgrade anything,
plus I would wait till the next release cycle to get tagged before
you start upgrading anything.
At 05:03 PM 11/9/2005, kama wrote:
I am aware of the whole FreeBSD Release cycle. Been using FreeBSD since
early 2.x.
I merely t
I am aware of the whole FreeBSD Release cycle. Been using FreeBSD since
early 2.x.
I merely tried to ask, if someone have upgraded and if they found any
problems, to save me the trouble if I where to make the same mistake as
them.
Off the record, I believe 6.0 is mature enough to be installed si
On Wed, 9 Nov 2005, m0gely wrote:
> devin812 wrote:
>
> > Hey Guys,
> >
> > I've looked around for this and i'm sure one of you know the answer, how do
> > I limit the log file size that the server creates, so when it gets to a
> > certain size it will start a new file?
> >
> > I currently have
devin812 wrote:
Hey Guys,
I've looked around for this and i'm sure one of you know the answer, how do
I limit the log file size that the server creates, so when it gets to a
certain size it will start a new file?
I currently have the server on one map only, the log file will normally
start ove
RELEASE is pulled from the STABLE tree. It's generally regarded to be
more stable than the STABLE tree, only receiving bugfixes and no new
development.
STABLE is actually the development branch of the stable version,
while CURRENT is the development branch of the development tree
(currently 7).
Wait till -STABLE (which is when 6.1 lifecycle starts)
At 07:19 AM 11/9/2005, kama wrote:
Is there anyone that have upgraded to FreeBSD 6.0-RELEASE on their game
server?
Are there any performance changes?
Does ULE help?
Have you found any problem with 6.0?
I have not found any info about prob
Is there anyone that have upgraded to FreeBSD 6.0-RELEASE on their game
server?
Are there any performance changes?
Does ULE help?
Have you found any problem with 6.0?
I have not found any info about problems with 6.0 since release. At least
nothing that would conflict on a game server.
I am ask
15 matches
Mail list logo